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The world's most popular VRMMORPG quickly turns into a life or death struggle in a strange world only known as Aincrad. 

Tags: Sword Art Online, Alfheim Online, Role Play, Semi Literate, Literate 

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Typhlobasia
Captain

Friendly Phantom

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PostPosted: Sun Nov 11, 2012 11:53 pm
Subject to removal once I get my thoughts in order.

Things to do:
SAO -
- Classes
- Weapons
- Skills
- Monsters
- Bosses
- NPCs
- Towns
- Areas
- Items
- Armors
- Guilds
- PVP
- Death Rules
- Status Ailments
- Partying
- Character Sheets

Alfheim - (( TBA upon completion of SAO ))
- Magic
- - Elements
- Flight
- Races

Information
- Introduction
- General Conduct / Guild Rules
- Role-playing Rules

- Leveling System
- Skill System
- Smithing System
- - Forging
- - Crafting
- - Enhancing
- Dueling System
- Death Rules
 
PostPosted: Sat Nov 17, 2012 3:16 pm
Classes - Official/Unofficial

- 1 Hand Swordsman
- - Sword and Shield
- - Knife

- 2 Hand Swordsman
- - Great Sword
- - 2H Sword
- - Long Sword
- - Axe

- Heavy Weapon Specialist
- - Lance and Shield
- - Spear and Shield
- - Hammer

- Light Weapon Specialist
- - Spear
- - Hatchet


- Support Mage
- Battle Mage
- Mercenary
- Blacksmith
- Shop Owner
- Chef
- Fisherman
 

Typhlobasia
Captain

Friendly Phantom

5,150 Points
  • Invisibility 100
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Typhlobasia
Captain

Friendly Phantom

5,150 Points
  • Invisibility 100
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  • Peoplewatcher 100
PostPosted: Sat Nov 17, 2012 3:31 pm
Weapons - Official / Unofficial

Rarity
F - S
or
Common, Uncommon, Rare, Legendary, Unique, Ancient
or
ROYGBIV

- Short Sword
- Long Sword
- Axe
- Hatchet
- Lance
- Spear
- 2H Sword
- 1H Sword
- Knive
- Hammer
- Staff
- Wand
- Book
- Gauntlets


- EXAMPLE -

ELUCIDATOR +40
Long Sword / One Hand
Range: Short
Type: Slash
Attack: 700-710
Durability: 1350
Weight: 170
Requires: 61
Equip +50
Agility +28

Strength +48

Armor

DARK REPULSER +39
Long Sword / One Hand
Range: Short
Type: Slash
Attack: 680-700
Durability: 1200
Weight: 150
Requires: 60
Equip +45
Agility +12

Strength +52

Running

Made by Lisbeth
 
PostPosted: Sat Nov 17, 2012 3:35 pm
Skills - Official/Unofficial


Non-Combat Skills
Fishing
Musical Instrument
Sewing
Cooking
Equipment Appraisal
Tools Appraisal
Purchase Negotiation
Sales Negotiation
Medicine Mixing
Slash Weapon Forging
Thrust Weapon Forging
Blunt Weapon Forging
Light Metal Armor Forging
Heavy Metal Armor Forging
Metal Equipment Repairing
Metal Refining
Familiar Recovery
Familiar Communication

Passive Skills
Searching
Tracking
Pursuit - Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from a certain time, which can be increased with greater mastery of the skill. Requires «Tracking» to unlock.
Listening
Detection - Prevents ambushes. Greater mastery allows detection of monsters in «Hiding» status.
Hiding - Allows for a person to disappear. Only works on targets that use visual tracking.
Acrobatics
Night Vision
X-Ray Vision
Sprint
Extended Weight Limit

Combat Skills
Parry
Delay - Interupts opponents attacks whenever possible.
Howl - Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by Tanks.
Battle Healing - Recover certain amount of HP every 10 seconds. It can be leveled up by constantly getting one's HP into the red zone.
Emergency Recovery
Meditation - «Extra Skill» Increases HP regeneration and decreases the remaining time of negative statuses by entering a mental concentration pose. Obtained in a 6th floor quest.
Light Metal Equipment
Light Shield Equipment
Leather Equipment
Heavy Metal Equipment
Spirit Light (hate skill)
Fighting Spirit (hate skill)

Weapon Skills
One Handed Long Sword
One Handed Curved Blade
One Handed Dagger
One Handed Rapier
One Handed War Hammer
Two Handed Straight Sword
Two Handed Assault Spear
Two-Handed Battle Axe
Blade Throwing
Martial Arts - «Extra Skill» Unlocked from a quest on the 2nd floor.
Katana - «Extra Skill» Unlocked by frequent usage of One-handed Curved Blade.
Dual Blades - «Unique Skill» Given to the player with the fastest reaction time.
​Holy Sword - «Unique Skill»
Darkness Blade - «Unique Skill»
Battoujutsu - «Unique Skill» Means "Sword Drawing."
Shurikenjutsu - «Unique Skill» Means "Concealed Weapons."
Infinite Spear - «Unique Skill»

One-Handed Sword Skills
Slant - (1-hit strike) A simple sword skill slashing diagonally.
Vertical - (1-hit strike) A simple sword skill slashing vertically.
Horizontal - (1-hit strike) A simple sword skill slashing horizontally.
Uppercut - (1-hit strike) A simple sword skill delivering an uppercut.
Rage Spike - (1-hit strike) A basic, weak skill that leaps at the enemy and follows with an upward strike.
Sonic Leap - (1-hit strike) A charge-type sword skill that dashes toward the enemy to deal a downward strike.
Vertical Arc - (2-hit combo) A simple sword skill creating a 'V' shape trajectory.
Horizontal Square - (4-hit combo) A mid-level sword skill tracing the shape of a rhombus.
Vertical Square - (4-hit combo) A mid-level sword skill tracing the shape of a square.
Snake Bite - (2-hit combo) Two left and right swings that target the opponent's weapon, with a chance of breaking the weapon.
Armor Pierce
Fad Edge
Rapid Bite
Sharp Nail - (3-hit combo)
Shooting Star - A chargind rapier sword skill.
Vorpal Strike - (1-hit strike) A heavy one-handed sword skill with a reach that is double the length of the blade and has high attack power. It has a long cool-down.
Savage Fulcrum- (3-hit combo) A sword skill that trace number "4" in the air.

One-Handed Curved Sword Skills
Reaver - (1-hit strike) A basic sword skill.
Fell Crescent - (1-hit strike) A high-class charge-type sword skill that delivers a downward blow and covers a distance of 4 meters in 0.4 seconds.

