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[Jutsu list Ninjutsu] Sand Ninjutsu.

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l-GMC-l Akatsuki

PostPosted: Wed Jun 06, 2007 10:40 am


Sand Ninjutsus
Here's the list of Ninjutsus for the sand shinobis. Instructions how to learn them is not here yet though.

Minimum Requirements to start:

* Must take Ninjutsu path to learn all

* Genjutsu path may learn up to Stage 2 at chuunin
And may learn up to stage 3 at jounin

* Taijutsu path may learn up to stage 1 at jounin

* Puppetry path may learn up to stage 2 at jounin

* Partner Path can learn up to stage 3 at chuunin And stage 4 at jounin

* Medical path cannot learn Ninjutsu

*To post your training create a new thread caled Ninjutsu stage 1( place stage number next to it so i know what stage your doing.) and start posting When you complete that stage change it's name to stage completed i will check it then add them tech's to your profile for you and you may start next stage.
 
PostPosted: Wed Jun 06, 2007 10:42 am


Ninjutsu stage's
And how to learn them

Stage 1
Must be genin To learn Any tech in stage 1 then you must post that your training it 5 post's to learn anything in stage 1

Stage 2
Must be genin
Mastered at least 2 jutsus from stage 1 to learn anything in this stage is 7 post's

Stage 3
Must be chuunin
Mastered at least 3 jutsus from stage 2 to larn a jutsu from stage 3 at lest 10 post's

Stage 4
Must be chuunin
Mastered at least 2 jutsus from stage 3 to learn any jutsu from stage 4 you must make 12 post's

Stage 5
Must be chuunin
Mastered at least 3 jutsus from stage 4 to learn anything from stage 5 then you must make 15 post's.

Stage 6
Must be jounin, anbu, or oinin
Mastered at least 3 jutsus from stage 5 to learn anything from stage 6 you must make 17 post's

Stage 7
Must be jounin, anbu, or oinin
Mastered at least 2 jutsus from stage 6 to learn anything from stage 7 must make 19 post's

Stage 8
Must be densetsu or kage
Mastered at least 3 jutsus from stage 7 to learn a jutsu from this section user must make 22 post's  

l-GMC-l Akatsuki


l-GMC-l Akatsuki

PostPosted: Wed Jun 06, 2007 10:44 am


Sunagakure Ninjutsu

Stages 1

Sand Village Exclusive Jutsus
Jutsus known only by Sand Shinobis


Suna Offensive Ninjutsu


Name: Suna Bunshin no Jutsu (Sand Clone Technique)

Damage: Clone's a clone has it's own H.P .. when it is created u lose chakra instead of H.P. Clone's H.P is 30 and can inflick 10 per trun per clone.
Chakra cost: Sand clone's cost 30 Chakra per clone to create

Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them.

Name: Doujou Kirikae (Soil Conversion Technique)
Damage: N/A
Chakra cost: 10

Description: After mastering the appropriate stages, the user is able to use sand techniques by converting soil into sand for the duration of the technique. Shinobis of rank Chuunin and above may use techniques only of lower rank together with this technique. (Chuunin = Genin, Jounin = Chuunin, Densetsu = Jounin)

Name: Suna Yadama Ooikakusu (Sand Projectile Coat)
Damage: Plus 5 Damage per item thrown
Chakra cost:N/A ( but most have used soil conversation the trun before)

Description: Before releasing a projectile such as a kunai or shuriken, the user first coats it with a thin layer of sand. The main purpose of this is to get sand within a wound when the projectile strikes, inflicting extra pain to distract the enemy.

Name: Suna Jishaku (Sand Magnet)

Damage:N/A
Chakra Cost:N/A ( use before creating clone's if used the trun before creating clone's then the cost of clone's is 0 Chakra)
Description: As the name of this jutsu implies, this technique allows the user to draw sand towards them. The user simply forms one hand into a seal, and holds their other hand out, attracting the sand towards their outstretched hand. They can attract any sand in the area towards them, providing that they can see it, and that the sand is not currently under another persons control. The amount of sand they can draw towards them is dependant on the user. At low levels only a bare few handfuls of sand can be drawn towards them at one time, while with much higher ranks the user can draw vast amounts of sand, enough for five to ten sand clones.

