Battle System
This whole systm is based on a 100 sided dye.
The damage you do to an enemy is equle to you base ATP and your weapons level
(ATP + Weapon level = damage done per physical attack)
to start with lets make two characters.
player one:
HP= 4
RP= 2
ATP= 2
INT= 0
EVA%= 15
player two
HP= 4
RP= 2
ATP= 3
INT= 0
EVA%= 15
ok now each player rolls a 100 sided dye to see who goes first, the one with higher roll goes first always. lets say player one gets the high roll and has the first turn.
Player one attacks so he must roll a 100 sided dye and he gets a 17. sens 17 is higher then player two's EVA count then the attack hit and player two takes damage equal to player one's ATP. in this case player one deals 2 damage to player two and player two losses two HP.
now its player twos turn, he rolls a 100 sided dye and gets a 43. sens 43 is higher then player ones EVA count, the attack hits and player one losses three HP sens player two's ATP is three.
This base is for all attacks in the game unless some ability gives an extra edge on the fight.
This whole systm is based on a 100 sided dye.
The damage you do to an enemy is equle to you base ATP and your weapons level
(ATP + Weapon level = damage done per physical attack)
to start with lets make two characters.
player one:
HP= 4
RP= 2
ATP= 2
INT= 0
EVA%= 15
player two
HP= 4
RP= 2
ATP= 3
INT= 0
EVA%= 15
ok now each player rolls a 100 sided dye to see who goes first, the one with higher roll goes first always. lets say player one gets the high roll and has the first turn.
Player one attacks so he must roll a 100 sided dye and he gets a 17. sens 17 is higher then player two's EVA count then the attack hit and player two takes damage equal to player one's ATP. in this case player one deals 2 damage to player two and player two losses two HP.
now its player twos turn, he rolls a 100 sided dye and gets a 43. sens 43 is higher then player ones EVA count, the attack hits and player one losses three HP sens player two's ATP is three.
This base is for all attacks in the game unless some ability gives an extra edge on the fight.
Leveling up and EXP
Each character starts with zero EXP, to level up you must gane exp to equal ten times your curent level.
1 level up- (Exp ganed = 10 x curent level)
When fighting PVP the EXP you gain is their level times two.
(EXP gained = enemy players level x 2)
The level cap is 80, that means you cant go higher then lvl 80, I will raise the level cap later for an update. All GM class players ( crew and vice-captain ) have a lvl cap of 100. this will raise as well when the normal lvl cap raises.
Each character starts with zero EXP, to level up you must gane exp to equal ten times your curent level.
1 level up- (Exp ganed = 10 x curent level)
When fighting PVP the EXP you gain is their level times two.
(EXP gained = enemy players level x 2)
The level cap is 80, that means you cant go higher then lvl 80, I will raise the level cap later for an update. All GM class players ( crew and vice-captain ) have a lvl cap of 100. this will raise as well when the normal lvl cap raises.
Death
When you reach 0 HP, you are dead, where you are, in that area. Unless somebody else comes along, at some point, and revives you with magic, or an item, you will continue to sit there, until you do something about it yourself. If you do decide to revive yourself, there is a concequence, this would be that you lose a level. The upside to this, is that if you are level 1, you simply lose all the exp that you currently had, thus reviving still costs you penalty. If you want to revive yourself, simply make a clever RP, and revive at the spot you died, however, you may not revive yourself, while combat is going on around you.
When you reach 0 HP, you are dead, where you are, in that area. Unless somebody else comes along, at some point, and revives you with magic, or an item, you will continue to sit there, until you do something about it yourself. If you do decide to revive yourself, there is a concequence, this would be that you lose a level. The upside to this, is that if you are level 1, you simply lose all the exp that you currently had, thus reviving still costs you penalty. If you want to revive yourself, simply make a clever RP, and revive at the spot you died, however, you may not revive yourself, while combat is going on around you.
Physical Attack
When it is your turn in a battle, you may choose to make a physical attack. This is basically a roll of a 100 sided dice, if you beat the target's eva%, then the attack is a success, and the damage dealt will be posted in their next post, remember, there is no 'auto-hitting'. As a side-note, if you roll a 90-100 on a physical attack, you may excecute your 'coupe de grace' by posting once more, if you are on a team, and you see another person that can make this attempt, give them time to post please. If you do not want to post, simply make another post, connecting a physical hit, because if you roll a 90-100, regardless of the target's eva%, the attack is successful.
When it is your turn in a battle, you may choose to make a physical attack. This is basically a roll of a 100 sided dice, if you beat the target's eva%, then the attack is a success, and the damage dealt will be posted in their next post, remember, there is no 'auto-hitting'. As a side-note, if you roll a 90-100 on a physical attack, you may excecute your 'coupe de grace' by posting once more, if you are on a team, and you see another person that can make this attempt, give them time to post please. If you do not want to post, simply make another post, connecting a physical hit, because if you roll a 90-100, regardless of the target's eva%, the attack is successful.
Treasures
After winning a fight, there may be a chance to collect treasure. Once the monster, or foe has been defeated, it is up to the admin or me to roll a 100 sided dice, if the roll is below their treasure %, then all party members may nagotiate who recieves it. Or how it is split up. If an enemy has an Item and a accessory and you are able to take the accessory, them you can NOT take the item, and the same for the other way around.
After winning a fight, there may be a chance to collect treasure. Once the monster, or foe has been defeated, it is up to the admin or me to roll a 100 sided dice, if the roll is below their treasure %, then all party members may nagotiate who recieves it. Or how it is split up. If an enemy has an Item and a accessory and you are able to take the accessory, them you can NOT take the item, and the same for the other way around.
Healing HP and RP
There are actually multiple ways to heal ones HP and RP, one way, is to eat food, though most will have other effects, some food heals one's body. Another is to drink a potion, most potions heal the body and mind, so this is a regullar way to go. Another is to have a half day of rest, meaning, from the time you last fought, you may not engage in another fight for at least 12 hours, remember the game is in real time, the only exception to this rule, is during an adventure.