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Shadow Of the Akatsuki-
Crew

PostPosted: Sun Aug 12, 2007 8:08 am


Character Name:Shadow Uchiha Hyuuga
Age:14
Chakra Element:Fire
Chakra Color:Black
Rank:Kage
Village:shade
Clan:Uchiha,Hyuuga

Ninjutsu Techniques:Henge no Jutsu, Bunshin No Jutsu, Kawarimi no Jutsu,
Shadow Possession jutsu (Kage Mane no Jutsu)
Rank: E
The Kage Mane gives the user the ability to control the enemy's movement by connecting his own shadow to the target's shadow. The opponent is then forced to move exactly like the user. To get the opponent in his shadow, the user is able to change his shadows shape and extend it. This technique was originally meant to delay the enemy.

Shadow Shuriken Clone Skill (Shuriken Kage Bunshin no Jutsu)
Rank: D
A technique that multiplies a thrown object into many exact replicas of the original - that all do real damage.

Air Slicing Blast (Zankuuha)
Rank: D
A device implanted in both arms of the user (usually from the palms) allows the control of super sonic sound waves an air pressure. The device allows the currents to be concentrated in one place, and creates large blasts of air shot from the palms.

Ninja art razz oison Fog (Doku Gasu)
Rank: D
The user breathes a large amount of Posion gas from there mouth, and anyone the breathes it in will be instantly Posioned.

Chuunin

True Shadow Binding Technique (Ninpou,Kage Kubi Shibari no jutsu)
Rank: B
A technique which uses the Shadow Bind skill and uses the shadow to create shadow like hands which can grasp and choke the enemy to death.

Ultimate Air Slicing Blast (Zankuu kyokuha)
Rank: C
A device implanted in both arms of the user (usually from the palms) allows the control of super sonic sound waves an air pressure. The device allows the currents to be concentrated in one place, and creates large blasts of air shot from the palms. This is a more powerful blast than the Zankuuha.

Body freeze skill (Kanashibari no jutsu)
Rank: C
Used to immobilize enemies. Stops them and freezes them in their tracks

Chakra Absorption (Chakra Kyuuin no Jutsu)
Rank: B
This jutsu allows the user to absorb the opponent's chakra by putting his palm on the enemy. To activate this extraordinary ability the user has to concentrate a considerable amount of chakra into his hand, making a soft blue flame appear around it. The greatest disadvantage of this ability is that the user has to make contact in order to drain chakra.

Dance of the Crescent moon (Mikazuki no mai)
Rank: C
A sword technique which creates two clones that attack simultaneously to confuse the opponent.

Soul puppet jutsu (Shikon no Jutsu)
Rank: C
A jutsu which causes a dead bodies heart to beat for a few minutes. In this time, the user can move dead bodies, to act as targets or diversions.

Four Man Purple Barrier (Shishienjin)
Rank: B
A co-operation, 4 person jutsu, creates a large purple box shaped barrier used to surround people or battles. Anything that touches the barrier bursts into purple flame.

Jounin


Shadow Snakes (Senai Jashuu)
Rank: C
A summoning jutsu that brings snakes into the sleeve of the user, which can move out and attack/grapple anything they want to.

Reanimation (Kyuchiyose Edo Tensei)
Rank: A
A very high level and forbidden summoning skill. The user summons the bodies of the person/people he prefers in wooden boxes with their name on it. After the bodies are summoned the summoner must insert kunais knifes into the summoned bodies. These knives nullify the summoned person's soul and give control of the soul to the summoner.
For this summoning human sacrifices must be made so that the soul of those whom were sacrificed can tie the summoned to this world. One person must be killed for one summoned person. Two for two and so on.

Kage

Reaper Death Seal (Fuuinjutsu Shiki Fuujin)
Rank: S
A sealing jutsu. Summons Death himself, which joins with the actions of the user. The Death Lord reaches into a outline of a soul infront of him which is actually the summoner. When the user grabs the enemy, Death extends his hand through the soul outline and comes out from the stomach of the summoner. Death's hand goes into the enemy's stomach where from it literally rips the soul out. After the soul is pulled back into the user, the user says "Fuuin" which means "Seal" in english and this completes the seal of the soul in the user's body. This can be used until the user runs out of energy, and since it is a sealing jutsu, there is a price. The user pays the price with his life, which death devours. The souls of both the user and the target are kept in the belly of the summoning, and are enemies for all eternity. Apparently if the soul is not completely extracted from the body, Death can cut part of it and seal just the part which he has grasped.

