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Sadye Ayende, Sigilian Tout

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Jalil
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PostPosted: Wed Apr 25, 2007 12:39 am


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Sadye Ayende

Intro:

It was nearing night time when Sadye finally strode into the bazaar and headed over to the familiar coster, Cagey, a rogue modron who insisted on calling itself a golem. "Lady's grace, Cagey. How about somethin' ta drink, eh cutter? I been livin' off old Shiney's blex for the last couple weeks." The modron turned and motioned its box-like head towards the line of imported brandy. "Ahhh, ya got the good kind then? Not some old bubber's brandy?" At the mechanical server's nod, she continued. "Alright, give me a glass o--HEY!" she cut off with a yell as some swabbed up pirate lass that looked way out of her league made a grab for Sadye's money pouch. Coins and jink from various planes threatened to jostle out from the bag as the two women struggled for it for a brief second before Sadye jerked her sword loose with her free hand and leveled it at the woman's throat. "I wouldn't try that again, berk," she growled making sure to let her sharpened teeth show.

"It's pirate, not berk!" the woman said with a smile, still not giving up yet.

"You look like a soddin' berk to me, clueless...now pike it" Sadye spat back.

"I ain't clueless Lass," the woman said, letting go of the pouch and standing up, "for I am a Captain....so now then..".

"Oh trust me," Sadye broke in, "you're moree'n clueless to try and bob a cager. In fact, I'd say you're downright barmy".

"Oh shut up you lousy Lass," the captain said with a haughty hmph as she walked away in an effort to preserve her dignity.

"Go hug a razorvine, berk," Sadye retorted grumpily, "Or better yet, do us all a favor and go walk the Lady's shadow, eh?" She watched the woman warily as she walked away keeping a handle on her sword and carefully tucking away her pouch into a safer place. Once the captain had vanished through one of the bazaar's many portals, Sadye stood and looked towards Cagey for a moment. "I'll worry about that brandy later, cutter."


Quick Summary:
It's known as the City of Sods by some and the City of Doors by most, but whatever it's called there's no doubt that Sigil is indeed the Cage. It's a place where gods are powerless, where celestials and fiends roam freely, and where Our Serene Lady of Pain rules absolutely.

It was here that a young tanar'ling (that's a creature with demon blood in their heritage, specifically from one of the many types of tanar'ri) was left by her fearful mother and raised by a planeswalker who was just too kind for his own good. Now she travels the Cage from the dingy dives of the Hive in the Lower Ward to the many costers of the Marketplace and the Great Bazaar finding clueless travelers from the gods only know where and showing them how to keep from getting their hides peeled and ending up as fiend-food....for a price. After all, a body's gotta look out for herself first in a place like Sigil.

Navigation:
  1. Intro <---You are here
  2. Profile and Description - The Quick Version
  3. Extended Info and RP Log/Story Links
  4. Reference Pictures
  5. Extended Profile Pt.1
  6. Extended Profile Pt.2
PostPosted: Wed Apr 25, 2007 12:48 am


Profile and Description

The Quick and Dirty Version


User Image
  • Name: Sadye Ayende
  • Age: 64, but as she is part demon her aging is slow, so she's still in her adult prime (aka mid 20's)
  • Race: Tanar'ling (a humanoid who can trace their heritage back to a demon, aka a tiefling or planetouched) with at least some dretch blood in her bloodline
  • Homeplane: The Outlands, specifically Sigil, City of Doors
  • Eye type/color: Completely yellow (whites and all) with the iris and pupil almost indistinguishable from the rest (you have to be extremely close to see her pupil and iris)
  • Skin color: A smooth, pale chalky gray
  • Body build: Slender and frail build, but has hips that are slightly wide for her body and sway naturally when she walks
  • Hair color/length/style: Sadye's hair is mid-length stopping around or above her shoulders with long bangs framing her face. The color is a darker shade of auburn (reddish-brown) struck through with locks of hair of all different natural colors from blonde to brown, black to white (or silver), and varying shades of red too. All colors are natural and permeate to the root.
  • Unusual Features: * Horns: Spiral horns as a Kudu
    -Example
    * Eyes: Golden-yellow from edge to edge, no iris
    * Ears: Long horizontally pointed ears (like goat ears, but long and tapered like an elf's ears)
    * Mouth: All teeth pointed
    * Face: Very long eyelashes, small insignificant nose practically just two slits in her face
    -Facial look based off of the Ferai from Squaresoft's game Primal except her skin is smooth and chalky gray, she doesn't have those spiky protrusions on her cheeks, and her ears and horns are different as noted above and below.
    * Hands: Unusually colored fingernails of a dark, stormy gray; only four fingers on each hand (three and an opposable thumb), each finger slightly elongated and clawed
    * Other: Low body temperature, hates heat; sweet odor that can be so overwhelmingly sweet at first that it's sickly sweet.
  • Tattoos/Markings: She has a tribal rose and rosevine curled around a dagger tattooed on her left shoulder
  • Clothing: A straight necked top in stormy gray-black trimmed in lace around the top edge and from the wrists, and simple coal-colored leather breeches that have decorative belts up the side from knee to ankle where they lay over like-made boots
  • Armor: Light leather if any
  • Weapons: Sadye weilds a longsword of cold iron with the crossguard forged into a goat-like face with the long spiraling horns and long sideways ears (much like her own face)and carries a silvered dagger as a back-up
  • Jewelry: Sadye wears a pendant of a dagger with a rose and rosevine curled about it
  • Missing (or extra) appendages: She has a prehensile tail with a pointed fluke-tipped end as well as a pair of vestigial (i.e. not fully formed, they almost appear as chibi wings compared to her and she can't use them) bat-like wings of a dark, stormy gray colour.
  • Character Personality: Non-judgemental (the type that can get along with anybody they want to), sly/crafty, street-wise
  • Class: Urban Ranger (somewhat rogueish in nature, but knows the ins and outs of the city like a wilderness ranger knows the woodlands)
  • Pose Ideas: Sadye is very casual in most things she does, but always with an underlying hint of caution as well, which comes from the years of living in Sigil, a place where anything can show up at any time from celestials to demons and everything in between.
  • Backstory/Other: Sadye is a tanar'ling who found herself ousted to the Cage as a babe by her fearful, mortal mother. She was raised in the Lower Wards of the City of Doors by a planewalker who was just too kind for his own good and couldn't kill a child, demonic blood or not. Unfortunately (or perhaps fortunately for him...teenage tanar'lings are a handful after all), he wasn't so kind as to not leave her on her own once she was old enough to take care of herself in his eyes. Nevertheless, Sadye found herself right at home in the Cage, knowing the ins and outs of the place, and found this a useful trait with all the Clueless Primes who blitzed through the portals regularly. Primes who would pay good money for a guide around unfamiliar territory.

