(~this is from Apostolic Fox' guild GzW~)
If you are interested in taking part in any matches, please go to my office and ask for it.

Regular Matches

These are matches that are placed regularly and are most often seen.


Standard Match:
First to score a pinfall or submission wins.


Tag Team Match:
First legal man to score a pinfall or submission, wins.

Tornado Tag Team Match:
Tag partners will fight at the same time without tagging. First team member to score a pinfall or submission will win.

Two Out Of Three Falls Match:
You must score two pinfalls or submissions over your opponent, to win.

Race Against The Clock Match:
Under the rules of a Standard Match, you must defeat your opponent before the five minute mark (five pages).
In case of a series of Race Against The Clock matches, you must win at a shorter time period than the match before you.

Triple Threat Match:
Three opponents face off in a match. Win by pinfall or submission.

Triple Threat Tag Match:
In a triple threat tag match, three tag teams face off. Only two men can be in the ring at one time, the rest of the team members must stay outside on the ring apron. Win by pinfall or submission.

Fatal Fourway Match:
There are four opponents in the ring and you must be the first to score a pinfall or submission, to win.

Battle Royal Match:
Four to six male/female within the ring. You will need to get a pinfall or a submission. You can't leave the ring until you have lost or the last one in the ring, showing that you have won the match. Wrestlers who have lost must return backstage. Over The Top Rope can be an added stipulation that works and has the same rules, but with an added rule of throwing an opponent over the top rope.



Special Matches
These are rarely seen and done usually for main events or seen often in PPV's.


Tag Team Ladder Match:
The same rules apply with the ladder match, with a slight change, the first team member to climb the ladder and grabs the belt, money, or suitcase, wins the match for their team.

First Blood Match:
You must make you opponent bleed to win.

IronMan Match:
Goes for a chosen period of time, between the two opponents or the GM. The one with the most pinfalls or submissions at the end of the period of time will win.

Royal Rumble Match:
Two wrestlers start in the ring, every ten posts a new wrestler runs in until thirty wrestlers have entered the ring. You must throw over as many over the top rope as you can and keep yourself from being thrown over. The winner is the last man standing in the ring, the reward is a title shot at the GzW World Championship Title.

Slobber Knocker Match:
You attempt to last against all the talent on the roster, taking them on one after the other. One-by-one.

Money In The Bank Match:
Similar to a ladder match, the only difference is that a contract in a suitcase, for a title defense is hanging by a rope. The winner has the choice of when it will be, where it will be, what title it will be, and what type of match it is. The contract expires after a year.

Cage Match:
First to exit the cage by door or climbing over the top of the cage wins. No weapons under the ring.

Stretcher Match:
To win, put your opponent on a stretcher and take them to the top of the entrance ramp, into a waiting ambulance to take your opponent away.

Dumpster Match:
First to lock their opponent in a dumpster wins.

Handcuff Match:
Handcuff your opponents arms behind his back and pin him.

Move Match:
Do a specific move on your opponent to win the match.

I Quit Match:
Anything goes, no DQ. Just make your opponent say "I quit" to win.

Ladder Match:
To win you must climb a ladder to get an item of choice to win a title, money, or simply a suitcase to pick up the win.

Hardcore Match:
This is your basic no holds barred match, with no DQ, anything goes, and pin or submit to win.

Submission Match:
To win, you make you opponent submit. DQ applies to this match.

Table Match:
To win, you put opponent through a table.

Outside Brawl:
Brawl everywhere and anywhere, in any area that you choose.

Four Corners Match:
Tied to your opponent, by the wrist, with an agreed choice of material (leather, rope, chain, or other). First to touch all four corners of the ring wins.

Store Brawl:
You brawl in a store of your choice. There are no DQ and you win by pinfall. The stores that currently agree to allow this in their stores are:
Cub Foods, ALDI, and Wal-Mart.

Parking Lot Match:
The match takes place in the parking lot, with no DQ. You win by pinfall orsubmission. Stay in the parking lot or lose.

Mexican Death Match:
You must get your opponent down for a pinfall and a ten second count. It's hardcore, so pinfalls count anywhere, but a wrestler must be in the ring for the ten second count.

Bar Brawl:
The door of the bar will be locked to ensure the brawl stays within the bar. To win, you need a pinfall, submission, or throw your opponent out of the window.

Weapon On A Pole Match:
Obtain the weapon on the poll and you can use it in any way. You can only use that weapon. A pinfall or submission to win.

Street Session:
Fight takes place outside on the arena plaza. Anything in the environment can be used to defeat your opponent. You must stay in the street and the only place you can wander off of it is the entrance to the arena plaza, but cannot enter the arena or you lose.

Backstage Brawl:
The brawl will take place backstage and must stay in the backstage area. If the brawl leads outside of the assigned area, the opponent that is outside first loses. It will be a draw, if both out.


Requested Matches
These matches will only be made if requested by one or both opponents, depending on the circumstances.


Choice of Weapon Elimination Chamber:
Each wrestler gets to choose their own weapon. They can use the other opponents weapons also.

Elimination Chamber TLC:
Elimination chamber with six tables, a ladder, and six chairs added. There will be a table between each chamber and a chair on top of each table. The ladder will be in the middle of the ring.