Double Snake Assassination (Souja sousai no jutsu)
Rank: S
This technique is a murder-suicide technique. Both the opponent and the user must die. This is also why it is treated as a forbidden jutsu.

Rashoumon (Rashoumon)
Rank: S
A summoning technique which summons a ultimate defense to block ANY attack which heads its way. It looks like one huge temple with a huge gate embedded in it. It is capable of stopping even the strongest attacks known in nijutsu.

Immortality Skill (Furou Fushi no Jutsu)
Rank: S
A jutsu that grants the user the ability to project his soul into the world, anchoring the spirit. The user can then find a new body, take control of it, and once again become young. It is a reincarnation ability.

Katon: Ni (Fire Release: Two)
Rank biggrin
Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.

Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Rank biggrin
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.

Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique)
Rank biggrin
Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.

Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)
Rank:E
Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.

Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
Rank biggrin
Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous.
Note: The clone only has 1/10 the ability of the original user.

Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique)
Rank biggrin
Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.

Katon: Ichi (Fire Release: One)
Rank:E
Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.

Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique)
Rank biggrin
Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.

Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)
Rank:E
Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
Note: Only one projectile at a time.

Katon: Fukumen no Jutsu (Fire Release: Veil Technique)
Rank:E
Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.

Katon: Tanebi no Jutsu (Fire Release: Cinder Technique)
Rank:E
Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.

Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)
Rank biggrin
Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.

Name: Kaze Bunshin (Wind Clone)
Rank biggrin
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Name: Kaze Fuuchuufuyuu (Wind Levitation)
Rank:E
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object. Only inanimate objects can be levitated.

Name: Yadama Furooseigyo (Projectile Control Skill)
Rank:E
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon.

Name: Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Rank:E
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them.

Name: Boufuu Kyouzuu no Jutsu (Gale Surge)
Rank biggrin
Description: A defensive jutsu at best. The user distills the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and it take a while for the user to be able to use it again.

Name: Kaze Bakuhatsu (Wind Explosion)
Rank biggrin
Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. It takes a while before a user can use it again after using it.

Name: Yadama Henshin Bakuha (Projectile Deflection Blast)
Rank:E
Description: Building up a great amount of air in their chest, the user distills chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken.

Name: Okuridashi Kaze (Propelling Winds)
Rank:E
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favor avoidance of attacks rather than powerful defenses, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.

Name: Kamaitachi no Jutsu (Slashing Wind Skill)
Rank biggrin
Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu.

Name: Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts)
Rank:E
Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty meter radius of the user and only at spots they are able to see.

Name: Bouseki Tate no Kaze (Spinning Shield of Winds)
Rank biggrin
Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at.The degree of reflection depends on the user’s control.

Name: Kaze no Yoroi (Armor of Wind)
Rank biggrin
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.

Name: Suna Bunshin no Jutsu (Sand Clone Technique)
Rank biggrin
Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them.

Name: Muki Suna Kaishin (Inorganic Sand Conversion)
Rank:E
Description: By placing their hand against a solid object, the user of this technique can convert it to sand. Generally only inorganic objects may be converted, but at a higher rank, the user may also convert minor organic objects such as plants and tree's as well, though people and animals are obviously out of the question. The main purpose of this technique is to allow the user to completely destroy an object; once it has been turned into sand it cannot be returned to it’s normal state. The size of the object that may be transformed is dependant upon the user. While with low levels only fairly small objects could be converted to sand with any reasonable degree of speed, anything around the size of the users fist essentially, but at higher levels entire walls could be transformed to sand in an instant. Additionally, the hardness of the material being converted affects the time needed to convert it, as such while simple stones could be converted extremely quickly, metal would require a longer period of contact, making it typically unsuitable for use on weapons except in special circumstances.

