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Does XII Look Good To You Now? |
WOW!!! HELL YEAH!!! |
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73% |
[ 22 ] |
It looks ok...I guess |
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16% |
[ 5 ] |
Ivalice?! I'm not buying it! screw Tactic's World! |
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10% |
[ 3 ] |
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Total Votes : 30 |
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Posted: Fri Nov 25, 2005 5:58 pm
Prologue:
A warrior takes sword in hand, Clasping a gem to his heart. Engraving vanishing memories into the sword, He places finely honed skills into the stone. Spoken from the sword, handed down from the stone... Now the story can be told...
That is the story of a world called Ivalice.
The strong military kingdom known as the Arcadia Empire That rules the Valentia Continent, And the Rosalia Empire that rules the Ordalia Continent Have been continuously at war for long years.
In the midst of it, Arcadia Empire invaded the small kingdom of Dalmasca, Positioned in the hallway between the two continents and thus is geopolitically important.
Under the invasion of the Arcadia Empire, the Dalmasca Kingdom accepted defeat. But Ashe, the rightful heir to the throne of Dalmasca, Joined the resistance army movements to fight against the empire.
The enemy's chase and attack of this girl with the liberation of her mother nation in heart is severe, But, she can not be defeated. At this moment, she meets the young man Vaan. With this meeting, begins the change in Ashe's heart.
And thus...
The meeting of these two people will greatly change the story of this world.
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Posted: Fri Nov 25, 2005 6:02 pm
Story:
The story takes place in a world called "Ivalice," in an age when magic was commonplace and airships plied the skies ? the Archadian Empire, seeking to strengthen its base of power, had been invading and subjugating its neighboring lands one by one?a fate which befell the small Kingdom of Dalmasca. Archadia?s invasion and the subsequent death of the Dalmascan king prompted the Princess Ashe, the sole surviving heir to the Dalmascan throne, to take up arms against the invaders. In her struggle to oust the occupying Archadian forces and restore freedom to her people, Ashe must watch as many of her allies pay the blood price for that freedom. Though tempted to abandon all hope in the face of the Empire?s might, her determination keeps her from succumbing before what would seem to be inevitable defeat. Then she meets Vaan, an urchin from the Dalmascan capital of Rabanastre. Vaan dreams of one day becoming a sky pirate, escaping the Empire on his airship. Vaan, Ashe, Vaan's friend Penelo, the sky pirate Balthier, his partner Fran and many more are on an adventure through Ivalice that traces the mysteries behind the Archadian Empire's invasion.
Information:
Bringing with it a wide array of new gameplay elements, Final Fantasy XII will change the way players think about the Final Fantasy series. Numerous possibilities abound within each scenario, allowing for a less linear, more unique experience for each player. The game also supports Dolby Pro Logic II both in-game and during movie sequences, immersing the player in the middle of the action. [Square Enix]
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Posted: Fri Nov 25, 2005 6:18 pm
Main Characters:Vaan: Age: 17
Race: Hume
Home Kingdom: Dalmasca
Equipment: Sword & Shield
Description:An easy going, positive guy who lives in the downtown area of the former Dalmaska Kingdom which is now under the rule of the Arcadia Empire. However, he is not completely content with his life under the dictatorship of the empire. He wants the freedom of the citizens and the royal family of Dalmasca. "Someday I'll fly freely through the sky." He is an adventure with such a dream in his heart. Ashe: Age: 19
Race: Hume
Home Kingdom: Dalmasca
Equipment: Sword & Shield
Description: As the daughter and the only child of King Dalmasca, Ashe is the next to receive the throne. After the Dalmasca Kingdom was conquered by the Arcadia Empire, she leads a resistance organization vowing to free the kingdom, but many lives were lost durring the battles against the Arcadia Empire. Although she is losing hope, her status and her pride as the next ruler of the Kingdom forbids her toBalthier: Age: 22
Race: Hume
Home Kingdom: None/Unknown
Equipment: Firearm/Gun (Similar to a Shotgun)
Description:He lives as a theif and targets only those who are sinister, however he is also widely known as spectacular mechanic, but he does not belong to any nation.
