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Posted: Tue Nov 27, 2007 8:09 pm
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MizuruTakagi Palsa-San MizuruTakagi are they new? are those the only ones so far? can you only get them on the internet? They've made other manga's, including Ar Tonelico. But so far, these are the only ones that have been released outside of Japan. Like I said, volume 2 comes out in December, and considering the fact that the games of Atelier Marie and Elie were never released outside of Japan, the possibility of an Atelier Iris and Ar Tonelico release in the U.S. and Europe is highly probable. ^_^ Awesome! im going to have to wait once i get enough money. im out right now
The first volume was hilarious, so I'm really looking forward to reading the next one. ^_^
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Posted: Wed Nov 28, 2007 6:01 pm
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Palsa-San MizuruTakagi Palsa-San MizuruTakagi are they new? are those the only ones so far? can you only get them on the internet? They've made other manga's, including Ar Tonelico. But so far, these are the only ones that have been released outside of Japan. Like I said, volume 2 comes out in December, and considering the fact that the games of Atelier Marie and Elie were never released outside of Japan, the possibility of an Atelier Iris and Ar Tonelico release in the U.S. and Europe is highly probable. ^_^ Awesome! im going to have to wait once i get enough money. im out right now The first volume was hilarious, so I'm really looking forward to reading the next one. ^_^ lol, i can't wait! can you only get them on the internet?
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Posted: Thu Nov 29, 2007 7:55 pm
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Posted: Sat Dec 01, 2007 8:23 am
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Posted: Sat Dec 01, 2007 2:19 pm
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Posted: Fri Dec 07, 2007 7:19 am
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Tuvis Valentine Vice Captain
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Posted: Fri Dec 07, 2007 5:00 pm
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Posted: Sat Dec 08, 2007 1:23 pm
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Palsa-San Tuvis Valentine Hm... It annoys me how you cant select an "outworld character" of your choice. I love running around as Klein/Felt|Viese/Edge, but it would felt better if you could swapped now and then to any of the other characters in your party too. >.> I mean, I understand why you would only have those characters as outworld characters for obvious reasons. But... still. ^^; I guess them popping out saying "Barrel!" was at least something. *laughs* True. In the original Wild Arms games, you could switch between the party members. The advantage of this was that each character had their own set of tools, so in order to proceed through a dungeon, you would have to use the best of they're ability's. Unfortunately, Media-Vision dropped this feature from the Wild Arms series, and its been crappy ever since. I think it would be awesome if GUST started using that feature in their games. thats true I remember that about wild arms. but I think Gust doesn't do that because they try to keep the graphics cost low
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Posted: Sat Dec 08, 2007 5:45 pm
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MizuruTakagi Palsa-San Tuvis Valentine Hm... It annoys me how you cant select an "outworld character" of your choice. I love running around as Klein/Felt|Viese/Edge, but it would felt better if you could swapped now and then to any of the other characters in your party too. >.> I mean, I understand why you would only have those characters as outworld characters for obvious reasons. But... still. ^^; I guess them popping out saying "Barrel!" was at least something. *laughs* True. In the original Wild Arms games, you could switch between the party members. The advantage of this was that each character had their own set of tools, so in order to proceed through a dungeon, you would have to use the best of they're ability's. Unfortunately, Media-Vision dropped this feature from the Wild Arms series, and its been crappy ever since. I think it would be awesome if GUST started using that feature in their games. thats true I remember that about wild arms. but I think Gust doesn't do that because they try to keep the graphics cost low
Something a lot of people forget, is that the English translation also includes Japanese. Which means that the CD is packed full. So your right, it would be hard to add extra features. If they did, we might not have a choice of languages in the translated version. ^_^
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Posted: Sun Dec 09, 2007 2:18 pm
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Palsa-San MizuruTakagi Palsa-San Tuvis Valentine Hm... It annoys me how you cant select an "outworld character" of your choice. I love running around as Klein/Felt|Viese/Edge, but it would felt better if you could swapped now and then to any of the other characters in your party too. >.> I mean, I understand why you would only have those characters as outworld characters for obvious reasons. But... still. ^^; I guess them popping out saying "Barrel!" was at least something. *laughs* True. In the original Wild Arms games, you could switch between the party members. The advantage of this was that each character had their own set of tools, so in order to proceed through a dungeon, you would have to use the best of they're ability's. Unfortunately, Media-Vision dropped this feature from the Wild Arms series, and its been crappy ever since. I think it would be awesome if GUST started using that feature in their games. thats true I remember that about wild arms. but I think Gust doesn't do that because they try to keep the graphics cost low Something a lot of people forget, is that the English translation also includes Japanese. Which means that the CD is packed full. So your right, it would be hard to add extra features. If they did, we might not have a choice of languages in the translated version. ^_^ exactly! they pick the more basic discs too, unlike Final Fantasy XII, whos disc is super good...i think its thicker or something, ah, im not a disc expert.
