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Ryan The Insane
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PostPosted: Sat May 05, 2012 4:42 pm
Doki Yari
That which falls like lightning.





D e s c r i p t i o n:
The technique is often mistaken for use of simply spears, while some of its moves may favor simple spears, but many have made use of most kinds of light pole arms in terms of use. Devised to drive through anything standing in its way, Doki Yari often proves taxing and appears clumsy looking.
Doki Yari stands in the forefront of the shinobi world as one of the few spear techniques that have been conceived in its history. Originating from the Land of Valleys, it oddly was not established by the shinobi that make use of it today, but rather rogues waiting for that unfortunate passerby who would be buying their meal that night. Word got out, eventually, as the Valleys became more and more renowned, for people gone missing. That was when the Daimyo in the Land of Fire grew concerned, sending off some of the Leaf's elite. Scuffles ensued, and with each encounter, their shinobi learned of the strengths of the technique, and worked to adapt it, turning it against its original creators. It's origins were snuffed for the time being, and brought back to the shinobi world. A technique to pierce the very walls that stand in its users way.

N o t e s:
• Pole arms used must be of medium weight or lighter.
• Awards a slight increase to strength for each stage learned.
• Awards a increase in weapon prowess for spear ( spear prowess increased)


S t a g e ○ O n e [1]
Forceful Lunge
Rank: E : : Simple
Description: The first technique a user is meant to learn. Thrusting the spear forward, often keeping their center of gravity low, overextending themselves to really push their range.

Bo Strike
Rank: E : : Simple
Description: The user utilizes this move in close proximity, grabbing hold of the haft, they swing quickly at the side of the enemy, around an enemy's defenses, so as to put some room between the two. The force of this strike even if blocked will push an opponent away.

S t a g e ○ T w o [2]
Piercing Thrust
Rank: D : : Simple
Description: The user will perform what appears to be a typical thrust of the spear, however they will loosen their grip upon the haft, allowing it to proceed, before giving it a little extra force by striking the butt of the spear. It has the capability to pierce defensive jutsu D rank or below.

Sweep Strike
Rank: D : : Simple
Description: The user will alter their grip upon the haft of the spear, and swing it wide and low, at an incoming enemy, not only disrupting their attack, but sending them reeling to the ground.

Double Strike
Rank: D : : Simple
Description: The user will use the haft of the weapon in a primary attack, where if it lands, it creates an opening in the defenses of the opponent for a secondary swing.

Fake Out
Rank: D : : Simple
Description: The user will run in at the opponent, and make themselves stumble, presenting a false opening. Should they take that opportunity, the user will drop their foot to the earth to spring the trap. The user will whirl about and strike the enemy with either the spearhead or the haft.

S t a g e ○ T h r e e [3]
Counter Thrust
Rank: C : : Simple
Description: When met by a thrust of some sort, the user will angle their weapon and push forward and up, sending the weapon greatly off course, before bringing the haft down upon the opponent's shoulder, causing a short lived paralysis in the arm.
• Limb is stunned for two posts

Gatling Technique
Rank: C : : Simple
Description: The user will thrust forward their spear, keeping a gentle grasp upon the haft, Once it reaches the end of its range, the user will pull back the spear, and repeat the process again. The number of strikes involved in this technique make it difficult to read.

Aerial Assault
Rank: C : : Complex
Description: The user will use the butt of the haft as an aid to send them reeling through the air feet first at the opponent. Wrapping their legs in chakra to reinforce them, so as to avoid breaking anything when they meet with defenses. Certain users may double their speed, by adding a burst of fuuton chakra when they kick off the ground. The target cannot block this normally as the impact will send them to the ground regardless of prowess.

S t a g e ○ F o u r [4]

Lancer
Rank: B: : Complex
Description: This technique pushes chakra to the users legs as the user pushes off the ground. They will leap into the air and angle their weapon down. Upon impact the user will be unharmed but a wave of force as large as the user will be sent 360 degrees around the point of impact. Anything within 5 yards of the impact will be forced backwards violently The force of this attack as the user is coming down creates a small wash of heat that is enough to deflect small projectiles

Disarming Strike
Rank: B : : Simple
Description: This particular technique can be tricky for users of less... daring. When the opponent moves forward to strike at the user, they slip the weapon above the enemy's arm and bring it down, sending weapon and limb alike into the ground.

Deafening Assault
Rank: B : : Simple
Description: Utilizing the butt of the spear, the user will jab the opponent in the solar plexus, and if it should be successful, will bring the opponent into the prime position, and with the enemy bent over, the user will strike again with the haft across the side of their head, to send them reeling to the ground.

Soul Eater
Rank: B : : Complex
Description: The user grabs a hold of the target in any manner possible, including with the tip of their blade. Once this happens the user forms a ball of chakra in their hand purple in color. Pulling the target forward the user will slam the ball of chakra into any part of the body they can reach, causing that portion of the body to rapidly decay.

Parrying Death
Rank: B : : Complex
Description: An odd technique amongst the Doki Yari style, as it is purely defensive. Grabbing the butt of the spear, the user will whirl it about creating a dome of chakra about them, which will prevent most physical arts from reaching the user for a period of time.
• Lasts two [2] posts.

