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Umezawa's Jitte. |
Bah-ro-ken |
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38% |
[ 10 ] |
*rips it up* Problem solved! |
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15% |
[ 4 ] |
it's not that bad...there's plenty of ways to get rid of it. |
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30% |
[ 8 ] |
what the heck is that? you think that's bad? *pulls out a black lotus* THIS is broken! |
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15% |
[ 4 ] |
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Total Votes : 26 |
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Posted: Sun Jan 15, 2006 2:50 pm
Yep...it's powerful, it's format-defining, every t2 deck is built to utilize it or destroy it, it's an equipment, it's undercosted....it must be skullclamp!
or...wait....nevermind! it's Umezawa's Jitte! haha, so guys, i think Jitte is WAY overpowered and i think it was a mistake to let it be printed the way it is. do you think it's all R&D's fault for letting it get through design? what's the easiest way to balance the card? or maybe you think it's fine the way it is and the challenge of playing against it is healthy for the game? Discuss!
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Posted: Sun Jan 15, 2006 3:56 pm
Correct me if I'm wrong, but isn't it a legendary artifact?
If that's the case, then there can only be one of them out at a time.
All you need is enough artifact destroying cards and something to get rid of the creature its counters are used on.
Provided that you have some way of dealing with the counter spells that they'll have in their deck, or they don't have any counter spells at all, it's still a threat, but not a large one.
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Posted: Sun Jan 15, 2006 9:52 pm
JamesVonJames Correct me if I'm wrong, but isn't it a legendary artifact? If that's the case, then there can only be one of them out at a time. All you need is enough artifact destroying cards and something to get rid of the creature its counters are used on. Provided that you have some way of dealing with the counter spells that they'll have in their deck, or they don't have any counter spells at all, it's still a threat, but not a large one. yes, it's no problem destroying the card, but the problem comes when it becomes necessary for you to include answers for that one card. because jitte is so powerful, every deck has to have answers for it, taking up space in the deck that could normally be used to expedite the win condition. so, in effect, because jitte is so good, the text should now be "pay two mana to make four cards in target opponent's libary useless" that's why it's such a problem...i dunno...i think it's a sign of an overpowered card when every deck either uses it or answers it, without any room for anything otherwise.
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Posted: Tue Jan 17, 2006 12:38 pm
well the best answer to someone having a jitte out on the board is to drop another jitte...or w/ white now you just drop fates fetters which is normally used for creature control in white so i mean you dont need a jitte to win i play jitte just as a filler card and rarely ever use it the big reason i drop it on the board is to burn out another one....its not over powered like ravager was it never did turn 3 or 4 kills on the board or anything too spectacularm there are answers to jitte unlike when ravager was type2
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Posted: Tue Jan 17, 2006 3:11 pm
Jitte and Double strike *drools* Of course it's broken, that's why I'm running four in my T2 deck (only three proxies left!).
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Posted: Fri Jan 20, 2006 8:39 am
You people make Albern laugh. Jitte, a staple card? No. As long as Suppression Field is around, Jitte is pathetic. And what about Manriki-Gusari? Or Putrefy?
Anyone who uses the term "broken" to describe Jitte obviously doesn't play enough. Skullclamp, now that was broken.
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Posted: Sat Jan 28, 2006 6:15 pm
You either love it or hate it, but in the end, while overpowered, Jitte is FAR away from being broken
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Posted: Thu Feb 02, 2006 1:28 pm
EVERY Standard format in modern history has had a card that defined the format; a card that each deck had to either play four of or be prepared to deal with it. The current Standard format sadly has THREE of these. Jitte is actually far less invasive than Kokusho.
The third isn't something that breaks the format wide open like Koko or Jitte, but every deck that can run it does. Sakura-Tribe Elder truly defined the current format before those other cards showed up, and likely will be reprinted in 10th Edition to obsolete Rampant Growth.
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Posted: Thu Feb 02, 2006 11:07 pm
Albern You people make Albern laugh. Jitte, a staple card? No. As long as Suppression Field is around, Jitte is pathetic. And what about Manriki-Gusari? Or Putrefy?
Anyone who uses the term "broken" to describe Jitte obviously doesn't play enough. Skullclamp, now that was broken. Albern makes Yawgmoth laugh because in the current meta for type 2 jitte IS THE staple like skullclamp was. Jitte isn't Tolarian Academy broken but it is skullclamp broken why you say? You just named a s**t ton of hate cards against jitte but hey, how many oxidizes and shatters did people play when skullclamp was legal and it was still that much of a problem? Exactly. Just because there are answers for Jitte doesn't mean it disrupts the fact that a single jitte can win a game for aggro. Jitte, like skullclamp, is making people main hate cards against it because it wrecks that much. Now, we can all agree that though jitte IS broken skullclamp is obviously the better of the two and that's why it had to go and Jitte hasn't yet and I really doubt it will. But still, to say that it isn't a staple card just because of a few hate cards is ill thought out.
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Posted: Fri Feb 03, 2006 7:35 pm
Lord Yawgmoth Albern You people make Albern laugh. Jitte, a staple card? No. As long as Suppression Field is around, Jitte is pathetic. And what about Manriki-Gusari? Or Putrefy?
Anyone who uses the term "broken" to describe Jitte obviously doesn't play enough. Skullclamp, now that was broken. Albern makes Yawgmoth laugh because in the current meta for type 2 jitte IS THE staple like skullclamp was. Jitte isn't Tolarian Academy broken but it is skullclamp broken why you say? You just named a s**t ton of hate cards against jitte but hey, how many oxidizes and shatters did people play when skullclamp was legal and it was still that much of a problem? Exactly. Just because there are answers for Jitte doesn't mean it disrupts the fact that a single jitte can win a game for aggro. Jitte, like skullclamp, is making people main hate cards against it because it wrecks that much. Now, we can all agree that though jitte IS broken skullclamp is obviously the better of the two and that's why it had to go and Jitte hasn't yet and I really doubt it will. But still, to say that it isn't a staple card just because of a few hate cards is ill thought out. thank you, Lord Yawgmoth. that could not have been better said. i don't think jitte should be banned, i just think that it should have been printed in a more balanced form. i don't know what the best fix would be, but the way it is now, it's just a bit too dominant.
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Posted: Sat Feb 04, 2006 10:03 am
A converted mana cost of 4 would suffice...
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Posted: Thu Feb 09, 2006 1:48 pm
I think they need to up costs and dilute effects...
ex.: Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +1/+1 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 1 life. Equip 5
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Posted: Fri Feb 10, 2006 6:36 pm
fk3241 I think they need to up costs and dilute effects... ex.: Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +1/+1 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 1 life. Equip 5 That would be a really shitty rare xp I think they could have EASILY mad jitte far less overpowered simply by lowering the charge counters made by dealing combat damage to 1 instead of 2.
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Posted: Wed Feb 15, 2006 11:50 am
My red deck won't have a problem, (Shatter x2, Shattering Pulse x2, Shatterstorm x3).
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Posted: Thu Feb 16, 2006 10:18 pm
I have never had a problem with it because I always had something either around it or to take care of it or any artifact for that
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