Elimination Chamber:
Six men inside a giant cage. Starting one-on-one, every five minutes (after one page), another wrestler is released until all six are out. Win by pinfall or submission.

Tables, Ladders & Chairs (TLC):
With tables, ladders, and chairs scattered all around, the object is to beat each other senseless, then go for a pinfall.

Casket Match:
To win, you must put your opponent into a casket and close the top of the casket.

Lumberjack/jill Match:
Eight to sixteen wrestlers surrounds the ring and when one of the competing wrestlers is out of the ring, the outside wrestlers are free beat on him/her or roll him/her back into the ring.

Three Stages Of Hell:
There are three matches, with a best of two out of three wins.

Fist-Fight Match:
Only hands can be used to defeat your opponent. Using your feet or any wrestling holds or moves will only result in a DQ. Think boxing.

Last Man Standing Match:
Match goes without DQ, until one wrestler is down for a ten count from the ref.

Triple Elimination Match:
Three opponents start off in a match, eliminate one from the match by pinfall or submission, leaving two left in the ring. The two opponents continue the match, another pinfall or submission will be needed to end the match.

Intergender Match:
This match is when male and female wrestler, competes in a match. The female wrestler can scratch, bite, use weapons, low blow, and anything she can do to get the win. Basically anything goes, no DQ for her. But the male wrestler must abide by the rules of a standard match with additional stipulations. He cannot use any offensive attacks or subimission holds, unless it is to reverse a hold or move. The only offense he can do is push and pull.

Chain Match:
You are locked to your opponent by the wrist, with a chain. You win by submission or pinfall.


Forbidden Matches
These matches are so horrifingly horrble and brutally savage, that it is rarely to never, ever, used! Only on very rare and certain situations that it will be brought about to end a feud!
These matches are recommended to never be used, as it can be a career ending match!


Barbed Wire Battle:
Every weapon is covered in barbed wire. To win, you must make your opponent bleed, tap out to a submission move, and then pin them.

Inferno Match:
With the ropes on fire, fire surrounds the ring. The first to be set on fire loses.

Flaming Table Match:
To win, you must put your opponent through a table on fire.

Buried Alive Match:
To win, you must fill the grave, with your opponent in the grave.

Flaming Casket Match:
To win, you must put your opponent in the casket and light the casket on fire to win.

Broiler Room Brawl:
The brawl must stay in the broiler room, with the door locked, to ensure that opponents stay inside the room. There are no rules, first to get a pinfall wins.

Hell In A Cell Match:
This will be a no DQ match inside a cell. Able to wrestle out, around, and on top of the cell. There are no weapons available under the ring to use.

Hell in A Cell Casket Match
The casket can be in one of the two positions, but not both at the start of the match. There are no weapons available under the ring to use, no matter what position the casket is in.
The first position is on one side of the ring, leaving only three pathways to roll out of the ring. The casket will be propped open throughout the match. To win, you must put the opponent into the casket and remove the props holding the lid up to close it.
The second position is on top of the cell for you and your opponents to climb on top of the cell to put them in the casket to win the match.

Barbedwire Hell In A Cell Match:
It's Hell In A Cell with a sick twist. Barbed wire is intertwined into the cage. There are no weapons available under the ring to use.

Hell In A Cell Roof Match:
No pinfalls, no DQ, no submission. You must find a way out of the cell, for the only way to win, is to put your opponent through the roof of the cell. There are no weapons available under the ring to use.

Shockwire Match:
A one-on-one match with barbed wire replacing ropes and electricity will be running through the barbed wire. A pinfall is the only way for the win. If in a hold, you can *holds in his evil laughter* grab the barbed wire for the hold to be released.*

Barbed Wire Steel Cage Cell Match:
There will be barbed wire intertwined into the steel cage with a cell over the ring. To win you must escape the first cage and pin or get a submission, outside of the steel cage. There are weapons availible under the ring.

Surrounding Barbed Wire Match:
The outside of the rings floor will be covered in barbed wire, with tables wrapped with barbed wire as well, the tables will be lining the outside of the ring. In order to win, you must put your opponent through one of the barbed tables and the opponent will then lose the match as well untangle himself from the barbed table and the barbed wire on the floor.

Arena Roof Match:
The roof will have weapons layed all over. Your opponent must be pinned, submit, or be thrown off the roof for you to win. When the opponent is thrown off the roof, he will fall a twenty foot drop. He will then suffer a landing on a two foot thick mattress to cushion the fall, the mattress will be covered in barbed wire. When the loser finally rolls off the barbed wire mattress, only to fall on ground that is covered with thumbtacks.

Punjabi Prison Match:
With two structures, one resting on the ring and the other around it, both are made of bamboo. There are 4 doors on the inner chamber (the one on top of the ring). A referee is at each door. One of the wrestlers can request for a door to open. The door opens and after sixty seconds (five posts), it closes. The door will not be opened again, until the end of the match. The outer structure is much taller, about twenty feet and has no doors. All along the top of both structures are sharp wooden spikes. On the outside of the inner chamber, are tables with bamboo sticks and leather straps on them. The winner is the first person to escape the outside structure.