Two-Handed Battleaxe Skills
Whirlwind - (1-hit strike) A basic spinning strike.

Two-Handed Sword Skills
Avalanche - (1-hit strike) A high hitting high-level two-handed sword skill

Martial Arts Skills
Embracer - (1-hit strike) An unarmed skill that pierces the enemy with the fingers.
Flash Hit - «Martial Arts» basic skill.

Rapier Sword Skills
Linear - (1-hit strike) - The first rapier skill learned that delivers a single thrust at the enemy at a great speed.
Star Splash - (8-hit combo) - A high-level one-handed thrusting sword skill.
Flashing Penetrator - (1-hit strike) - A high-level strike that produces a sonic boom and looks like a comet.

Katana (Extra Skill) Skills
Tsujikaze - (1-hit strike) - "Whirlwind" A straight, long-ranged strike.
Gengetsu - (1-hit strike) - "Phantom Moon" A half-circle that moves irregularly.
Tsumujiguruma - (1-hit area strike) - An omnidirectional 360-degree whirling spin.
Ukifune - (1-hit strike) - "Floating Boat" Knocks opponent high into the air.
Hiōgi - (3-hit combo) - "Scarlet Fan" Upward, downward, then thrusting combo.
Iai - (1-hit strike) - One of the top techniques of Katana Skill.

Dual Sword (Unique Skill) Skills
Double Circular - (2-hit combo) - A dash-type skill that swiftly attacks with the right and left sword consecutively.
Starburst Stream - (16-hit combo) - A high-class dual-blades sword skill.
The Eclipse - (27-hit combo) - The highest level dual-blades sword skill.

Holy Sword (Unique Skill) Skills
Divine Sword - (1-hit strike) - Releases a strong light from the sword to blind the opponent.

Other Technique Skills
Meteor Break - (7-hit combo) - A seven-hit combo, needing unarmed and one-handed sword skills, that uses tackles to chain together strong attacks.
Minimal Side Step Defense - A defensive skill that simply involves an evading side-step. It has higher counterattack speed than parry or block, but it involves greater risks if it fails.

Original Sword Skills (OSS)
A system introduced in ALfheim Online which allows the player to create a sword skill of their own, the downside being that such skill is only accepted by the system depending of the speed, combo and final hit of the skill.
Besides adding the ability to automatically use desired moves, it also adds the sword skill a magic effect, which can be from fire, earth, lightning, water, holy and dark. A skill can have up to two elements and the damage rate of the skill is a combined percentage between the physical damage and the magical damage.

Volcanic Blazer: 8-hit - created by Salamander General Eugene. It is known to be the strongest OSS.
Mother's Rosario: 11-hit - created by Absolute Sword Yuuki.
Starry Tear: 5-hit - created by Asuna.
Deadly Sins: 7-hit - created by Kirito.
Howling Octave: 8-hit - created by Kirito.
Savage Fulcrum: 3-hit - created by Kirito.
 

Typhlobasia
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Friendly Phantom

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Typhlobasia
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Friendly Phantom

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PostPosted: Sat Nov 17, 2012 3:37 pm
Monsters - Official/Unofficial

- Boar [LVL 1]
- Goblin [LVL 2]
- Lizardman [LVL 75]




Bosses - Official/Unofficial
Floor Level + 10
- The Fatal Scythe [LVL 105]
- The Skull Reaper [LVL 85]
- The Gleam Eyes [LVL 84]
- Geocrawler [LVL 66]
- Illfang the Kobold Lord [LVL 11]
 
PostPosted: Sun Nov 18, 2012 11:18 pm
Non Playable Characters (NPCs) - Official/Unofficial

Shopkeepers
Innkeepers
Merchants
Landlords
Quest Givers

Towns - Official/Unofficial

- 1 Main Town per Floor
- 4 Smaller Towns per Floor

Areas - Official/Unofficial

- Hunting Grounds
- Dungeons
- Fields
- Forests
- Lakes
- Etc
 

Typhlobasia
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Typhlobasia
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PostPosted: Sun Nov 18, 2012 11:33 pm
Items - Official/Unofficial

- Healing Items
- Food
- Maps
- Transport Crystals
- - Town Specific
- - Floor Specific
- - Current Floor and Below
- - One Time Use
- - Continual Use + Repairs
- Crafting Materials
- Cooking Materials
- Money aka Kuld
- - 100 Bronze Kuld = 1 Silver Kuld
- - 100 Silver Kuld = 1 Gold Kuld
- - 100 Gold Kuld = 1 Mithril Kuld

Armors - Official/Unofficial

- Head
- Body
- Arms
- Waist
- Legs
- Feet
- Full Body
- Accessories

Guilds - Official/Unofficial

- Costs 100 Mithril Kuld to start
- Requires a Headquarters within a Floor Safe Zone
- Moving HQ requires 10,000 Mithril Kuld
 
PostPosted: Tue Nov 20, 2012 8:53 pm
Player Versus Player (PVP) - Official/Unofficial

- Duels
- - One-Hit Duels
- - Fatal Duels

- PVP
- - Slay
- - Ambush
- - Sleep

- Orange Player
- - Temporary Status for Slaying a Player
- Red Player
- - Permanent Status for continuous Player Slaying

Death Rules - Official/Unofficial
- Permanent Death
- Soul Death
- - Soul Revival

Status Ailments - Official/Unofficial
- Poison
- Paralysis
- Dazed
- Sleep

Partying - Official/Unofficial
- Switching
- - Formation Shifts
- - - Front Line
- - - Center Line
- - - Back Line
- No Current User Limit
 

Typhlobasia
Captain

Friendly Phantom

5,150 Points
  • Invisibility 100
  • Bunny Spotter 50
  • Peoplewatcher 100

Typhlobasia
Captain

Friendly Phantom

5,150 Points
  • Invisibility 100
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  • Peoplewatcher 100
PostPosted: Tue Nov 20, 2012 9:16 pm
Character Sheet - Official/Unofficial

Beta Tester

Character Name: - - - - -
Character Owner: - - - - -
Appearance: - - - - -
Biography: - - - - -

Character Stats
Level [ 1 ]
HP [ 250 / 250 ]



Kirito's Official Character Data

Level: 96
HP: 18500
Main Equipment:
​「Anneal Blade」 (One Handed Straight Sword - «Secret Medicine of the Forest» Quest's reward)
「Queen's Knightsword」 (One Handed Straight Sword - Dark Elf Queen's 9th floor Quest's reward)
「Elucidator」 (One Handed Straight Sword - 50th Floor Boss drop)
「Dark Repulser」 (One Handed Straight Sword - Player-made by Lisbeth)
「Coat of Midnight」 (Leather Coat - 1st Floor Boss drop) - First black coat
「BlackWyrm Coat」 (Leather Coat - Player-made by Ashley) - Last black coat
Skill Slots: 12