Name: Suna Tegakari Fukikesu (Sand Track Eraser)
Rank:E
Description: A simple but effective technique for those who are fleeing through the desert. Channelling chakra to their feet, this allows the user to generate small bursts of sand with every step. By leaving behind these small bits of sand, the user of this technique is able to erase their tracks. The sand wipes away any trace of a footprint left on any object and then becomes impossible to distinguish from normal sand and soil in the area. Other signs of passing, such as breaking twigs and disturbing plants will remain unchanged. This technique is also not effective at stopping anyone tracking by smell. While very little control is required at the lowest level to perform this technique, those with greater levels of control can exploit this technique for other means. Eventually the user is able to not only erase their own footprints, but also create false ones in their place, which could be used to mislead an enemy as to the users location. The shinobi may also learn to create multiple sets of prints, misleading the enemy to thinking there are many shinobi ahead.

Name: Suna Kojinmari no Jutsu (Sand Compaction Technique)
Rank:E
Description: This technique was created when the lack of an abundance of sand being available was recognized as a severe hindrance to invading sand shinobi. While gourds of sand could be used to allow the user to take sand with them, the amounts contained within a normal gourd were insufficient for higher-level techniques. This technique does not eliminate the need for gourds, but rather it complements it. By using chakra to forcefully pack sand together, the user can hold a vast amount more sand inside a normal gourd, allowing them to double its regular capacity. Additionally, as the sand is kept held in place by the users chakra, the sand does not add any extra weight to the gourd, at least so long as the user remains under control. The amount of chakra required for this technique is typically negligible, though beginner users may still find it tiring after awhile.

Name: Daisan no Me (The Third Eye)
Rank:E
Description: A Ninjutsu technique where the ninja uses sand to create an eye through which they can clearly see without fear of being seen. Perfect for spying or collecting information, or targeting an opponent while guarding himself with a wall-defense.

Name: Suna no Yoroi (Sand Armour)
Rank biggrin
Description: The user creates a thin, although durable, armour of sand around the their body by making the sand stick to their skin and clothes and then hardening it. How long the user can remain with the Sand Armour depends on their chakra strength. The strength also depends on the user's abilities, and can eventually be as strong as steel.

Name: Suna Hogo Sochi no Jutsu (Sand Shield)
Rank biggrin
Description: Extending their arm in a specific direction, the user forces sand in the area into a circular shield that hovers just in front of their palm. The shield may be moved so long as the user keeps their palm flat, making it a useful defensive jutsu, though the moment the users hand starts to close, the shield will collapse. However, at a higher rank, the shield may be frozen in place, allowing the user to use their hands to form seals for other jutsu’s.

Name: Suna Ouchi (Sand Pit)
Rank biggrin
Description: With this technique a user creates a circle of soft sand with them in the center. The user remains above the sand by having two solid masses of it just beneath the feet. Anyone who steps in to the circle will sink almost immediately up to their waist, making it difficult to move around freely. The user of this technique then has the option to make the sand pull people under completely, hold them in place, or simply do another technique. Victim’s arms will typically remain above the sand and they are far from helpless. If the user moves from where they stand, the sand will return to its normal state, or alternately the user may force it to return to normal whenever they wish.

Name: Tsuitou Suna (Tracking Sand)
Rank:E
Description: Perhaps one of the most subtle and difficult forms of tracking ever conceived, tracking sand allows the user to follow anyone who has even a small amount of the sand on them. The sand is not sticky or particularly noticeable in any way but a doujutsu that can see chakra emissions might be able to spot the sand with close examination. The only trick to this technique is somehow getting some of the sand on the person or persons you want to track. The sand can be intermingled with another technique or it can simply be left on the ground, leafs, and branches to brush off on passers by. Even if the sand is stuck inside something, like a pocket or shoe, if it is submerged in water it becomes useless. The length the charge on the sand remains for is dependent on their abilities.

Name: Suna Shuriken (Sand Shuriken Technique)
Rank biggrin
Description: Creates shuriken out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. Requires extra chakra to "throw" the shuriken if you do not throw it yourself.

Name: Suna Nawa (Sand Rope)
Rank biggrin
Description: Makes a thin rope of sand that the user can propel from his or her sand source towards his or her opponent. The rope wraps around the user and tightens itself firmly. Of course as the sand rope has the same durability as a normal rope, if the rope does not bind the targets hand, then it may be possible for them to cut themselves free.

Name: Suna Same (Sand Shark)
Rank biggrin
Description: Forming the necessary seals, the user channels chakra into the sand beneath them, forming it into a small shark, about the length of the users arm. The shark is capable of swimming beneath the sand at considerable speed, and leaping out at will to bite at an opponent. Given the overall size of the shark, it is not capable of inflicting serious injury unless it is able to latch on and the opponent is unable to remove it. Several sharks can be created with this technique.

