Mylian
From very early on, the four card limit has been in place to prevent some seriously broken decks. And then Soul Foundry comes along and starts messing with it.
Is this really a good idea? It can make otherwise balanced creatures severely broken, and normally breakable creatures into nightmares. It makes a Plague Rat swarm deck viable again. An endless supply of Metalworkers in an artifact deck is Just Wrong. A dozen Children of Korlis and a Time Bomb, I need say no more. A couple Foundries with some Ornithopters and some Coats of Arms, who needs Plague Rats? Teamed up with the card that makes the Legend rule ignorable, there's even more ways to break it.
What are your favorite ways to utterly break both Soul Foundry and your opponent's will at the same time?
Is this really a good idea? It can make otherwise balanced creatures severely broken, and normally breakable creatures into nightmares. It makes a Plague Rat swarm deck viable again. An endless supply of Metalworkers in an artifact deck is Just Wrong. A dozen Children of Korlis and a Time Bomb, I need say no more. A couple Foundries with some Ornithopters and some Coats of Arms, who needs Plague Rats? Teamed up with the card that makes the Legend rule ignorable, there's even more ways to break it.
What are your favorite ways to utterly break both Soul Foundry and your opponent's will at the same time?
Ok foundry is not that broken for a simple principle of mana limitations. Ok you say that some creatures werethe reason for the 4 copy rule. well whats worse being able to produce an unlimited number of Akroma's (assuming that you made her a non-legend), or something like 4 AEther Flashs, that do 2 damage a piece to a creature that comes into play? I think that cards like soul foundry are fine because weather it be in the block it comes in or another block there is a card out there that will more than likely level it's power. Leathal Vapors is a great example. You play soul foundry with akroma ( for sake of argument) well now every time a creature comes into play it is destroyed. Unless you skip your next turn, you can destroy the vapors. well how many people are going to skip for a few creatures? Not many . Thats why there are cards that look broken but are not really. There is always a deck idea, card combo, or single card out ther that levels it's power. The ONLY acceptions are the power 9. Which those are limited to 1 per deck and in most tournament styles banned. Most casual players though will et you play them because they love the challenge.