Equipped Skills:
One Handed Sword - 1000 «Mastered»
Dual Blades «Unique Skill» - 1000 «Mastered»
Blade Throwing - 967
Parry - 1000 «Mastered»
Battle Healing - 944
Searching - 1000 «Mastered»
Tracking - 963
Hiding - 1000 «Mastered»
Night Vision - 908
Extended Weight Limit - 949
Sprint - 870
Fishing - 604

One Handed Sword Skills
Horizontal Square
Flashing Penetrator
Reaver
Slant
Vertical Square
Vorpal Strike
Weapon Break
Deadly Sins
Sonic Leap

Unarmed Skills
Martial Arts
Flash Hit
Embracer
Meteor Break
Escape «Mastered»

Dual Blades Sword Skills
Double Circular
Starburst Stream
The Eclipse
Snake Bite

Asuna's Official Character Data

Level: 94
Main Equipment:
「Lambent Light」 (One-Handed Rapier)
「Wind Fleuret」 (One-Handed Rapier)
Skill Slots: 11

Equipped Skills:
One Handed Rapier - 1000 «Mastered»
Two Handed Assault Spear - 590
Light Metal Equipment - 1000 «Mastered»
Heavy Metal Equipment - 678
Parry - 917
Battle Healing - 877
Emergency Recovery - 968
Acrobatics - 909
Sprint - 852
Cooking - 1000 «Mastered»
Sewing - 211

One Handed Rapier Skills
Linear
Shooting Star
Star Splash
Flashing Penetrator
 
PostPosted: Tue Nov 20, 2012 9:20 pm
Magic - Official/Unofficial

- Fire
- Water
- - Healing
- Earth
- Wind
- Light
- Dark
- - Illusions

Flight - Official/Unofficial
- Flight Duration
- Flight Combat

Races - Official/Unofficial

- Cait Sith (ケットシー?): Skilled beast tamers with improved eyesight. They are recognizable through their cat ears and tails.

- Gnome (ノーム?): Largest fairy race and users of the earth. Styled in brown.

- Imp (インプ?): Masters of night, great night vision. Styled in purple.

- Leprechaun (レプラコーン?): Blacksmith race, their wings have a mechanical appearance.

- Puca (プーカ?): Users of music which is used to confuse, attack or support.

- Salamander (サラマンダー?): Considered the strongest race in terms of attack, they have superior fire spells, and are styled in red.

- Spriggan (スプリガン?): Masters of illusion and treasure seeking. They are styled in black.

- Sylph (シルフ?): Considered the fastest race and users of wind, they are denoted by the color green regularly.

- Undine (ウンディーネ?): Healers and masters of water. They are styled in blue.
 

Typhlobasia
Captain

Friendly Phantom

5,150 Points
  • Invisibility 100
  • Bunny Spotter 50
  • Peoplewatcher 100

Typhlobasia
Captain

Friendly Phantom

5,150 Points
  • Invisibility 100
  • Bunny Spotter 50
  • Peoplewatcher 100
PostPosted: Sun Nov 25, 2012 11:01 pm
Introduction - Official/Unofficial

First, thank you and welcome to my humble guild. I hope your stay here is an enjoyable one and you'll be as active as possible~ Now to help you get situated, I've made a simple six step process that will hopefully help you be fully prepared!


STEP ONE
Before you go anywhere else take a moment to read the following as it is essential for your stay within this Guild.
[ Guild Rules ]


STEP TWO
Next up you should check the following links out to reacquaint yourself with what role-playing is and determine your level. While this isn't really required, it helps give yourself and others a feel of your RPing level.
(There's also this neat little spot in you character template for it)
[ Role-Playing Examples ]
[ Role-Playing Level ]


STEP THREE
Now that that is done and out of the way with, it comes time for you to get acquainted with the story of the Guild.
Head over to the [ Plot ] and [ Terminology ] for more information.



STEP FOUR
With you all situated in the basic story of the Guild its time to prepare your Character!
There are several places you can go check out:
[ Skill List ]
[ Starter Kit ]


STEP FIVE
Now that you have an idea for your Character feel free to either read up on any of the other information posted such as:
[ Preventing Mary Sues ]
[ Leveling System ]
[ Skill System ]
or head straight for....[ Character Acceptance ]


FINAL STEP
After all that is said and done, you should be well acquainted with at least the basics of the Guild.
If you are confused at any point feel free to ask any Crew member or even some of the older members for assistance.
That's what the [ Discussion ] area is for~
Well then... I think that's all the assistance you'll need to get yourself started...
Enjoy your stay~


Guild Rules - Official/Unofficial
General Rules of Conduct

1. Be Respectful.

Before any of the other rules comes the most important one. I cannot stress this rule enough. I don't mind if you come to this Guild illiterate, I don't mind if you are your own person, but I do mind if you don't respect those in higher position than yourself. You don't have to totally adore the person, but you need to respect them. On the flip side those higher up should not abuse their position unless they are prepared to lose it. Same rule goes with older members versus newer ones. Treat others how you want to be treated, easy enough.

2. Do Not Spam.

No one likes an annoying twit that doesn't know the difference between sharing their opinion and just being plain ignorant. This rule applies in both the main forum and the C-box. Spamming is a waste of your time and a waste of time for others. If you really desire to spam go open up a note pad and spam till you're ready to stop, then come back here. All right?

3. 'L33t' and Chat Speak is Frowned On.

" hAyE d00dz wUZZz uPP?!?!1?!1 " Quite. L33t speak is quite annoying to try and decipher, so please help others and don't do it. Chat speak on the other hand should be used sparingly. Why sparingly? Because... although I may use a 'lol' or 'pwned' from time to time, there are better ways to express yourself. Though there are places where you can be as relaxed as you want.

4. Don't Hassle the Captain and his Crew.

Amazingly enough, even your Guild's Captain, Vice Captain, and Crew Members have lives outside of this website. So please help us out by not spamming our PM inboxes with repetitive requests to check your application or whatever else. However you may kindly request for assistance if you deem enough time has passed and no one has responded to your work. And no. A few seconds or a couple of minutes is not "enough time". Arguing with us won't get you anywhere, but talking to us and explaining your frustrations will get you everywhere.