S t a g e ○ F i v e [5]
Spiral Out
Rank: A : : Simple
Description: The user will whirl about while running, to deflect incoming projectile tools and break through objects in their way, which closes the distance between the user and his foes. The user is presented an opportunity to whirl the spear in the whirling motion, to create a pseudo-saw.

Counter Barrage
Rank: A : : Simple
Description: Obviously, another counter strike, in which the user will duck beneath the enemy's attacks, and thrust the butt of the spear into their abdomen to raise them into the air, before sending them crashing into the earth with ground shattering force.

Shattering Thrust
Rank: A : : Simple
Description: The user will move forward, identifying the weakest point of a basic structure, before piercing it with their weapon. A precise stab causing a deconstruction of nonliving materials. ( Cannot be used to deconstruct in-use weapons. )

Dragon's Gate
Rank: A : : Complex
Description:The user surges chakra to their lags increasing their speed and Agility enormously. If used too often this can tire out the user.
Lasts for 5 posts and useable twice per fight without beginning to tire.

Lightning Rod
Rank: A : : Complex
Description: The user will channel an oddly conductive form of chakra throughout their spear, before sending it soaring through the sky. It will call down lightning to arc through the spear and into the ground

S t a g e ○ Six [6]
Lightning Surfer
Rank: S : : Simple
Description: The user hurls their spear through the air, and then leaps atop the haft with care. With the user balanced atop the spear, they increase the over all mass of the assault. Now, the spear can continue to soar, or the user can turn it into a whirling strike at the last moment.

Crescent Cleave
Rank: S : : Complex
Description: Channeling their chakra, the user swings their spear along the ground in an upward motion, causing an arc of energy, tearing away at skin and blinding them temporarily.
• Hinders sight for three [3] posts.

Zeus Bolt
Rank: S : : Complex
Description: The user will utilize chakra to dash to a blind spot in the opponent's defenses, before hurling it into the weakest possible point it can pierce, utilizing the deconstructive properties of the shattering thrust and its superior piecing capabilities.

Heaven's Blessing
Rank: S : : Complex
Description: The user finds that any simple technique is basic enough to be imbued with an element of their own chakra nature. A stab becomes a burning thrust, a sweep a trail of lightning, and so on and so forth.
• Allows the user to perform any "Simple" technique as if it were "Complex" by imbuing their own elemental chakra.  
PostPosted: Sat May 05, 2012 4:43 pm
Kiss of Flesh and Steel
A swift and turbulent death





D e s c r i p t i o n:
During a forgotten war between the restless and unruled samurai of a young Land of Iron, a radical mixture of swordsmanship and unarmed combat was developed to identify certain recluse sword slingers. Quick movements blended with unorthodox strikes and defenses best describes the common place of this style's techniques, but to an extent even this is incorrect. The Kiss of Flesh and Steal was not developed by a single man, school, or ideology; it is the fusion of thoughts and techniques that samurai had exchanged by crossing swords... and fists.

N o t e s:
• Versatile: This style can be learned as either a taijutsu or bukijutsu.
( Whatever section you put it under on your profile determines its reductions and other bonuses. )
• Agility bonus: For each stage of this style learned, the practitioner's agility are slightly increased.
• When mastered this style gives a bonus to kenjutsu prowess equal to one rank with longswords (Including katana.)


S t a g e ○ O n e [1]
Shikyuu Koushin [ Pressing Lips ]
Rank: E :: Simple
Description: The practitioner will draw their weapon from its sheath / rest, deliver two relaxed outward slashes and then assume a desired standing.

Iori Seppun [ Retreating Kiss ]
Rank: E :: Simple
Description: The practitioner will deliver a relaxed outward slash and then return their weapon to its sheath / resting position.

Seppun no Hoppeta [ Kiss on the Cheek ]
Rank: E :: Simple
Description: The practitioner fakes unsheathing / readying their weapon and instead delivers a quick loose-knuckle punch or swift jab with the blunt side of the weapon.

S t a g e ○ T w o [2]
Kowakuteki Nameru [ Alluring Lick ]
Rank: D :: Simple
Description: A full-momentum horizontal slash that is followed by a second rotational swing, a spin kick, or a roll into a sudden kick.

Ueito Seppun [ Waiting Kiss ]
Rank: D :: Simple
Description: The practitioner will assume an alert stance, weapon outward, awaiting an acceptable attack from the opponent. As the attack nears, a wide parry is delivered which offsets both parties; however, the practitioner makes use of the momentum to spin and finish with a backhand or spin kick.

Shita Seppun [ Tongue Kiss ]
Rank: D :: Complex
Description: While running, the practitioner performs a single chakra enhanced snap-slash to open the target's defenses, and then finishes by delivering a straightforward punch or kick to the torso.

S t a g e ○ T h r e e [3]
Furue Koushin [ Trembling Lips ]
Rank: C :: Simple
Description: The practitioner performs a few loose horizontal slashes before ending on an off-step in order to awkwardly close distance and deliver a sneaky punch.

Fuki Seppun [ Accidental Kiss ]
Rank: C :: Simple
Description: During a weapon deadlock, the practitioner performs a wide parry to offset footing, and then back flips in order to create distance and hopefully kick the opponent at the same time.

Kisumaku [ Hickey ]
Rank: C :: Simple
Description: The practitioner makes an exaggerated dodge, typically falling to their back, only to catch themselves as to perform a fluid full circle sweep kick or slash.

