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Magni Prime
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PostPosted: Thu Mar 29, 2007 9:54 am


this RP is in the preparatrion stages, but applications of charecters will be accepted. The following is taken from the main sticky:

IV. Profile Creation and Rules


Use this code to create your profile

[b]Gaia name:[/b] Self-explanatory

[b]Character name:[/b] If you have to ask what this is then, get the f*** out, b00n. Don’t take the names of the gods as those are crucial in this RP. I’ll tell you if you have to change your name or not.

[b]Character class and build:[/b] Choose one from the six presented below, including the class build you wish to have. Advanced classes will be presented later. You do not have to put in the class description, but I do ask you to put in your attributes and skills.

[b]Custom Skill:[/b] The only skill in the RP, within your job class, that YOU are allowed to create. You may name it, create its description, describe its effects, etc, etc. BUT if it is too powerful, I will ask you to dumb it down. Also, check to see if other players, or the class builds already have a skill that is similar to yours. One more thing, there are MORE skills to discover in different classes. If you accidentally create a skill that is already present, or has the same name, in a future job class, then you might have to change it. Be original, be creative! You might also have to change this skill once you advance to a higher class.

[b]Age/Birthdate:[/b] Adventurers are typically anywhere from 18 to 30 years of age, or slightly older. 19-22 is the 'prime age' for most young adventurers. Although optional, you can go ahead and use regular months and numbers for the birthdate.

[b]Appearance[/b]: See the character archetype images for appearances. You may use the archetypes, or make your own and be creative; just please remember that no Mage wears full plate armor, or that no Thief wields a large axe. Please be descriptive so that people have a nice visualization of what your character looks like. Picture links are allowed ONLY to support your descriptions and must be inserted as a URL [x] link, not an [img] code. Also, no Asian-styled stuff, at least yet.

[b]Guild[/b]: If you'd like to make one, feel free to pm me. If you just want to join one, talk to an existing Guild Leader. Normally, you are already in a professional guild made up of people from your class. This particular ‘Guild’ is a non-professional organization with a purpose and meaning. Player leaders may choose to give titles towards their members, if they wish.

[b]Religion:[/b] You may choose a religion from the list at VI. This will govern all your beliefs and justify your actions for your character. Please choose wisely. If something does not seem logical, like an Acolyte who believes in the Followers of Yggdrasil, please describe and explain the situation.

[b]Occupation[/b]: Choose a job from the list at VIII and explain what you do, who hired you, what you sell, the business you run, etc. Your salary/profit will be determined by me once you pm the profile in.

[b]Bio/Detailed History[/b]: Feel free to explain your character's roots and beginnings, how they chose their profession, why they wound up here, etc. I want to see more than two paragraphs here, at least. The better you can make this, the more bonus items I can give you.

[b]Equipment and Inventory[/b]: All characters, regardless of job class, begin with: Apple x5, Carrot x5, Meat x3, Milk x5, Red Potion x5, their preferred basic class weapon, and 500 zeny. Different character types may be given some bonus items depending on class (upon Profile Creation, I decide what you get extra). This part of the profile changes throughout the story, and so, it will have to be regularly checked by players.


(You may have noticed that there is nothing in here that says of Personality. I want this RP to evolve and adapt to its players, its players to other players, and vice versa. Sexual Orientation is also included in Personality and as such, players will have to figure out everyone by themselves. And yes, you may act like as if you really are in real life (i.e. crazy, hyper, emo, cool, etc.)

Rules (totally stolen from Kurai):


1. Pretty redundant, but yes, I have to say it. Please follow all of Gaia and Roleplay Refuge ToS and Rules.
2. Please, please, please try to read everything that I post, even the character skills, because those will be crucial to how this thing will go.
3. I don’t expect as much as KuraiKitty does, but I do expect something more than the average paragraph. This is, after all, a training ground for more literate role playing.
4. I’d like people to be active, because I hate to see RPs die prematurely. If you leave, I’ll personally unleash a plethora of sexually transmitted diseases upon thine loins.
5. NO GODMODDING, AUTOHITTING, AUTODODGES (unless you’re uber, like me), or whatever stuff we don’t like. I swear, don't make me get out my God-Mod Slayer, the eSword that's a paradox and an oxymoron within itself.
6. Player killing is not allowed (for now, and for ever), but death is still not an uncommon thing in this RP. Just be sure that at least one of you is a Priest and has Resurrection, or one you has an Yggdrasil Leaf to spare. Kill someone without permission, and I will become a P.K.K.
7. Anyone may take 2 characters at once, and some people, more, but only if thou art capable of handling the stress.
8. If you’ve seen at least up to here, then at the top of your profile (not the title) put either Eternal Sky if you have a guy character or Eternal Snow if it’s a girl chara.
9. Romance is a given, but please, no blatant making out that ends up in H4W7 S3CK5 (no Cyb3r1ng for you, n00b). Keep it to, at most, a PG-16 level.
10. Violence is as violent as it gets. Yes, blood will be spilled, limbs will be hacked off, and people will die a horrible, bloody death, but guess what? You can get resurrected! Just don’t over do it. Same thing goes for swearing. stare
11. No arguments in here, none. If there is ever one, I will solve it if you cannot handle it by yourselves.
12. You can make out of character posts in the RP thread by putting in (( and )) at the beginning and the end, respectively.
13. Enjoy.