5. Keep this Guild Clean.

In other words follow Gaia's Terms of Service and Rules & Guidelines. You're all smart enough to know what that means. Stay away from posting images, linking or speaking in-depth about any sexual content. Also refrain from cursing every other word you speak. Okay?

There we go. 5 basic rules to abide by. Simple enough right? Well there are other rules, but these are the foundation for everything else. An infraction to any of these rules can do anything from receiving a simple warning, to even getting you banned. Follow these rules and enjoy your time here within this Guild.

[ Return to Introduction ]

Roleplaying Rules - Official/Unofficial

Some may ask, what is roleplaying?

- Expected Literacy

- Etiquette
1. Be aware of the literacy around you. In other words, do your best to try and match the literacy of the others. Don't disrupt the flow of others by joining their characters and then either absurdly raise or lower the level of literacy. Don't undercut.

2. No godmodding. Your character is bound by whatever limits are set by the roleplay. If your character is a typical high school kid, he shouldn’t be able to run at the speed of light. Don’t make an invincible character; nobody likes that, and it isn’t realistic.

3. No power-playing. Basically, no controlling characters that do not belong to you. No moving another person’s character during your turn. Some people might not mind, but it’s best to avoid it altogether. If someone corrects you for accidentally doing it, don’t be offended and simply fix your turn.

4. No meta-gaming. Don’t use OOC knowledge while in character. There are some things that should be kept separately; and meta-gaming can ruin a lot of things, and bounce realism out of the picture.

5. No irrelevant content. Don't throw in song lyrics or random nonsense within your post just to boost your word count. Perhaps a line or two, but the vast majority of what you post should be your own work.

6. No one liners. At least a solid paragraph of five sentences at the very bare bones minimum. Preferred minimum would be at least three paragraphs.

7. You have a maximum of seven days to reply to a thread before others may skip you in the posting order or even auto-hit you.

8. Do not loophole. In other words, don't try to find the little niches in wording just to give yourself a sort of edge because "it wasn't said officially".

9. Your character cannot be in more than one place at a time. To be in another place, your character must leave their current place.

10. Your character does not know or own any skills or items, etc. until a proper update has been given and approved.

Preventing Mary Sues - Official/Unofficial

What is a "Mary Sue"?
Mary Sue (sometimes shortened simply to Sue) is a pejorative term for a fictional character who is portrayed in an idealized way and who is generally lacking in any truly noteworthy flaws (or having her flaws romanticized, as is sometimes the case with stories about characters with eating disorders, depression, or other psychological conditions). Characters labeled Mary Sues, as well as the stories they appear in, are generally seen as wish fulfillment fantasies on the part of the author.

The term is primarily used in the context of fan fiction, where it first originated. The term usually refers to characters created by the (fan)author of the piece, but can also be used in reference to characters from the original canon source who are characterized in such a way that they are perceived as Sue-like, or characters from original fiction who otherwise fit the definition. Many original characters in play-by-post gaming are also perceived as Mary Sues (or the male equivalent, Gary-Stu).

Mary Sue may be used to describe a character of any gender, but male Mary Sues may also be called "Marty Stus," "Murray Stus," "Harry Stus," "Larry Stus", or "Gary Stus", with variations existing using the spelling Stue instead of Stu, as well as some variations existing with Sam instead of Stu or Stue. "Airy Ooh" is a rarely used unisex variant of the term. Authors of such characters (of either sex) are sometimes referred to as Suethors, a portmanteau of Sue and author.

While characters are generally not intentionally written to be Mary Sues, some authors do deliberately write Mary Sues as a form of parody.


How to Prevent it?
The following is a link to something known as a [ Mary Sue Litmus Test ]
By taking the extra few minutes needed to complete the form, you can see if your character is ready to go, or if it needs a little more work.
Of course the test isn't 100% accurate and you can completely fail and still have an awesome character.
Though it is helpful to at least see if you could work on some things.

A somewhat shorter method is by looking at certain key attributes about your character.

Personality

A character’s personality will determine their of the world, how they interact with others, and predominantly, how you play the character. A personality can also change over time, as in real life. Often, the character’s history will link into their personality – perhaps being the cause of the personality.

* What is the general attitude of your character? Fun-loving, happy, enthusiastic, serious, stoic, loud, bashful?
* In what way do they view others? Friends, acquaintances, enemies?
* How does your character view the world they are in?
* What standards/morals/principals does your character have?
* Is your character liked by others? Immediately, after getting to know them, not at all?
* What is your character motivated by?

History

A character’s history is one of the keystones in character creation. It is what ties everything together. Much like a real person, a roleplay character will inevitably be moulded by the events in their life. The history of a character can also explain why there are where they are in a roleplay. A few things to consider, when writing a character’s history:

* What was their childhood like?
* What events in their childhood helped to shape them, if any?
* What have they spent their life doing up to this point?
* Are there any influential people they’ve met ‘along the way’?
* What jobs has the character had?
* What trials helped to make the character stronger, weaker, less trusting etc?
* Has your character moved from their home town?
* If so, why?
* If not, why?

Some people like to have a very detailed history, some don’t. The choice is up to you. If you write a history, try to keep at least to the key points in their life that led them to ‘now’.

Abilities and Equipment

A character’s ability and equipment needs to again fit in with the roleplay. Your character wouldn’t have a phaser in a fantasy roleplay, typically. A few things, without going into specifics, should be considered:

* Do the abilities and equipment match the roleplay?
* Are the strength of my character’s abilities too strong? (After all, you don’t want to god mod.)
* Where did the character learn these abilities? Do they match up to the history?
* Do the abilities coincide with other character points? (For example, would a 15 year old really have mastered a technique that takes fifty years to do so?)
* What equipment does my character have?
* For what purpose?
* How many of each item?
* Is it realistic for my character to carry all this equipment?
* How does the equipment assist in my character’s role?
* Are these abilities and equipment necessary, or do I just want an ‘uber character of doom’?


Plot - Official/Unofficial

A huge castle made of stone and steel floating in an endless sky.
That was all this world was.
It took a vagarious group of craftsmen one month to survey the place; the diameter of the base floor was about 10 kilometers — large enough to fit the entirety of Setagaya-ku within. Above, there were 100 floors stacking straight upwards; its sheer size was unbelievable. It was impossible to even guess how much data it consisted of.

Inside, there were a couple of large cities along with countless small scale towns and villages, forests and plains, and even lakes. Only one stairway linked each floor to another, and the stairways existed in dungeons where large numbers of monsters roamed; so discovering and getting through was no easy matter. However, once someone made a breakthrough and arrived at a city of the upper floor, the «Teleport Gates» there and of every cities in the lower floors would be connected making it possible for anyone to move freely through these levels.