Stage's 2

Suna Defensive Ninjutsu


Name: Suna Bunshin no Jutsu (Sand Clone Technique)
Damage: Clone's a clone has it's own H.P .. when it is created u lose chakra instead of H.P. Clone's H.P is 30 and can inflick 10 per trun per clone.
Chakra cost: Sand clone's cost 10 Chakra per clone to create

Description: Creates clones out of the sand. Uses small amount of chakra and requires the presence of sand to perform. It is fully functional, meaning it can attack and be attacked but it has the appearance of sand so it's useless to use as a distraction. Due to it’s nature of being formed out of sand this bunshin is more solid than most, meaning things such as explosive tags can be put on them.

Name: Muki Suna Kaishin (Inorganic Sand Conversion)
Damage:N/A
Chakra cost: 20 (used to create massive amount's of Sand or destory Barrier's)

Description: By placing their hand against a solid object, the user of this technique can convert it to sand. Generally only inorganic objects may be converted, but at a higher rank, the user may also convert minor organic objects such as plants and tree's as well, though people and animals are obviously out of the question. The main purpose of this technique is to allow the user to completely destroy an object; once it has been turned into sand it cannot be returned to it’s normal state. The size of the object that may be transformed is dependant upon the user. While with low levels only fairly small objects could be converted to sand with any reasonable degree of speed, anything around the size of the users fist essentially, but at higher levels entire walls could be transformed to sand in an instant. Additionally, the hardness of the material being converted affects the time needed to convert it, as such while simple stones could be converted extremely quickly, metal would require a longer period of contact, making it typically unsuitable for use on weapons except in special circumstances.

Name: Suna Tegakari Fukikesu (Sand Track Eraser)
Damage:N/A
Chakra cost:10 (use when Running Away)

Description: A simple but effective technique for those who are fleeing through the desert. Channelling chakra to their feet, this allows the user to generate small bursts of sand with every step. By leaving behind these small bits of sand, the user of this technique is able to erase their tracks. The sand wipes away any trace of a footprint left on any object and then becomes impossible to distinguish from normal sand and soil in the area. Other signs of passing, such as breaking twigs and disturbing plants will remain unchanged. This technique is also not effective at stopping anyone tracking by smell. While very little control is required at the lowest level to perform this technique, those with greater levels of control can exploit this technique for other means. Eventually the user is able to not only erase their own footprints, but also create false ones in their place, which could be used to mislead an enemy as to the users location. The shinobi may also learn to create multiple sets of prints, misleading the enemy to thinking there are many shinobi ahead.

Name: Suna Kojinmari no Jutsu (Sand Compaction Technique)
Damage:N/A
Chakra cost: 30 ( allow's the cost of Sand jutsu's to decrease By half the Chakra cost For 3 trun's)

Description: This technique was created when the lack of an abundance of sand being available was recognized as a severe hindrance to invading sand shinobi. While gourds of sand could be used to allow the user to take sand with them, the amounts contained within a normal gourd were insufficient for higher-level techniques. This technique does not eliminate the need for gourds, but rather it complements it. By using chakra to forcefully pack sand together, the user can hold a vast amount more sand inside a normal gourd, allowing them to double its regular capacity. Additionally, as the sand is kept held in place by the users chakra, the sand does not add any extra weight to the gourd, at least so long as the user remains under control. The amount of chakra required for this technique is typically negligible, though beginner users may still find it tiring after awhile.

Stage's 3

Offensive


Name: Suna Shuriken (Sand Shuriken Technique)
Damage:30 / 40 ( does 30 damge if thrown yourself 40 damage if used extra Chakra cost to trow.)
Chakra cost: 20/30 (20 chakra cost if you throw them your self 30 Chakra cost if you use chakra to throw them.)

Description: Creates shuriken out of sand. Uses a small amount of chakra and uses sand and hardens it to pose as a shuriken. The sand shuriken may be created from any source of sand and launched to an opponent by the user. Requires extra chakra to "throw" the shuriken if you do not throw it yourself.

Name: Suna Nawa (Sand Rope)
Damage: 10 per trun (duration 2 trun's)
Chakra cost: 20

Description: Makes a thin rope of sand that the user can propel from his or her sand source towards his or her opponent. The rope wraps around the user and tightens itself firmly. Of course as the sand rope has the same durability as a normal rope, if the rope does not bind the targets hand, then it may be possible for them to cut themselves free.

Name: Suna Same (Sand Shark)
Damage:40 per shark
Chakra cost: 50 per shark

Description: Forming the necessary seals, the user channels chakra into the sand beneath them, forming it into a small shark, about the length of the users arm. The shark is capable of swimming beneath the sand at considerable speed, and leaping out at will to bite at an opponent. Given the overall size of the shark, it is not capable of inflicting serious injury unless it is able to latch on and the opponent is unable to remove it. Several sharks can be created with this technique.

