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Posted: Sat Apr 21, 2007 12:00 pm
i made some with the mtgeditor now i want to play test them.
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Posted: Sat Apr 21, 2007 1:33 pm
export as an apprentice file, then i think you can load them up into MWS but i'm not sure what you'd have to do to test them against other people
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Posted: Sun Apr 22, 2007 12:16 pm
what i need to know is how to playtest with two or more players
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Posted: Sun Apr 22, 2007 4:19 pm
nekogal5 what i need to know is how to playtest with two or more players you really can't. and it changes depending on what other players are using. so it's easier to just assess fake cards unless your making an actual drafting fun set for you and your friends.
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Posted: Tue Apr 24, 2007 7:19 pm
Are you trying to do testing in paper or virtual cards??
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Posted: Thu May 10, 2007 7:11 pm
Sprie Are you trying to do testing in paper or virtual cards?? i want to submit a set to wizards s of the coast,but i want to playtest it first. i made them on my coumpter but i printed them too. example:
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Posted: Thu May 10, 2007 8:20 pm
Mungha wurm. you based it off of Mungha wurm.
well, lets see, the Wurm is a 6/5 for 2GG and it doesn't have any of the abilities except for the land effect. so, i think your going is another super legend. it's powerful, perhaps too powerful in some cases.
and legends have a name, not always a title, but always a name. a 7/7 flying trample that gives you life, is too powerful, perhaps as a 5/6 or by increasing the cost, but right now thats just far too powerful.
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Posted: Thu May 10, 2007 11:52 pm
agreed.
I will grant you the fact that white is coming into its own in the power department, look at calciderm and dust elemental. On the other hand, Akroma, who is costed at 8 is still played in anything that will support her. At least anything that has a way to cheat her into play.
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Posted: Fri May 11, 2007 4:05 am
This discussion might be better off in the invented card thread.
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Posted: Sat May 12, 2007 8:51 am
i don't want a card discussion thread i want to know how to playtest cards stare
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Posted: Sat May 12, 2007 2:36 pm
I would suggest getting a group together, that includes different playing types, and just giving them cards you made and asking them to make decks using them. Then see what they come up with. Playtesting is by far the hardest part for non-wotc designers because they have a whole team, a significant amount of time and since it is their job they don't have much else to do, where as players who try to design cards have other things to do and often times don't have a group to test with that includes many different playing styles.
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Posted: Fri May 18, 2007 8:20 pm
just make a fake copy of the card and shove it into a deck, and play it as you would an actual card >.>, just make sure the opponnent knows whats going on though...
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