Boushi Shita [ Spinning Tongue ]
Rank: C :: Simple
Description: The practitioner performs an abrupt front flip while extending either their weapon or leg, as to smash or slice on contact with the target. Although not particularly viable, it can be a rather surprising maneuver, especially from a height.

S t a g e ○ F o u r [4]
Shitsuren no Seppun [ Broken Heart's Kiss ]
Rank: B :: Simple
Description: The practitioner grabs a hold of the opponent's arm, and then yanks them close while viciously kicking outward. If the opponent can't figure a way out, and the practitioner has enough physical strength, this swift gesture can easily separate limbs from their sockets. If a weapon with proper length is used, one can substitute the kick for a stab.

Kyuu Seppun [ Sudden Kiss ]
Rank: B :: Simple
Description: The practitioner falls to one knee, their weapon firmly in hand to their side. When the opportunity arises, they will kick off and roll in the needed direction while performing a very swift slash.

Iki-jisan Seppun [ Breath Taking Kiss ]
Rank: B :: Complex
Description: Silently bleeding chakra into their weapon for a short amount of unnoticeable time ( 1 post ), the practitioner prepares to partake in a gruesome impalement. After cutting into the target like a molten knife through liquid butter, the practitioner will give a hard straight kick to ruthlessly "clean" their blade. ( This technique is learned as and traditionally performed as Complex, but chakra is only required to pierce armor. )

Oritatami-shiki no Koushin [ Folding Lips ]
Rank: B :: Complex
Description: The practitioner places the blunt side of their weapon, or their foot or palm against a broad section on the target, surges chakra to the corresponding area, and then pushes it outward in the same motion. The pulse should be more than enough to offset other ninja, creating a decent opening for a quick melee strike.

S t a g e ○ F i v e [5]
Retsu Koushin [ Cold Lips ]
Rank: A :: Simple
Description: The practitioner adjusts their weapon to their side, takes a deep breath, and quietly focuses their mind. When they see it fit, the practitioner will perform a very powerful and heavy footed slash. Often used as a hasty counter, stopping an opponent's assault before they can even begin. Like a few others within the style, this technique is designed as a contradiction to the more fluid and wild attacks that may overcome certain opponents, but fall short against others.

Arai Seppun [ Rude Kiss ]
Rank: A :: Simple
Description: While deadlocked with an opponent, the practitioner will drop their grip while simultaneously kicking the back of their own blade in order to continue the clashing of weapons.

Nushi no Shita [ Lover's Tongue ]
Rank: A :: Simple
Description: The practitioner weaves their blade from its sheath / rest, performing a very powerful, instantaneous, full circle slash.

S t a g e ○ S i x [6]
Kuuso Seppun [ Futile Kiss ]
Rank: S :: Simple
Description: Awaiting an attack with their weapon in hand, the practitioner prepares to powerfully parry downward; completely offsetting or even causing the opponent to fall to the ground. If the opponent doesn't have a strong grip at the time, this could easily disarm them as well.

Wakare no Seppun [ Farewell Kiss ]
Rank: S :: Complex
Description: The practitioner, unable to penetrate the opponent's defenses, resorts to this final technique. Charging chakra around their arms, a twisting aura is developed which shortly after becomes a powerful rotational force; churning cloth and flesh until they're slowly being mutilated by each spinning strand of chakra.
Barehanded: By harshly pressing their palms against the target, the practitioner releases the rotational force in one large burst. This causes an abrupt "vortex" to fluctuate at the point of impact; shredding everything from flesh to steel.
Weapon: By thrusting their weapon forward, the practitioner releases the rotational force as a "tornado" projectile. Although it dissipates after roughly thirty [30] feet, it penetrates and shreds most anything in its way.
 

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PostPosted: Sat May 05, 2012 4:44 pm
Fuu no Odachi
Way of the Greatsword




D e s c r i p t i o n:
An uncommon style of swordplay amongst ninja, but fairly respected by samurai and swordsman of distant lands. Fuu no Odachi is a method which attempts to utilize larger weapons, more often seen on battlefields, in fights against lesser numbers. The traditional sense is that these weapons are to be used for striking down heavily armored or horse-mounted enemies; often attempting to do so in as few swings as possible. Unfortunately for most swordsman, this meant either starting in or drawing the opponent into an open area. Needless to say this also meant extensive training in the art of quickly yet steadily wielding such weapons. However, through appropriate practice and creative strikes, some practitioners have been able to overcome these weaknesses; becoming some of the most feared figures of swordplay in the entire world.

T r a i t s:
• This style mainly makes use of greatswords; lengthy and powerful, yet heavy weapons. Not to say it cant be used with smaller swords.
• Practitioners of this style require great arm strength to appropriately perform later techniques.
• Upper strength bonus: For each stage of this style learned, the practitioner's arm strength is slightly increased.

N o t e s:
• The bulk of the blade always possesses more cutting power than the tip, something practitioners should always remember.
• This style is intended for use with larger, typically two-handed swords. ( Greatsword, nodachi, zweihander, etc. ) but can be used with smaller.
• This style contains techniques branded with the type "Training." When these techniques are learned, they become passive benefits for the practitioner.
• "Training" techniques are learned as if Complex techniques of the same rank.