Name: Suna Tsume (Sand Claws)
Damage: 20 Damage ( last's 5 trun's )
Chakra cost: 30
Stamina cost: 10

Description: Coating their hands and forearms with sand, the user expels chakra to harden and lengthen the sand to create claw like gauntlets on each arm. They make good offensive weapons as they allow the user to make swiping attacks towards an enemy, or try and disarm a weapon wielding foe, while at the same time providing excellent protection for the hands and upper arm against bladed weaponry.

Stage's 4
Defensive

Name: Daisan no Me (The Third Eye)
Damage: N/A
Chakra cost:30 ( Allow's you to Auto Dodge 1 tech Can only be used once per battle)

Description: A Ninjutsu technique where the ninja uses sand to create an eye through which they can clearly see without fear of being seen. Perfect for spying or collecting information, or targeting an opponent while guarding himself with a wall-defense.

Name: Suna no Yoroi (Sand Armour)
Damage: (decrease all Damge by 20 Last's 7 trun's max.)
Chakra cost: 30 per trun( dosen't Have to be paid every trun if not paid then the effect is Canceled.)

Description: The user creates a thin, although durable, armour of sand around the their body by making the sand stick to their skin and clothes and then hardening it. How long the user can remain with the Sand Armour depends on their chakra strength. The strength also depends on the user's abilities, and can eventually be as strong as steel.

Name: Suna Hogo Sochi no Jutsu (Sand Shield)
Damage: Decrease all Damage done to you by 40: Last's 3 trun's max
Chakra cost:40 per trun (dosen't have to be paid. when it isn't paid cancelthis effect)
Stamina Cost:20 per trun

Description: Extending their arm in a specific direction, the user forces sand in the area into a circular shield that hovers just in front of their palm. The shield may be moved so long as the user keeps their palm flat, making it a useful defensive jutsu, though the moment the users hand starts to close, the shield will collapse. However, at a higher rank, the shield may be frozen in place, allowing the user to use their hands to form seals for other jutsu’s.

Name: Suna Ouchi (Sand Pit)
Damage/effect sad your opponent Cannont dodge your next Attack but may be able to block it depending on tech they use)
Chakra cost:40

Description: With this technique a user creates a circle of soft sand with them in the center. The user remains above the sand by having two solid masses of it just beneath the feet. Anyone who steps in to the circle will sink almost immediately up to their waist, making it difficult to move around freely. The user of this technique then has the option to make the sand pull people under completely, hold them in place, or simply do another technique. Victim’s arms will typically remain above the sand and they are far from helpless. If the user moves from where they stand, the sand will return to its normal state, or alternately the user may force it to return to normal whenever they wish.

Name: Tsuitou Suna (Tracking Sand)
Damage/effect: ( combine this with any other tech stop's user escaping)
Cost: 30

Description: Perhaps one of the most subtle and difficult forms of tracking ever conceived, tracking sand allows the user to follow anyone who has even a small amount of the sand on them. The sand is not sticky or particularly noticeable in any way but a doujutsu that can see chakra emissions might be able to spot the sand with close examination. The only trick to this technique is somehow getting some of the sand on the person or persons you want to track. The sand can be intermingled with another technique or it can simply be left on the ground, leafs, and branches to brush off on passers by. Even if the sand is stuck inside something, like a pocket or shoe, if it is submerged in water it becomes useless. The length the charge on the sand remains for is dependent on their abilities.  
PostPosted: Wed Jun 06, 2007 10:45 am


Stage's 5


Offensive

Name: Suna Taihou (Sand Cannon Technique)
Damage/effect: 70
Chakra cost: 40

Description: Channelling chakra up their throat, the user forms a great deal of chakra in their mouth that they can then expel forcibly from their mouth at a target. The stream of sand is strong enough to knock down an enemy if they catch the brunt of it, and if the target in question is unfortunate enough to be pinned in place by it, serious injury can result due to the pressure, and even glancing strikes can have effects similar to a solid punch.

Name: Suna Shigure (Sand Shower)
Damage/Effect: 10 - trun 1 / 30 - trun 2 / 50 - trun 3
Chakra cost: 60 (last's trun's )

Description: The user lifts a considerable amount of sand into the air and rains it down upon his enemy. However, the sand will clump together, resulting in each drop being about the size of an average hailstone. If the enemy does not get out of the area affected the bombarding hailstone shaped sand can cause serious bruising and be quite painful.