With his partner Fran of the Viera race, they fly across the sky with their sky ship. At times with his charm steals the heart of many women, and with a whiskey in one hand he stands up against the evil. Fran: Age: Unknown
Race: Viera
Home Kingdom: Unknown
Equipment: Bow & Arrow
Description:She is a woman of the Viera race trained in sword play and hand-to-hand combat. Her home is on a remote land with few people. Her companion is Baltheir. Peneleo: Age: 16
Race: Hume
Home Kingdom: Unknown
Equipment: None/Unknown
Description razz enelo is a 16 year old hume who lives near her close friend, Vaan in Rabanastre of Dalamasca. She lost her family in a previous war and works happily at the bazaar. Her philosophy is "As long as you never give up, things will get better down the road." Penelo loves to sing and dance. She learned martial arts from her older brother, who used to be a knight. Her dancing style is similar to martial arts, even if she has no actual fighting experience.Basch: Age: 36
Race: Hume
Home Kingdom: Dalmasca
Equipment: Unknown
Description:The 36 year-old Basch is the sixth character in Final Fantasy XII. He was a former general of Dalmasca, but he killed the king when he found out King Dalamasca sold his people to Archadia. Basch also killed Vaan's older brother, Reks, when he had found out the truth. Basch is known as a villian but he travels with Vaan, but his intentions are still clouded in mystery. Judges: Master Judge:The Character on the Official Logo is known as the "Master Judge", He is the Leader of them, His real Name is Unknown There are three Judges which have been named in one of the latest issues of JUMP Magazine, Yet Scans of these three have been quite Grainy so I'll be waiting before putting up More Pictures...I say once moreI will be adding More Artwork as soon as I get it!
~ Yuni
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Posted: Fri Nov 25, 2005 6:29 pm
Summons:Ultima:Information: In Final Fantasy Tactics Advance, each of the five Crystals in Ivalice has a guardian known as Totema. Once the guardian is defeated and the crystal is broken, the player can summon the Totema. Each race can only summon a specific Totema and Ultima is the Nu Mou's Totema. The resemblance Ultima shares with the summoned beast in the FFXII trailer are almost exact. Soaring high above the planet, the summoned beast uncovers a giant canon under its dress. A close-up reveals the face of a beautiful woman. As it awakens, energy is gathered near the tip of the canon and powerful beam is shot towards the planet.
Preview:





Ifrit:Information: One of the first beasts shown in the FFXII trailers resides in a cave. Bound by chains to a small patch of land among a lake of lava. Once it gathers enough strength the beast unfolds a pair of large arms, breaking the chains that once held it. Unleashing a great power, the lava erupts and the beast explodes upwards. The fiery environment, demon-like face and horns draws comparisons to Ifrit, the fire-demon from past Final Fantasy titles.
Preview:





Velius: Information: Velius originally appeared as an enemy in Final Fantasy Tactics as a part of the demon group, Lucavi. The Warlock Velius was resurrected by the Zodiac Stone of Aries. With four arms and a ram-like appearance, Velius looks very similar to one of the beasts in the FFXII trailer. In a barren land with high mountains, the monster appears to gather energy as it holds its lance towards the sky. The screen fades into bright light as the lance bursts into flames. The monster leaps into the air and as it descends, the monster plunges the lance straight into the ground.
Preview:




Adrammelech: Information: This beast looks very similar to another Totema from Final Fantasy Tactics Advance. Adrammelech is the Bangaa's Totema and also appeared in Final Fantasy Tactics. Like Velius, the Ghost of Fury Adramelk is a Lucavi aligned to the Holy Stone of Capricorn and attempts to resurrect the Bloody Angel Altima. The dragon-like beast first appeared in the E3 trailer. On the backdrop of dark, purple clouds, the beast simply unravels its wings and bursts into a bright pink light.
Preview:




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Posted: Fri Nov 25, 2005 6:39 pm
Races:Along with the new cast of characters for Final Fantasy XII, there is a rather diverse selection of different races available in the game.
Hume: Humans are referred to as Humes in the world of Ivalice. There are many different kinds of Humes in the world with varying levels of intelligence, body features and cultures. Social standards of Ivalice have other anthropoid races on equal terms with Humes, but there are other more intelligent races. These superior races prefer not to show themselves to Humes. There are also other less intelligent races that Humes utlize as slaves for manual labor. Humes make up around 40% of the population of Ivalice.
Picture:
Veira:Tall and thin, the Viera are a people of the forest. Known for their long, slender bodies, tall ears and beautiful silver hair, the Viera can live up to three times as long as an average Hume. There are two types of Viera. Veena Viera have white skin and Rava Viera have brown skin. Had it not been for their height and long ears, this race would closely resemble the Hume. Having a greater sense of sight, a Viera can spot and catch her prey from a 10 km distance. The Viera's great sense of hearing allows them to make out even the different sounds of footsteps.
