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MT the Clown
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PostPosted: Thu Aug 30, 2007 1:43 pm
This is a call for player/victims in areana challenge. Having drawn this idead from Sensei's Undead Survival game. The idea is to survive while stopping the evil within being the bonus. Unlike my normal games, I WILL ENFORCE the the 3 day rule from the last post. Those who do not post will run the risk of their characters dying for I will take it as "I do nothing this turn" the ghosties, ghoulies, and long legged-beasties will (redirect) attack to them. THERE WILL BE NO NPC-ing BY ME!! Who's interested, after that we will move on from there. I will start when I have 2 character sheets, the more people to join will mean higher chance of survival as well as strained resources. More info will be on my tread in the areana  
PostPosted: Thu Aug 30, 2007 8:13 pm
o.o

I read it, and I'm still not sure what it means.

Undead survival campaign? <.< Admittedly, Iomma's can be hard, but I don't know if that's anything like what you're describing here.

Or maybe it is and I'm just really confused.  

Fiver


MT the Clown
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PostPosted: Thu Aug 30, 2007 9:12 pm
It's kind of like Iomma's but rather just fighting undead, you're also fighting an a site of complete evil, a haunting.  
PostPosted: Sun Sep 02, 2007 6:44 pm
Sounds good to me!

Hmm... Cleric, paladin, or ranger with Favored Enemy (undead)? >.>  

Fiver


Iomma Sensei
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PostPosted: Wed Sep 05, 2007 6:53 pm
My Undead Slaying campaign has a .01% chance of survival...

I'm willing to give yours a shot, count me in <.<.

Barbarian, easily. Can I use the get-up, or do I have to go by the cookie-cutter rules? <.<  
PostPosted: Thu Sep 06, 2007 4:59 am
Barbarian surrounded by hoardes of undead? Sounds like a call for Whirling Frenzy!  

Fiver


Iomma Sensei
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PostPosted: Thu Sep 06, 2007 7:44 pm
ECL 8? Hell, full Orc, dual War Maces, some Exalted Feats...

Undead are, well, dead! ^^  
PostPosted: Fri Sep 07, 2007 4:01 am
War mace? o.O  

Fiver


Iomma Sensei
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PostPosted: Fri Sep 07, 2007 7:36 am
Complete Warrior, Exotic, 1d12 Dmg, One-handed weapon. In combination with the Oversized Two Weapon Fighting (Complete Adveturer?), he could use one in each hand with the normal penalty.  
PostPosted: Sat Sep 08, 2007 3:09 pm
Wow. o.o That seems kinda... much, for a one-handed bludgeoning weapon.  

Fiver


Iomma Sensei
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PostPosted: Sat Sep 08, 2007 3:59 pm
Hey, it's what the DMG listing sez <.<  
PostPosted: Sun Sep 09, 2007 10:00 am
It's exotic, I think that's why. Sometimes they make the more powerful things "exotic"...still, it is pretty massive to be something you can dual wield heh. Great Cleave, anyone?  

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Little Green Soldier
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PostPosted: Mon Sep 10, 2007 5:59 am
Meh, personally, I like to think that it's not all about the numbers. I can think of a few instances where people with insanely overpowered characters got tricked into walking off cliffs and such.  
PostPosted: Mon Sep 10, 2007 6:19 pm
I know, I know. XP

This is why I prefer rogues. wink They're not powerful, they're smart.  

Fiver


Little Green Soldier
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PostPosted: Mon Sep 10, 2007 6:43 pm
Hehe, it's always good to be the DM when a really, really dumb player wants to play a rogue. Laughs all around.  
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The Drunken Dwarf Tavern

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