S t a g e ○ O n e [1]
Pommel Bash
Rank: E :: Simple
Description: The practitioner delivers a very simplistic jab with the hilt of their weapon.

Heavy Slash
Rank: E :: Simple
Description: A simple yet powerful diagonal-downward slash. Considerable force is driven out by both the practitioner and the blade, causing the less experienced to almost always lose footing and composure.

S t a g e ○ T w o [2]
Two-Handed Finesse: Accustomization
Rank: D :: Training
Description: The practitioner experiments with the distance needed to properly grip and swing their weapon. Although it seems idiotically fundamental, this is an extremely important step towards becoming a seasoned great-swordsman. Finding proper handling allows the practitioner to swing their weapon with more accuracy and power, while creating as little opening as possible in their own defenses.

Stepping Horizon
Rank: D :: Simple
Description: After becoming more accustomed to gripping their weapon, the practitioner should learn how to make use of the range and power that their blade provides. Simple yet vital, this technique is somewhat similar to properly swinging a baseball bat. With their hands tightly wrapped around the grip of the sword, the practitioner steps forward with their non-dominant leg before delivering a swift horizontal slice. Depending on the practitioner's upper body strength, this may still send them off balance.

Falling Divide
Rank: D :: Complex
Description: The practitioner leaps at their target, weapon drawn overhead, and attempts to deliver a powerful falling slice. Although this technique is very unlikely to make direct contact with quicker targets, its amazing power for such a simple action is incredible. Not only that, but with proper augmentation of assisting techniques, the intended target could easily be held in place long enough to be cut in twain.

Coiling Steel
Rank: D :: Complex
Description: A unique style of technique commonly used to mix-up opponents. The practitioner will begin to perform an action at a rather slow, drawn-out pace, showing powerful focus. In an instant, a surge of chakra is pulsed through the arms in order to allow the practitioner to deliver an irregularly fast slice or stab.

S t a g e ○ T h r e e [3]
Two-Handed Finesse: Adjustability
Rank: C :: Training
Description: The practitioner should now have an understanding of some of the basic footwork of Fuu no Odachi, and is beginning to comprehend the necessity of strong steps in addition to strong attacks. However, these steps must be used in more ways than simple offenses. One cannot survive if all they can do is hope to keep their opponent at bay. This training is meant as a means for the practitioner to develop their own method of side-stepping and other such evasive maneuvers, while still swinging around their weapons.

Pommel Break
Rank: C :: Simple
Description: The practitioner feints preparation for a strike with a large windup, but swiftly changes to land a strong jab with the butt of their weapon.

Comet Crash
Rank: C :: Complex
Description: The practitioner infuses their weapon with chakra before performing the same motions of the Falling Dive technique. The infused chakra is laced in such a way as to cause a form of energy-explosion when contact is made with a surface. However, doing so is a fragile art, and there is only a certain chance that the technique will hold. Should the infusion break before contact is made with a surface, it will erupt; causing a moderate amount of damage and blasting anyone in a small area, including the practitioner, away. ( Roll a six (6) sided die in the same post. Even, the technique holds. Odd, it erupts. )

Churning Skewer
Rank: C :: Complex
Description: The practitioner imbues their blade with chakra before attempting to thrust forward in order to impale the target. If the thrust misses, the chakra is sent off roughly three yards in an attempt to catch the out-of-range target. Although at a greater range, this is a weaker form of the attack. If the target is successfully impaled, the chakra will spin outward, rending and rapturing the wound further.

S t a g e ○ F o u r [4]
Two-Handed Finesse: Dominance
Rank: B :: Training
Description: The practitioner has, at this point, become so involved with his/her training that they have not even realized how big a difference has developed since the first time they picked up their weapon. With a little bit of adaption, they will now be able to wield their weapon with one hand, and be capable of performing almost every technique within this style thusly. ( Unless the technique specifies the need for both hands. )
• Learned by re-performing each known technique of this style with one hand.

Iron Splitting Iron
Rank: B :: Simple
Description: The practitioner will attempt to deliver a powerful blow with the center of their blade to a structure that isn't properly supported or just flat out weak in construct. With appropriate distance and timing, this can almost always be used to deliver a lethal blow to the opponent or the opponent's weapon. ( Unnamed weapons are easily destroyed. For guild purposes, personal and unique weapons are not so simply broken. )

Cross Divide
Rank: B :: Complex
Description: The practitioner concentrates chakra into their hands which slowly leaks to their weapon, creating an aura. The next three slashes made by the practitioner momentarily release counter-angled blades of chakra from the center of the weapon, resulting in the attack appearing in the form of a cross, or 'x'.

S t a g e ○ F i v e [5]
Two-Handed Finesse: Expertise
Rank: A :: Training
Description: The practitioner will continue their efforts in one-handing weapons that are traditionally usable only with both hands. By again performing the techniques of Fuu no Odachi while using one hand, he/she should now realize that the power driven out as such is comparable to that of their previous two-handed state. From this point onward, the act of using both hands with their weapon is no longer a necessity, but a way to greatly increase the strength of their abilities. ( Unless the technique specifies the need for both hands. )
• Learned by re-performing / executing each known technique of this style with one hand.