    A short blurb to give an idea of Sadye's nature (in the artist's comments) as well as her RPG Chat description (the deviation itself): http://www.deviantart.com/view/22650045/

Jalil
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Jalil
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PostPosted: Wed Apr 25, 2007 1:04 am


Want More Info?


Extended Background and History
Legends Submission
OOC Contest Questionnaire
OOC 2: Ressurection Mock Entries


RP Logs and Stories
Dalkania Roleplay
More Forthcoming!
PostPosted: Tue Aug 07, 2007 11:21 am


Reference Pictures:


Best Reference Overall:
User Image
by Spatterdash
From the hands to the wings to the sardonic cager's smile, Spatter painted the perfect picture of just who Sadye is.
User Image
Lines by Ace-ix, Colors by Katherdante
I was totally blown away by this rendition of Sadye. The only flaw is that she has 5 fingers instead of only 4 like she should, but it's a minor detail compared to how well the rest of it was done!
Best Face/Hair Reference:
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by Rabscuttle
Rab really nailed the idea for the how the hair looks as well as the shape and size of the nose and how the eyes would look up close. Great ref for her face! I couldn't have asked for better.

Best Outfit and Body Shape Reference:
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by ChimeraNell
Chim really wowed me with this picture from the horns to way her hair lays to how her hips are a bit wider than normal. Absolutely gorgeous reference and would've been the best overall had it been fullbody. She really captured Sadye's appearance perfectly though!

User Image
by Rvaya
This was a RL commission from Rvaya. The turn around was quick, the quality is superb, and she really captured Sadye fantastically! I especially love the serious expression and the hands are absolutely perfect! Exactly how I imagined them.

All other References
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Row 2: Kimaya, WoefulInfinity, [ . Mirage . ], EmperorZensekai, Rabscuttle
Row 3: Mouselet, Rabscuttle, -| AngelSnow |-, iStoleYurVamps
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by N.A.L., Colored by Jalil
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by SunFireDemon, Colored by ChimeraNell

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Lines by Blua, Colored by Maxxyne

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by Katherdante

Jalil
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Jalil
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PostPosted: Fri Sep 28, 2007 2:52 am


Who Is Sadye Ayende?

As submitted to Legends, an OC charity


Lady's Grace, basher, and welcome to the Cage. I dunno what sod led you to me or why you're here, but I suppose ya must be pretty anxious to get this dark for the price yer payin'. So who is it yer lookin for the skinny on?

Ah, that one. Tanar'ling to her bones she is, though she won't admit it t'yer face. Well let's see, what dark can I shed on Sigil's own Sadye Ayende. Ya might wanna sit back and grab some bub, basher. This chant might take a turn or two.

----------------------------

History:

It's obvious just by looking at Sadye that she's not quite your average tanar'ling, but not for the reasons you might think. Oh Sadye is certainly the child of some demonic heritage from the chaos of the Abyss - her tell-tale horns, wings, and prehensile tail leave little doubt to that - however it's the bloodline that created the fiend before you that makes her odd for where most demonspawn are born from the fateful crossing of a mortal and either the wickedly seductive succubi or mighty and terrible balor, Sadye was instead born from the bloodlines of the lowest and most downcast of demons; the dretch. Loathsome and horrid creatures with gray, bloated bodies, long spindly arms and hands, and a short, stubby face framed by long horizontal ears, once one has seen a dretch they would do well to wonder how any mortal could be drawn into such vile intimacy, willing or not. That is another story, though, so let us to suffice to say that one such mortal did and beget from that insidious eve a cambion son ful marked with the tell-tale signs of demon blood. Years passed and the half-fiend son grew into a deceptive and underhanded sneak of a man.