Name: Suna Tsume (Sand Claws)
Rank biggrin
Description: Coating their hands and forearms with sand, the user expels chakra to harden and lengthen the sand to create claw like gauntlets on each arm. They make good offensive weapons as they allow the user to make swiping attacks towards an enemy, or try and disarm a weapon wielding foe, while at the same time providing excellent protection for the hands and upper arm against bladed weaponry.

Mizu Peretto (Water Pellet)
Rank: D
Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist.

Mizutamari no Jutsu (Water Puddle Technique)
Rank: E
Description: By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Rank: D
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

Isonagi no Jutsu (Beach Crab)
Rank: D
Description: A jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water. An important difference between this technique and Doton: Shinjuu Zanshu is that in this technique the target is fully enveloped in the earth or water. If strong enough, the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival.

Mizu Tate no Jutsu (Water Shield Technique)
Rank: D
Description: A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable against ninjutsu. However, an opponent who is strong enough can break through the shield.

Heki no Jutsu (Burst Technique)
Rank: E
Description: An overall simple move that is generally taught to genin to assist in generating and controlling chakra for the sake of ninjutsu, the shinobi vents electric chakra from his entire body, causing anyone that touches or attacks him to receive minor electrical shocks and burns. The shinobi cannot move while in this state.

Kumo Keba no Jutsu (Cloud Wisp Technique)
Rank: D
Description: A scouting technique forming warm air into his hands the Cloud-Nin creates a cloud that is infused with chakra, the entire process takes a post in itself, after forming the cloud the nin loses all form of mental consciousness and the cloud flies away. This little wispling of cloud is now controlled by the nin who has lost consciousness it hears and sees all that is near the cloud. More often times then not the ghosts many foreign shinobi claimed to of seen in The Gate is nothing more then a shinobi using this technique, the wispling looks like a slight misty ball and some could even see the face of the nin form into it giving it a more ghost-like appearance. Destroying it is very easy, physical attacks, ninjutsu almost anything can dispel the technique returning the nin to consciousness, but a horrible weakness this wisp does have is that if one were to use genjutsu on the probe it immediately dispels and the user is afflicted with the genjutsu that was used without even knowing it.

Nagare Isou no Jutsu (Current Transfer Skill)
Rank: E
Description: An overall simple yet very effective technique, the Cloud-nin creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current.

Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique)
Rank: D
Description: A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks.

Raikou Henge no Jutsu (Lightning Transformation Technique)
Rank: E
Description: This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards.
Note: This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state.

Yurayura Ranpu no Jutsu (Flickering Light Technique)
Rank: E
Description: Charging electrical chakra throughout the Cloud-Nin's entire body the shinobi makes his skin light up giving it a bright glow that can allow him to see it a night. With an additional five control one can control this bright glow to make the light flicker, using it as a code or a signal. An additional five power allows the user to create a flicker so bright it can disable anyone who looks directly at him for a post.

Raikou Bunshin no Jutsu (Lightning Clone Technique)
Rank: D
Description: This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body.

Seiteki Suji no Jutsu (Static Strings Technique)
Rank: E
Description: This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or where ever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all.

Teikou no Kuntou (Electricity Resistance Training)
Rank: E
Description: While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly.
Note: This skill is passive.

Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique)
Rank: E
Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time.

Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill)
Rank: D
Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. Two hits will destroy the bunshin.

Koujin Bunshin no Jutsu (Dust Clone Technique)
Rank: D
Description: A simple bunshin jutsu, using dust and small particles of dirt found everywhere but the cleanest of places, the user is able to form a clone. The clone itself cannot attack, but can pose as a good distraction, since once it is hit, the dust and dirt particles burst open, entering the enemy's eyes, mouth and nose. Also, the clone can be dismissed at will.

Doton: Iwa Tounyuu no Jutsu (Earth Release: Rock Throw Technique)
Rank: D
Description: A small rock, the size of a fist, can be lifted and thrown using chakra.

Doton: Doroku Gaeshi (Earth Release: Rock Shield)
Rank: D
Description: In the jutsu, the user lifts up a giant piece of earth and uses it as a shield. For every rank, the shield grows 5 feet by 5 feet, and thickens by 3 inches.