With that, you should be able to make your charecter. All apps are to be sent via PM to either Gale OverDrive, or KuraiKitty, the RPs runners to date.
PostPosted: Thu Mar 29, 2007 5:55 pm


(I hope I can post here. My profile's got nowhere else to go at the moment, for lack of Notepad or Microsoft Word, and I figured it'd be a good place to start gathering profiles. :3 Once you've PMed them to me and have had them approved, I'll edit this post and put in your profile, too.

...Unless we're making a whole separate thread for profiles. :/ If that's the case, I'm just making myself look like an a**. xD)

Gaia name: KuraiKitty

Character name: Alisia Eldresin

Character class and build: Archer- Lucky Striker

Custom Skill: Improvising- While it seems oddly ordinary, Alisia prides herself in being able to use many things as makeshift arrows if she happens to run out. Granted, said projectiles are affected by the same things as arrows- a carrot will never have the aerodynamics of an arrow, to name an example. However, her standing as a back-row combatant allows her some time to whittle her makeshift items into crude imitations of arrows. Anything that is light enough to be loaded onto her bow and slim enough to be fired with reasonable accuracy can be used- even an ordinary stick. Items like armor cannot be fired, as leather items would be useless and other types of armor cannot be cut into projectiles.

If the item can break upon hitting the opponent, (food being a prime example) then the opponent will only flinch and take no damage. Very soft items that couldn't realistically be fired from a bow would do absolutely nothing, even if something possessed her to launch it.

Age/Birthdate: 24 years old- May 17, 1480.

Appearance: Alisia sports a long mane of orchid colored hair, which falls rather haphazardly around her when unbound. Because it often finds its way around every nook and cranny of her expansive quiver, she often ties it back, binding it at the base to create a high ponytail. Her chestnut eyes fail to stand out much against her lightly tanned skin, and her five-foot-tall frame don't remedy this problem in the slightest. Her body is slim, with a minimal bust and a general swimmer's build. Her biceps are barely noticeable unless she flexes, where it reveals just how much effort it takes to pull back and control an arrow in the confines of the bowstring.

While indoors, she wears a long, ornamental robe, which drapes over her casual clothing. Made from leather and adorned with dyed Picky's feathers, this family heirloom was originally worn by her father when he was still an actively practicing Wizard. Because of this, she treats it with utmost care, even though its sleeves pass her hands and the bottoms drag on the floor. An odd habit she has is tucking the bottom of this robe into her boots, to keep it from wearing out from its constant abrasions against the floorboards. The once white leather is now stained a dusty brown, no matter how much she washes it.

Beneath this, she wears a simple cloth outfit, choosing to travel light rather than weigh herself down with meaningless pieces of armor. Her shirt, though sleeveless, has a turtleneck of sorts, reaching halfway up to her chin and held up by a small black leather belt. The light tan shirt tucks nicely into a pair of short shorts that share an identical shade, and are held in place by yet another small rope belt. The yard-long quiver attached to her back straps around her torso, with the strap reaching around to drop down between her virtually nonexistant breasts as they make their way from her shoulder to her waist.

Down her arms, she has two comfortable gloves that reach halfway to her elbows- an archer's gauntlet on one hand and a matching replica on the other. While the one on her left hand serves no purpose, its weight is reassuring to her while making sure that she doesn't cut herself when quickly trying to whittle makeshift arrows on the battlefield.

Wrapped beneath the rope belt tied around her waist is one more braided belt, whose only purpose is to hold her one and only whittling knife, essential for crafting emergency arrows and cleaning carcasses when she needs to feed herself.

Her long, knee-high white socks descend into her plain, ordinary, dirt-spattered and stained leather boots.