On one of the cambion's many travels, he happened upon a stunning creature of an ethreal and fae-like beauty, a real eye catcher, but a seasoned planeswalker who was wary of fiends for good reason. The cambion desired to have her, though, and so after a harsh rejection took it upon himself to seduce her under the veil of a well crafted disguise, imagining this to be the greatest irony and delighting in the fact. Once he had played his wicked scheme and saw it would bear lasting fruit, he revealed himself to her. Stories differ on what happened after that encounter, some saying that the cambion wisely took his leave from the enraged lady, others declaring that she struck him down in her fury. Either way, like so many lousy fathers of the multiverse, the furtive fiend took his leave and left the hapless mother-to-be to deal with the coming child.

The next many moons passed by all too quickly and the child was born, marked as a demonspawn from her birth with her pale, chalky skin, short tail, and nubs where her wings and horns would grow given time. Whether it was outrage, fear, or simple disgust at the daily reminder the child provided, the new mother found she could not or would not raise such a child and so slipped away to the streets of Sigil and 'lost' the child's basket in the crowd. Luckily for the babe, her basket was happened upon after a short while by a traveling mage with a shop in the Bazaar. For whatever reasons, the mage decided that no babe, demon blood or not, should be left for dead and took her in.

The next turn or two would be a growing experience, not only for the child which was gradually growing into adulthood, but also for the mage. A conjurer by profession, the mage had dealt with the underhanded lies and deceit of fiends for most of his magical career, but raising one? That was a whole other matter. As might be expected, their home life was far from normal as Sadye was drawn by curiosity to watch her surrogate father's dealings with her fiendish ancestors ("...apparently those bargains made in the rashness of my youth had a way of catching up with me after all," he'd always say). The magic itself didn't interest her, but she was very quick to pick up the subtleties of the deceptions and silver-tongued lies the fiends would use. Through it all, the mage did his best to impart his wisdom on the young girl teaching her the important points of surviving in the oftentimes treacherous City of Doors. That meant a healthy dose of learning to look out for yourself first. After all, bargains had a way of biting you in the arse and it was unwise to count on someone coming to your aid in the Cage.

Eventually, when Sadye was reaching the middling part of her teenage years, she found herself abruptly on her own. Whether the mage had just had enough and was getting out while the gettin' was good, or whether something else had finally caught up with him after all those years no one could or at least would say. Whatever the reason, the independence suited her and she happily began to carve her own niche into the multiverse. To some it may have seemed too young for the teenage girl to be on her own, but Sadye was possessed of that fiendish spark of intelligence, a knack for getting herself out the trouble she seemed to be so apt to get into to begin with, and a carefully bred wisdom of how things went in the Cage. Combined together those things lent her a perfect profession - guiding the clueless around Sigil. It paid well, it was a business that never died and was sure as Sigil itself, and eventually she realized that it was the perfect way to get connected and learn the best bits of chant. Sadye starting hiring out her services, publicly to primes who were in need of the 'Who's who of Sigil', privately to anyone who needed some information found provided the price was right. The next span of her life would be a chaotic cultivation of those skills that would sometimes send her out on planeswalking sojourns of her own, however like a trusted and familiar lover she always found that she came back to the City of Doors. Sigil was and would always be her home now.

Appearance

Sadye is now in her adult prime having aged around 64 of an average prime world's years (times is a bit different in the Outer Planes, but even planars tend to refer to their age in 'prime years', or years on the mortal worlds). She is typically first seen as a pair of obsidian horns spiraling vertically above most of the crowd in the bazaar. She tends to be on the tall side to begin with standing just a notch under six feet without her horns and breaking seven feet with them. Slender and a smidge frail looking, she has a very light build from the waist up, but her bone structure seems a bit thicker around the hips giving her a natural sway when she walks. Her long onyx horns spiral down to be lost in mid-length locks of hair mainly shaded a deep sable brown but shot through with various other natural colors ranging from black itself to blonde to crimson red to even a bit of white, the colors all permeating to the root naturally. Below bangs that frame lengthy lashes and eyes of a completely golden-amber color that lack an iris is a slender, almost fey-like face of smooth, pale gray skin leading to a small nose which is practically just two slits in her face and a mouth filled with pointed teeth that tend to make for an exotically charming or fiendishly frightening smile. Her ears are long and tapered as an elf's might be, but stretch out horizontally from her head.

Her clothing varies from day to day, but is typically in the style of a corset or a straight necked blouse, trousers, and a pair of boots. The favored colors are dark slate gray and stormy blues that tend to contrast and compliment her pale gray skin as well as blend in well with the urban stone environment of Sigil. Her neck is encircled by a black leather choker bearing a small silver emblem in the shape of a rose vine curled around a dagger. The same emblem is tattooed on her right shoulder, which is usually bare beneath loose sleeves trimmed in the lace around the top. Her hands are bare and when your attention is drawn to them you can see she has only three slightly elongated fingers and a thumb on each with nails of a darker stormy shade to match. Trailing from her shoulder blades is a pair of small, vestigial bat-like wings in that same dark, stormy gray and, looking a bit lower, a thin, whip-like tail of her skin's pale gray sways behind her through a slit in the leather of the breeches, the tail tipped with a pointed, cartilaginous fluke and strong enough she can pick up light objects with it like a third hand. Hung from the belt on her waist is a sheathed dagger with a spiked ridge on the hilt on one hip and a longsword bearing a goat-like face with horns as her own spiraling up the hilt and long, tapered ears similar to her own forming the crossguard of the pommel. An indescribably sweet scent drifts on the wind from her direction, a scent that some find sickly sweet, and any contact with her skin finds it cool to the touch.