Over 450 years ago, the ancient homeland of the Viera was destroyed in war. Having lost great portions of forest to conflicts, some Viera started to live amongst the Hume. Mixed Viera of Veena and Rava lineage easily integrate with Humes. Pure-blood Viera remained in the forests, keeping their ancient traditions.
Picture:
 Bangaa:The race evolved from reptiles have hard scales that cover their entire bodies. One of their features is the long, low-hanging ears. There are four kinds of Bangaa. Bangaa-Ruga have yellow-brown skin with short ears are more gentle than the other Bangaa, making them instructors or monks. Bangaa-Faas have bronze skin with great athletic abilities. In the Bangaa language, Faas means soldier and they have a strong sense of justice. Bangaa-Bista with their copper skin, and Bangaa-Sanga have ash grey skin. While there are four kinds of Bangaa, there are also mixed Bangaa of varying ancestry . Other than differences in their physical appearence, the Bangaa have similar intelligence and lifestyles with Humes, allowing the Bangaa to coexist with Hume society. Bangaa live 1.5x or 2x as long as average Hume, but they have low reproductive cycles. Bangaa are physically superior with great hearing and mobility. Due to their voice limits, they can only command low-level magic. There is one that has developed exclusive magic for the Bangaa race.
Between the Bangaa-Ruga and Bangaa-Faas, they make the laws and keep the order. The Bangaa-Bista and Bangaa-Sanga lead more general lifestyles, which makes it easier for them to integrate with the Hume. There are rebels among the Bangaa, as some Bangaa-Ruga become fighters. Certain Bangaa shave their hair and become thugs that attack people. Lizardmen are closely related to Bangaa, but they are less intellgent and detested by the Bangaa race. Bangaa take offense to people calling them "Lizard guys."
Picture:

Moogles:Known for their small bat-like wings, soft hair covering their bodies and the red pom-pom on their heads, the Moogles are around 80-120 cm tall. Their intelligence and lifestyles are similar to Hume, which makes it easy for Moogles to live amongst them. With their dexterous hands, they are knowledgable in the field of engineering. It is said that the Moogles built the first airship, a masterpiece of technological advancement. Most Moogles contribute to society with their great engineering capablities. There are Moogles that are so advanced that they are able to learn the ultimate technology, called Etoria. While it looks like an ordinary city, there's a capital for Moogles at the center that's tailored for the small Moogles. Hume and Bangaa usually pass through the city. While mostly Moogles inhabit the city, there are also unidentified technology that's installed in the city that even Moogles do not understand. While not all Moogles become engineers, there are a few Moogles that become knights or mages. Throughout history, Moogle-technology have been used in wars amongst the Hume, the different races, and against monsters.
Picture:
Seeq:The race that evolved from pigs, Seeq are about as tall as humes. They tend to grow fat and their intelligence is not high. While they may look slow, Seeq can be fast and make great fighters. With great offense and defense, their balance allows for fast movements. Due to their great combat abilities, Seeq make great mercenaries or guards. The Seeq are a barbarous race with no morals. A lot of them become thieves, with jewelry and gold being their favorites with which they decorate their ugly bodies.
Picture:

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Posted: Fri Nov 25, 2005 6:46 pm
General Information:Developer: Square Enix Product Development Division 4 Publisher: Square Enix Platform: PlayStation 2 Format: DVD-ROM
Logo:

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Posted: Fri Nov 25, 2005 6:57 pm
Gameplay:Advanced Monsters:In Final Fantasy XII, monsters are able to think, not like any other Final Fantasy games. Not just lurking around, they are able to trap the player in different ways. Be sure to check on the navigation map for monsters because they can emerge suddenly and without warning. Monsters can plan (e.g. ambushes, support other monsters if they see the party fighting against them), they can flee and recover, consider obstacles, etc.