Guillotine Mishap
Rank: A :: Simple
Description: The practitioner places both hands on their weapon, brings it before them, and takes a moment ( 1 post ) to gather their thoughts. Taking one last breath, the practitioner will then close distance, and upon reaching the target, throw all of their focus and momentum into one incredibly powerful vertical slash. If the attack is blocked by anything other than the strongest of structures, it will surely snap, and the blade will likely continue through to slay the target. No matter the physical figure of the practitioner, this technique is bound to bring them to their knees.

S t a g e ○ S i x [6]
Will of a Titan
Rank: S :: Complex
Description: By focusing chakra, gathering mind, and hardening skin, the practitioner is able to temper their own body into a force greater than any mere metal. The practitioner's body becomes surrounded by a torrent of chakra, causing muscles to strain and energy to fluctuate. This constantly flowing power allows the practitioner to wield their weapon with utter mastery and improved strength. Even enemy blades and projectiles can be caught or deflected with the brunt of the palm. In addition to this, the mind cannot be fooled by incoming genjutsu or other such mediums that temper with the brain ( existing genjutsu are still effective, though ). This technique does not last incredibly long, and is ridiculously strenuous, proving that it is meant to end a fight rather than start one. Duration: 5 posts.
• Drains [60] chakra at the start of each active post.
 
PostPosted: Sat May 05, 2012 4:45 pm
Ken to Tate

Strength, Unyielding, Honor




Notes:
• Must be wielding a weapon and shield of some sort. Weapon must be medium to light weight.
• Character must learn to be proficient with both hands to utilize this style effectively.

S t a g e O n e [1]
Shield Bash
Simple :: Rank E
The user quickly moves forward attacking their opponent with the shield. This strike can daze an opponent who is caught off guard and is difficult to defend against as it is a sudden motion. This attack can obviously set you up for other attacks.

Wrap shot
Must have a weapon with two cutting edges
Simple :: Rank E
The user closes to very close range stepping in close and swinging their sword around to the back of their opponent cutting with the blades impact across their back. The opponent cannot dodge backward or they would still get hit by the blade . This attack has a good amount of force behind it and is the hardest hitting of the lower ranking attacks.

Muliney
Simple :: E
This shot begins from the users guard. As the opponent swings they raise the hilt slightly to cause the angle of the sword to change and go around a guard. This is usually aimed for the neckline.

Armor proficiency
Simple :: E
Through training and everyday wear your body has become accustom to wearing armor. It feels like a second skin now and doesn't restrict your movement.

S t a g e T w o [2]
Pressuring
Simple/stance :: D
Through many battles the user has learned to become aggressive with their weapon and their shield. Using small movements you can stay on your opponent giving them no room for error. You can even go as far to pin their weapon to their body with your shield leaving them at your mercy.



Vorpal Blade
Complex :: Rank D
Utilizing chaka to increase the cutting power of the longsword and the speed of the attacks, the user unleashes a flurry of four strikes on an opponent in rapid succession. This can be vary hard to defend against depending on the strikes used.

Chakra guard
Complex :: Rank D
Sending a wave of chakra into the users shield this can defend against low ranking elemental jutsu. As the users control goes up the defensive property increases.

Unwavering Vigilance
Simple :: Rank D
Through rigorous training a person is capable of guarding against multiple opponents effectively with both their shield and sword.

Reprisal
Complex :: Rank D
This technique begins by the user channeling a small amount of chakra into the blade. This chakra isnt visible on the sword except for the tip of the weapon as it is stored there. The user will do anything they can to close the range on the opponent using attacks to move their opponents guard around. At any given time the user can release the tiny bead of chakra and cause a lance of energy to come off their blade extending the reach of the weapon by 3-4 feet.

S t a g e T h r e e [3]
Shining wave
Complex :: Rank C
Truly skilled practitioners of the longsword can send pillars of light racing towards their opponent. These dont do elemental damage but physical. The pillars are quick and can track but have a limited turning radius and dont last very long after leaving the users sword.

Radiant shield
Complex :: Rank C
When guarding from a strike the user can put chakra into their shield causing it to flare and send a short range pillar of light off the center of the shield. If this strikes the opponent they will be sent back several feet and knocked off their feet.

Oversoul
Simple :: Rank C ((must master stage three to acquire))
Through time the user begins to develop a aura of light when they shift into certain stances. This aura increases their defense and reaction time sharply.

S t a g e F o u r [4]
Weapon break
Complex :: Rank B
By putting chakra into the users arm they can trap another weapon against their shield and then shatter it with their armored elbow. Any normal weapon will be destroyed upon a hit.

Divine Justice
Complex :: Rank B
Channeling the users chakra into both their shield and sword the user closes the gap between the offending target and delivers a massive uppercut with their shield launching the target airborne. Then They will swing their longsword in a horizontal motion send a wave of cutting chakra through the air in an attempt to take the life or at the least injure their target.

S t a g e F i v e [5]
Shield Prowess
Simple :: Rank A
The users shield has become unbreakable through normal combat and can guard against the heaviest of weapon attacks.

Divine Scabbard
Complex :: Rank A
The user will make a aura of chakra around their weapon focusing on making the weapon blunt so as to be less lethal.
Lasts 10 posts or until the user cancels the jutsu


S t a g e S i x [6]
Defender of the west
Complex :: Rank S
The user will charge their opponent making several attacks with both their shield and sword. Both are enhanced with chakra and at this point are capable of cutting through diamond. The users speed is massively increased in this form and their attacks become a lot harder to guard against.





