Zanjutsu Techniques:Name: Kujiku Kiriai - Break the Crossing Sword (lit: Break Crossing Swords)
Description: Instead of getting out of the way of the attack, the off hand weapon is used to 'break' the opponent's sword swing. If successful, it throws the opponent off balance. Once off balanced, the opponent must regain balance or await a crushing blow as the next sword swing is made with the whole weight of the daisho user in an all-out, defense passing attack.
Requirements:
Daisho
Level 4
Zanjutsu - 25
Agility - 16
Awareness - 16
Intelligence - 22
Damage: Standard User Zanjutsu Damage
Notes: The dodge for this attack is done as base dodge + awareness + strength + 2 per 10 zanjutsu ranks. If the dodge is successful then the next initial dodge that the opponent makes does not get the benefit of their agility modifier. When this technique is used the user forfeits one attack in order to perform the technique, but receive full strength bonus regardless of which hand they use.
Hakuda Techniques:-none-
Kidou Techniques:Name: Chiyu no Ichi, Ichiban a Chiyu
Healing Art # 1, First Lesson Of Healing
Effect: User places both palms on wounded being. The user recites the Kidou's incantation, and the energy put into the technique is converted into healing chi to cause the hurt person to become healed. Fairly basic technique, and allows for most younger shinigami to heal themselves and others when they are beginning their quest in becoming a Shinigami.
Damage: [Healing] 10-15 + Reiatsu Mod + 2 Per 10 Kidou Ranks
Reiatsu Cost: 5
Chant: Great whales, white and gray, spurting water of the living from holes of mammals, healing the scalding words of the wise. Chiyu no Ichi, Ichiban a Chiyu.
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Name: Chiyu no Ni, Kihontekikyuujo
Healing Art # 2, Basic Aid
Effect: The most basic type of healing technique, this kidou is a requirement to know if you are in the fourth division and should be learned by most shinigami for it is basically basic first aid kit technique. The user, basically puts his hands on wherever the minor injury is and channels some reiatsu to repair the wound, this technique is efficient only when the wound is a minor wound.
[Healing] 4-30 + 2 Every 5 Kidou Ranks
Reiatsu Cost: 10
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Name: Chiyu no San, Senkou Shuuzen
Art: Healing Art # 3, Flash Repair
Effect: Used mainly to stop bleeding in a pinch, this technique is used by focusing reiatsu into your fingertips and pressing them against the target's chest, preferably above their heart. The reiatsu then flows through the targets veins and arteries, repairing damage to them, as well as slightly repairing major organs they are connected to.
Healing: 1-25 + Reiatsu Mod + 2 Per 10 Kidou Ranks, but if used on a target thats on the brink of death (under -5), it instead heals the target to 5% of their original health. (ex. someone with -6/20hp would automatically be healed to 1/20hp)
Reiatsu Cost: 17
Chant: Oh, blood, fluid of life; hasten and return to that from which you've come! Chiyu no San, Senkou Shuuzen!
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Name: Hadou no Ichi, Ranboukaze
Art: Destructive Art # 1, Violent Wind
Effect: A powerful gust of wind is blasted from the user's palm and deals a blow like that of a kick to the stomach or a punch.
Reiatsu Cost: 5
Damage: 5 - 20 +2 per 10 Kidou
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Name: Hadou no Ni, Happaji
Art: Destructive Art # 2 , Explosive Willpower
Effect: The user of this Hadou must bring their hands to the center of his/her chest, fingers intertwining. Focusing reiatsu into their hands, the user pulls the hands apart, forming bands of reiatsu between fingers. The energy then must be forced into one palm or another before it can be released at an enemy. The closer the attack comes to the enemy, the brighter it becomes. The trail of the weapon is five loose wraps of energy tied to appear like a comet's tail. The lower one's life is, the stronger this attack becomes.
Damage: [5-15] +2/+4 to max/min per 10 Kidou ranks. Also +3/+5 to max/min when HP reaches below 50%.
Reiatsu Cost: 20
Chant: Hallowed fields and rotting dreams, release desire. Transgressions repaid, go forth and rend. Hadou no Ni; Happaji!