Not only can monsters think, they can detect the party by sight, sound, or odor. Although monsters can think, detecting the party is not new to the series. Monsters in Final Fantasy XI detect players in the same manner. Battle System:A new battle system has been created for Final Fantasy XII. Influenced by Square Enix's own Final Fantasy XI and Vagrant Story, the battles now real-time and take place on the field. No more battle transitions or victory poses. Gil and experience are gained automatically after an enemy is dispatched and some even drop items for characters to pick-up.Inset: Features:~ ADB (Active Dimension Battle) ~ 3D camera ~ Field encounters ~ Three party battles ~ Free movement in combatCharacter System:During field exploration, all three party members in the active party will be on-screen following the lead character. Players will be able to rotate the camera freely to get a good view of the surroundings. Characters will be seen carrying their weapons in and out of battles with a new battle system called ADB (Active Dimension Battle) in real-time. Players will be able to control the actions and movement of one of three active characters at once. It's also possible to pause during the battle with the Circle button for issuing commands and switching control to the other two characters at any moment. (See Inset)Inset: Enemy System:Available enemy targets will have an icon appear above their heads when the party moves within combat distance. When an attack is issused, an arch appears between the character and the enemy, indicating which target the character is focused on. Similar to FFX-2, commands are issused, the ATB bar begins to fill and the character will perform the action when his or her ATB bar is full. Characters will automatically keep on attacking the enemy until the battle ends or a new command is issued. Other than Black and White, Green is a new branch of Magic. Green Magic will contain buffs like Shell and status-infliciting magic like Blind. A new Gambit system will allow players to select certain strategies and tactics for the characters controlled by A.I. The new battle system also takes into account character placement that add a layer of strategy to battles. Melee characters can be pushed to the front in order to prevent the enemies from attacking the ranged characters shooting from behind.(See Inset) Inset: *NEW* Clan Feature:Now in Final Fantasy XII you can join a Clan/Group and do Side-Quests and Sub-Missions for them, the Clan you choose could possibly affect the storyline but it's unlikely. More Information regarding this is yet to be released.
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Posted: Fri Nov 25, 2005 7:02 pm
Staff Interviews: *Warning!* This Is a Very Long Post and will take a while to read!*
Q: Can you tell us how the Final Fantasy XII camera system works?
Minaba: The camera system is fully 360 degrees and closer to FFXI in that you can see from the first person and third person. We aren't just working on backgrounds, but we're also creating things like the ceiling. You'll be able to view the ceiling as well.
NOTE: we think by saying "first person," Minaba is referring to being able to look around at the world rather than moving around in first person. This would be in line with comments from yesterday. Whatever the case, having an FFXI-like behind-the-character perspective is a change for the series.
Q: Can you comment on some of the equipment from the game and your possible role in designing it?
Minaba: I was not in charge of the design of any of the equipment - swords and shields, etc. That intertwines with the battle system so I can't say much, but there will be a lot of equipment.
Q: There seems to be a trend of FF games towards younger looking, more effeminate male leads. Did you ever consider making a more rugged looking hero?
Lots of laughter as the super translater person tries to figure out how to describe Vaan as "effeminate."
Yoshida: In the early stages of development the hero character was more rugged -- big and tough. As we started shaping up the scenario and taking into consideration the target demographic, the character became what you see today. There were other ideas tossed around.
Until motion capture and voice actor Kohei Takeda was cast for Vaan, the main character was actually a little more effeminate. With him playing the role, the character became more active, upbeat, bright and positive. The character would have been even more effeminate had Takeda not been cast.
Q: Compared to other FF games, there seem to be more emphasis on airships. Will airships be an integral part of gameplay in FF12?
Minaba: In a sense, yes, airships will have a more prominent role, whether it be just a stage for an event, or just used as a means of transportation.
Q: Who's in charge of mechanical design (airships, vehicles, etc.)?
Minaba: Me. Plus some other staff.
Q: For Mr. Yoshida, there's been some comments that the characters in the game are similar to the style of Tetsuya Nomura (famous Square Enix character designer who heads up the Kingdom Hearts project). What do you feel about this assessment?
Yoshida: You're very direct for a journalist.
Everyone laughs.
Yoshida: I didn't have anything in mind about Nomura's style or anything Nomura related when starting out FFXII. I actually begin with designing Vaan, the main character. I don't hink my first rough version of Vaan looks anything like Nomura's style.
If I were to say one thing though, the perceived similarity to Nomura's style may be because of the colors that I ended up using on the characters. In FF games until now, the design of the characters and the feel and design of the world were connected. The two were very much together because the colors were consistent between the characters and the world. In this game, the colors really stand out. It's probably the different kinds of colors that I've never really used that's adding the Nomura flavor to my work. Pink is a new color for me, for instance.
Q: Is the Ivalice of FFXII the same Ivalice as that of Tactics?
Minaba: If you ask me what the world of Ivalis in FFXII is, it's something that's only in the director's mind, so it's hard to say what it's going to be or how different it's going to be. But I would say that it's another version of the world you've seen previously. We'd like to show a different version of Ivalice.