Personality

On the surface Sadye is rather outgoing and friendly for a demonspawn, but her profession as a tout (or a guide) demands this. As such she has learned to disseminate with the crowd and has a fairly easy time getting along with most people. Scratch the surface, though, and the seething chaos that drives her boils over. Sadye may oftentimes seem like a never ending paradox. While she is outgoing as a tout, her inherent nature is untrusting and cautious. She's very careful about getting too close to people having been raised on the principle that the person who gets the closest is the person who hurts you the most. Unlike most people who think this way, though, Sadye doesn't push people away, but you can be sure that she's taking into account your every move even while making idle chat. Another example of this winding paradox of personality is fear. Her cautious nature tends to make Sadye worry about and fear what might happen too much, often to the point of overdramatising a situation in her head when things aren't going well. Sadye is the type of person that always expects the worse. However, even though that is the case she's not a coward. She's no lion-hearted knight either, but she's not afraid to stand up for herself. Sadye simply tends to be very choosy about picking her battles. She can be brash, and sometimes her temper gets the best of her, but for the most part she is pragmatic and level-headed, used to thinking quick and trusting her gut to act on impulse. The chaotic blood of the fiends she descends from demands no less.

Sadye's morals are another interesting point to view. While she has not assented to the inborn evil inherant in her, Sadye is by no means a good person at heart, no matter what the first apperance may suggest. Instead she tows the thin line between the two extremes, carefully balancing on the razor's edge between becoming too soft and becoming too hardened. Sadye is the type of person who will look out for herself first. If that means looking out for someone else to accomplish her own survival? She's all for it, but if it means she ends up killing or betraying someone else to not get a knife in her own back she's not going to blink twice. It's a dog-eat-dog multiverse and a body's gotta do what they've gotta do to survive. Despite her sole survivor mentality, Sadye is not above working with others by any means. She knows how to play nice, and besides the more people around to ensure her own survival the better!

The final and most important aspect of her chaotic personality is Sadye's curiosity. Partly attributed to her planetouched nature, Sadye has an instinctive need to know things, especially things that people don't want to be known. She's become good at reading people, good enough that she's been mistaken for a mind reader before, but her talent lies instead in piecing together the subtle signs of emotion on a person's face with what's happening around her to solve the puzzle. Sadye's curiosity often leads her into situations which her otherwise cautious nature would avoid. It's a double-edged sword for her. On one hand, her curiosity allows her to uncover the knowledge she needs to excel in her profession. On the other hand, she's certainly had more close calls than she would dare to admit. It provides a constant internal struggle for her as when her curiosity kicks in, so too does that sense of caution demand that she weigh the risks and the benefits of giving in to that curiosity. Sadye would be the first to admit that her curiosity tends to win out, though!

Abilities

Sadye's abilities are generally hard to discern, and that's the way she likes it. She tends to hide her true strength until the situation absolutely demands she use it. Deception is likely the most prevelant weapon in Sadye's arsenal as such. She gives the appearance of being weaker than she is, only revealing the full extent of what she can do when things are looking dire. Likely it helps that most of Sadye's strength is subtle anyways. She didn't gain fiendish strength or inhuman speed from her ancestors but instead was gifted with a preternatural cunning and strength of will which has definitely served to keep her hide in one piece. Her strengths lie in thinking on her feet and acting on impulse and adreneline, even though many times she scares herself by doing so.

Sadye's physical combat skills, less often used but no less important in her line of work, tend to revolve around swordfighting. Her preferred weapons are the longsword in her main hand with a smaller blade to off-balance it in the other hand, usually a long, thin dagger. Though she doesn't necessarily shun magic, her skills generally lean more towards physical combat instead of mental or supernatural, though in truth Sadye tries to avoid all such harmful combat whenever she can (easier to stay alive with you aren't fighting for your life, after all!). Still, in a place like Sigil, not to mention the planes themselves, combat is a necessary evil and Sadye has defintiely taken measures to ensure that she can take care of herself if she must.

Even though Sadye didn't focus her skills and training on magic, there is latent power inherant in her fiendish blood. Her own latent abilities pale in comparison to many of fiendish descent being that her descendants are what they are, but she still finds them useful tools in her arsenal. The two abilities that she has been seen to exhibit are the ability to shroud an area in supernatural darkness and the ability to inspire fear in weaker minds.

It's the little things...

There are several little things that make Sadye...well, Sadye.

She enjoys kicking back in a rough dive-like tavern in the Lower Wards named The Cage, partially as a reference to the city of Sigil itself (which is also called the Cage) but mostly due to the actual cage that occupies the common room where anyone looking for a fight can get their fill while the spectators outside make wagers and exchange coin. Everyone looks the other way if one of the participants turns up dead... Sadye's made it clear to her curiosity that she never intends to step inside that cage of her own free will, but she enjoys making wagers and trying to figure out which sod's gonna win.