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Posted: Sun Dec 09, 2007 3:16 pm
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MizuruTakagi Palsa-San MizuruTakagi Palsa-San Tuvis Valentine Hm... It annoys me how you cant select an "outworld character" of your choice. I love running around as Klein/Felt|Viese/Edge, but it would felt better if you could swapped now and then to any of the other characters in your party too. >.> I mean, I understand why you would only have those characters as outworld characters for obvious reasons. But... still. ^^; I guess them popping out saying "Barrel!" was at least something. *laughs* True. In the original Wild Arms games, you could switch between the party members. The advantage of this was that each character had their own set of tools, so in order to proceed through a dungeon, you would have to use the best of they're ability's. Unfortunately, Media-Vision dropped this feature from the Wild Arms series, and its been crappy ever since. I think it would be awesome if GUST started using that feature in their games. thats true I remember that about wild arms. but I think Gust doesn't do that because they try to keep the graphics cost low Something a lot of people forget, is that the English translation also includes Japanese. Which means that the CD is packed full. So your right, it would be hard to add extra features. If they did, we might not have a choice of languages in the translated version. ^_^ exactly! they pick the more basic discs too, unlike Final Fantasy XII, whos disc is super good...i think its thicker or something, ah, im not a disc expert.
However, they already have the walking animations for the characters, so all they would need to do is make animations for the tools and program them to respond. Considering how many animations they have for minor situations in the game, adding different characters and tools wouldn't be much of a problem. Worst case scenario, they make a 2nd disc for the game, and fill it with special features, but should that even be considered as a worst case scenario? ^_^
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Posted: Tue Dec 11, 2007 5:56 pm
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Palsa-San MizuruTakagi Palsa-San MizuruTakagi Palsa-San Tuvis Valentine Hm... It annoys me how you cant select an "outworld character" of your choice. I love running around as Klein/Felt|Viese/Edge, but it would felt better if you could swapped now and then to any of the other characters in your party too. >.> I mean, I understand why you would only have those characters as outworld characters for obvious reasons. But... still. ^^; I guess them popping out saying "Barrel!" was at least something. *laughs* True. In the original Wild Arms games, you could switch between the party members. The advantage of this was that each character had their own set of tools, so in order to proceed through a dungeon, you would have to use the best of they're ability's. Unfortunately, Media-Vision dropped this feature from the Wild Arms series, and its been crappy ever since. I think it would be awesome if GUST started using that feature in their games. thats true I remember that about wild arms. but I think Gust doesn't do that because they try to keep the graphics cost low Something a lot of people forget, is that the English translation also includes Japanese. Which means that the CD is packed full. So your right, it would be hard to add extra features. If they did, we might not have a choice of languages in the translated version. ^_^ exactly! they pick the more basic discs too, unlike Final Fantasy XII, whos disc is super good...i think its thicker or something, ah, im not a disc expert. However, they already have the walking animations for the characters, so all they would need to do is make animations for the tools and program them to respond. Considering how many animations they have for minor situations in the game, adding different characters and tools wouldn't be much of a problem. Worst case scenario, they make a 2nd disc for the game, and fill it with special features, but should that even be considered as a worst case scenario? ^_^ seriously! ...Have you noticed how bad Felt's voice is?