To the staff, many of whom worked on the previous Ivalice worlds, what does the world of Ivalice feel like, what does it mean and what feeling are you trying to bring to the game?
Minaba: Yes, a lot of our staff has worked on the previous Ivalice world, so in that sense the feeling we get from the world is that we get to portray the world in a different way. It's a world that we all love that we can present in a different game and in a different way.
Q: A lot of people talk about change. What has changed the most in FFXII?
Minaba: I've been asked not to reveal details on the changes. All I can say is that once you play it, the game will give a fresh, new feeling, but also at the same time shock you in a good way. From the trailer that you saw yesterday, I hope you saw that the controls and gameplay are quite different. I'll leave it to your assumption as to how that's going to tie in with the meaning of change in the game.
Q: It seems that non-human characters take a big role in this game. Can you comment on the importance of race in this game?
Minaba: The human races will have the primary role, but the non human races will play a big part in the game as well.
You might have heard Matsuno say that he and myself are big history fanatics. I don't think we can talk about history or present anything about history without talking about races and the social classes. Races and social classes are things that should exist for the Final Fantasy XII story to progress as it does.
Q: It was said yesterday that some of the influences for the art style and environment were Mediteranian in nature. Many in the audience also saw some possible influence from Episode 2 of Star Wars. Can you comment on some of various influences for the game?
Minaba: I am a big fan of star Wars -- I will admit that. But, if we say Star Wars is our influence and create our game, you won't end up with an FF game nor will you end up with FF12. I'll just say that I'm a fan. I wouldn't say that was necessarily an influence though.
Kamikokuryou: These days, user demands and expectations for our games are very high. It's true that we still have do things such as, for instance, going to Turkey as we did for this project. The reason we went there is so we can see what's really out there. But if we just took that and made the game we wouldn't be able to satisfy everyone. So, we're still keeping true to creating something that's original and a fantasy world while referring to something that exits. We try to take something out of what exists and create our own original work.
Q: Are there any other influences outside of Turkey?
Kamikokuryou: Outside of Turkey, Matsuno mentioned the entire Mediterranian region yesterday. Outside of that, maybe a little bit of India. Also parts of New York, actually -- the art deco areas and the regions of New York. You'll see, hopefully sooner than later, that throughout the game, we're trying to maximize the variation from each location of the game. We're trying to maximize what you see in each of the regions and create a sense of variety.
I think that in FFX there was one very strong world and one very whole world. But in FFXII you'll see more a variety of influences that I've had in creating some of the areas.
Q: Considering Matsuno's heritage, will there be any strategy-style gameplay outside of the standard RPG strategy?
Minaba: (laughs) I'll leave it up to your assumption. It's too early to tell.
It's obviously too early too comment on the gameplay -- if there'll be any war strategy elements coming into gameplay, for instance. The setting of FFXII is a place where a lot of races, beliefs and countries meet, though. Of course there are battles and wars. In terms of gameplay, though, it's too early to say.
Q: FFXI is an Online-exclusive game, different from other titles in the series. Will there be any Online component for FFXII?
Minaba: FXII will be an Offline game. Matsuno has been involved with Play Online before and has mentioned that he'd like to have an Online project, but in this game there will be no Online elements.
Q: FFX had lots of Japanese influence. FFXII has lots of Western influences. Are you keeping the western audience in mind as you design the game? Do you think western audiences will receive the game differently from who they received FFX and FFX-2 as a result of the art style?
Minaba: I think everyone might have a different opinion.
Kamikokuryou: The american/western audience wasn't in my mind when I started designing.
Square Super PR Person: That's not a good enough answer...
Everyone laughs
Kamikokuryou: When designing, I look and refer to tons materials, references and drawings -- anything I can absorb. What I feel is going to be good and is going to work out is different for each project that I've worked on. If I feel it's going to be right, it comes natural to me that I should go with it.
With FFX, I worked on background design, so there may be an overlap with my personal desire to make FFXII different from my previous work.
Besides the countries or regions mentioned earlier, I do have a lot of other ideas. For example, this bottle that's on the desk. I'll just stare at it for a long time and in pops an idea. I'll look at water running in the sink and there may be an airship idea or an idea for a building. One method of designing is to look at reference materials, visit countries -- that is to say, to look at things that exist. But just putting this into writing or drawing with my own hands obviously isn't original -- not my idea. There are times when doing something completely different and I'll come up with an idea for a building or a structure and so-forth.
