Classes
Class- Thief
HP- 4 (1 per level)
RP-2 (1 per 2 levels)
ATP- 2 (1 per 2 levels)
Int- 1 (1 per 2 levels)
Eva%- 20%
Armor Type- Medium
Class Skill
Pick Locks- Picks open locked objects. (Must have theive's tools.)Class- Warrior
HP- 5 (2 per level)
RP- 1 (1 per 3 levels)
ATP- 3 (1 per level)
Int- 1 (1 per 3 levels)
Eva%- 15%
Armor Type- Heavy
Class Skill
Battle Master- Can perform the "Coupe de Grace" with a roll of 85 or higher, instead of the normal 90.Class- Rune Master
HP- 4 (1 per level)
RP-3 (1 per level)
ATP- 1 (1 per 3 levels)
Int- 3 (1 per level)
Eva%- 15%
Armor Type- Light
Class Skill
Rune Mastery- Can equip and unequip runes for free regardless of current area. May be performed on allies as well.Class- Chef
HP- 4 (1 per level)
RP- 2 (1 per 2 levels)
ATP- 2 (1 per 2 levels)
Int- 1 (1 per 3 levels)
Eva%- 15%
Armor Type- Medium
Class Skill
Culinary Artist- Can cook a variety of foods, with the right ingrediants. (Must have pots and pans.)Class- Alchemist
HP- 4 (1 per level)
RP- 2 (1 per 2 levels)
ATP- 1 (1 per 3 levels)
Int- 2 (1 per 2 levels)
Eva%- 20%
Armor Type- Light
Class Skill
Alchemic Knowledge- Allows the user to create a variety of potions and items with alchemy, providing they have the right ingrediants. (Must have mortar and pestle.)Class- Valkyrie (female only)
HP- 3 (1 per level)
RP-2 (1 per level)
ATP- 2 (1 per 2 levels)
Int- 2 (1 per 2 levels)
Eva%- 15%
Armor Type- Heavy
Class Skill
Holy Shell- Roll a 100 sided dice at the beginning of combat, if the result is 70 or higher, then all physical damage done to the user, is reduced by half.Class- Dragoon (male only)
HP- 4 (1 per level)
RP-1 (1 per 3 levels)
ATP- 3 (1 per level)
Int- 1 (1 per 2 levels)
Eva%- 15%
Armor Type- Heavy
Class Skill
Ancient Power- roll a 100 sided dice when making a physical attack, if the result is 50, or higher, gain an additional 10% of your current attack power, until after the attack is completed.Class- Ninja
HP- 3 (1 per level)
RP-2 (1 per level)
ATP- 1 (1 per 2 levels)
Int- 1 (1 per 2 levels)
Eva%- 25%
Armor Type- Light
Class Skill
Illusion Form- If an physical attack hits the user of his skill, roll a 100 sided dice, if the result is 75 or higher, then all physical damage and effects that may have been inflicted, are negated.Races
Race- Human
Height- 5'3-6'1
Weight- 125-175
Bio- Most commen race in this world, Humans have been knows to posses large wills that help them cheat death in times that would be hopeless for others.
Racial Abilities
Iron Will- When defeated in combat, roll a 100 sided dice, if the result is 90 or above, revive yourself with 10% max HP.Race- Dragonhalf (half human half dragon)
Height- 5'7"-6'8"
Weight- 130-280
Bio- Coming into this world nither human nor dragon, dragonhalfs are known to be outcasts and shuned by both races. though humans accept them more so then the dragons ever would or will. The most commen trait is the thick scales that cover their bodies.
Racial Abilities
thick skined- Magical damage is reduced by 10%.Race- Phoenixeon
Height- 5'3-6'6"
Weight- 125-180
Bio- The so called "children of the sun", Phoenixeons are well known for their power in battle, often times it would take two warriors to take one down. They are easily spoted for they all have blue eyes and bold hair colors such as blonde, red, and pink. Though powerful they are, they rarely venture forth from their scorching homes in the volcanos.
Racial Abilities
Hidden Power- roll a 100 sided dice at the start of battle, if your result is a 80 or more, all physical damage that you deal to enemies does an extra 50% damage. Race- Fiary
Height- 2'8-3'4
Weight- 25-40
Bio- Though small and light, the fiaries are still a fearsom foe, small they may be but the small ones are always the hardest to hit. Not many of theis creatures roam about.
Racial Abilities
Pixie Dust-Doubles the beginning class evasion.Race- Neko
Height- 5'1-5'8
Weight- 75-125
Bio- Though a strange race, the neco are masters of agility, often making good ninjas or assasens. though that have the figure of a human, they have the ears of a cat and are covered in fur. They also have a strange fasination with shiny objects, such as rare gems or trinkets.
Racial Abilities
Improved Reflexes- If an enemy makes a physical attack, and rolles below a 15, then you may perform a counter-attack.Race- Ookami (Wolf Man)
Height- 5'8-6'5
Weight- 105-155
Bio- Born of wearwolfs, the Ookami are swarn enemies of Humans, thought they dont openly fight. they are short timpered and are covered in thick fur like that of a wolf.
Racial Abilities
Supreme Scences- Allows the user to fortel what lies ahead, using only his basic sences, such as smelling, tasting, hearing, or so forth.Race- Angel
Height- 5'1-5'11
Weight- 25-5
Bio- Though they are not really angels, the wings apon their backs and tendancy to help others befor themselfs have made many believe they came down from the heavens as holy angels of the gods.
Racial Abilities
Holy Blessing- Allows the user to roll a 100 sided dice. If the roll is above 75, then the user may revive the target with 10% of his/her max HP. If the roll is 74 or lower, then the user's HP is reduced to 1 point, if the user's only has 1 HP and the move fails, the user dies.