Sadye is also fond of her brandy, especially the ice-distilled brandy from Silverymoon that she was introduced to on a sojourn to Faerun that has a nice, cool flavor. She's been trying to subtly convince Cagey, a rogue modron who runs a food stand in the Bazaar, to serve it ever since. She thought about asking Shiv, the barkeep at The Cage, but the last time someone asked for something particular they ended up in the stew...

Speaking of cool, Sadye is very fond of cooler temperatures. While she's not immune to cold or weak to fire, she does find heat discomforting and cold soothing. Being in a hot place for too long makes her sick and she suffers from heat exhaustions more readily than an average tiefling.

The one thing you should never, ever do to Sadye is call her a jinkskirt or even insinuate even slightly that she is one or could be bought for the right price. She sees red when a berk starts comparing her to a Sigilian prostitute. Sadye might be willing to take on some dangerous and crazy projects for the right money, but she's (as she would say) "not a soddin' succubus!"

----------------------------


"An' that 'bout sums 'er up, cutter. Ya want the rest of the chant? Find 'er in the Bazaar some time an' you'll see exactly what I mean. Just look fer those horns. Y' can't miss 'em."
PostPosted: Wed Nov 07, 2007 8:53 pm


Interview with a Tanar'ling
As submitted to Kimaya's OOC Contest 2007



Section One: Background

It’s late in the evening when you arrive through a portal. Where it came from is unimportant, but where it leads? A city metropolis teeming with everything and anything your mind could imagine. Exotic beasts, horrors from the abyss, humanoids from all walks and shades of life, and more. It’s not long before you’re greeted by an odd looking gray-skinned creature with horns, small wings, a tail, and a very sharp smile…literally.

Welcome to Sigil, planar metropolis of the Outlands.


--

”Lady’s Grace an’ welcome to the City o’ Doors, cutter. Ya look a bit lost, but we can fix that…so long as you got the jink.”

”…wha’dya mean “Why do I have t’ pay”? Do I look like I’m rollin’ in jink? Alright, alright, lesson one, basher. Ya want anything ‘round here worth havin’, ya better be able t’ garnish the right bloods an’ hope yer enemies can’t garnish em better. Lesson two, an’ this is the last one on the house. This place ain’t yer Prime. This is the center of th’ soddin’ multiverse, and you’ll do well to keep that at the top o’ yer brain-box. There’s coney-catchers around every corner just waitin’ for some clueless like you t’ come around an’ they’ll bleed you dry quicker than a musty leech. Ya wanna survive? You need a tout. A guide as you primes like t’ call em. Luckily it’s yer lucky day – I happen t’ be one.”


-01- •» Does your character have an embarrassing or annoying habit, routine, or secret? If not, describe an embarrassing moment from their past.

”Alright basher, I know ya paid to have all yer questions answered, but really…what kind o’ addle-coved question is that? D’ya ask every body you meet on the street that mibix?” She shakes her head. “Well, I’ve been told by some primes that my eatin’ habits make em narky.

”What’dya mean that ain’t what you meant, berk? Well quit talkin’ in circles then! Hmph, oh that. Fine…if ya gotta know… Y’see, I’m a planetouched…a tiefling, tanar’ling, fiendblooded, demonkin…however ya wanna call it. Oh keep yer shirt on. If I wanted t’ peel ya d’ya think I’d been tellin’ ya this chant?

”Anyways, most tanar‘lings are born from succubi, an’ most o’ those that ain’t come from more powerful, nasty fiends – the abyss only breeds the best, so they say. Me on the other hand? Ever heard of a dretch? No? Then let me shed the dark. Dretches are the lowest of low. Any soul sent to th’ Abyss that’s unfortunate enough t’ become a demon usually starts out as a dretch, a pitiable sod of a demon that’s normally only good for cannon fodder in th’ War. Now wrap your brain-box around this careful-like. If fiends sneer at dretches and bully half-bloods, wha’dya think they’d do to someone who was both? See the problem? And trust me, basher. This ain’t some dark I just go wigwaggin’ t’ any quipper that’ll listen, but fiends know, and they get a right kick outta it…much t’ my soddin’ dismay…”


-02- •» What (if anything) does your character do to relax?

”Ah that’s an easy one, cutter. Ya see there’s this one place…well actually, I think ya have t’ just see this’un for yerself.”

The skies of Sigil were just darkening to a nighttime black as Sadye made her way down the alley to where the Cage rested. It was an odd little dive in a rougher part of the Lower Ward – which was saying something since there weren’t any parts of the Lower Ward that weren’t rough. For Sadye, though, it was like a second home. She walked inside through the light haze of smoke that hung on the air, her boots clinking off the metal grating that had been put in place for a floor. If she paused to listen, she could hear the slight oozing sound of some liquid blex winding along just below the grating, but any wise cutter didn’t dwell on that fact for too long. Instead she settled onto one of the ragged bar stools wondering for the thousandth time how in the world the thing hadn’t collapsed, and scrunched down a bit before getting the barkeep’s attention.