Guild: The Hidden Company of Musicians and Hunters.

Religion: Children of Bragi and Idun.

Occupation: Shop Owner- Handed down from her parents to her, Alisia finds herself managing the buying and selling of most objects. She has one other worker- a junior member of the Hidden Company- for managing the inventory. Other than that, she single-handedly runs the shop, praying that the customers' pets don't make a mess on the nice wooden floor.

Salary: Profits from all items sold.

Bio/Detailed History: Payon was always a small, humble abode in the mountains, and it was there that Alisia was born. Her mother and father, Pelitine and Djute, had been running a small item shop for some time before her birth, and thus were able to give her a nice, comfortable upbringing in the pleasantly chilly air of the mountain village. Both she and her sister enjoyed a private education, and each had to do their fair share of chores, which allowed their parents to ingrain a sense of responsibility in each of them.

She learned a bit quicker than her older sister Eileen, while her sister was gifted with physical prowess. While Alisia trounced her sister at mathematics concerning the trajectory path and momentum of a flying arrow, her sister was off piercing Porings with her makeshift spears (also known as poking at Porings with a poorly sharpened stick) and laughing at how her younger sister could scarcely pick up boxes. This led to many periods of infighting amongst them, to which their parents responded by inwardly fretting about their upbringing. Through their failed attempts at making peace, Alisia's parents eventually realized that the spat of sibling rivalry between their daughters was relatively normal, and should be left as is.

The two thrived off of competition, challenging one another in feats of courage and stupidity- after all, a test of intelligence and wit would weigh too heavily in Alisia's favor, as strength did with Eileen. And so, it never really came as a shock to their parents after the first few times their children had come back from Payon Cave, covered in inexplicably large cuts and bruises. After a few too many broken bones that took weeks to heal and an infected zombie bite later, Djute and Pelitine decided that enough was enough- if they didn't teach their daughters how to arm themselves properly, they were going to get themselves killed. And thus, the lessons began.

And hence, another competition began- because Djute was a Wizard and Pelitine specialized as a Professor, neither of them had very much experience with weaponry. However, it soon became clear that Alisia was very attuned to her bow... or, rather, she became attached to it after a stray bolt she fired hit a rabbit thirty feet away from her intended target. Applying basic mathematics to determine the direction and distance of her shot, she took a while to aim her shots correctly. However, trial and error quickly taught her that shiny armor was hard to pierce, while shots to a zombie's neck were often very effective. Her sister, meanwhile, learned that the brute force of a true lance far exceeded any stick she'd whittled as a youth.

Eileen moved away at the age of seventeen, while Alisia remained in Payon to further her training with her Guild, who taught her how to effectively commune with the arts and her bow simultaneously. Her parents handed over the rights to the shop, choosing to retire quietly while leaving their daughter with a steady source of income.

Though she's learned and attuned her skills to become the Lucky Strike Archer she is now, she has refrained from throwing herself in the real world, as a part of her never truly wants to leave Payon and the comforts of home.

Equipment and Inventory: Apple x5, Carrot x5, Meat x3, Milk x15, Red Potion x5, 500 regular arrows, 50 fire arrows, Bow, and 1000 zeny.
25 Silver Arrows, 10 Sharp Arrows, 15 Wind Arrows, 15 Crystal Arrows, 15 Stone Arrows, 25 Iron Arrows.


================

Gaia Name: Yoder

Character Name: Yuki Daruma

Class and Build: One-Handed Swordsman
Attributes:
(1) Agility
(2) Strength
(3) Dexterity
Skills:
(P) Sword Mastery
(P) Increased Health Recovery
(A) Bash
(A) Magnum Break
(A) Provoke
(S) Berserk
(S) Fatal Blow

Custom Skill: Updraft- His sword becomes permeated with wind energies. The air magic also greatly increases his speed (both movement and attack) and jump height. Running up to the enemy, he makes a large upward slice, followed immediately by a strong updraft. The enemy is vaulted up into the air, usually making a painful landing unless they can manage to recover quickly enough. It takes only a small toll on his stamina. To escape this move, the enemy must evade the initial strike and following updraft. Since his speed and jumping are enhanced while in this state, he may choose to not unleash the attack for a while. During this time he can not use any other skills, but he can perform regular attacks (though they do not release the air magic within his sword). If he waits too long (1 minute), the energy will completely dissipate.