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Posted: Wed Dec 12, 2007 2:53 pm
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MizuruTakagi Palsa-San MizuruTakagi Palsa-San MizuruTakagi thats true I remember that about wild arms. but I think Gust doesn't do that because they try to keep the graphics cost low Something a lot of people forget, is that the English translation also includes Japanese. Which means that the CD is packed full. So your right, it would be hard to add extra features. If they did, we might not have a choice of languages in the translated version. ^_^ exactly! they pick the more basic discs too, unlike Final Fantasy XII, whos disc is super good...i think its thicker or something, ah, im not a disc expert. However, they already have the walking animations for the characters, so all they would need to do is make animations for the tools and program them to respond. Considering how many animations they have for minor situations in the game, adding different characters and tools wouldn't be much of a problem. Worst case scenario, they make a 2nd disc for the game, and fill it with special features, but should that even be considered as a worst case scenario? ^_^ seriously! ...Have you noticed how bad Felt's voice is?
I thought Viese's was pretty bad too. But Lyner and Shurelia from Ar Tonelico: Melody of Elemia, takes the cake. I'm also disappointed with Iris's in battle voice in Grand Phantasm. I thought it sounded rather goofy.
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Posted: Wed Dec 12, 2007 5:49 pm
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Palsa-San MizuruTakagi Palsa-San MizuruTakagi Palsa-San MizuruTakagi thats true I remember that about wild arms. but I think Gust doesn't do that because they try to keep the graphics cost low Something a lot of people forget, is that the English translation also includes Japanese. Which means that the CD is packed full. So your right, it would be hard to add extra features. If they did, we might not have a choice of languages in the translated version. ^_^ exactly! they pick the more basic discs too, unlike Final Fantasy XII, whos disc is super good...i think its thicker or something, ah, im not a disc expert. However, they already have the walking animations for the characters, so all they would need to do is make animations for the tools and program them to respond. Considering how many animations they have for minor situations in the game, adding different characters and tools wouldn't be much of a problem. Worst case scenario, they make a 2nd disc for the game, and fill it with special features, but should that even be considered as a worst case scenario? ^_^ seriously! ...Have you noticed how bad Felt's voice is? I thought Viese's was pretty bad too. But Lyner and Shurelia from Ar Tonelico: Melody of Elemia, takes the cake. I'm also disappointed with Iris's in battle voice in Grand Phantasm. I thought it sounded rather goofy. ah yes! Shurelia's voice is really bad? NOOO! im growing fond of her as my favorite!
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Posted: Thu Dec 13, 2007 2:48 pm
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MizuruTakagi Palsa-San MizuruTakagi Palsa-San MizuruTakagi exactly! they pick the more basic discs too, unlike Final Fantasy XII, whos disc is super good...i think its thicker or something, ah, im not a disc expert. However, they already have the walking animations for the characters, so all they would need to do is make animations for the tools and program them to respond. Considering how many animations they have for minor situations in the game, adding different characters and tools wouldn't be much of a problem. Worst case scenario, they make a 2nd disc for the game, and fill it with special features, but should that even be considered as a worst case scenario? ^_^ seriously! ...Have you noticed how bad Felt's voice is? I thought Viese's was pretty bad too. But Lyner and Shurelia from Ar Tonelico: Melody of Elemia, takes the cake. I'm also disappointed with Iris's in battle voice in Grand Phantasm. I thought it sounded rather goofy. ah yes! Shurelia's voice is really bad? NOOO! im growing fond of her as my favorite!
Her English voice is really bad earlier on in the game, but it gets better after she looses the Linkage outfit. Lyner however, terrible. The other characters had rather good voices, I actually liked Aurica's English voice better then her Japanese voice.
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