Ryan The Insane had Gotten permission from Holy Rinaku to use all Jutsu's, and Bloodlines as long as credit was given. Credit was given, see topic Special Thanks.  

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PostPosted: Sat May 05, 2012 4:47 pm
The Flurry Of Dancing Flames
Chakrams

User Image


Description:
The style takes use of two chakrams, usually, which are commonly colored red due to the nature of the style's name 'The Flurry Of Dancing Flames'. The style delves into the usage of these two chakrams involving light spinning motions and swift slicing swings of the chakrams. In fact, the style is most commonly seen using such motions along with some jumps and twisting flips to truly show the reason of it's name sake as dancing flames by creating blurs of red color, which are the chakrams. Masters of the style are said to entirely cloud their figure with the flashing colors of red while they are wielding their chakrams. Once in a while a user can even further their offensive power behind the style by also mixing in some of the chakra elemental affinities, as in lightning, wind, or more commonly fire. In total the style provides the user with such training and prowess with the chakrams that they are believed to even develop a connection between themselves and the chakrams, to truly create an extension of their body. The Flurry Of The Dancing Flames Style is a style where in the user becomes a master in both the body and the extension of the body through the use of the chakrams, making them a powerful force to be reckoned with.

Rules:
• Requires at the least two chakrams
• Each Chakram must contain the color red
• Users cannot be of large body frames



Fiery Strike
Rank E
Simple
Running, no charging, at their opponent, the user will lash out twice with their chakrams. The first will be in an arc from the left side of the user's body, with the chakram in their left hand, at the opponent's chest. The second will be in an arc from the opposing side of the first but will hook upward for an uppercutting strike at the opponent's chin and face.

Flame Wheel Strike
Rank D
Simple
The user will charge at their opponent and flip not once but twice. During the first flip the user will end the flip above their opponent's head and strike once with a chakram. Continuing into the second flip the user will end it behind their opponent to strike out for a second time with the chakram.

Flickering Flame Technique
Rank D
Complex
The user will begin by loading up one of their chakrams with chakra. They will then proceed by throwing the chakram at a pace much faster then that of a normal shurikan or projectile thrown by a ninja. It would seem then that the speed was all the opponent would have to keep watch on, however, it is half way through it's path of trajectory where the chakram will suddenly flicker from where it was and close in on it's target to leave only a span of five feet between itself and it's target, thus increasing the deadly factor of the technique ten fold.

Burning Crater Strike
Rank C
Simple
Using their great deal of strength, simply attained from training with the chakrams, the user will at once jump into the air and throw down their chakram(s) at their opponent. Upon landing the chakram has such a force as to create a small crater, meaning it does posses the ability to sever limbs as well as break bones if an added defense is already in play around those so unfortunate to be struck.

Flame Arc Strike
Rank C
Simple
Using their adept skill at the usage of their chakrams the user will throw their chakrams at their opponent. During the course of the flight path of the chakrams they will arc rather wildly inward at their target in a way beyond most's to determine their exact flight path, making them difficult to dodge.

The Flurry Of Dancing Flames - Student
Rank C
Simple
After having trained in depth with the chakrams the user is now capable of wielding the chakrams at a higher level of skill. Now, when thrown the chakrams are angled to such a point where they almost always richote back to the user. When wielded the user spins them at such a rate they're capable of cutting thin metal wire, rope, and skin rather easily. Knocking the chakrams from the user's hands becomes extremely difficult.

Igniting Slices
Rank C
Complex
The user will first channel a good deal of chakra into their chakrams. At that point they will then lunge forward into a fury of strikes, five strikes specifically, that will use the chakra implemented in order to give them a burst of speed and maximize their friction against the air and the objects they come in contact with. This burst of speed will not only make the attack much quicker but also use this maximized friction to ignite the air and objects where ever they moved with a thin line of flame capable of leaving second degree burns from a single touch.

Multi-Chakram Summoning
Rank C
Complex
The user will have first previously placed seals upon each of their two chakrams or upon their body. With in these seals they would have previously sealed any number of chakrams for their own use. One such way to take use of this is by throwing a single chakram at their opponent and activating the seal to release half a dozen more chakrams, all on the same path of trajectory as the original.
• Must have been previously set up before battle

Burning Rush Combo - Student
Rank C
Complex
At this level the technique is rather mediocre, compared to the full version at least. The user will prepare by first compressing a good deal of chakra at their feet and with in their chakrams and arms. At that point the user will, in an instant, burst forward, practically body flickering, toward their opponent. During the charge they will flicker from left, right, and center while, unknown to the opponent, creating two clones. At once the two clones of the user, as well as the real, will appear in front of the opponent and at his left and right sides. All three will then release the compressed chakra in their arms and chakrams to speed up their strikes and maximize friction to create the same thin lines of flame as the igniting slices technique.
• Requires a clone technique