Age: 22

Appearance: With slicked-back brown hair and sharp blue eyes, Yuki has a Mediterranian skin coloring. Quite muscular, he bears more tone than bulk. He is 6 foot, weighing 175 pounds. His clothing is plain, mainly consisting of earth tones (dull shades of brown, green, and white). His only armor is present upon his forearms, shins, and chest. His pauldrons have clearly seen many a battle. His boots, iron-studded and iron-toed, are made of a durable tanned leather. His cuirass is composed of overlapping thick boiled leather pads plated with iron. At the bottom of his cuirass is a densely woven burlap belt (so much so that it keeps its shape). On his right side hangs a large satchel he uses to carry his on-hand belongings. On his left is fastened a leathery sheath for his scimitar. Yuki's scimitar is of decent quality, and still quite sharp. His small buckler, being conical with a leather strap on the back, was fashioned out of tempered wood, bearing an iron stud at the center and iron adornment along the edge.

Guild: The Brotherhood of the Church and the Chivalrous

Religion: The Holy Church of Prontera

Occupation: Bounty Hunter- Self-employed, he relies on the criminalistic nature of the populace to meet his monetary needs. Rewards are quite decent, but work is always dangerous. Such, he is usually alone in his ventures. Slightly over-zealous in his actions and dedication, he sees less distinction between the severity of differing crimes than most do.
Salary: Dependent upon reward of bounty

Bio/History: Growing up in Izlude, he was constantly bombarded with propoganda of Prontera and swordsman training. His mother dying in his childbirth, he was an only chilf. He never saw much of his father, because his father had to work. During this time, his father and he maintained a decent quality of living. At the age of 12, he was accepted as an apprentice of a seasoned but retired swordman. This training was to help him to eventually become a great knight. At 16, he joined the swordsman training program. He finished at the top of his class at 20 and has since joined the Brotherhood of the Church and the Chivalrous and the Holy Church of Prontera. Embarking upon a sea voyage for 2 years, he learned the more practical aspects of combat and life. The oceanic venture ended, and he spent a short time in Izlude catching up with old friends. Soon, he felt an urge to head for the capital. Now in Prontera, he seeks adventure and criminals.

Equipment/Inventory:
Weapon
Scimitar x1
Sheath x1

Armor
Cuirass x1
Pauldron x2
Boot x2
Guard x1

Satchel
Apple x5 x4
Carrot x5
Meat x3
Milk x5
Red Potion x15
700 630 Zeny
Orange Potion x5
Yellow Potion x3



----

Gaia name: [.ZaKid.]

Character name: Erin Sovrin

Character class and build: Acolyte: Battle Acolyte : Agile Angel

Custom Skill: Ivalice' Sacrifice: When using this skill, Erin bends a knee in prayer, then heals up to four of his teammates, each one equal to half of what his Heal skill can do. Unfortunately, Erin sacrifices a quarter of his own health to heal his teammates. He must remain immobile until the end of his skill.

Age/Birthdate: 20 05 / 18 / 1484

Appearance: Erin stands at about Six Foot even. Probably about average or a little taller than most acolytes. His hair is a dark black color, smooth and dark, hung loosely around his face. His eyes are a bright blue color much like deep pools of crystal clear water. He has a slightly tanned complexion, since he ventures outside of the Church walls quite often. His upper body is covered in a single white shirt, then a long tan jacket, the coattails going far past his waist. The outer edges of his jacket, including the cuffs, are a red color. There is a belt tied around his waist, holding his items and his weapon. His pants are straight-legged, but not overly tight to allow freedom of movement, a simple pair of brown shoes adorning his feet.

Guild: The Brotherhood of the Church and the Chivalrous

Religion: The Holy Church of Prontera

Occupation: Innkeeper: Erin was actually hired as the Innkeeper for a small inn in Prontera before he became an Acolyte. It's a rather bland story, in that he simply applied for the job with the current Innkeeper, and the man hired the boy because he needed someone. Erin really just keeps watch over the front area, leads people to their rooms, checks them in and out, and cleans up every once in a while. Erin's boss really isn't that nice, and does a fair job of trying to embarrass him as much as possible.

Salary: 10 zeny per hour, or 80 zeny for a full workday.

Bio/Detailed History: Erin was born into a large family, one who was very prosperous and held quite a fair bit of prestige. Unfortunately for them, as a child, Erin was wild, loud, and had a fair mean streak. His family tried to control him as best as they could, but to no avail, it was quite clear that Erin was a spoiled brat. His parent's finally had no choice but to put some discipline in him, and at the age of 8, they sent him off to the Church of Prontera. Erin gave the nuns and the priests there quite a bit of trouble, breaking things, yelling loudly when other people were asleep, generally causing trouble.

