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Reply Roleplay Galaxy (Science Fiction)
PSI [Accepting]

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Too much detail?
No, too little.
0%
 0%  [ 0 ]
No, it's fine.
33%
 33%  [ 1 ]
Yes, a little too much.
66%
 66%  [ 2 ]
Yes, way too much.
0%
 0%  [ 0 ]
Total Votes : 3


Thanatoaster

PostPosted: Sun Jul 05, 2009 8:09 pm


Okay. Third time's a charm, so hopefully this will actually work this time, eh? And I've taken some comments into account so there won't be quite as much of an influx of detail.


PSI






1. Table of Contents and Rules
2. Introduction
3. The Plot
4. NPCs and Factions
5. Character Sheet
6. Accepted Characters


1. Rules

1. Grammar is a must. If you don't have a good grasp of the English language, run your posts through a spell check. And for the love of sanity, I'd really rather not see misplaced/used apostrophes. Also, stick to 3rd person to the best of your ability. I think of RPs as giant collaborative stories or sorts, so let's keep it uniform.

2. A few things that should really go without saying, no god-modding, 'forcing' another character to do something (unless it's a simple action or comment, and would be in-character), and making yourself the center of attention. No one wants anyone else to be more important.

3. Keep it PG-13, guys.

4. Please PM me your characters, to keep this thread looking nice and uncluttered. Go ahead and PM me if you're interested, so I can keep track of how many people, and so I'll know not to shut this down for lack of people. (The more the merrier, but I'm thinking no more than 7 or so people.)

6. The plot is undefined as of now. Please read below for how this will be resolved.
PostPosted: Sun Jul 05, 2009 8:11 pm


2. Introduction

Set in a world entirely seperate from Earth, Endrenth is highly advanced by our standards. The weapons industry and field of genetic alteration are at their peak, as are advances in anti-gravity transportation and medicine. Endrenth also has a device called 'PSI': a small computer of sorts that can be in the form of a watch, pendant, glove, etc. The device itself is a 'jewel' that contains various bits of data. The item the jewel is attached to serves as medium between the data and its host/user. The user, upon equipping (for lack of better term) a PSI, is bound to it. The jewel reads physical, mental, and emotional data from its host, and then gives that data a physical form that can be conjured at will.

Essenium, the energy used to materialize spirits, exists on a plane parallel but seperate from Endrenth. Part of PSI's coding allows it to temporarily break the wall, causing the essenium to react to the human willpower stored within the PSI.


A hologram-screen can be activated with a voice command that displays four statistics: VP, STR, DEF, SPC.
VP = Vitality point. Each point is equal to one hour of 'safe' summon time. Any longer than that and there could be adverse effects on the user's well-being.
STR = Strength. One to ten scale, one being low. How much physical force a spirit can exert.
DEF = Defense. One to ten scale, one being low. How densely packed a spirit's particles are.
SPC = Speciality. One to ten scale, one being low. How well a spirit can manipulate unformed particles of essenium. This can be used for kinesis and 'magic.'

Spirits themselves can be all sorts of things, from monsters, to humanoids, to trinkets that allow their user to throw around balls of condensed gravity (but not so condensed as to be a black hole, mind you.) Another type changes the shape of its user, wholly or partially. Even still, you could also find someone that has a hybrid of the afore mentioned. (Such as a ferret-like creature that can shapeshift into bangle that allows for the manipulation of heat.)

Thanatoaster


Thanatoaster

PostPosted: Sun Jul 05, 2009 8:29 pm


3. The Plot

It's unorthodox, but I'm going to let the players decide on what they want to do. This does not mean I'll be giving everyone free-reign. Once a plot has been decided upon, I expect the RP to progress in a linear fashion.

Anyone who wants to can send me a PM detailing a plot they'd like to play out using PSI as its setting. However, if I don't get any responses, the plot will be as follows:


Dalaruth, an infamous city full of state-of-the art technology, is home to several less-than savory groups. The sky is permanently veiled by a smoggy-red sky, the result of years of pollution. As a result, many of its inhabitants rarely venture outside, and large indoor pathways have been built connecting many of its newer buildings. These building serve as the headquaters for a group of hackers who manipulate other peoples' PSIs for their own use.

They also contain the base of the Bios Union, a group that advocates genetic changes and grafts for anyone who wants it.

The older part of the town is the section that houses Dalaruth's local branch of Knights, an over-zealous organization that creates and inforces the law.

Between these three groups, relations have been less than pleasant, but lately, turmoil seems to be brewing below the surface.

Are you a peace-keeper, an advocate of chaos, a mutant, or simply a civilian caught in the midst of everything that's about to unfold?
PostPosted: Sun Jul 05, 2009 8:38 pm


4. NPCs and Factions


These are the various major 'powers' of the world. Feel free to create your own if you're suggesting a plot, though.

