Hm. Yeah. Forgot about Farfetch'd
But,anyway, this is Q&S thread, so...
Here's the start on my pokemon selection. This is the middle region of the Forest region, from what you decided as the pokemon, i figured the stats.
Ekans

HP 200
LV 9
XP 15
Wrap- 15 (5 for the next 2-5 turns)
(random 1-20, 1-5 is 2 turns, 6-10 is 3, etc.)
Leer- opponent takes +5 damage.
Poison Sting- 15 (use random number 1-25, 21+ poisons*)
Bite- 30 (random 1-25, 21+ opponent loses next turn)
Pikachu

HP 170
LV 8
XP 13
Thundershock- 25 (random 1-25, 21+ paralyzes**)
Growl- opponent deals -5 damage
Tail Whip- opponent takes +5 damage
Sandshrew

HP 250
LV 10
XP 14
Scratch- 20
Defense Curl- User takes -5 damage
Sand Attack- lowers accuracy***
Poison Sting- 15 (use random number 1-25, 21+ poisons*)
Shinx

HP 210
LV 9
XP 15
Tackle- 20
Leer- opponent takes +5 damage
Charge- next ELEC. type attack deals x2 damage (cannot be combined with additional charges)
Sentret

HP 235
LV 12
XP 17
Scratch- 20
Foresight- cannot miss by opponent's evasion. Ghost effected by Normal and Fighting type moves
Defense Curl- user takes -5 damage
Quick Attack- 25
Ledyba

HP 180
LV 8
XP 12
Tackle- 20
Supersonic- roll 4 sided die, 2-4 confuses foe****.
Poochyena

HP 220
LV 11
XP 14
Tackle- 20
Howl- User deals +5 damage
Sand Attack- Opponent loses accuracy***.
Taillow

HP 190
LV 10
XP 14
Peck- 20
Focus Energy- Gives user CRITICAL BONUS*****.
Quick Attack- 25
*POISON: Opponent takes 5 damage after each attack. This effect is permanent
**PARALYZE: Opponent rolls a six-sided die. 1-3, and they lose their turn. This effect is permanent
***LOWER ACCURACY: At each attack, opponent calls a number from 1-6 and rolls a 6-sided die. If the number they call is what they roll, they miss. For each time an Accuracy-hindering move is used, an additional number must be called(max 3)Lasts until switch out.
****CONFUSION: Opponent rolls a six-sided die. 5-6, their attack is cancelled and they take 5x their level damage. Fades after 3 attacks (successful or not) or switch out.
*****CRITICAL BONUS: each time you attack, roll a 4 sided die. If you roll 4, the inflicted damage is doubled. Fades after switch out.