Shiv, better known by the regulars as Shiny due to his obsessive need to polish his metal surface, was a tall and imposing figure and served as the bar’s keep and bouncer. Sadye thought he was rather narky for a construct, and overly obsessed with his looks for sure, but Shiny was one of the best sources for chant that Sadye had found that didn’t require extensive garnishing and wouldn’t send an assassin after you once they’d spilled the dark. The catch? Shiny was..eccentric, and touchy to boot. A wise basher never asked for a clean glass and only an addle-cove would try to figure out what kind of mibix was in the stew. Only an addle-cove would eat the stew, for that matter. Still, the brandy was decent and a lucky body could make a few coins betting on the latest fight to break out, too. In fact, that was where the place had gotten its name, from the cage in the corner where blades flashed, blood flowed, and everyone looked the other way if a corpse turned up. Sadye was wise enough to know not to step in the cage herself, but she would bet on a fight any day.

Sadye ordered her snifter of brandy from Shiny and settled back on the barstool. The Cage might not have been the coziest place in the multiverse, but after a long day of dealing with clueless primes, she found it was a great way to wind down the evening.


-03- •» What sort of upbringing did your character have?

”Boy the screed just gets better an’ better with you. Alright, I’ll humour ya.

”Whoever my real parents are, they’re still out there somewhere probably, but they don’t even likely know I exist – which is alright by me. The blood that raised me was an old mage, canny as a fiend if a litt’l on the soft side. He told me he found me in the Bazaar an’ for whatever reason, the old codger couldn’t leave a kid there, much less a babe, fiend or not. I tell ya though, he prob’ly wished he hadn’t caved in some days. Hah! I’ll be th’ first t’ tell ya I was a handful. Now really, imagine some little tyke about, oh, five years old but smart as an average prime adult, curious as the proverbial prime cat, and driven in that curiosity by fiendish blood. Cutter, I got into everything ya could possibly imagine! And th’ poor old bloke didn’t know how t’ handle it. He figured I was a kid even if I was a fiend, that it had to be easier than all that hardball bargainin’ with the fiends in th' Bazaar. Now that was interestin’. I was never one for the dazzle he was fond of, but to watch the old man out talk a fiend? Taught me a lot, and taught me ‘bout the fiends themselves too, mostly that they’re the first bloods who’ll try t’ peel ya. It’s just in our nature.

”Ah, don’ look at me like that cutter…

”Anyhow, once I could fend for myself, the old basher left. I’ve heard all sorts of dark on where and why – he went back home t’ die, he got boxed by a fiend he’d wronged, he jus’ got tired of Sigil. Personally, I don’t think he could handle a teenage tanar’ling. You think you primes are bad growing up? Hah! A growing tanar’ling on a good day could make any prime kid look like a halo. Ya have t’ remember, that fiend blood drives us and feeds a fiendish perspective into everything we do. What seems bad to ya might be normal for a tanar’ling. What seems unspeakable? Might seem bad if yer lucky. I did learn one good thing from that old codger ‘fore he left, though. He’d always have these sayin’s from his home plane. The one that stuck with me was ‘We are what we are, but we choose who we are.’

”Enough about that, though. There’s gotta be somethin’ else ya wanna know.”




Section Two: Relationships

-04- •» Your character has just attained something material they have been working towards for a long time - for example, a large sum of money, tickets to a concert, or a magic sword - but someone important to your character also wants this item. What is the item? Who is the 'someone important'? Finally, what does your character do in this situation?

”….that…ain’t what I had in mind. By the Lady’s shadow, did you pay me to be your tout? Or t’ hear my soddin’ life story?

“Fine, fine. Let me put it at ya this way, basher. Lesson three of the Cage. The only important person? Is you. You worry ‘bout keepin’ YOUR skin in one piece ‘cause I can guarantee ya that no one else is gonna when push comes t’ shove. Oh they might help here an’ there, but only ‘cause it helps them. That’s the multiverse, and that’s the truth you better tumble to quick if ya wanna survive in Sigil. I’ve yet to meet a prime that didn’t call me selfish for it, but cutter I’d rather be selfish and alive than t’ be a tanar’ri martyr, eh?”


-05- •» Your character has learned a lover, kin or someone else very close to them has betrayed them to an enemy or a hated person. Who was the betrayer and who was the close person? What happened? What is their reaction to both (or either) the betrayer and the enemy?

”Ah, betrayal,” she says, and then gives a snort“It’s a sweet poison, any fiend knows that. It’s in our blood to betray..and for the love o’ the gods stop lookin at me like that! I’m here t’ tell ya who will peel ya, not peel ya myself. S’bad for business, y’know?

”Anyways, back t’ what I was sayin’, and fiend knows betrayal. Either that or they’re the barmiest clueless sod I ever met. I’ll be square, turnin’ stag is the worst pain a basher can endure, ‘specially when it’s someone ya trust. The answer is to not trust anyone then, right?

”Wrong. Ya gotta be peery, don’t get me wrong, but a basher who trusts nobody is just as bad as a basher who trusts anybody. So what’s a basher t’do when betrayed? Well, y’can kill the berk who backstabbed ya – providin’ that you’re still alive to do it, or y’can mope around and drown yerself in bub, but the ‘woe is me’ screed doesn’t catch too many ears here. Whatever y’do, you better make sure that the berk don’t bark on ya again.”