Name: Sunamuchi (Sand Whip Technique)
Damage/Effect: 40 (Last's 4 trun's max)
Chakra cost: 30
Stamina cost: 20 (Each time declared use)

Description: The user plunges his hand into the sand, then draws out a length of whip made completely out of sand and chakra. It is around the thickness of a child’s arm. This jutsu creates something that is more of a feisty rope than a true, flexible whip. With the whip, the user can attack his opponent from a short distance, either aiming for a blow that stings the enemy with sand particles, or wraps around a part of their body. If successfully caught, the user can send even more chakra through the whip, constricting his victim enough to break a bone or two. However, most taijutsu users of Chuunin level or above can break free if bound. Additionally small spikes can rise out of the sand whip for more damage potential.

Name: Suna Tsue (Sand Staff)
Damage/Effect: 50 (Damage each time An effective hit is Landed last's 6 trun's max.)
Chakra cost: 80

Description: A technique handy when the user is left defenseless against an opponent. Performing a series of seals and holding their hand above the ground, large amounts of sand will fly towards the user as if being drawn by a magnet. The sand will clump and stick together in an elongated shape that will take the form of a bo staff. It can be used in the exact same fashion as that of a normal staff, that is to deliver and defend attacks to or from the enemy, though due to it’s nature it can only take so much punishment before crumbling. Additionally the user can cause the entire length of the staff to be covered in sand spikes which can rip and tear skin if a direct hit is given.

Name: Sunagakure (Hidden Sand)
Damage/effect: ( allows Auto Dodge x 2 ((can be dispeld)))
Chakra cost: 60
Stamina cost: 80

Description: The user must be around a lot of sand to do this. By pulling the users body into the sand slowly the user is able to move around underneath the sand undetected and able to breath. Additionally this same jutsu may be used to move beneath normal earth, but the user will not be able to move as fast as if they were underground.

Name: Suna Shunshin (Sand Instantaneous Body Skill)
Damage/effect sad used to Dodge An Attack plus 3 to your number generated when dodgeing an attack)
Chakra cost:70

Description: An ability which allows the user to transport from one area to another in a gust of sand. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. Not to be used for combat purposes. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.

Name: Suna Tsuka (Sand Mound)
Damage/effect sad allows you to plus 4 to Random number gen when dodgeing an attack but if your still hit take 20 extra damage)
Chakra cost: 60

Description: Forming a single seal, the user changes their body into a pool of sand which is quite small in mass, smaller than the user originally was. While in this form, the user may move, albeit very slowly, as such it is not a good technique for a heated battle. The user may maintain this form for a considerable length of time, though any direct attacks at the sand puddle will result in the jutsu dispelling, and the user potentially suffering injuries as a result.

Name: Suna Futoiude (Great Arm of Sand)
Damage/effect: plus 20 Damage to any Taijutsu attack or decreas any taijutsu Damge by 30 ( anthing that deal's more than 40 Damage will destroy the sand arm)
chakra cost: 40
Stamina cost: 50

Description: A huge arm forms from the sand, and tries to grab the enemy with it's large clawed hand. This jutsu usually forms an intro to Sabaku Kyuu, but can also be used as a shield or powerful punch. The arm can be guided, and stretch easily beyond 50 feet in length.

Defensive



Name: Suna no Kyuutai (Sand Sphere)
Damage/effect: Decrease all Damage by 50 any ( anything that deals over 50 Damage will destroy the sand sphere )
Chakra cost: 50 per trun

Description: The user slams his hands down on the ground, bringing up a large amount of sand around him that will form a thick, powerful sphere around him, protecting him from all incoming attacks for a short remainder of time. This sphere will withstand almost any attack. While inside the sand sphere, the user is unable to perform any technique that requires the use of their hands and unless they use daisan no me, are not able to see outside of the sphere.

Name: Suna no Uzu (Sand Swirl)
Damage/effect: ( decrease all Damage by 20. If physical contact is made with this tech and another person inflick 20 damage anything that deals over 30 damage will destory this shield)
Chakra cost:60 per trun
Stamina cost:40/one cost

Description: This technique is actually a highly advanced version of the sand shield. The user creates what appears to be a whirlwind of sand around them but in truth no wind is actually involved in this technique, it is simply sand swirling around the user in a funnel shape. The sand somewhat obscures the user but if something tries to penetrate the funnel it becomes thicker at that point for a few moments. The effect of this technique is that not only are the grains of sand moving rapidly, they have been sharpened with chakra to cut like tiny knives. Flesh, cloth, or wood is ripped apart while stone and metal objects are pulled with the sand for a moment before being spat back out, worse for the wear.