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Name: Hadou no San, Okibi Hitohana
Art: Destructive Art # 3, Blazing Fire Flower
Effect: The user opens his/her palm upon finishing the chant to reveal flame-red reiatsu 'flowering' into shuriken, equal in number to what the user is willing to spend. The shuriken propel themselves towards the target upon being formed. Note that a maximum number of five shuriken may be created
Damage: 1 - 4 +2/4 (min/max) per 10 Kidou per shuriken
Reiatsu Cost: 8 per shuriken
Chant: Flutter unto the ashes, flame upon the sky. Hadou no San; Okibi Hitohana!
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Name: Hadou no Yon, Byakurai
Art: Destructive Art # 4 , White lightning
Effect: Fires a bolt of white lightning from the caster's finger.
Damage: 20 – 50 + 4 per Kidou rank the caster have.
Reiatsu cost: 10 Rp.
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Name: Hadou no Go, Reiki Genkotsu
Art: Destructive Art # 5, Aura Fist
Effect: The user condenses air tightly around his/her fist before 'punching' in what would obviously miss from such a great distance. The condensed air leaves the user's fist with a light, yellow glow and impacts the target like a regular punch would (except it's kidou).
Damage: 25 - 60 +2 per 10 kidou + 2/4 (min/max) per 10 kidou
Reiatsu Cost: 20
Chant: Power and arrest. Force and will. Hadou no Go, Reiki Genkotsu!
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Name: Hadou no Roku, Chouzan
Art: Destructive Art # 6, Ruined Blossoms
Effect: The user pays for up to ten
damaging blossoms; the rest are for show. As the user chants, s/he is drawing the shape of a blossomed flower in the air. A trail of reiatsu outlines this blossomed flower clearly. Upon completion of the chant, the user thrusts his/her fore- and middle- fingers through the center of the blossomed flower, and each blossom begins to crack. When they shatter, the target is surrounded by dozens of broken blossoms, a fraction of which are of any damaging potential.
Damage: 5 - 15 + 2 per 10 reiatsu control +2/4 per 10 kidou per blossom
Reiatsu Cost: 18 per blossom
Chant: Fall from the sky, scattered and scared. Bring vengeance upon the winds. Hadou no Roku, Chouzan!
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Name: Hadou no Nana, Hasaki Ichijin
Art: Destructive Art #7, Bladed Wind
Art: Hadou
Effect: The user forms their reiatsu into a sword, in the shape of a standard, nondescript zanpakuto. The sword itself glows, its color reflecting the users innermost personality. As soon as the sword solidifies, the blade shatters into dozens of pieces and surround the user. A burst of wind then shoots from the user, propelling the blades at high velocities in all directions. The locations of the shards before the blast can be controlled by the user, allowing them to focus the attack on one area or avoid harming allies.
Damage: 40-75 + 2 per 10 ranks in Rei Control +2/+4 to max/min per 10 Kidou ranks.
Reiatsu Cost: 30
Chant: Tides of life, winds of change, rain death upon all who oppose! Hadou no Nana, Hasaki Ichijin!
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Name: Bakudou no Ichi, Sai
Binding Art # 1, Obstruction
Sai, is a low level Kidou that forces the targets arms behind them, preventing them from using them. This spell is good for Shinigami that would prefer to restrain the opponent, but generally only works against weaker opponents.
Effect: Victim cannot attack or make any action that requires the use of his/her arms.
Breaking: Strength check DC: 10 + User Reiatsu modifier + 2 Per point 10 points in kidou the caster have.
Rp Cost: 4 Rp.
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Name: Bakudou no Ni, Nami Museru
Art: Binding Art #2, To Be Choked By A Wave
Effect: The user binds invisible strings of reiatsu around the target's lungs, making it hard for the target to breath. The skill isn't strong enough to actually choke, but it gets the job done by slowing the reaction time of the target. The opponent loses their agility mod to dodge for one post.
Breaking: Reiatsu Check DC: 10 + User Reiatsu modifier + 2 Per point 10 points in kidou the caster have.