Doton: Ishi Yoroi no Ude (Earth Release: Stone Bracers)
Ranks: D
Description: By taking dirt and rubbing it on his/her arms or legs, after performing the necessary hand seals, the shinobi is able to create very durable defensive bracers that add extra protection when using the arms to block. The chakra that is infused in them help to soften the blows of any physical attacks. These are very useful for taijutsu users or to defend against an onslaught of upper body blows. These bracers block physical attacks.

Doton: Gou no Doro (Earth Release: Mud Moat)
Rank: E
Description: This jutsu converts the area immediately surrounding the performer of it into a a deep murky moat full of mud. The moat is at least 6 ft deep and four feet in radius (6 feet radius for genin, 8 feet for chuunin, 10 feet for Jounin, 15 feet for Sennin). Due to the nature of the moat, water walking can not be performed on it. Only an area of 1½ feet in diameter remains of solid, dry land for the user to stand on.

Tsuchi Tou Tou (Swift Earth)
Rank: E
Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase.

Doton: Shuriken no Jutsu (Earth Release: Stone Shuriken Skill)
Rank: D
Description: Widely used in situations where the user runs out of projectiles. By picking up dirt from the ground and infusing it with chakra, it molds together and takes the form of a shuriken.

Doton: Shinjuu Zanshu no Jutsu (Earth Release: Inner Decapitation Skill)
Rank: E
Description: This earth jutsu allows the user to “dive” into the ground and move around in it as if it was water, or even thin air. This ability allows the user to get near an opponent without notice and when below him, pull down the opponent to ground, burying his body and leaving only the head above the ground. This particular jutsu isn’t an attack by itself, but it easily creates and opening for more deadly attacks.

Doton: Tamaishi Danmaku (Earth Release: Pebble barrage)
Rank: E
Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. It’s only something like having many pebbles thrown at you. It’s more of a distraction and annoyance than to actually damage. Yet, it’s pretty useful to distract an enemy while one makes an escape.

Doton: Rikujou Douyou no jutsu (Earth Release: Ground shaking technique)
Rank: E
Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well.

Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique)
Rank: E
Description: By touching the ground, the user can sense tremors or vibrations in the ground. These tremors indicate movement, which the user can sense, although he doesn't know who exactly it is. The range is half a mile.

Ohitsuji Kashira (Ram head)
Rank: D
Description: A basic earth protection jutsu where a small, curved wall about the size of the creator is created. It can deflect shuriken and fire jutsu but is weakened by water jutsu. For every rank, the wall grows 5 feet by 5 feet.

Doton: Tsuka no Tsuchi Souzou (Earth Release: Earth Mound Creation)
Rank: E
Description: The earth is caused to rise up at least 10 feet and a steep sloped mound is made with the shinobi performing this jutsu at its peak. The mound soaks up water like a sponge making this an effective jutsu to perform when fighting any water using shinobi.

Geigeki No Doro (Mud Inteceptor)
Rank: E
Description: The performer of this jutsu causes small mud balls to shoot out of the ground, deflecting and countering any projectiles. This has no effect on a person other than soiling their clothes. Though it has been used by many a boy who wished to get into a mud fight.

Doton: Sekkai Koutetsuban (Earth Release: Stone Breast Plate)
Rank: D
Description: By taking earth and rubbing it on his/her chest and stomach, the earth is hardened into a stone breast plate that adds extra protection to the user. The breastplate is held intact through the chakra molded into it.

Kajuu No Doro (Mud Weights)
Rank: D
Description: Mud shoots at a target’s limbs and then gets stuck, through chakra the mud is made to weigh a quarter ton(1/2 ton if chuunin and 1 ton if a Jounin). This helps to slow down opponents a great deal.


Genjutsu Techniques:Bringer-of-Darkness Technique
Name: Kokuangyō no Jutsu, 黒暗行の術, literally "Bringer of Darkness Technique", English TV "Genjutsu: Infinite Darkness Jutsu"
Rank: A
Users: Kage
This jutsu makes the target think that they are surrounded by total darkness, allowing the user to attack unseen. In the anime, the Second Hokage was the one to initiate this technique. In the manga, it was the First Hokage.