Name: Panku Suna no Yoroi (Bursting Sand Armour)
Damage/effect: decrease all Damage done to user by 30 and inflick 20 Damage back to the opponent anything that deal's over 40 damage will destory the Sand Armour)
Chakra Cost:30 per trun

Description: This is an improved version of the sand armour. Instead of simply blocking damage from affecting the users body the armour now actually ‘fights back’. When a blow against the armour is struck instead of simply cracking the armour bursts outward sending sharp shards of concentrated sand directly back at the attacker. The user has no control over how the shards fly but it is extremely difficult and dangerous to attack a person using this skill unless done from a distance.

Name: Suna Wana (Sand Trap)
Damage/effect sad Allows Auto dodge x2 and Auto Hit x1)
Chakra cost: 40

Description: This jutsu is a useful addition to most sand defensive jutsu’s, such as the sand shield. By allowing certain portions of the sand to collapse when an attack nears, and then quickly rebuilding itself as the attack enters through the collapsed area, the attacking person may be trapped, or have their weapons trapped. This jutsu can be controlled by the user to determine what is let through, so if the user does not wish for something to be trapped in the defensive jutsu, such as a kunai with an explosion note attached, they can prevent the jutsu from allowing it through.

Name: Suna no Hangeki Kyuutai (Sand Sphere Counter)
Damage/effect sad sand sphere must be performed first. decrease all damage done by an extra 10( including Sand sphere's effect) And inflick 40 damage when a physical attack is made)
Chakra cost: 80 ( not including Sand sphere's chakra cost this is the total cost for both tech's at same time)

Description: This technique was intended to make up for the purely defensive nature of the sand sphere technique. The sand sphere will automatically react to any people that are deemed to be enemies by projecting large spikes of sand from the sphere itself. These spikes move very fast, requiring great reflexes to dodge completely.

Name: Suna no Guuzou (Sand Idol)
Damage/effect:decrease all Damge by 80 anything that deal's more than 80 damge will destroy these sheild's)
chakra cost:80

Description: The user of this technique creates one or more idols from the very hardest minerals available in the area. These idols, while immobile, are practically impossible to break through even with some of the most powerful of techniques, however as they stand quite tall and not terribly wide, they must be used carefully to provide sufficient protection from certain techniques. Idols serve as nothing more than physical barriers and are not at all dangerous to those trying to force their way through them.

Name: Washizukami Suna (Grabbing Sand)
Damage/effect sad Allows auto Dogde x 1 And Auto Hit x 2)
Chakra cost: 50

Description: Much like sand trap technique, this technique is used as an addition to defensive techniques such as the sand sphere. When an opponent comes within range, arms of sand will reach out and attempt to grab them and attempt to drag them back towards the source of the sand arms, pinning them in place. Alternately, it can be useful against projectiles by having the sand arms grab them and throw them back where they came from.

Name: Taiten Suna (Sliding Sand)
Damage/effect: (decrease your opponent's random number gen by 2 when they are trying to Dodge an attack must be used the trun before an attack)
chakra cost: 60

Description: This technique creates a circle of sand around the user that’s soft and moves constantly in random patterns. The sand makes it impossible to stand or move around with constantly stumbling and falling. The circle is typically 6 meters in diameter.

Stage's 6

Offensive.

Name: Suna Shoryu (Sand Dragon)
Damage/effect sad on the feild for 3 trun's and can use sand cannon each trun or be used to escape a battle. if dragon is hit with a tech that does 50 damage or more it is destroyed)
Chakra cost: 100( when this dragon use's sand cannon you do not pay chakra cost for sand cannon)

Description: Creates a dragon from the swirling of sand fired from the user's mouth or surrounding sand, hardened by chakra. The dragon can shoot small blasts of sand from its mouth. The dragon has large wings to give them flight, though they can move around on all four legs as well. It's like a lizard of sorts and it may use the Sand Cannon jutsu as long as it is standing on sand. The dragon can be dispelled at any time the user wishes.