Minaba: There wasn't anything in particular that I had in mind for the overseas audience. The game is built both for the domestic and overseas audiences. However, I personally think that some of the Arabic culture, even the stuff that we see in the news, reference materials, or even in the world of music, are a popular underground thing in European hot spots. I wanted to bring that out and show people that there's this world that you might have never seen or felt. I spoke to Matsuno and he agreed that that's something that while not necessarily "undiscovered," is something that should be shown in one way or another. There is a lot of influence from this area behind this game.
Yoshida: I think that many members of our team are huge fans of non Japanese games. What you see in Vagrant Story is a product that results from our putting as many non-Japanese influences as possible into a game. We didn't want to take the same strategy with FFXII. I hope that with FFXII you won't see our having worked so hard to put in foreign elements. I hope you'll something that is a couple of steps back from Vagrant Story in how influenced it is by foreign concepts.
I'm curious about what you saw yesterday. Is it natural too you? Does it look like we were forcing something?
Final Fantasy expert, who shall remain nameless, comments that the game looks more Japanese than Matsuno's previous games.
Square Rep: That's what we wanted.
Q: Parts of the trailer featured dark battles. Are there any historical eras or war periods that have influenced the design?
Minaba: Probably the Roman Empire - maybe a little past. A lot of our staff has had influence in that area.
Q: Is it fair to say that war is a prominent theme in this game?
Minaba: The setting of the game -- yes, it is war. There's obviously a story, but the setting is war.
Q: Can you comment a bit on the Judge character He makes the logo very big.
Minaba: I thought the logo was big too.
Square Super PR Rep: (to the members of the press) It may be hard for you to use the logo as an image in your publication.
FF Expert: It may be hard to fit it on the box.
Minaba: It probably won't fit on the spine. However, by making the logo bigger we may get more exposure in game magazines.
Laughter
Minaba: The judge plays a key role in the game.
Q: Does he have a name?
Minaba: Yes.
Q: Is there more than just one judge, or is there just one?
Minaba: Not one. But we can't say more than that.
Q: Are the Judges the forces behind the Empire, or are they servants of the Empire?
Minaba: He is called the judge, so...
Q: How many people will be in your party? Will it be a standard three-party system?
Minaba: As you can see from some of the assets yesterday, there are three members of the party. Anything beyond that is up to your imagination at this point. We'll be revealing more info on FFXII before the end of the year in Japan.
Q: How about support characters that can be switched into battle? How many of these can we expect?
Minaba: To be continued...
Q: How does Vaan compare to previous FF protagonists?
Minaba: Well, the person who's creating the characters is different -- that's one difference. I don't think he can be compared to any of the FF characters.
Q: Can you see all three characters on the world map at the same time?
Minaba: Yes, it's possible.
Q: What games have impressed you in this generation in terms of art direction?
Minaba: It's an old Japanese game -- you may not know it. Genpei Toumaden Kannoni (Namco PC Engine game from 80s, also known as Samurai Ghost).
Yoshida: Metal Gear Solid 2. I'm really looking forward to part three.
Kamikokuryou: The entire Front Mission series -- even though it's our own game.
Q: We noticed that Hironobu Sakaguchi was at the presentation yesterday. Will Mr. Sakaguchi have more of an influence on this FF or other FF games, or was his presence just out of respect for Mr. Matsuno?
Minaba: We may not have any communication with Mr. Sakaguchi, but Mr. Matsuno, as the game's director, has respect for him since he is the father of the series. If changing the direction of the series, Mr. Matsuno will probably discuss the issue with Mr. Sakaguchi.
Q: (from special Final Fantasy Expert who will still remain nameless) If you look closely at one of the pamphlets from yesterday, the pamphlet that has the release dates for of all the Final Fantasy games written in it, you can see the release dates for Final Fantasy Tactics and Final Fantasy Tactics Advance hidden in the background in a light shade of gray.
Pauses dramatically
Does this mean that the team feels that they are mixing the Tactics world view with the main FF world view?
Minaba: What the!? Oh wow, it is there, isn't it!
Actually, as you hold on to the pamphlet, the numbers become darker and darker.
Laughter
Q: Will there be a romance in this game?
Minaba: Obviously, there's a hero and a heroine, so there has to be some kind of relationship. However, the relationship may not be as obvious or serious in terms of love as in previous games.
Q: So it may be just like "Let's just be friends."
Staff laughs.
Yoshida: It may not be just love between the two -- it may be other love.
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Posted: Sat Nov 26, 2005 5:42 pm
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