Knights - The Knights are a government-run 'police force' of sorts. They're the peacekeepers, and aren't quite as corrupt as everyone likes to think. If anything, their leader tries to keep things together. Typical attire is ye olde armor, including 'faceless peon' helmets. Gotta love the fight scene fodder. *cough*

Nyx - A group of vigilantes. They don't trust the Knights to do their job of protecting the citizens, since most of the members think the government is a load of crap.

PSIHACK - A gathering of intelligent hackers who specialize in, well, hacking PSIs in order to use someone's spirit against them.

Aquilla - A group of mercenaries. They have similar motivations as Nyx, but are interested in money than 'justice.'

Bios Union - People who are pro-alteration, be it genetic or asthetic. Many members have bizzare mutations and grafts.

Purists - Those who are completely and totally against alterations, claiming 'it's against God's will and a crime against creation.' The relations between the Purists and the Bios Union are unfriendly, but not usually hostile or violent.

Fighter's Guild- A league organized by a rich egocentric, the Guild is a place for PSI-fighters to test their mettle against others, each with a differing reason. Some do it for the fame, others for the prize money, and still some for the adrenaline rush of fighting.

Thanatoaster


Thanatoaster

PostPosted: Sun Jul 05, 2009 8:44 pm


5. Character Sheet

Well, if you've made it to this part without losing interest, I congratulate you. If you want to join, title your PM with something along the lines of "I made it past the text wall."


Character
[b]Name[/b]: (What people call you.)
[b]Age[/b]: (Not everyone is a teenager, guys. Old people exist. *gasp*)
[b]Build[/b]: (height/weight, or guesstimate, like 'lanky')
[b]Faction[/b]: (if any)
[b]Appearance[/b]: (if possible, describe OR draw your character. I'm personally a visual person, to the point of drawing other peoples' characters, so pictures are fine, AS LONG AS they are not of a character directly from an anime or something. If you're writing, I don't want to see two sentences. Be descriptive, people. And you are allowed to have a genetically altered character. Have fun with the alterations. Lately, animal-types are old and mix-and-matching things to make mythical beast changes are awesome. But no wings. Unless they're small and cannot be used for flight.)
[b]Personallity[/b]: (Very important thing here. If we're going to have people posting at least a paragraph per post, they're going to have to know how they should have your character act and react to things.)
[b]Likes[/b]: (cake)
[b]Dislikes[/b]: (the cake being a lie)
[b]Background[/b]: (since I suck at these, I won't require some rediculous detailed backstory for your character. Just enough to 'know' them a little better.)
Other: (In case you want to add something not covered above, like their cooking ability, or something.)
[b]Skills/Weapon[/b]: (Since combat is likely, does your character have good reflexes? A strong punch? Do they use a gun or more primitive weapon, or none at all? If they're altered, do they fight using claws, a tail, etc.? Is their PSI their primary weapon? Off-the-wall weapons are fine in my book. In the original story, there was someone who used a pair of beam-shovels and had a talking hat that spat fire for a spirit. I don't quite know how messed up you'd have to be for your spirit to be a talking, fire-breathing hat, but hey.)


Spirit
[b]Name[/b]:
[b]Type[/b]: (Magic/Kinesis Trinket, full-shapeshift, partial shift, creature, weapon, or hybrid of up to 2)
[b]Appearance[/b]: (Again, don't take something from an anime or the like.)
[b]Personallity[/b]: (talking to your spirit is similar to talking with your gut instinct or conscience. How your spirit acts reflects your true thought and motivation, so people could tell if you're just 'acting tough' or if you're really kick-a**. Things that can't normally speak, such as weapons, instead communicate with their masters using telepathy. The master still has to speak aloud, though.)
[b]VP[/b]: (Vitality point. Ranges from 1-5 or so. Each point is equal to one hour of 'safe' summon time. Any longer than that and there could be adverse effects on the user's well-being. Also affects how much damage a spirit can sustain until it reverts to basic essenium.)
[b]STR[/b]: (Strength. One to ten scale, one being low. How much physical force a spirit can exert. Useful for creature and shift types.)
[b]DEF[/b]: (Defense. One to ten scale, one being low. How densely packed a spirit's particles are. Useful for weapons, despite being called 'defense.')
[b]SPC[/b]: (Speciality. One to ten scale, one being low. How well a spirit can manipulate unformed particles of essenium. This can be used for kinesis and 'magic.' Useful for trinkets that allow the user to 'cast magic.')
[b]PSI Device Appearance[/b]: (Can be an sort of accessory or the like, as long as it has a sort of round jewel somewhere on it.)


Keep the bold tags in there, if you would. It helps with organization and quick reference.
PostPosted: Sun Jul 05, 2009 8:48 pm


6. Accepted Characters

Characters that have been accepted into this RP will be posted here.

I'll have my character up very soon, but in the meantime, I need some sleep.

Thanatoaster

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Roleplay Galaxy (Science Fiction)

 
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