Death Foreseeing Technique
Name: Shi no kumi no Jutsu, 死の観覧の術, literally "Death Foreseeing Technique" or "Death Viewing Technique"
Rank: B
Users: Anybody
This jutsu is much like the Temporary Paralysis Technique, but paralyzes the foe by showing them a vision of their own gruesome death. In addition to the paralysis, the enemy is overwhelmed with fear, and can suffer severe mental stress.

Demonic Illusion: False Surroundings Technique
Name: Magen: Kokoni Arazu no Jutsu, 魔幻・此処非の術, literally "Demonic Illusion: False Surroundings Technique" English TV "Sly Mind Affect Jutsu"
Rank: C
Users: Anybody
This jutsu changes the appearance of a nearby object or area.

Demonic Illusion: Hell Viewing Technique
Name: Magen: Narakumi no Jutsu, 魔幻・奈烙見の術, literally "Demonic Illusion: Hell Viewing Technique"
Rank: D
Users: Anybody
This jutsu causes the target to see a horrifying vision. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in.

Demonic Illusion: Mirror Heaven and Earth Change
Name: Magen: Kyōten Chiten, 魔幻・鏡天地転, literally "Demonic Illusion: Mirror Heaven and Earth Change", English TV "Genjutsu Reflection"
Rank: E to learn, but damage= copied Genjutsu Technique.
Users: Uchiha
Using the Sharingan's jutsu-copying abilities, Itachi can reverse any genjutsu back on its original user.

Demonic Illusion: Tree Bind Death
Name: Magen: Jubaku Satsu, 魔幻・樹縛殺, literally "Demonic Illusion: Tree Bind Death", English TV "Genjutsu: Sylvan Fetters", English games "Tree Capture Death"
Rank: B
Users: Anybody
With this jutsu, the user can make themselves disappear, allowing them to approach their target unnoticed. Once completed, a tree and roots will grow at the target's feet and restrict their movements. Once the opponent believes that they are captured, the user can then appear above their opponent from the tree's trunk and kill the target. In the Kurama clan filler arc of the anime, this jutsu seems to be quite versatile, with a wide range of variations on the standard nature theme. In addition to the disappearing and tree-growing effects of the jutsu, the user can produce flowers, seedpods, vines and multiple trees.

Temple of Nirvana Technique
Name: Nehan Shōja no Jutsu, 涅槃精舎の術, literally "Temple of Nirvana Technique" English "Nirvana Temple Jutsu" English Games "Feather Illusion Jutsu"
Rank: A
Users: Anybody
This jutsu causes everyone within a specific area to fall into a deep sleep. From the target's point of view, it seems as if feathers are falling from the sky, which serves as a distraction to allow the jutsu to take effect. The downside, however, is that it takes a fair amount of time to take effect, and any experienced ninja has more than enough time to dispel it.

Demonic Illusion: Descending Hell Technique
Name: Magen: Jigoku Kōka no Jutsu, 魔幻・地獄降下の術, literally "Demonic Illusion: Descending Hell Technique"
Rank: D
Users: Anybody
This jutsu creates the illusion of a tremendous descending ball of fire in the sky, which then crashes onto a designated area. Anyone in the area will flee, or retaliate. This jutsu easily serves to distract an opponent.

Demonic Illusion: Double False Surroundings Technique
Name: Magen: Nijū Kokoni Arazu no Jutsu, 魔幻・二此処非の術, literally "Demonic Illusion: Double False Surroundings Technique" English TV "Double Sly Mind Affect Jutsu"
Rank: B
Users: Anybody
This jutsu places another illusion on top of a previous illusion created by the user. If and when the target dispels the first illusion, they will not realize that a second is in place.

Taijutsu:
Clone Body Blow
Name: Bunshin Taiatari, 分身体当たり, literally "Clone Body Blow", English TV "Clone Body Slam"
Rank: A
Users:
Naruto creates numerous shadow clones to attack his enemy, which ends with Naruto diving at the target using a burst of chakra. This technique was first used with no name against Gaara when Naruto fought him during the Konoha invasion. Its name was later given in the Second Databook.

Eight Trigrams Empty Palm
Name: Hakke Kūshō, 八卦空掌, literally "Eight Trigrams Empty Palm" or "Eight Trigrams Vacuum Palm" or "Eight Trigrams Air Palm"
Rank: C
Users: Hyuga Clan
This jutsu is similar in practice to Eight Trigrams Palms Heavenly Spin, but has a specific target rather than a general area. To perform it, Hyuuga does a palm thrust at an opponent while expelling a large burst of chakra from his palm. This violently pushes the opponent away. The opponent does not need to be within his reach for the attack to be effective.