The name of the castle was «Aincrad», a world of battles with swords that continued floating and had engulfed approximately ten thousand people. Otherwise known as...

«Sword Art Online».

As a player swept in the rise of the VRMMORPG genre you were one of the lucky ones to manage to get your hands on a copy of the most anticipated game of the year. Now you must find a way to escape this unpleasant reality whether it be by surviving through any means necessary or by clearing the game. Are you ready?

Terminology - Official/Unofficial

Here's a list of words commonly used in the Guild that might be helpful to know.

SAO: Sword Art Online
RP: Role-play
RPC: Role-play Character
IC: In Character
OC/OoC: Out of Character
OC: Original Character
NPC: Non-Playable Character
MCC: Moderater Controlled Character
Canon: Any characters, weapons, powers from an existing series i.e. Goku, Elucidator, Sharingan etc.
Godmodder: A person who makes their character overly powerful or invincible.
Meta Gamer:A person who uses OOC knowledge while in character. For instance, knowing another character’s thoughts or name before meeting them in character.
Power Player: Someone who controls another person’s character without their prior permission.
Mary Sue / Gary Stu: A stereotypical character without flaws. The worst sort of character any roleplayer could create.

Argus: is a small company that produces designs for NerveGear.
Kayaba Akihiko: The creator of the NerveGear system as well as the developer of SAO.
VRMMORPG: Acronym for Virtual Reality Massive Multiplayer Online Role Playing Game
NerveGear: A helmet with a smooth, deep blue color. At the back, it has a wire of the same color stretched out of a long pad. It also has battery and internal memory to store data from the games. System used to access and play VRMMORPGs. Each helmet can only be calibrated to one person at a time.
FullDive: The act of using one's NerveGear to fully immerse one's conscience in virtual reality. NERDLES is required for a FullDive
NERDLES: NERve Direct Linkage Environment System. Refers to the steps used to set up and calibrate NerveGear to a person. Includes a full facial recognition scan as well as height, weight, gender, and age inputs.
Aincrad: The name of the world where SAO takes place.
Floor: An entire level within Aincrad. Multiple areas, towns and dungeons reside within a single Floor.
Cardinal System: The primary and driving management force of the SAO servers.
Player: The user and their respective character stuck within SAO.
Clearer: An elite player within the game who is at higher level than all other players who focus on experience skill development, and getting better equipment in order to clear levels to complete the game.
Front Lines: Refers to the highest and most current level and area of SAO accessible for players.
Dungeon:A labyrinth that has numerous paths, monsters, and rooms.
In Aincrad, dungeons are found on every floor. They are tower-like structures that connect each floor to next. The Boss Room of a dungeon must be found and cleared before the stairs to the next floor are opened.
Boss Room: The last area to be cleared before advancing a Floor. Contains the strongest monster of that Floor, a Boss, but also comes with the greatest reward.
Safe Zone: Refers mainly to cities and towns, but can also refer to rest areas within larger Dungeons. Monsters cannot enter the area and PVPs are not allowed.
Teleport Gate: Main portal of transportation found within the center of a Floor's main city. Allows travel between all currently cleared Floors.
Grinding: The term used for extensive periods of training.
Guild: An organization of Players of similar ideals. Represented by a flag and a main headquarters.
Party: Temporary groups of Players who join together for each other's benefits.
Duel: Authorized PVPs allowable even within Safe Zones.
PVP: Player Versus Player

Leveling System - Official/Unofficial

There are three main concepts when it comes to leveling within this guild.

1.) First is through Word Count. This refers to the total number of words you have role-played as your character and is what you link to show proof of your work. The words you type translate to points which are allowed to be distributed to your STAT TOTAL. The amount of words needed for a point vary from rank to rank.

2.) Second is through EXP. This refers to the points you gain either through: a.) every 1 STAT you gain earns you 10 EXP and b.) completition of quests of defeating specific bosses/monsters.

3.) Lastly is by Skills. By using your skills and roleplaying them you train them to be better. Words used for your STAT Total may also be used to increase your Skills level. Points for Skills vary from rank to rank.

LEVEL RANKS
LVL 1-15 | F - 100 per Stat Point
LVL 16-30 | E - 200
LVL 31-46 | D - 300
LVL 47-62 | C - 400
LVL 63-78 | B - 500
LVL 78-93 | A - 600
LVL 94-100 | S - 700

SKILL RANKS
F [1-100] - 100 Words for 1 Skill Point
E [101-199] - 200 Words
D [200-299] - 300 Words
C [300-399] - 400 Words
ETC.

Skill System - Official/Unofficial

Skills are the most important technique within the game. In a game without any sort of magic, your ability to properly use and wield your skill is proportional to your strength.

There are four main categories of Skills:
Combat, Non-Combat, Passive, and Weapon.

Combat skills are universal skills used only during battle with either monsters or against other players. Must be initiated to activate.

Non-Combat skills are universal skills that can be used either during or outside of battle. Must be initiated to activate.

Passive skills are universal skills that can be used either during or outside of battle. Does not require initiation to activate.

Weapon skills are specific skills that can only be used during battle. Must be initiated to activate.

Weapon Skills can further be divided into four categories referring to the type of weapon required to activate such skills.
Thrust, Slash, Pierce, and Blunt.

Only Weapon Skills utilize Stamina. The amount is determined by the class of the skill used. Naturally the higher the class of the skill, the stronger the outcome, and the more energy is needed to activate.

F - 0 Stamina
E - 1 Stamina
D - 2 Stamina
C - 3 Stamina
B - 4 Stamina
A - 5 Stamina
S - 10 Stamina

Crafting System - Official/Unofficial

- Crafting
- - Items
- Forging
- - Ores
- - Armor
- - Weapon
- - Accessories
- Enhancing
- Weapon
 
PostPosted: Tue Nov 27, 2012 4:56 pm
Roleplaying Examples

The following guide comprises of a few roleplaying examples. They’re not definite characterizations of what ‘perfect’ roleplaying is for each of the levels; it’s a subjective thing, though I’ve tried my best to adhere to the very minimum standard of each level that I’ve come to embrace over my time spent participating in play-by-post, forum-type roleplays.

Think of this as setting a basic standard, if you will. All members of this roleplaying section ought to abide by some degree of structure; after all, roleplaying is a form of art beyond creating a character and simply acting it out. It’s the gateway to perfecting one’s skill at developing characters and writing comprehensively and interactively with other roleplayers. A less lonely form of writing, perhaps? It also tests one’s ability to react to impromptu pieces.

