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Posted: Tue Jul 17, 2007 9:40 pm
Was searching through my cards the other day and came across this:  Since Vintage is so blue heavy, due to force of will, tinker, and all sorts of other brokenness. i figure its decent for vintage where most of the good decks rely on blue for either draw or control. (i.e. oath, slaver, gat, flash, and fish) this is another threat that they have to deal with. heres the reasons why: 1. It activates during the beginning of your main phase, after you draw, so you can add what ever you need to go nuts on your turn and its basically free resources! 2. Decks that don't run a lot of lands (i.e. 2 land belcher) this is good against control decks as it pulls counters and you can drop it on turn 1 and just let it sit there if so you wish. 3. Your opponent cant really stop you from getting those resources unless they remove it, using up something they could've used on something else, or just not play lands. Either way your still getting ahead on the deal. 4. It's an "up to X" ability! That hates all over blue! All in all i think its a great sideboard card to have. What do you people think?
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Posted: Wed Jul 18, 2007 11:50 am
i think the carpet is great in vintage (but maybe only as sideboard) Because, you're right, blue owns all ya'll bitches.
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Posted: Wed Jul 18, 2007 3:29 pm
Don't give it so much flattery, there are less than a handful of decks in vintage that actually play islands. (Note: I'm extremely Sarcastic at times so don't over react to some comments) Yes, blue pwns your a** very hard in vintage if you're not ready for it, but the fact that you don't need islands to play spells like FoW, and Misdirection is what makes Vintage what it is. Undercosted, overpowered cards. (like Tolarian Academy) Quote: 1. It activates during the beginning of your main phase, after you draw, so you can add what ever you need to go nuts on your turn and its basically free resources! Yay! You can read, and can relate it to an in game scenario! How is this going to help...? Quote: 2. Decks that don't run a lot of lands (i.e. 2 land belcher) this is good against control decks as it pulls counters and you can drop it on turn 1 and just let it sit there if so you wish. Two land belcher can't afford to play a card that relies on your opponent to play islands. First off, you should be in a position to win when you actually have a chance to play this card. (Flash should win before you even have a chance to play it.) Quote: 3. Your opponent cant really stop you from getting those resources unless they remove it, using up something they could've used on something else, or just not play lands. Either way your still getting ahead on the deal. Only a complete new player to Vintage would waste a FoW, or Echoing Truth on that thing. It would be more like, "Ok, go have more mana, I'll either win before you can use it, or FoW whatever you're trying to spit out." It's just not practical. You're mana will grow exponentially if you keep laying a land, along with them playing an island, yes, but let's see something (best case scenario/mana in availability from lands that turn); Turn 1 - 1 mana Turn 2 - 3 mana (yay you have a non-Willable BL) Turn 3 - 5 mana And I don't really need to go any farther, because unless you're playing a heavy blue control deck packed with an insane amount of counterspells (like fish) you're already dead. Quote: 4. It's an "up to X" ability! That hates all over blue! Yay, I don't get to have mana burn because of this card! Yay!. (Maybe for Legacy, but not for Vintage.) Yes it's a good card, don't get me wrong there, but not for Vintage. I can see it being some sort of mana based combo deck in legacy that might play it. But Vintage is just not the place for it. Next time it wins you a game, or gives you the mana to do it against a reputable deck in Vintage then you can shove this all down my throat. Until then leave it in Legacy.
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Posted: Wed Jul 18, 2007 11:11 pm
I can't help it I love playing 2 land belcher. i was looking at this as another resource card that is a threat to the opponent. thought i did good this time heres my counter reasoning Quote: Don't give it so much flattery, there are less than a handful of decks in vintage that actually play islands. (Note: I'm extremely Sarcastic at times so don't over react to some comments) Duals count as islands too... so yeah thats 75% of the decks in vintage that run islands. Quote: (Flash should win before you even have a chance to play it.) people with no brain play flash. there is no skill involved. you can mulligan into the win with that deck. and that to me is not a cool way to win. in my opinion flash should be either banned or restricted. cuz man that card is good! Quote: Only a complete new player to Vintage would waste a FoW, or Echoing Truth on that thing. It would be more like, "Ok, go have more mana, I'll either win before you can use it, or FoW whatever you're trying to spit out." It's just not practical. there are many times where im playing belcher that i have come up one or 2 mana short. this could've been solved if i'd have had this. Most of the time im able to play through a FoW and misdirection doesnt stop it. MisD is only for ancestral and counters for the most part. I've looked at this in many different views its basically a one of in the SB for belcher, maybe 2 still have playtesting to do on it still. i think it would help this deck in some match ups. but thats my opinion.