Until one day a roaming Acolyte wandered in. He looked tired, small spatters of blood covering his robes. Despite his weary body and fatigued spirit, he still had a noble look about him. Erin was completely mystified. He had no words. He found one of the nearest nuns and asked about the man. The nun explained that he was an adventurer, and one of their members, though he followed a more bloody path than most members did. Erin changed his mind that day. From then on, his mind was changed. He straightened up, joined the church to begin his work as an Acolyte. He worked hard and his heart shifted, his attitude becoming much more kind-hearted. He was released from the church at the age of 19, ready to go out into the world for the sake of God, Country, and Family.

Equipment and Inventory: All characters, regardless of job class, begin with: Apple x5, Carrot x5, Meat x3, Milk x5, Red Potion x5, their preferred basic class weapon, and 500 zeny.
Mace with Guard
Holy water x7
Panacea x5
White Potion x3
Apple x5
Carrot x5
Meat x3
Milk x5
Red Potion x5
700 Zeny
Yellow Potion x3,
Scroll of Healing x3


-----------

Gaia name: KuraiKitty

Character name: Eileen Eldresin

Character class and build: Swordsman- Two-handed Spearman.

Custom Skill: Flail- When her stamina is somewhat lacking and her opponent wields a bladed weapon (i.e., swords, knives, axes, and spears), she is able to quickly counterattack most strikes aimed at or above her waist with force equal to that of their own attack. However, this skill is naturally ineffective against long-range foes, and is a swift jab with either the staff or wooden end of her spear- she cannot use the bladed end of her spear to counterattack. Her counterattack must hit the same area that her opponent struck, give or take a few inches in diameter, and cannot be used to pierce the skin.

Age/Birthdate: 26 years of age, born December 27, 1478.

Appearance: Strangely, despite her sister Alisia’s orchid strands of hair, Eileen’s head is graced with deep violet locks that drift down to billow nicely just below shoulder length. Dividing her hair down the middle, the hair on each side of her face is gathered into very loose ponytails, with only the ends being restrained by a small rubber band. Granted, whenever she needs to keep her hair out of the way, she always has a good hat or two to tuck her hair up into, lest she risk losing it. Though hair isn’t fragile, having two convenient handles of hair being yanked to expose one’s neck to a blade is always an alternative she wishes to avoid, and so, if given ample time, she prepares herself in this aforementioned matter before emerging onto the battlefield. Her deep auburn eyes are virtually identical in hue to her sister’s, which may very well be the only identifying link between them besides their height- while both technically measure at five feet tall, Eileen has a boost from her boots- and the fact that they both essentially share the same overall facial structure.

Unlike her sister, Eileen shows physical signs of her strength, with her armor covering most of the muscle that would otherwise have been easily apparent to the naked eye. Her muscle tone is admirable to most in her field, with her abdomen carrying hints of a six-pack despite the standard stereotype most men seem to have of an effeminate, curvy body. Perhaps what perturbs most men her age the most is that, while her waist is narrow and her hips are fairly curvy, she is more muscled than any acolyte or cleric could ever be while sporting a body frame that would make some acolytes wish they hadn’t made those vows of chastity.

However, beneath her armor and clothing lies a multitude of hideous scars from all of her battles, which she is rather proud of even though she knows that most men find such things utterly repulsive. The scars aren’t simply dainty lines made by a rapier or the long, curving ones of a whip, but rather look as if they had been inflicted by the fangs of beasts, the beating of spiked clubs, and markings from the hands of overzealous men. This leaves her abdomen as a virtual mass of overlapping scar tissue, while her upper chest and torso are less covered; but even then, said areas are littered with smaller scars and disfigurements that make running about with a sleeveless shirt unthinkable if she is to blend in with society. Scars that would be viewed as trophies on the bodies of men show her to be a beast that thrives off warfare, despite her generally well-meaning nature, and have often skewed the views of many a patron as soon as she is enlisted into their service. While she sees them as trials and tribulations towards a life still present, others may see the rough marks differently.