”Trust me, basher, I’ve been on both sides. It’s never pretty, but if yer gonna survive here, then you’d do well to regard your closest companion as the next berk who’ll turn stag. The closer you get, the easier it is for them to chiv ya in the back. It’s a sad way to look at life, but if ya wanna survive it’s the only way. I learned that the hard way.”



Section Three: Inner Reflection

-06- •» What would your character do if they permanently lost their powers or their greatest strength?

”Alright, I give up…ya just ain’t gonna give up on this are ya! Well, might as well. Maybe I can get somethin’ useful into that brain-box o’ yours in all this…

”Alright then, here’s the rub. Power is a double edged sword of the sharpest kind. A body’s strength is also their greatest weakness. No really, it’s true! Hear me out. Look at the paladin. All day he rides forth fighting evil, preservin’ all that’s good an’ right and all that good stuff. People expect him t’ care and know he will, but the more people he cares for the more he sees how corrupt it all is. Not only that, but his enemies know how to use this against him and what can he do to stop them? Or take another example, the spellslinger with all their supernatural dazzle. Can decimate half an army with a few words and a flick of their fingers…and yet any unseen sneak or a basher who can fire an arrow off straight can pop em into the dead book without blinking.

”Now despite that…sure power is a double edged sword just like I said, but cutter better to be armed and cut yerself than to be left defenseless! Let’s just say for a moment that I suddenly became the most addle-coved sod in the multiverse, couldn’t tell left from right to save my life, right? I’d go barmy! If a body can only trust themselves and suddenly ya can’t even trust THAT, then what? Sure there might be some benefits, I mean everything these days seems to be a mix of blessin’ and curses, but would they really outweigh the loss?

”I can think of a real good example, too. Goin on this question ya posed, let’s suppose for a moment I became totally human. Great, right? No more odd stares, no more pitchfork mobs, no more offworld berks mistakin’ me for some fiend they conjured…except that I wouldn’t be me. It aint just the powers or the talents and strengths that ya lose, it’s a piece of who you are! You'd be barmy if you didn't do everything in your power to get that back.”


-07- •» How would your character deal with the situation if they failed in a major undertaking?

”In my dealings, there’s not usually a chance to ‘deal with the situation’ if you fail in something major. Mistakes leave you too open to gettin’ peeled, or worse. You can believe one thing though. I ain’t failed until I’m dead. The only way ya survive is t’ learn from your mistakes so ya don’t make the same ones next time. Ya get knocked down? Pick yerself back up and keep goin’. Otherwise ya get trampled into the dirt, eh?”




Section Four: Philosophy

-08- •» What does your character think of the society around him and his place in it? Do they feel they deserve their station, do they seek better? Do they support the society or do they seek to change it?

”Well yer definitely makin’ me earn this jink tonight, cutter. Alright, let me tell ya a little about Sigil’s society. First off ya got the Factions. They’re the bodies that run the daily grind ‘round Sigil. There’s at least fifteen of em, but the ones ya absolutely need to know are the Hardheads, the Guvners, and the Red Death. Think of ‘em as the judge, the jury, and the crow feeders, what you primes call executioners, ‘cause between the three of ‘em they cover all that an’ then some. So who keeps those lot in line, ya might ask? ‘Specially seein’ as Sigil is visited by planebourne, elementals, and all sorts of canny and powerful planewalkers from the Primes.”

She lowers her voice a bit, as if this were something that she feared being overheard telling, or perhaps it was a touch of reverence and fear. ”That, my dear clueless friend, would be Our Serene Lady of Pain. She’s the uncontested ruler of Sigil an’ has somehow managed to even keep the Powers, the ones you call gods, and their proxies out of Sigil – mainly cause any one of em barmy enough to waltz in finds themselves no more powerful than a mortal. How d’ya like that? You can see that she’s a cutter that you’re wise to avoid. Get the Lady torqued and she’ll flay you with her shadow, or worse she’ll box you in a maze you can’t get out of. Neither option is better than the other, trust me, so if ya wanna keep yer hide on and yer brain in one sane piece, steer clear of the Lady. Oh, and don’t worship her either…just don’t, trust me.

”Now, that said, I think you’ll understand why Sigil is fine as it is. Sure, no one likes the Hardheads, everyone fears the Mercykillers, and the Guvners need to get their heads outta their law-makin’ arses, but ya see even a chaotic place like Sigil’s gotta have some kind of laws an’ such I guess. Don’t get me wrong, I’m a Free Leaguer for a reason, but if there weren’t someone here keepin’ things in check, then there’d be no Sigil. Do you have any idea how much of a prize it’d be if some fiend or even some halo somewhere got their hands on Sigil? It’s the center of the soddin’ multiverse! They’d have a bleedin’ field day, especially bein’ able t’ control all those portals and such. THAT’S why the Lady is here. She protects Sigil and makes sure it stays a neutral ground, and she controls the doors of the city. Without that, this’d just be another Blood War battleground or worse.

“As for me, I’ve earned my spot here teachin’ you clueless the ins and outs of it all. Sure I could work to be some high-class tout in the Lady’s Ward or what have you, but all the dark is down here in the Hive and the Bazaar so why would I? For right now I’m right where I wanna be.”