The following roleplay turns take the form of turn-based roleplaying; the type utilized in this guild. The scenes in all three examples are the same; catered to fit the minimum writing requirements for the individuals of each level. Remember, it’s about the quality, not just the quantity alone; even though both of them tend to come hand in hand.


Beginner Roleplaying Example

Here’s a posting sample:
Beginner A
Johan sat down at the restaurant table, while waiting for his friends to arrive. Placing three sugar cubes into his coffee, he stirred it slowly. Then, as he looked outside, he saw someone he knew approaching the eating place. He waved to him, and then thought how much of a hassle it would be to go up to him and greet him, but he waved anyway to catch his attention.

It had been so long since he last saw his friend. Johan wondered what they’d talk about. Would it be awkward? The last time they saw each other, it had been two years ago at their graduation ceremony.

Now here’s a reply to it:
Beginner B
Nathaniel entered the restaurant and waved back the moment he saw Johan waving at him through the window. Stepping inside, he walked up to Johan and sat in the seat opposite him. He also ordered a cup of coffee from a waitress. Turning to Johan, he smiled. It had been a long time since he last saw him.

“Hi Johan, how have you been?” Nathaniel asked, sipping his cup of coffee when it arrived. It smelled great but tasted better.


Intermediate Roleplaying Example

Here’s a posting sample:
Intermediate A
Johan sat down at the restaurant table, alone. He was waiting for an old friend of his to arrive; but he hadn’t caught a single glimpse of them since the clock struck three. Placing the sugar cubes into his coffee one by one, it wasn’t long before he saw a familiar car pull up in the parking lot outside.

“Hi,” he smiled as he waved to him through the glass. It had been a long time since he last saw the guy; he looked so different now. Gone was his brown hair, replaced instead by shimmering locks of black. He was also much taller now, and he seemed to have changed his dressing style over the past two years.

Johan felt nervous; much more than the norm. What would Nathaniel think of him? After all, he hadn’t changed much save for a little bit of height that had sprouted since their graduation. He felt like an unchanging child next to Nathaniel already.

Now here’s a reply to it:
Intermediate B
Nathaniel caught a glimpse of Johan’s wave before he even stepped out of his car. Turning off the engine, he removed his sunglasses as he stepped out of the car and under the bright afternoon sun. He took his time entering the restaurant as he gazed around, surveying the people, before his eyes landed on Johan. Stepping up to his old friend, he let out a sigh, followed by a large grin as he gave him a pat on the shoulder.

“Hey, buddy. It’s been quite a while. How’re you doing?” Nathaniel said as he waved a hand, gesturing to the waitress, who in turn came down to take his order.

“One house brew, please,” he smiled, and which she returned with a courteous nod before vanishing behind the counter to fetch his order.


Advanced Roleplaying Example

Here’s a posting sample:
Advanced A
It felt like an hour, really, despite the fact that only thirteen minutes had passed since he first took a seat in the corner of the restaurant. It was like an artificial state of awareness he was plunged into, self-induced from the start, as he became alert to each sound, each gesture, and each passing individual who breached their way into his consciousness. He could hear the sound of the kettles boiling from behind the counters and the coughing of the lone smoker at the far corner of the room; each sound, each splutter registering into the depths of his mind as he fidgeted nervously in his spot by the window.

Thoughts plaguing him like a round of leprosy penetrating its way into the different levels that made up his skin, Johan wondered if the people surrounding him could notice his nervousness. Perhaps they did; after all, his fingers shook each time he reached for his lonesome cup of coffee and held it up to his lips for a single sip, before placing it down rigidly onto the cold, metallic table that embraced the painstakingly low temperature through cruel, conductor-embedded means. He felt cold sitting at the table, but he couldn’t bring himself to move. Alternating between fidgeting his lower lips between his thumb and index finger and breathing into his ungloved hands, he looked up through the glass, only to spot a familiar face in the short distance ahead; separated by only glass and snow.

The one person he had been waiting for stood ahead, exiting his car with such grace that would drive even a woman to jealousy. Johan let out a sigh; Nathaniel always had that kind of aura about it, and it always took getting used to.

Now here’s a reply to it:
Advanced B
Nathaniel wrapped his scarf around his neck as tightly as he could before tucking it under his coat and behind the collar of his shirt. Winter was really the cruelest season, for it spared absolutely no-one from its blazing grasps and snow-clad embraces. Even now, he could see the flakes of beige snowdrops finding refuge on his car; threatening to blanket it before the day was out. Without another moment’s hesitation, he rushed into the interior of his intended destination, taking comfort in the slightly warmer establishment. The cold chased him in as he shut the door behind him, and he felt a shiver travel down his spine as he let out a breath of visible air from his lips.

It was then that he turned to spot Johan sitting by the window, a single cup of coffee before him, and he appeared to be equally suffering from the cold.

“Ah, man, it’s been a while,” Nathaniel muttered as he approached his awaiting companion, before taking a seat opposite the fairer haired individual, “So tell me how you’ve been, eh?” They really had a lot of catching up to do.
 

Typhlobasia
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Friendly Phantom

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Typhlobasia
Captain

Friendly Phantom

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PostPosted: Wed Nov 28, 2012 3:33 pm
WHAT IS YOUR LEVEL?

It's a question we're often asked as roleplayers, and something that is very hard to define. Many sites define it these days by a number, the amount of words a person can churn out per post. However, there is a lot more to good writing than just the amount of words on a page, and indeed, some of the greatest works of fiction have been shorter than this very documentation.

So what does make a good writer, and how can we distinguish the difference between the different levels of RP in a manner that doesn't rely on something as completely superficial as word count?

Below I've attempted to define different levels of writing, based on what I believe good writing in roleplay is. Not all of these definitions will apply to all members, and just because someone fails to run their post through a spell checker before posting does not make them a poor player - there are exceptions to every rule. But first, let's look at what makes a successful thread.


SUCCESSFUL THREADS

Storytelling - do the players successfully communicate a story through the thread?
Pacing - is the thread paced appropriately? Does it take forever to walk to the shops for no good reason, while it takes minutes for characters to travel hundreds of kilometres?
Flow - are the posts easy to read, easy to understand and entertaining? Do you find yourself bogged down by irrelevant detail? If yes, the flow has been broken.
SPAG - although good spelling and grammar is not necessary to a good thread, it certainly helps with readability. It's simple enough to fix, just run it through a checker before posting.
Action & Reaction - characters should work together to attain a common goal. This means that if one character sits, the other should not mention them standing - if one character drops a bottle, the other should respond to the dropping of the bottle. This combines with storytelling to make the thread more complete.
Sharing - this means one character does not hog the limelight. Especially in long posts, for a character to waffle on and accidentally take the moment well beyond where the thread was at the start of the post, leaving the others in the thread to play catch up.