Reiatsu Cost: 12
Chant: Waves fill the lungs, dampen spirits. Bakudou no Ni, Nami Museru!
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Name: Bakudou no San, Kakougan Hyouhi
Art: Binding Art # 3, Granite Skin
Effect: The user forces their reiatsu against the target's skin, until it solidifies into a substance with similar qualities to stone. The target is unable to move any part of their body while the effect is still active, however, they are also unable to be damaged either. The effect can be broken with a successful breaking roll by anybody, however if done by another person, the target of the attack takes 2 damage. The effect lasts for up to five rounds, at which time the stone turns to sand and harmlessly falls off the target.
Breaking: Strength Check DC: 10 + User Reiatsu modifier + 2 Per 10 Kidou Caster Ranks
Reiatsu Cost: 18
Chant: Stone, steel, and flesh. Meld, and absolve each other of all impurities! Bakudou no San, Kakougan Hyouhi!
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Name: Bakudou no Yon, Kusari no Soutei
Binding Art # 4, Chain of Binding
Effect: This spell causes black chains of reiatsu to spring from the fingertips of the user, and bind around the target, in the form of spiritual strands. The strands wrap, specifically, the arms, legs, and throat of the target.
Breaking: Reiatsu Check DC 10 + User Reiatsu Mod + 2 Per 10 Kidou Caster Ranks
Reiatsu Cost: 20
Chant: O Lord from below, cursed black power which seeps through the Earth, three chains of fate, entwine thy enemy, seal thy opposition. Bakudou no Yon, Kusari no Soutei!
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Name: Boubi no Ichi, Sunao
Art: Defensive Art # 1, Meek
Effect: The caster channels a portion of his/her reiatsu to create a damage absorbing barrier. This barrier is represented by a light, teal aura around the target, be it the user or someone else. All damage to protected target is ignored until the barrier breaks.
Breaking: 1 - 8 + reiatsu mod + 2/4 (min/max) per 10 kidou points + 1 per 10 reiatsu points
Reiatsu Cost: 6
Chant: Boubi no Ichi, Sunao!
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Name: Boubi no Ni, Shi-rudo
Art: Defensive Art # 2, Shield
Effect: The caster channels reiatsu to slightly shield from enemy attacks. The only obvious indication this spell is in effect is when first cast. The caster is surrounded by reiatsu for an instant before it fades. After that, the caster can ignore 1 + 2 per 10 kidou damage dealt for 5 rounds.
Breaking: n/a
Reiatsu Cost: 9
Chant: Boubi no Ni, Shi-rudo!
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Unique Techniques:Shuusoku (Resolved) - An unusual technique that Munashii employs. The spines along the hilt drain reiatsu from whoever wields her. In Hikari's case, the kanji "Mamoru" glows a light, crimson red. Whenever this occurs, a portion of Hikari's ability to use kidou is diminished to support an increase in reiatsu pressure. This can startle even the strongest opponents and completely unbalance weaker ones. As the technique compounds and threatens to drain away all kidou from Hikari, the rise in reiatsu pressure becomes intense and can even throw off the most skilled.
every three rounds of combat reduces Hikari's RP by 10%
every three rounds of non-combat restores Hikari's RP by 10%
every reduction causes reiatsu pressure increase of 25%
every restoration causes reiatsu pressure decrease of 25%
every time kanji "Mamoru" glows forces opponent to make reiatsu control check (at penalty of Hikari's reiatsu control [ie: opponent +5 minus Hikari +3 equal +2] per glow [ie: opponent +5 minus Hikari +3 times 2 kanji glow equal -1]) or be thrown off balance
every four glows (doubling) forces opponent to make awareness check (at penalty per doubling after first [ie: opponent +2 minus second doubling equal +1]) or lose one point per check
if RP reaches 0 reiatsu pressure reaches maximum bounds (10x) forcing opponent to make level check (difference in levels between opponent and Hikari [ie: opponent level 10 minus Hikari level 4 equal +6]) or further checks take no bonus or penalty [ie: check +0]