Eight Trigrams Palms Great Heavenly Spin
Name: Hakkeshō Dai Kaiten, 八卦掌大回天, literally "Eight Trigrams Palms Great Heavenly Spin", English TV "Eight Trigrams Large Palm Rotation"
Type: B(?)
Users: Hyuga clan
This jutsu is simply a larger and more powerful version of the Eight Trigrams Palms Heavenly Spin.

Eight Trigrams Palms Heavenly Spin
Name: Hakkeshō Kaiten, 八卦掌回天, literally "Eight Trigrams Palms Heavenly Spin", English TV "Eight Trigrams Palm Rotation"
Rank: C
Users: Hyuga clan
This jutsu utilizes the chakra control gained through Gentle Fist training to release a huge amount of chakra from the user's chakra points when struck. The released chakra blocks any possible attack. The user then spins themselves rapidly to parry the attack, both creating a shield of chakra around themselves and tossing away any would-be attackers. The spin also allows the user to defend the blindspot in their Byakugan.

Eight Trigrams Sixty-Four Palms
Name: Hakke Rokujūyon Shō, 八卦六十四掌, literally "Eight Trigrams Sixty-Four Palms"
Rank: C (?)
Users: Hyuga clan
This jutsu closes off sixty-four specific chakra points (tenketsu) on an opponent's body with the Gentle Fist style, effectively eliminating their ability to use chakra for quite some time and making it quite difficult for them to move. It begins with the closing of two chakra points, followed by four more, then eight, then sixteen, then thirty-two, and then sixty-four strikes. Each set of strikes is done at an increasing pace. In the anime, Neji Hyuga uses a doubled version of this attack. The symbol that appears beneath the user while performing this technique is the Taoist symbol, Bagua.

Gentle Fist
Name: Jūken, 柔拳, literally "Gentle Fist"
Rank: C (?)
Users: Hyuga clan
The Gentle Fist style of combat aims to damage the body's chakra circulatory system, thus inhibiting an opponent's use of chakra. To do this, the user will forcefully insert a small amount of their own chakra into an opponent's chakra circulatory system, causing the targeted area to rupture or divert flow. Alternatively, or as an additional effect, the same method can be used to damage the opponent's internal organs, to which the chakra circulatory system is closely tied. Even the slightest tap from this style can cause major damage, hence the name. Because the chakra circulatory system is invisible, the Byakugan is required for this style to be used effectively. As there is no way to train the internal organs to become stronger, this technique is capable of causing damage no matter how physically powerful the opponent is.

Name: Shishi Rendan, 獅子連弾, literally "Lion Combo", English TV "Lion's Barrage" (a.k.a. "Barrage of Lions")
Rank: C
Users: Sasuke Uchiha
This jutsu is a variant of Rock Lee's Front Lotus, which Sasuke develops after using his Sharingan to copy the first part of the move. Because Lee wasn't given the chance to finish the attack, Sasuke makes his own ending to it.

Like Lee, Sasuke gets to the point where he does Shadow of the Dancing Leaf to get behind an airborne opponent. Afterwards, his is different. He starts with a kick to the left side of his opponent (the easiest part to block). From there he does a backhand strike to the face, one straight punch to the gut to send the opponent towards the ground and finishes with a spinning kick that lands his left heel on the center of the opponent just as they both hit the ground. Sasuke tends to use different moves each time he does this technique, though the ending is always a kick to the chest.

"Shi" in "Shishi Rendan" 獅子連弾 can be written as 四, which means four, and the combo after kicking the opponent up consist of four hits.

Shadow of the Dancing Leaf
Name: Kage Buyō, 影舞葉, literally "Shadow of the Dancing Leaf", Viz "Shadow of the Dancing Leaf" (a.k.a. "Shadow Leaf Dance"), English TV "Dancing Leaf Shadow"
Rank: C
Users: Anybody
While the target is airborne, the user jumps in such a way as to appear below the target while following a similar trajectory through the air. Since the victim is airborne, he is in a vulnerable position to a more damaging attack.

Bio:I live alone.I`m the Onikage.I`m an Akatsuki member

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PostPosted: Thu Sep 06, 2007 4:21 pm


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