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Could you see yourself and others using this powerup?
Yes
85%
 85%  [ 6 ]
No
14%
 14%  [ 1 ]
Unsure
0%
 0%  [ 0 ]
Total Votes : 7


Silk Kanishk
Crew

Magnetic Prophet

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PostPosted: Fri Nov 04, 2011 8:33 am


Name: Resurrection
Type: Restoration/Healing Powerup
Function: Acts like rr4 defib. Revives yourself with 100% stamina and all rings unlocked.

Alternate Names Suggested: Super Revive
Added Functions Suggested: Temporary invincibility
PostPosted: Fri Nov 04, 2011 8:39 am


I think this Power up would work best with that other one we suggested. (the one that locks your buffs in)

So what would be a good cool down time for it? 5min? 10min? And the Price, and how many uses.

The name seems ok, there are many we can all think of, like for me, in my favorite RPG they had a item that did exactly what this would do and it was called 'Miracle'. Then there's Phoenix Down/Tear. But I think overall resurrection seems to fit it just right, or 'Ultimate Revive'.

Lei_Trigar

Original Survivor


Kayi Laa

Shameless Sex Symbol

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PostPosted: Fri Nov 04, 2011 3:46 pm


This would remove many of Revive's current uses (unlocking rings faster), and act as a multiple supercharger all in one shot.

While I agree that the idea behind it is decent, allowing players to dive right back into combat again, the existance of this power-up would render revive utterly worthless, unless the cost difference between them was prohibitively expensive. (In theory, this is like 4 revives and 3 superchargers all spammed together at once.)

The end result is that this would either outright replace revive...
Or never be used, since most players wouldn't want to pay the higher cost for it.


I feel as though revive could use an overhaul, but making this as a secondary option to revive, I'm going to have to downvote.
PostPosted: Sat Nov 05, 2011 2:02 pm


Give Revives the power to awaken others?

gataka

Familiar Lunatic


Thard_Verad

Dangerous Genius

PostPosted: Sat Nov 05, 2011 10:29 pm


I suggest a cost per pack the same as Revives, but with only 10 charges. Further, it should have a considerably longer cooldown. Something on the order of minutes, not seconds.

Side note: The invulnerability should also be a function of the standard Revive.
PostPosted: Sun Nov 06, 2011 9:40 am


gataka
Give Revives the power to awaken others?


I have always felt powerups have and always will be for personal use as they are monetary items and as such, giving them crew wide usage negates the need for others to purchase them. XP

Silk Kanishk
Crew

Magnetic Prophet

14,700 Points
  • Love Machine 150
  • Partygoer 500
  • Object of Affection 150

Silk Kanishk
Crew

Magnetic Prophet

14,700 Points
  • Love Machine 150
  • Partygoer 500
  • Object of Affection 150
PostPosted: Sun Nov 06, 2011 9:43 am


Kayi Laa
This would remove many of Revive's current uses (unlocking rings faster), and act as a multiple supercharger all in one shot.

I feel as though revive could use an overhaul, but making this as a secondary option to revive, I'm going to have to downvote.


This was a point brought up even during the meat and I agree. There needs to be a huge differentiating factor either though price or no. of charges or cooldown timer or ultimately phasing out Revives or updating them. The same point was brought up even for Stamchargers.
PostPosted: Sun Nov 06, 2011 6:34 pm


Silk Kanishk
Kayi Laa
This would remove many of Revive's current uses (unlocking rings faster), and act as a multiple supercharger all in one shot.

I feel as though revive could use an overhaul, but making this as a secondary option to revive, I'm going to have to downvote.


This was a point brought up even during the meat and I agree. There needs to be a huge differentiating factor either though price or no. of charges or cooldown timer or ultimately phasing out Revives or updating them. The same point was brought up even for Stamchargers.


I think there should be a price difference. If revive use is cheaper, there will certainly be times when players will choose revive over resurection.

RafiCat

Mega Hoarder


gataka

Familiar Lunatic

PostPosted: Tue Nov 08, 2011 11:50 am


How much HP would this heal?
PostPosted: Tue Nov 08, 2011 12:03 pm


gataka
How much HP would this heal?


