The Nevermore is a class "A" vessel. This means that it is certified to fly in hostile environments. This class of vessel is used in the military as a support craft bringing in heavy fire to back up the ground troops as well as other vessels.
-Ship Overview-
Bridge:
The bridge is surrounded by windows on all sides, giving the captain and crew excellent view of their surroundings. In the middle of the bridge is the world sphere. Because this is the a class "A" vessel it has been equipped with a jump drive that can only be used once a month. The world sphere is a globe that allows the captain to touch the globe anywhere and "jump" to that point of the globe. There are eleven seats all facing the front of the ship each one connected to a cannon. But the center chair is wired into all cannons and is able to manipulate all the cannons and ship movement on one console. If the ship takes damage is will appear as a hologram in place of the world sphere and pinpoint the damaged area. In the back of the bridge is the stair well that leads to the rest of the ship.
Main Deck:
As you make your way down from bridge you will find yourself on the main deck. On the main deck there are several sub sections.
Bar~ The bar is dimly lighted with strings of lights around the ceiling. The room can accommodate hundreds of people with a special synthesis machine. This machine allows the user to mix ingredients to make their favorite beverage.
Armory~ This is where all the weapons are held. It has many guns, swords, knives and daggers lining all the walls. All ammunition is stored elsewhere for safety. The only way to access the Amory is with the captains thumb print. If the captain is unable to activate the armory then you will need to use the password on a keypad.
Kitchen/Mess Hall~ This is where the cook makes all the food that is served on the ship. Like the bar this too has a synthesis machine. This is to help the cook get eh perfect ingredients.
Ammunition Bay~All the ammunition needed for the weapons on-board the ship. The main cannons ammunition is also stored here. This room is also lock with with a thumb scan and a retina scan. If the captain is unavailable the first mate can also be used.
Quarters:
As you walk past the main deck you go down the staircase and you enter long halls with many doors. Each one numbered. You have entered the crew's quarters. Each room is a nice size including a bathroom and a synthesis machine. The captains quarters are a bit bigger and are wired into all of the ships main processes.
Engine Room: As you get tot eh end of the quarter deck you will come to a elevator that only goes down. This will send you tot he Engine room. The walls are lined with ladders to lead to all the different levels of the ship and ducts to enter with wires and steam shooting and from everywhere. Everything that is needed to fix the ship is found in the engine room.
Storage: This ships storage can hold approximately fifty thousand tons of cargo. And can support anything form people, to the most fragile of glass.
Hidden storage: This is a secrete compartment that is hidden in the storage room form a hatch on the floor. It is nearly impossible to detect by the naked eyes, and can hold a small twenty thousand tons of cargo.
Sky deck: When you leave the bridge and turn left and left again you can walk under the bridge and exit through large cargo bay doors and take step out onto the landing pad. The landing pad is used for mini fighters, as well as rescue ships. It can be watched over by the bridge through the windows.
-Ship Overview-
Bridge:
The bridge is surrounded by windows on all sides, giving the captain and crew excellent view of their surroundings. In the middle of the bridge is the world sphere. Because this is the a class "A" vessel it has been equipped with a jump drive that can only be used once a month. The world sphere is a globe that allows the captain to touch the globe anywhere and "jump" to that point of the globe. There are eleven seats all facing the front of the ship each one connected to a cannon. But the center chair is wired into all cannons and is able to manipulate all the cannons and ship movement on one console. If the ship takes damage is will appear as a hologram in place of the world sphere and pinpoint the damaged area. In the back of the bridge is the stair well that leads to the rest of the ship.
Main Deck:
As you make your way down from bridge you will find yourself on the main deck. On the main deck there are several sub sections.
Bar~ The bar is dimly lighted with strings of lights around the ceiling. The room can accommodate hundreds of people with a special synthesis machine. This machine allows the user to mix ingredients to make their favorite beverage.
Armory~ This is where all the weapons are held. It has many guns, swords, knives and daggers lining all the walls. All ammunition is stored elsewhere for safety. The only way to access the Amory is with the captains thumb print. If the captain is unable to activate the armory then you will need to use the password on a keypad.
Kitchen/Mess Hall~ This is where the cook makes all the food that is served on the ship. Like the bar this too has a synthesis machine. This is to help the cook get eh perfect ingredients.
Ammunition Bay~All the ammunition needed for the weapons on-board the ship. The main cannons ammunition is also stored here. This room is also lock with with a thumb scan and a retina scan. If the captain is unavailable the first mate can also be used.
Quarters:
As you walk past the main deck you go down the staircase and you enter long halls with many doors. Each one numbered. You have entered the crew's quarters. Each room is a nice size including a bathroom and a synthesis machine. The captains quarters are a bit bigger and are wired into all of the ships main processes.
Engine Room: As you get tot eh end of the quarter deck you will come to a elevator that only goes down. This will send you tot he Engine room. The walls are lined with ladders to lead to all the different levels of the ship and ducts to enter with wires and steam shooting and from everywhere. Everything that is needed to fix the ship is found in the engine room.
Storage: This ships storage can hold approximately fifty thousand tons of cargo. And can support anything form people, to the most fragile of glass.
Hidden storage: This is a secrete compartment that is hidden in the storage room form a hatch on the floor. It is nearly impossible to detect by the naked eyes, and can hold a small twenty thousand tons of cargo.
Sky deck: When you leave the bridge and turn left and left again you can walk under the bridge and exit through large cargo bay doors and take step out onto the landing pad. The landing pad is used for mini fighters, as well as rescue ships. It can be watched over by the bridge through the windows.