Name: Gakidou Sabaku (Hungry Desert)
Damage/effect: 20 Damage per trun and last's 5 trun's ( on fith trun take's of 200 damage)
Chakra cost: cost's 20 per trun for first 4 trun's then 200 chakra cost for fith trun

Description: Basically quicksand, it will slowly draw the opponent into the sand under the ground. Takes a considerable amount of time to pull them under, around five minutes to pull the full body underneath. It may take another five minutes until they suffocate. This jutsu is mostly used to immobilize the target, since it takes a lot of chakra to continue to pull the opponent under. This jutsu starts by pulling all the sand around the opponents feet and then slowly begins swirling, pulling them gradually into the sand. It is large enough to easily consume up to 3 people, and due to its nature as quicksand, movements such as attempting to jump or wade out of it will only serve to force those caught in it down further. The only sure way to escape is via the user of an anchor attached to something not caught in the sand, such as a kunai with a string tied to it embedded in a tree. As such this can be quite a dangerous jutsu in the right hands.

Name: Chiisai Bunshin Yamada (Small Clone Projectiles)
Damage/effect:40 Damage Destory any barrier that need's 50 or less to destory even though this only does 40 damage it still destory's Barrier's that require 50 or less.)
Chakra cost: 30

Description: Stamping their foot down into the sand, the user causes a barrage of small sand projectiles to blast forward, each projectile about twice the size of a fist, and packing a power equivalent to a regular punch as well. One on its own obviously isn’t that harmful, but this technique creates over thirty at once, as such people unable to defend themselves may receive a great deal of damage before the technique ends, however, the barrage of sand projectiles is just the beginning. Upon striking, the sand from each of the projectiles quickly forms itself into what amounts to a miniature sand clone. Though they of course are not as physically strong as the user, they can still be quite dangerous, especially as they all carry the same equipment as the user possessed, albeit in miniaturized form, causing items the user carried such as explosion notes, to have effects similar to explosive pouches. These clones are typically used for surprise attacks, either by inflicting further damage on an injured opponent, or penetrating whatever defenses the target used to defend themselves from the barrage and leaving them open for further attack.

Name: Sabaku Kyuu (Desert Coffin)
Damage/effect:10 damage ( Has to be used before desert funeral if the user dosn't manage to dodge this tech then they cannont dodge desert funeral with has to be performed after this tech. )
Chakra cost:50

Description: A jutsu first seen when used by Gaara of the Sand. Chakra controls sand so that it surrounds the opponent or parts of his body, capturing them completely in sand. Only the face is spared to allow breathing. When the opponent is captured, they may be lifted into the air and may even be attached to something. Breaking out of this is incredibly difficult, even for taijutsu specialists, pure avoidance is best when faced with this jutsu.



Name: Sabaku Sousou (Desert Funeral)
Damage/effect: 80 (cannot be used without Desert coffin, ~Cannont be used to destory any sort of shield)
Chakra cost: 20

Description: A follow up technique after the Sabaku Kyuu. This technique is usually a kill technique that uses the sand trapping the person to either utterly crush them, or rip them apart.

Name: Kyoubou Suna Arashi (Raging Sandstorm)
Damage/effect:40 then 20 Damage per trun last's 3 trun's
Chakra cost:50

Description: By drawing out all the sand in the vicinity in a huge wind the user forces all the sand toward their opponent causing an extremely lethal storm of slashing sand particles. Not only can this jutsu erode skin and strip large amounts of flesh all over the opponent’s body, the sand will remain in the wounds, heightening the stinging pain and making it hard to clean the wounds afterwards.


Name: Sabaku Bakuhatsu (Desert Explosion)
Damage/effect:70 Damage if not dogded ( 20 Damage if dodged)
Chakra cost:80
Stamina cost: 70

Description: After charging a fist with chakra, the user slams his knuckles into the sand, sending what looks like a shockwave of sand at his enemy. In reality, he is delaying the force of the punch and making it travel beneath the desert at his opponent. Once the force has reached the desired place, the ninja can make it explode. Even if the hit does not connect, the flying streams of sand in the air afterwards can make for a good distraction for a different attack. The range of the blast is comparable to that of an exploding note.

Name: Suna Arashi Bunshin (Sandstorm Clone)
Damage/effect: Each of these clone's have 60 H.P and Can deal 40 damage ... Are destroyed by dealing more than 60 damage to the clone
Chakra cost: 60 per clone.

Description: A special sand clone on par with the famed kage bunshin technique from leaf, in which the user draws elements from both the sand beneath them and the wind in the air with chakra to form a clone of themselves. The sand keeps the bunshin solid while the absorbed wind creates a chakra circulatory system, which allows these bunshins to attack and use jutsus. Essentially they have the same power and durability as a normal kage bunshin clone and can be defeated in the same way.