Flaming Comet Strike
Rank B
Complex
Gathering a great deal of chakra in their legs, arms, and chakrams the user will launch themselves into the air. Next they will begin spinning forward into many flips at a very rapid rate. Finally coming out of these many flips the user will release their chakrams and the compressed chakra to throw them down upon their opponent. The compressed chakra and built up momentum will then come into play by speeding up the chakrams rate of travel to such a point of creating such a large amount of friction to ignite the chakrams, giving them the appearance of a comet(s) as it shoots toward the opponent. The flames are capable of delivering third degree burns upon contact.
• Can be used only three times per battle

'Twist, Leap, Strike' - Bouncing Flames Technique
Rank B
Simple
The user will begin by first twisting out of the way of an opponent's attack, lashing at them as they do. They will then follow up by leaping over their opponent lashing out two more times with their chakrams from an airborne state. Lastly they will land and twist once more, leaping as they do, to strike out with such a force as to literally tear through rock and stone. The entire technique, however, is rather fast in performance and will appear to most as a simply blur of red motion surrounding a helpless opponent.

Burning Vortex Spin
Rank B
Complex
Compressing chakra with in their arms, legs, and chakrams the user will being spinning wildly toward their opponent. Releasing the compressed chakra they will spin their chakrams, as well as themselves, they will maximize their friction to the point of creating a spinning vortex of flame around themselves. This will, of course, not harm the user due to their training with dealing with creating such friction. As they spin the vortex will grow rather large, up to twelve feet high and six feet in diameter around the user. This provides and optimum offense and defense for the user. The flames can leave third degree burns on those inflicted but, again, leave the user unharmed.
• Lasts a total of 2 Posts

Burning Rush Combo - Expert
Rank A
Complex
At this level the technique has become completely whole and a deadly technique with in the user's arsenal. They will begin by first building up a great deal of compressed chakra with in their feet, arms, and chakrams. At once they will release the chakra in their legs to appear and re-appear in the blinks of an eye. This time their movement is not limited though to the distance in front of the opponent, as they will periodically appear behind, and to the left and right side of their opponent as well as in front of them. Unknown to the opponent they will simultaneously form four clones while charging. During the end of their charge the four clones will appear, in a flash, at all angles of the opponent and slash at them with expert skill in the style of 'The Flurry Of Dancing Flames'. The real user will then appear above the opponent, raining down their two chakrams upon the opponent from above at the same time as the clones' attacks. The result of the attack is said to leave entire craters in the earth.
• Requires High Level Clone Technique

The Flurry Of Dancing Flames - Expert
Rank A
Simple - Complex (With Chakra Element Added)
After having trained in depth with the chakrams the user is now capable of wielding the chakrams at an expert level of skill. Now, when thrown the chakrams are angled to such a point where they always ricochet back to the user. When wielded the user spins them at such a rate they're capable of cutting through solid stone, sending sparks flickering into the air, and igniting in flame. Knocking the chakrams from the user's hands becomes impossible. Further more the user is now capable of implementing their chakra element along with the style, allowing them to do this with any one of the techniques in this style. Their movement becomes swift and unreadable, too, as they truly look like a flurry of dancing flames that blur when looked at.
• Complex - When Element Is Added
• Makes Any Technique Complex When Igniting Chakrams In Powerful Flames

Fire Rain Technique
Rank S - S+
Complex
With the use of this technique the user utilizes a great deal of the skills they learned through out the mastery of this style. Launching themselves into the air they will begin by building up a great deal of chakra in their arms and chakrams. At once, they will throw down their chakrams toward the opponent. Each chakram will then begin by first activating the seals upon them, used for the 'Mutli-Chakram Summoning' technique. This will then release 98 more chakrams, totaling one hundred chakrams. The Chakrams then will release yet some more chakra to begin spinning fast enough to create enough friction to ignite in fire. Spinning down toward the earth and opponent, the chakrams will rain down coated in fire to devastate the land below.
• Can implement Chakra Element For S+ Complex Technique
• Can be used only twice per battle
• Causes strain on body as well as minor exhaustion  
PostPosted: Sat May 05, 2012 4:52 pm
Reaping Festival
The Endless Reach of Death


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A scythe based bukijutsu. This Bukijutsu utilizes two forms of scythe attacks, solid state scythe(normal usage), and cable state scythe(use of a cable scythe).

Rules
-User must possess a premade scythe with specific limitations, unless you use a custom scythe..
-All Bukijutsu utilizing cable state scythe attacks require E rank chakra, which will be added to the rest of the chakra cost of the technique. Complex B rank= B+E.
-Use of the Sharingan while learning this bukijutsu will reduce training time by [2] post.(even implants)
-Some techniques within a stage will be labeled as 'Training', and must be mastered before learning the Bukijutsu within that stage.


Stage One

Slash: Solid State
Rank E: Simple
Description: The user performs a slash using the scythe, by swinging it left to right, vice-versa, swinging it upwards, or swinging it downwards.

Deflect:Solid State
Rank E: Simple
Description: The user begins spinning their scythe rapidly to deflect projectiles.(Kunai, Shuriken, Low level elemental shuriken.

Execution: Solid state
Rank E: Simple
Description: The user will make a slashing motion, but will place the blade behind their opponents. Using a downward pulling motion, the user will attempt decapitate their opponent. The user can turn this into Slash: Solid State.

Stage Two

Faltering Reach
Rank D: Training
Description: The user begins practicing the user of their cable scythes, sending it out, and then retracting it. The user gains minimum control of their cable scythes.