So what level are you, and what are the common characteristics of levels of RP? Read on, my wayward son.
 
PostPosted: Wed Nov 28, 2012 3:35 pm
BEGINNER
May not understand the conventions of RP such as the Mary Sue, god-moding, thread-hogging, explained below.
Mary Sue -- the beginner's character may be overly perfect, attractive, depressive/self-destructive, the character may be 'evil with a nice side' or have a terribly tragic past that only presents it's effects in the character when attention is needed. We're all pretty familiar with the Mary Sue, and methods to avoid her appearing on our boards.
God-Moding -- another well known RP phenomenon, this is where the player controls aspects of the game they couldn't possibly control. Whether by knowing information their character couldn't, by controlling other people's characters or by being all-powerful, god-moding is a standard no-no.
Thread-Hogging -- this is where characters take center stage of the thread and effectively bulldoze over all other characters. It is not always intentional, none of these now well-known mistakes are. Learning to take turns telling the story takes time, and thread-hogging is an unfortunate characteristic of the beginner.
Actions -- may be expressed in asterix's, as they are in some roleplays.
Response -- the character may not respond to the previous posts in the thread at all, or may misinterpret the situation entirely. While the player may get the setting right, other aspects of the post may be off.

Handling the Beginner: Note that while these are some of the more extreme characteristics, there are exceptions to every rule. Some beginners will come to a board with a sound knowledge of writing, and may (despite the short amount of time they've been roleplaying) automatically jump to intermediate, or advanced. This level of play typically describes someone who is generally a very young player, who may not have a particularly good command of the English language. With the right guidance, any beginner can quickly make it up the levels to more advanced roleplaying techniques. It is up to administrators to be patient, and to teach where they can.


INTERMEDIATE
The intermediate player generally has a better command of language, and understanding of roleplay concepts and regulations.
Mary Sue -- the characters may still display some MS characteristics, but not to extremes. The player consciously tries to make a balanced character, and to play a diverse set of characters.
God-Moding -- the player displays an understanding of god-moding, and makes a conscious effort to avoid accidentally control the environment around the character.
Thread-Hogging -- the player plots with other members and allows other players a turn at the limelight.
Storytelling -- the player successfully uses posts to further the story in the thread.
Flow -- posts are entertaining, and not a chore to read. Posts may include irrelevant detail, but description is included, and the setting is more easily imagined than in posts from the beginner.
Size -- although not relevant for rankings, the intermediate player makes an effort to match the size of other posts in the thread.
Response -- the characters of the intermediate player respond appropriately to the situation, but may occasionally break out of character at convenient moments. Smaller aspects of other posts may not be appropriately addressed, but the post is solid enough to respond to.

Handling the Intermediate: Intermediate players are generally very easy to handle. They may require additional assistance and guidance if the standard of your board is particularly high. As most boards are rated intermediate-advanced, these players should have no difficulty fitting in.


ADVANCED
The advanced player has a good grasp of roleplay ettiquette, and plays appropriately. They play well with other players, create interesting and unique plots, and their writing is easy to read, understand and respond to.
Mary Sue -- is almost non-existant in the advanced player. The player does not god-mode, and only ever hogs the thread while it is their character's turn, or unless it has been decided that their character will carry out all further action.
Flow -- the advanced player writes a very interesting and engaging post, that drags the reader in and makes them want to continue reading. The post may still contain information that is not needed, may be longer than is appropriate to the thread, and may carry the thread too far and not give other players a chance to catch up - but in general, the advanced player avoids these higher technical mistakes.
Response -- the player responds to the situation beautifully, with actions appropriate to their character, and writes a post that leaves the next to post with a lot to work with. The player is conscious of the story, and works to tell it with each post.
SPAG -- the player is conscious of good spelling and grammar, and makes an effort to keep their posts as error free as possible.

Handling the Advanced: Generally, there shouldn't be too much trouble with advanced players. Most players will fall between intermediate and advanced.

ELITE
The Elite player is very difficult to separate from the advanced player, and is a level often only achieved by those who formally study creative writing. In addition to roleplay ettiquette and storytelling ability, the player displays strong writing skills that keep even the longest of posts engaging.
Flow -- is something the elite player does extremely well, keeping all sentences clear and not confusing, turning each sentence into a tool to move the plot forward. The elite player does not allow their characters to become bogged down in irrelevant memories or observations that may be irrelevant to the thread at hand.
Response -- the elite player deals well with responding to posts, and reads through the previous posts carefully, ensuring they fully understand the situation they are responding to - rather than slapping a post together after skimming the post above. Their character responds always in character, and does not deviate from who they are, however tempting the circumstance.
Development -- the elite player allows their characters to develop through the storyline, and does not hang their entire character's evolvement on a single event. The elite player establishes their character in a number of relationships, and does not solely seek out romance - unless this is the purpose of the character, plot or board. Relationships are played out realistically, and not fast-tracked for the sake of getting to the 'good bits'.
Sharing -- the player shares the storyline with other players, and seeks to enrich them by bringing other players into the plot. The player knows how to accept other people's ideas and 'curveballs' in the RP, and responds to them appropriately.
Conduct -- the elite player conducts themselves in an appropriate manner both IC and OOC, and does not hold themself above the less competent writers on board. Rather, they offer assistance and help - and present themselves as good staff members, or leading members.
SPAG -- the elite member has near perfect spelling and grammer, and though this may not come naturally - makes an effort to run posts through a checker to eliminate typos and simple spelling errors.

Handling the Elite: True elites are far and few between, and can be a great bonus for your board. Beware of 'fake' elites, those who classify obnoxiously high word counts as a substitute for talent. While it is entirely possible to write a long post that is both engaging and appropriate to a thread, it is a rare thing to happen each and every post. Elite members are those who display a remarkably high ability to roleplay, tell a story, and engage others in the story. Threading with an elite member is also a fantastic way to pick up tips and tricks, and the best of elites will only be too happy to help others improve themselves as players.


THE FINAL SAY
At the end of the day, there is no true way to define what level a person is. However, allocating labels according to a system based on ability and understanding of writing and roleplaying will lead to a much clearer understanding of not only where you as a member sit in your ability - but also where the boards you visit lay overall.
 