-09- •» During your travels you have picked up a protege along the way. As a mentor, what do you consider most important to teach them? How will you teach them this, and why is this so important?

”The most important thing to teach em? That should be easy for you t' figure out by now, cutter. They gotta tumble to the darks of Sigil, and that means learnin' to survive!

”In this place that’s the first and last thing you should learn! Maybe I ain’t quite made myself clear, basher. Look around yerself. Ya see that handsome face with the sneer? That’s a pit fiend waiting fer the chance t’ bargain yer soul away from ya. And that pretty young girl by the stall? She’s a celestial with a bloody halo waitin’ fer the chance t’ ‘redeem ya from the darkness’, whatever it takes t’ do so, and I mean whatever it takes. An that basher over there beggin’ fer jink? Take yer eye off him for just one split second and you’ll be lucky if he only cuts yer purse. So yah, the first thing any body that wants to be a tout has gotta know is who’s square and who ain’t. In other words, who ya can trust a little and who’s just a pretty face hidin’ a succubus’ kiss. Sigil is a deadly place, don’t let these people fool ya cutter. There’s very few honest bloods around here, and even some of them are TOO honest for their own good and’ll bark on ya given half a chance.

”Now as fer how they’ll learn? That’s easy, trial an’ error. That’s only way any cutter learns to take care o’ themselves. They get bobbed and peeled a time or two and they learn better for next time!

”What’dya mean ‘That sounds a bit harsh’? Of course it is! But basher, if they can’t learn from their mistakes and get it through their bone-box how to avoid it next time then they ain’t gonna make it here. That’s Sigil. You either get wise or get boxed. Like I said before, this ain’t some walk in the sixes.”


-10- •» What are your character's views, beliefs or explanation for the existence of self, life and death? -or- Describe your character's moral point of view... For example: Does your character believe that the 'Ends always justify the Means'? Do they see things in 'black and white'? Do they believe in 'the good in everyone' etc?

”Listen up an’ listen wise, cutter ‘cause I’ll only explain this once. There’s only one person in th’ multiverse that can take care of you and guess what? You’re it. If you don’t take care o’ yerself, who will? The cony-catcher around the corner? The Hardheads? That paladin preachin’ goodness an’ light? Hah! Yer gonna get peeled real easy if ya rely on them. The Powers? Look around ya, this is a place where the Powers are powerless! Cutter, you gotta look out for you. Now, that ain’t t’ say that you trust no one and get some flim-flam idea that you’re your own god. That’s the Godsmen’s type of screed, nothin’ that a canny basher should wrap their brain-box around. What I’m talkin’ about is knowin’ yerself, being empowered by yerself and believin’ in yerself. You gotta be strong and tough t’ survive, and when the time comes that you DO need someone else, as inevitably it will, you better make sure you can handle things on yer own when they aren’t there. That ain’t t’ say you won’t ever fear anything either, but when you fear somethin’ ya damn well better learn to overcome it and get stronger from the experience. You’re the only person you can really truly 100% count on. If you don’t strive to be strong, you’ll always be walked on. Make sense cutter? Good, now you keep that in that brain-box of yers ‘cause your gonna need it.”

---

”Well, I think that’s about it, eh cutter? Now remember what I told ya. It’ll keep you from getting’ peeled out there.

”What? You want the tour now? Well you better start digging in those pockets then, basher. That’s gonna cost extra…”

Jalil
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Jalil
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  • Forum Sophomore 300
  • First step to fame 200
PostPosted: Sun Nov 18, 2012 4:28 am


Other (Mostly Out-Of-Character) Facts about Sadye


Character Themes:
  • The loss of innocence/the downsides of becoming too jaded with the world and never seeing the glass as half-full instead of half-empty; Sadye has seen so much of the bad in the worlds that she's given up on there really being anything good for her out there in the universe. She somewhat envies people who have found happiness because she believes that it will never happen for her, that because of the circumstances of her life she's not worth it.
  • The struggle to rise above the fate life has dictated for you; You can't control who your parents are, and yet Sadye has struggled with her lesser tanar'ri bloodline all her life. She hates and even fears her fiendish blood because she knows first hand the depravity her kin are capable of and she's afraid of falling down that dark path. At the same time life hasn't been kind to her as has taught her the hard way to believe that a person has to look out for themselves first and above all else because no one else will. Sadye is therefore not the type to help others unless it helps her (though on the occasions her conscious does manage to convince her to help someone else at her own risk, she tries to tell herself that's she's doing it for her own good).


Wants:
Sadye wants happiness and to be loved and accepted for who she is. She wants to hope for something better without that hope being mercilessly crushed or used against her. These are wants that she would never admit, but which are there nonetheless.

Needs:
Sadye needs to learn to trust, in herself that she is strong enough to dictate who she is or isn't as well as that she is worth something, and in others that she doesn't have to do everything by herself. She needs to learn that though there is bad in the world, there is good too and to take each as they come to her. She also needs to realize that she can't be loved until she -can- trust, that the two go hand in hand and she needs the one to have the other. Only when she learns to trust can she possibly let herself care about someone enough that they're worth more than her own life to her.

Animal:
Sadye is nothing if not deer-like from her horns to her ears and nose to even her generally "skittish" personality in the face of danger.
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Chaotic Dreams

 
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