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Posted: Thu Jul 19, 2007 2:39 pm
Quote: I can't help it I love playing 2 land belcher. i was looking at this as another resource card that is a threat to the opponent. thought i did good this time heres my counter reasoning Point taken, but then please specify your topics. I wouldn't have touched this thread if you said something like "This card could help in 2-land belcher" and left it at that, but you said that it was a strong card in the vintage format which are what my points are based off of. Quote: Duals count as islands too... so yeah thats 75% of the decks in vintage that run islands. Yes I have been playing long enough to realize that, thanks for checking, and I hate to see %'s without a list. I could say something like those signature chains say like "98% of kids have smoked, if you're part of the 2% blah, blah, blah". Point being that without lists, %'s don't give us anything. Here's my list based on the vintage decks you're most often to play since your average local vintage tournament won't have too much of the power 9. Elves Fish Flash Goblins Bomberman (Lion's Eye Diamond Variant) Ichorid (Dredge) 2-Land Belcher some random Threshold decks and some random aggro Jitte decks The way I see it, Elves, Goblins, Bomberman, Ichorid, belcher, and some of the random aggro decks won't be running any islands. So I'de give you closer to 40-50% at max. Quote: people with no brain play flash. there is no skill involved. you can mulligan into the win with that deck. and that to me is not a cool way to win. in my opinion flash should be either banned or restricted. cuz man that card is good! I could say the same thing about Dragonstorm in Standard. But the difference between winning and losing with those types of decks if you don't win right away is knowing what to play, and when to play them. It may not be cool to you, but it works, so get used to it. The worst they'll do to it, is restrict it in Vintage (The only cards banned, are ante, and cards you drop onto the field), which I would find extremely surprising. Quote: there are many times where im playing belcher that i have come up one or 2 mana short. this could've been solved if i'd have had this. Most of the time im able to play through a FoW and misdirection doesnt stop it. MisD is only for ancestral and counters for the most part. Again this thread would have been better off as "A new idea for Belcher" and stuck to that topic, not the whole; "its decent for vintage" generalization you gave it. Maybe for a the sideboard card for Belcher, but not much vintage substance other than that.
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Posted: Thu Jul 19, 2007 8:12 pm
Yeah, I play legacy madness (U/G) and it plays 3 carpets in the SB, because blue is predominate in legacy as well, and one of it's harshest decks matches (Threshold) plays all the blue duals in it's colors. I usually have a mana for at least each land they have. That and it helps to power out an early Back to Basics, also from the SB, which wrecks pretty much the entire format, save Solidarity and some Goblin builds (although some play Plateaus).
But that is because the decks in that format still rely mostly on land for their mana sources. Most of Vintage's mana sources are no land, they are artifact, ritual and the odd mana drain. Unless they are control, they plan on winning before they have more than 3 land in play. Most of Legacy's mana sources are still land, and most decks in duals will be blue ones.
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Posted: Sat Jul 21, 2007 12:04 am
String_Theory Yeah, I play legacy madness (U/G) and it plays 3 carpets in the SB, because blue is predominate in legacy as well, and one of it's harshest decks matches (Threshold) plays all the blue duals in it's colors. I usually have a mana for at least each land they have. That and it helps to power out an early Back to Basics, also from the SB, which wrecks pretty much the entire format, save Solidarity and some Goblin builds (although some play Plateaus). But that is because the decks in that format still rely mostly on land for their mana sources. Most of Vintage's mana sources are no land, they are artifact, ritual and the odd mana drain. Unless they are control, they plan on winning before they have more than 3 land in play. Most of Legacy's mana sources are still land, and most decks in duals will be blue ones. you also have to remember. most of the time when you lose in vintage you need the resources to go off, like one or 2 mana. which this would provide.
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Posted: Tue Feb 05, 2008 8:18 am
a decent card if you're playing someone using a blue deck, but be careful not to get mana burned...
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Posted: Wed Feb 20, 2008 8:43 pm
Rezik a decent card if you're playing someone using a blue deck, but be careful not to get mana burned... The Carpet is a MAY ability so no burn unless you cant puke a hand..... In Vintage it is hard not to. And I agree with Ramar.. it is an ok concept but definately NOT vintage. Legacy maybe but still pushing it
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