Typhlobasia
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Typhlobasia
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Friendly Phantom

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  • Peoplewatcher 100
PostPosted: Wed Nov 28, 2012 3:40 pm
Quote:
The following is an explanation of the character sheet used in the guild.
Feel free to pretty up the template as you'd like, or even add anything else you'd like, but please keep all needed information in the format.
Before you Role-Play anywhere in the Guild please post your Character here and wait patiently for approval.
For now the current Character limit per Member is: 1
Canon characters from series or otherwise Mary Sue characters will not be tolerated.
Characters can be related to the story at hand, but the overall character must be of excellent quality to be accepted.


▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
_________AVATAR NAME _ [Last Name, First Name]
_________ OFFLINE DATA
▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

_________FULL NAME ▪▫ [User's Full Name]
_________GENDER ▪▫ [Male/Female]
_________AGE ▪▫ [How old is your character?]
_________HEIGHT ▪▫ [How tall is your character?]
_________WEIGHT ▪▫ [How heavy is your character?]
_________SEXUAL ORIENTATION ▪▫ [Sexual preference]
_________APPEARANCE ▪▫ A minimum of one paragraph describing your character’s appearance. Even if an image is used, a description is required just in case your image link ever fails. This is the appearance which only you know about.
_________PERSONALITY ▪▫ A minimum of one paragraph explaining your character’s attitude.
_________BIOGRAPHY ▪▫ A minimum of three paragraphs explaining how your character grew up, how they started playing, and why they play.
_________THEME SONG ▪▫ [Theme song]
_________LITERACY ▪▫ [Level] ** Optional **
_________TEXT COLOR ▪▫ [The color of text used when your character speaks] ** Optional **

_________ ONLINE DATA
▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

_________AVATAR NAME ▪▫ [Name of Avatar, typically only a first name or one word]
_________EARNED TITLE ▪▫ « Titles given through Quests or GMs »
_________GUILD ▪▫ « Current Affiliation »
_________APPEARANCE ▪▫ A minimum of one paragraph describing your character’s appearance. Even if an image is used, a description is required just in case your image link ever fails. This is the appearance that those within the game see you.
_________PERSONALITY ▪▫ A minimum of one paragraph explaining your character’s attitude.

_________GAME HISTORY
___________ FLOORS CLEARED
______________ (floor)
___________ BOSSES DEFEATED
______________ (boss)
___________ QUESTS COMPLETED
______________ « Any completed official quests »

_________WEAPON-BASED ABILITIES
___________ Slant ▪▫ (1-hit strike) A simple sword skill slashing diagonally.
___________ Vertical ▪▫ (1-hit strike) A simple sword skill slashing vertically.
___________ Horizontal ▪▫ (1-hit strike) A simple sword skill slashing horizontally.
___________ Uppercut ▪▫ (1-hit strike) A simple sword skill delivering an uppercut.

_________ STATISTICAL DATA
▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

_________LEVEL ▪▫ 1
_________EXPERIENCE POINTS ▪▫ 0 / 100
_________HEALTH POINTS ▪▫ 250 / 250
_________ARMOR ▪▫ 15

_________STAT TOTAL ▪▫ 20 [30]
___________ Strength ▪▫ Power of strikes | Damage [+0]
___________ Defense ▪▫ Resistance against hits | Guard [+0]
___________ Stamina ▪▫ Length of ability | Endurance [+0]
___________ Agility ▪▫ Swiftness of movement | Evasion [+0]

_________SKILL MASTERY ▪▫ 20 [30]
___________ Combat ▪▫ 1 | 1000
___________ Non-Combat ▪▫ 1 | 1000
___________ Combat ▪▫ 1 | 1000
___________ Weapon ▪▫ 1 | 1000

_________EQUIP LIMIT ▪▫ 10 / 25
___________ CURRENT EQUIPMENT
______________ 「Basic Long Sword」 ▪▫ One-Handed Sword
______________ 「Novice Traveler's Cloak」 ▪▫ Leather Coat

_________SKILL SLOTS ▪▫ 3
___________ EQUIPPED SKILLS
______________ One Handed Sword ▪▫ 10 / 1000
______________ Parry ▪▫ 21 / 1000
______________ Sprint ▪▫ 5 / 1000

_________ TECHNIQUE DATA
▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

_________COMBAT SKILLS
___________ Parry
___________ Battle Healing
___________ Light Armor Equipment

_________NON-COMBAT SKILLS
___________ Cooking
___________ Repair
___________ Sprint

_________PASSIVE SKILLS
___________ Tracking
___________ Listening

_________WEAPON SKILLS
___________ One Handed Sword

_________ INVENTORY DATA
▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅ ▅▅▅▅▅▅▅
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

_________WEAPONS
___________ 「Basic Long Sword」 ▪▫ One-Handed Sword
______________ Long Sword / One Hand
______________ Range: Short
______________ Type: Slash
______________ Attack: 10-20
______________ Durability: 50
______________ Weight: 5
______________ Health Points +50
______________ Strength +5
______________ Level Requirement: 1

_________ARMOR
___________ 「Novice Traveler's Cloak」 ▪▫ Leather Coat
______________ Armor / Leather Coat
______________ Range: Short
______________ Type: Light Armor
______________ Armor: 15
______________ Durability: 25
______________ Weight: 10
______________ Health Points +50
______________ Defense +5
______________ Level Requirement: 1

_________TOOLS
___________ Beginner's Cooking Set
___________ «Sword Art Online» Survival Manual

_________HEALING ITEMS
___________ Minor Health Crystal [3]



C _ O _ P _ Y _ R _ I _ G _ H _ T _ © _ 2 _ 0 _ 1 _ 2 _ _ T _ A _ N _ H
E N x N A x C Y U R I O x R E x C H Y E T . W A S x T O U W A K A x G A Y A x P R E S I A x A C C R R O A D x I E E Y A . N N x N U M x G A G I S x K N A W A x N A x L E Q U E R A x W A L A S Y E . W A S x Q U A L x G A G I S x P R E S I A x A C C R R O A D x I E E Y A
x W H O U . W E A R E Q U E W I E x F O G A B E . F O U x K I x R A x H Y E A R x P R E S I A x R E E N . W A S x Z W E I E x R A x N A x S T E L x Y O R R A x Z U I E G x M A N A F . M A x Z W E I E x R A x I R S x M A N A F x C H Y E T x O Z x O M N I S
R R H A x K O x R A x C H Y E T x O Z x O M N I S

A _ L _ L _ _ R _ I _ G _ H _ T _ S _ _ R _ E _ S _ E _ R _ V _ E _ D
 
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Play with Platinum