Stage's 7


Defensive.


Name: Otoshiana no Hara (Field Of Traps)
Damage/effect: ( Allows Auto hit x2 Auto Dodge x2 deal's 20 Damage per trun Last's 3 trun's )
Chakra cost: 70

Description: Performing five short seals, the user channels their chakra into the ground beneath them, and drastically changes its structure. The changes are not at all apparent just by looking at the ground around the user, but if one were to look below the sand, they would see that countless holes have been formed in the sand all around the user. These holes are each big enough for one person to fit inside, and they typically number one hundred in number. Anyone stepping upon the top of one of these holes will find the top collapsing immediately, making it almost impossible to avoid falling into. Once inside one of the holes the hole will close up at the top and then start to elongate, with the sand that forms the walls of the hole constantly rolling in such a way that find purchase upon the walls to climb up is simply impossible, even with the assistance of chakra, and simple jutsu such as doton’s to move beneath the earth are repelled by the wall as well. If the user does find a way out, or they are lucky enough to avoid falling in the first time, they will still need to be very careful of all the traps that remain, however, one weakness of this technique is that the traps are very pressure sensitive, as such a solid impact with something such as a kunai can set them off, as such, more intelligent opponents may be able to find a way to set off the traps prematurely. Additionally the traps will not work on the user of this technique, or any people they view as allies.

Name: Shuukaku no Te (Hand Of Shuukaku)
Damage/effect: ( 70 damage everytime a succsefull hit with this tech is landed. last's 7 trun's max. destoryed if a tech that dose more than 60 damage is used)
Chakra cost: 70 only paid once
Stamina cost: 70 per trun

Description: A useful technique that requires great control. After performing the necessary seals, the user raises their hand upwards, and from beneath them rises a large hand of sand, easily able to support them with enough room for several more people. This hand of sand allows the user to move upwards, higher into the sky on top of the hand, making it useful for users who rely on ranged attacks, or simply for those who wish to escape. The arm can stretch a considerable distance, and despite continuously extending from the ground, the hand cannot be brought down simply by attacking the base, as it is less densely packed than one might expect, and as such does not absorb attacks to the same degree.

Name: Suna Jiraika (Sand Mine)
Damage/effect: ( take's two trun's to use. after secound trun inflick 70 damage per trun cannont destory sheild's last's 3 trun's)
Chakra cost: 100

Description: By using this technique a shinobi is able to bury circular shaped mounds of sand in the ground and have them explode automatically when stepped on. The mines must remain within five feet of the user or else they will become harmless. When the mine explodes it sends thousands of sharp grains of sand upward in a cone shape, causing varying degrees of injury. This technique takes a few moments to prepare and so the mines cannot be done quickly enough to stop a charging opponent.

Name: Suna Toufuku (Sand Slip)
Damage/Effect: ( allows Auto dodge each time used ... Can only be used three time's per battle )
Chakra cost: 60

Description: By using this technique a shinobi is able to slide any direction across the ground at will for a distance of up to 10 feet. The technique can only be used on sand or soft soil but it allows the shinobi to move in a blur without moving even a single muscle, making it impossible to judge based on body movement where they will move. Any sort of movement is allowed, from straight lines to curves or zigzags, but the maximum distance remains 10 feet.

Name: Bakusai Kabe no Suna (Blasting Sand Wall)
Damage/effect: ( stop any damage that dose 60 or less last's 3 trun's any tech used on this will deal damage back to opponent for the same amount of what the user would have taken. if a tech dose more than 60 Damage this wall uis destoryed dealing no damage to opponent.)
Chakra cost: 60

Description: The user begins the technique by slamming their hands down on the ground, forcing a wall of sand to rise up to shield them from attacks. This sand wall appears little different from other sand defensive jutsus, but its purpose is quite different. Whenever this sand wall receives an attack, it will absorb the attack completely and then immediately send a blast of sand of equal shape and force back at the attacker. For instance if the target created a concentrated stream of fire (such as in Katon Ryuuka), the wall would retaliate with a concentrated stream of sand, while if a kunai with an explosion note attached was thrown at the wall, the wall would send out a thin line of sand moving as quickly as the kunai would towards the attacker, and then after a short distance it would expand drastically, mirroring the explosion of the explosion note. After retaliating the sand wall will reform properly, unless of course the jutsu the attacker used was too powerful for the wall, in which case the wall will crumble, but only after it retaliates.