Slash: Cable State
Rank D: Simple
Description: The user sends out their cable scythe in a slashing arc to cut their opponent. Size of the arc is dependent on the length of cable.

Projectile Catch: Solid State
Rank D: Complex
Description: The user moves chakra along the edge of their scythe, and are able to catch a projectile along its edge. The user then uses their scythe as a launching device to hurl the projectile many times faster at their opponent. The projectile launched this way loses all ability to pierce and will shatter on whatever it hits, dealing a crushing blow.

Parry: Solid State
Rank D:simple
Description: The user performs mutliple forwards thrusts against incoming attacks, mastering the curvature of their scythe in a defensive manner.

Stage 3

Reliable Reach
Rank C: Training
Description: The user practices using the cable scythes abilities, and can now move while performing most cable scythe bukijutsu.

Grim Reap: Cable State
Rank C: Simple
Description: The user launches their scythes blade directly at their opponent. Range of the technique is dependent on the cable length. If the blade hits an unprotected body part, it will cut through several inches of flesh before losing momentum. If the blade hits a protected body part it will act as a crushing blow.

Harvest: Solid state
Rank C: Simple
Description: The user launches a string of simple but graceful attacks. This combination attack is built from lower level Buikijutsu, and adds one rank of power to each used in this combination method. Using Cable scythe Buikijutsu will nullify the combination technique.

Stage 4

Unyielding Reach
Rank B:Training
Description: The user gains enough control over the cable scythe to change its directions after launching it. This is done by manipulating chakra through the cable.

Reaping Festival:Cable State
Rank B: Simple
Description: The user launches their blade to the left or right of the target, manipulating the blade to curve upwards, and then downwards towards their opponent rapidly. If the blade misses it will richochet into a mirror position, the user will then send the blade straight down, and then curve it back at their opponent.

Cable Threading: Cable State
Rank B:Complex
Description: The user adds chakra to greatly increase the speed of this technique. The user will thrust their scythe within the vicinity of their enemy, and then manipulate the blade around their opponents in a skipping pattern, before sending a thrust of chakra through to the blade, forcing it rapidly into the ground. The cable surrounding the opponent will rapidly close, attempting to capture the opponent.


Nightmare Reach: Cable State
Rank B Complex
Description: The user coats their blade in a thick heavy chakra, and launches the blade directly at their opponents. The blade is capable of cutting through normal steel, but cannot cut through chakra reinforced steel.

Nightmare Reap:Cable State
Rank B: Complex
Description: The user coats their blade in a thick heavy chakra, and launches their blade in a arc. The blade can pierce normal steel, but cannot pierce chakra reinforced steel. The blade will not lose momentum, unless it meets an equal level Jutsu.

Stage 5:

Unyielding Stamina
Rank A: Training
Description: After their extensive training with Cable scythes, and cable scythe bukijutsu, the user can now train to increase their endurance. Results in an addition [5] chakra each post.

Reap of the Hydra: Cable State
Rank A: Complex
Description: The user focuses a large amount of chakra into the blade, and the 15 feet of cable attached to it. After launching the blade toward the opponent, three scythes will prout from the end, and attack from multiple angles.

Reflection: Cable State
Rank A:Simple
Description: The user throws out their scythe 5 feet in front of them, and moves it in slashing movements rapidly. This slashing motion can catch and send back any projectiles caught within its area of effect.

Unyielding Strength:Solid State
Rank A Complex
Description: The user begins sending pulses of chakra through the entire scythe. The pulses begin to wear down anything the blade comes into contact with. The longer the blade comes into contact with something the more damage it will do. The pulse will cause steel to shatter if said steel has come into contact with the Bukijutsu for a consecutive 4 posts. Lasts 6 posts.

Stage 6

Reach of the Lark
Rank S:Complex
Description: The user floods the entire scythe, cable and all, with an enormous amount of chakra, allowing a Bukijutsu technique to penetrate through A rank or lower Jutsu.

Judgement of Yami no Ryu: Cable State
Rank S:Simple
Description: The user thrusts the scythe outwards towards the ground in front of the opponent, before curving the blade above the opponent. The user begins to manipulate the cable masterfully, causing the blade to strike rapidly at the opponent. This area of effect of this bukijutsu is 20 meters. If completed successfully this bukijutsu will strike out 87 within two posts.

Final Reap:Solid State
Rank S:Complex
Description: The user focuses a massive amount of chakra into their blade, causing the blades weight and power to increase dramatically. The user then uses the blade in a single downward slash, putting all their force into a single blow. This can break what is thought to be unbreakable. The speed of the Bukijutsu is equal to one rank lower than the user.

Mastery of reaping:Cable State
Rank S:Simple
Description: The user sends out the blade of the scythe, and can manipulate into any angle they wish, at an incredible speed.. Using this bukijutsu they can attack up to seven times.


Genin Cable scythe 500 ryo (Free If this is your starting weapon)
Shaft 5 feet long.
Blade 3 Feet long.
Cable 20 feet.

Chuunin Cable Scythe 1000 Ryo
Shaft 5 feet long.
Blade 3.5 feet long.
Cable 40 feet long.

Jounin Cable Scythe 2000 Ryo
Shaft 5 feet long.
Blade 4 feet long.
Cable 60 feet long.
 

Ryan The Insane
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