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Posted: Sat Jul 07, 2007 9:45 pm
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Posted: Sun Jul 08, 2007 1:29 am
String_Theory magic pwnz you all:  That's probly crappy enough to print.
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Dragon Sneeze Vice Captain
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Posted: Sun Jul 08, 2007 4:42 am
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Posted: Sun Jul 08, 2007 12:26 pm
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Dragon Sneeze Vice Captain
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Posted: Sun Jul 08, 2007 2:00 pm
String_Theory well poo on you guys  That's pretty good.
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Posted: Sun Jul 08, 2007 8:05 pm
Dragon Sneeze String_Theory well poo on you guys  That's pretty good.they're all good yo:
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Dragon Sneeze Vice Captain
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Posted: Mon Jul 09, 2007 1:06 am
String_Theory Dragon Sneeze String_Theory well poo on you guys  That's pretty good.they're all good yo:  Lies. Your first one proves it. Roffle. You need a development team to make them all good. You ever read Mark Rosewater's articles on development? They're pretty good.
Coicedentally, wanna hear something funny? One of the cards I made for my set (unnamed) was made into a card in the last set. I was like WTF? STOLEN! XD
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Posted: Mon Jul 09, 2007 9:13 am
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Posted: Mon Jul 09, 2007 10:29 am
that last one is actually kinda funny.... FACE! and sneeze, you don't mean that, soul blast is one of my favorites (though probably slightly broken)
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Posted: Mon Jul 09, 2007 11:56 am
String_Theory that last one is actually kinda funny.... FACE! and sneeze, you don't mean that, soul blast is one of my favorites (though probably slightly broken)  Lol, that's totally Wen-M's Ryuvata.
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Posted: Mon Jul 09, 2007 12:12 pm
Silly Genji String_Theory that last one is actually kinda funny.... FACE! and sneeze, you don't mean that, soul blast is one of my favorites (though probably slightly broken)  Lol, that's totally Wen-M's Ryuvata. completely I surf for card art sometimes. I think I was on deviant for an entire day that time.
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Posted: Mon Jul 09, 2007 2:44 pm
Soul Blast is just not balanced right. It's way to complicated for what it does.
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Dragon Sneeze Vice Captain
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Posted: Tue Jul 10, 2007 6:09 am
Dragon Sneeze Soul Blast is just not balanced right. It's way to complicated for what it does. yeah, I could easy pwn it with face.
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Posted: Wed Jul 11, 2007 4:41 am
My Magic Set
White
Rares
1. Seppa, the Replenisher 2W Legendary Dragon 5/5 Flash When Seppa comes into play you may pay 1WW. If you don't, sacrifice Seppa at the end of turn. When an opponent deals damage to you, gain half of that damage in life rounded up.
2. Starlit Vapors 3WW Enchantment Fading 3 When Starlit Vapors comes into play remove all non-land permanants from the game. When starlit Vapors leaves play, return all those permanents to play under their owners control.
3. 4. 5.
Uncommons
1. Hasty Retreat 2W Instant Untap target creature and remove it from combat. You may only play this spell while declaring blockers.
2. 3. 4. 5.
Commons
1. Longevity WW Instant Target permanent becomes indesructible until end of turn. "Castor's newly discovered alloy had many interesting attributes, one being its resistance to large metal hammers."
2. 3. 4. 5.
Black
Rares
1. Creest, the Plaguetouch 2B Legendary Dragon 5/5 Flash When Creest comes into play you may pay 1BB. If you don't, sacrifice Creest at the end of turn. When an opponent puts one of your creatures into the graveyard, destroy target creature.
2. Cliffton, Master of Copies BBB Legendary Creature */* You may play with up to ten copies of Cliffton, Master of Copies in your deck. Cliffton, Master of Copies power and toughness are equal to the number of Cliffton, Master of Copies in play. "You cannot run from me. I am Everywhere. ~ Cliffton, Master of Copies"
3. 4. 5.
Uncommons
1. 2. 3. 4. 5.
Commons
1. 2. 3. 4. 5.
Red
Rares
1. Calgon, the Incinirator 2R Legendary Dragon 5/5 Flash When Calgon comes into play you may pay 1RR. If you don't, sacrifice Calgon at the end of turn. When an opponent deals damage to a creature you control, deal 3 damage to target creature.
2. 3. 4. 5.
Uncommons
1. 2. 3. 4. 5.
Commons
1. 2. 3. 4. 5.
Blue
Rares
1. Nirafta, the Researcher 2U Legendary Dragon 5/5 Flash When Nirafta comes into play you may pay 1UU. If you don't, sacrifice Nirafta at the end of turn. When Nirafta comes into play, target a player. When that player draws a card, you draw a card.
2. 3. 4. 5.
Uncommons
1. 2. 3. 4. 5.
Commons
1. 2. 3. 4. 5.
Green
Rares
1. Merri, the Greenspark 2G Legendary Dragon 5/5 Flash When Merri comes into play you may pay 1GG. If you don't, sacrifice Merri at the end of turn. When a opponent plays a creature, you may put a creature into play from your hand if its converted mana cost is equal or less that the cost of that creature.
2. 3. 4. 5.
Uncommons
1. 2. 3. 4. 5.
Commons
1. 2. 3. 4. 5.
Artifacts
Rare
1. Designers Blueprints 3 Artifact When Designer's Blueprints comes into play, choose a creature. Designer's Blueprints gains all activated ablilities of that creature. (This effect does not end at the end of turn.)
2. Beautiful Automaton 3 Artifact Creature 1/1 If you have a copy of Beautiful Automaton in play, in your hand, removed from game and in your graveyard, you win the game.
3. 4. 5.
Uncommon
6. Clockwork Angel 5 Artifact Creature 0/0 Flying Vigilence Clockwork Angel comes into play with 4 +1/+1 counters on it. When damage is delt to clockwork Angel, remove a counter from it. Whenever you gain life, put a +1/+1 counter on clockwork Angel.
7. 8. 9. 10.
Lands
1. River Banks Tap: Add 1 to your mana pool. Tap: Add one W to your mana pool if you control an Island. Tap: Add one U to your mana pool if you control a Plains.
2. Wooded Field Tap: Add 1 to your mana pool. Tap: Add one W to your mana pool if you control an Forest. Tap: Add one G to your mana pool if you control a Plains.
3. Cliffside Grove Tap: Add 1 to your mana pool. Tap: Add one R to your mana pool if you control an Forest. Tap: Add one G to your mana pool if you control a Mountain.
4. Marshy Foothills Tap: Add 1 to your mana pool. Tap: Add one B to your mana pool if you control an Mountain. Tap: Add one R to your mana pool if you control a Swamp.
5. Clouded Inlet Tap: Add 1 to your mana pool. Tap: Add one U to your mana pool if you control an Swamp. Tap: Add one B to your mana pool if you control a Island.
6. Castor's Kilnworks Tap: Add X mana to your mana pool where X is the number of artifacts in your hand.
7.
8.
9.
10.
Free slots
1. Castor, Master Artificer 5 Legendary Human Artificer 3/3 3X Tap: Search your library for an artifact with converted mana cost X and put it into your hand. Castor gains +1/+1 for each artifact in play. "Castor turned his back on the land and searched for a much more efficient way to power his creations."
2.
3. 4. 5.
Feel free to fill in any holes or make suggestions.
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Dragon Sneeze Vice Captain
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Posted: Sun Dec 21, 2008 10:30 pm
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