Name: Kiseiseibutsu Suna (Parasite Sand)
Damage/effect sad used with any defensive sand jutsu. last's 4 trun's deal's 30 damage per turn.)
Chakra cost: 50 (on top of any chakra cost that was used on the defensive sand jutsu.)

Description: When a sand technique is used to defend, often times some of the sand will end up on the attacker. Particularly clever sand users have learned to infuse their sand ahead of time with special properties that make attacking them dangerous. These chakra infused grains of sand will actually begin to burrow their way through clothing and skin within moments after an attack. While each individual grain is not particularly painful or damaging the combined effect of several thousand grains of sand can be extremely painful. If the sand is particularly concentrated in one area this technique can even result in a serious injury.

Name: Ijou Suna no Kabe (Greater Sand Wall)
Damage/effect: ( this wall has 200 H.P. when 20k0 H.P has been dealt to the wall it is destoryed.)
Chakra cost: 150

Description: Rather than simply creating a wall of sufficient size to provide protection for the users body alone as the sand shield does, this technique instead creates a monumental sand wall, stretching in excess of twenty meter’s high, with an equivalent width. This provides a great deal of protection for anyone near the user, especially as the wall consists of extremely densely packed sand which is several meter’s thick, and as such is almost impenetrable. Additionally, once the wall has been created the user does not need to expend any additional chakra to maintain it, as the structure of the wall is such that it will remain standing for quite some time, potentially years after it was created provided it is not subjected to sufficiently damaging attacks.

Name: Suna no Mayu (Sand Cocoon)
Damage/effect: ( any damage that dose less than 120 damage will not damage the user at all As long as your number gen the trun this tech was declared is higher than opponent's last's 6 trun's max)
Chakra cost:60( not paid per trun only once)
stamina cost: 100( not paid per trun only once)

Description: When all is lost, this technique provides one final chance. The user of this technique wraps their whole body up in a cocoon of sand that puts them in a sort of state of suspended animation for up to 24 hours. So long as the user of this technique has enough chakra and strength to use it, it will preserve their life for as long as the cocoon is intact. It doesn’t heal them, or return any chakra to them; it simply keeps them alive and prevents any further damage from things like blood loss, poison, or disease. The user will need to find a safe, quiet place before this technique is used. It is possible to use this technique on others but they must either be completely unconscious or completely willing, or alternately be held by a technique such as the sand coffin technique. A sand cocoon is extremely heavy and burdensome to move.

Stage's 8

Offensive
Name: Ryuusa Bakuryuu (Quicksand Avalanche)
Damage/effect:130
Chakra cost: 120

Description: By grinding the rock and minerals underground into more sand, the user can create a gigantic wave of sand that completely consumes the opponent. Due to the nature of this skill, if the user is standing amid a desert the wave can grow to massive heights from the crushed rock and minerals mixing with the already present sand.

Name: Sabaku Taisou (Desert Imperial Funeral)
Damage/effect: 160 ( Desert coffin is not needed for this tech. any sand traping tech can be used.)
Chakra cost: Half of your remaining chakra.( if you have less than 100 chakra left then this tech cannont be used.)

Description: After the opponent is literally buried in sand or is caught in quicksand, the user may use this. He gives up half of his chakra to bring over 80% of the sand in the present area towards the victim and it all compacts over and around him. This jutsu is basically an instant death. It solidifies the sand into relative rock, suffocates the victim and crushes his body completely.

Defensive


Name: Shuukaku no Me (Eye of Shuukaku)
Damage/effect sad (this eye has 110 h.p)) allows Auto Dodge x3 if auto dodge cannont be used ( due to damage of effect being to high) then decrease all damage to user by 60)
Chakra cost:110

Description: Drawing in a vast amount of sand into a desired location, the sand forms into what appears to be an enormous eye embedded in the sand. This eye keeps a constant watch on the battlefield, and most importantly on its creator. At any time when the eye observes an attack taking place against its creator it will summon forth a wall of sand to protect the user. The size and density of the wall summoned is dependant upon how well the eye can see its creator, and the attack in question. In essence this means that the further from the eye the user gets, the less capable of defending them the eye will become. However, as the eye is embedded in the sand itself, if the user can find higher ground from which the eye can better see them, then they will obviously be afforded better protection, and obviously the opposite applies if they’re on lower ground. The eye despite its construction is also not invulnerable, and strong attacks may destroy it, though the sand eye will also defend itself automatically, making its destruction incredibly difficult  

l-GMC-l Akatsuki

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