100% hp since it acts like rr4 defib.

Scobre
Vice Captain

Tenacious Glitch

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DrQuint

Girl-Crazy Ladykiller

PostPosted: Tue Nov 08, 2011 1:41 pm


Scobre
gataka
How much HP would this heal?


100% hp since it acts like rr4 defib.


Why do you keep saying that? It would work BETTER than RR4 defib. It'd unlock all slots and also grant full stamina.

It does get the point across though, which is needed if gataka had to ask.
PostPosted: Tue Nov 08, 2011 3:16 pm


DrQuint
Scobre
gataka
How much HP would this heal?


100% hp since it acts like rr4 defib.


Why do you keep saying that? It would work BETTER than RR4 defib. It'd unlock all slots and also grant full stamina.

It does get the point across though, which is needed if gataka had to ask.


It is like rr4 defib in that all ring slots are unlocked and full hp. Only difference is that you get full stamina with it too, which you don't with rage 4 defib.

Scobre
Vice Captain

Tenacious Glitch

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DrQuint

Girl-Crazy Ladykiller

PostPosted: Tue Nov 08, 2011 3:19 pm


Scobre
DrQuint
Scobre
gataka
How much HP would this heal?


100% hp since it acts like rr4 defib.


Why do you keep saying that? It would work BETTER than RR4 defib. It'd unlock all slots and also grant full stamina.

It does get the point across though, which is needed if gataka had to ask.


It is like rr4 defib in that all ring slots are unlocked and full hp. Only difference is that you get full stamina with it too, which you don't with rage 4 defib.


RR4 defibs leaves three rings locked. The first one stays locked for 3 seconds. And I made a mistake as well: It also gives full stamina.
PostPosted: Tue Nov 08, 2011 3:35 pm


DrQuint
Scobre
DrQuint
Scobre
gataka
How much HP would this heal?


100% hp since it acts like rr4 defib.


Why do you keep saying that? It would work BETTER than RR4 defib. It'd unlock all slots and also grant full stamina.

It does get the point across though, which is needed if gataka had to ask.


It is like rr4 defib in that all ring slots are unlocked and full hp. Only difference is that you get full stamina with it too, which you don't with rage 4 defib.


RR4 defibs leaves three rings locked. The first one stays locked for 3 seconds. And I made a mistake as well: It also gives full stamina.


I'm pretty sure top rage defib unlocks all rings. Rage 3 defib leaves 2 rings locked, rage 2 leaves 4 rings locked, and rage 1 leaves 6 rings locked. I love when I get top raged defib on me. Yeah you were right about the stamina. Would be cool to have a powerup that does it.

Scobre
Vice Captain

Tenacious Glitch

24,050 Points
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  • Newbie Helper 100

DrQuint

Girl-Crazy Ladykiller

PostPosted: Tue Nov 08, 2011 5:05 pm


Scobre
DrQuint
Scobre
DrQuint
Scobre
gataka
How much HP would this heal?


100% hp since it acts like rr4 defib.


Why do you keep saying that? It would work BETTER than RR4 defib. It'd unlock all slots and also grant full stamina.

It does get the point across though, which is needed if gataka had to ask.


It is like rr4 defib in that all ring slots are unlocked and full hp. Only difference is that you get full stamina with it too, which you don't with rage 4 defib.



RR4 defibs leaves three rings locked. The first one stays locked for 3 seconds. And I made a mistake as well: It also gives full stamina.


I'm pretty sure top rage defib unlocks all rings. Rage 3 defib leaves 2 rings locked, rage 2 leaves 4 rings locked, and rage 1 leaves 6 rings locked. I love when I get top raged defib on me. Yeah you were right about the stamina. Would be cool to have a powerup that does it.


http://www.gaiaonline.com/forum/zomg-gaia-s-mmo/z-f-guide-to-rings-and-stats-abusing-integrity/t.63675447/

emotion_c8 Pretty sure it doesn't.
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Zomg Sewer Rats!

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