Her shoulders serve as the base for the two belts that rest atop her top as they reach down to clasp her breastplate and hold it securely against her chest and part of her abdomen. Said top is made completely of cotton, to aid in air circulation near her skin in the midst of combat as well as to keep down the cost of outfitting Prontera’s soldiers, and is a of a light tan hue. This short-sleeved base shirt is underneath several layers of clothing, which lie on top of the belts holding her breastplate and drape over to cover the vast majority of it in cloth. Just on top of the breastplates is what looks like the upper parts of a robe, with the mock beginnings of sleeves drifting over her shoulders- almost down to her elbows- and clasping together neatly at the point where her clavicles meet. Said connection is comprised of a series of small, brass chains, tied together with a small clasp that looks remarkably like a skull being pierced by a lance. She insists, however, that the decoration is not a violent one, and only reflects the reassurance her subjects should feel concerning their enemies’ fates when under her protection. This rather vestigial piece of apparel is rather decorated, with the majority of the cloth matching the color of copper beneath the ivory inlay of Blood Butterflies that lie on her shoulders. The outer trim of this piece is a thin layer of ruby silk; a testimony to one of her more generous patrons in the past.

Beneath this aforementioned article are two iron shoulder guards; two heavy pieces of equipment that belabor her movement in combat but keep the most vulnerable part of the arm from being harmed by many of the blows that may contact her body. These pieces of armor have the seal of the Brotherhood upon their bodies, but carry no other significant mark, and so are not openly flaunted. Rather, because of their shoddy nature, she keeps them underneath her torso’s ‘veil’ of sorts, allowing them to stay out of eyeshot. Her thick, steel-enforced gauntlets, however, are always seen, for it takes far too long to prepare such niceties before a battle where a crippled hand means a crippled fighter. These war gloves are inlaid in bronze with verses recited by the Holy Church, giving the gloves a rather lovely sheen while also allowing her to keep a part of the Father’s words with her at all times. The cloth that lies on the inside of these gauntlets is soft but strong, with the cotton inlay absorbing the moisture from her palms to prevent her hands from slipping on her large spear.

Said spear is often carried while being strapped to her back, since it is difficult to walk with a weapon so large always in hand. Her large weapon, spanning well over four feet in length, serves as a very effective jabbing, stabbing, and even a slashing weapon that serves her purpose well. Rather than to fight constantly, her belief in intimidation often has her stretching to reveal her toned biceps, slicing something inanimate with her spear, or putting on a more gruff demeanor than usual to avoid adding more scars to her menagerie of skin markings.

While most swordsmistresses often wear large, billowing skirts as a way to protect their legs, Eileen has found that the dressing style of an Archer has suited her best over the years. Wearing a skirt that would most likely verge on indecent in most churches, she reinforces this seemingly mandatory piece of clothing (albeit, the skirt is normally much, much larger) by wearing the baggy pants that most male archers choose to wear. She, like they, prefer to feel more at ease with material that allows more air circulation about the legs, so as to prevent discomfort while moving across long distances (While she needs this as she charges towards an enemy, archers generally need this trait to get away...). She also chooses to wear her shin guards over her long, reinforced leather boots, and vastly prefers these to the steel-toed brethren of the Crusaders.

Guild: The Brotherhood of the Church and the Chivalrous.

Religion: Holy Church of Prontera; she is only cooperative with this sect because it is compatible enough with The Children of Bragi and Idun to allow both siblings to live in peace with their theological differences.

Occupation: Bodyguard. Through appointment, whether it be by the church of by the urging of a local, she can be assigned to protect a member of the citizenry from harm for a certain amount of time. Granted, she has virtually no life to herself during this time, as she is often assigned to patrol around her employer’s domain until the threat dissipates… but, then again, her paycheck is rather large considering the time she spends with them in comparison to other occupations, so complaints are far and in between. It is this job that has earned her the most scars, since many of the assailants that ail the victims she protects are crafty and skilled at what they do. The difficulty of this job is higher than that of a bounty hunter, since there is no prior knowledge of the assailant, not to mention that there is now a person that needs to be protected from harm.

Aside from this, she salvages what she can, selling whatever she doesn’t need to local merchants for prices lower than what one would normally ask for them. This makes her rather popular with the merchant populace.

In times of severe unemployment, she can be seen in some of the more infamous parts of town, earning her living by night and leaving in the morning with a pocket full of zeny. So far, she has only had to resort to this twice, and not without an extremely guilty conscience and prolonged visits to the Church to attempt to atone for her sin. If the town’s lights shine brightly at night, she will not resort to this last tactic, as she relies on the darkness to hide her scars for one night.

Salary: 400-1000 zeny depending on threat of danger. Client's judgment on her . . . *ahem* other job.

Bio/Detailed History: Payon was always a small, humble abode in the mountains, and it was there that Eileen was born. Her mother and father, Pelitine and Djute, had been running a small item shop for some time before her birth, and thus were able to give her a nice, comfortable upbringing in the pleasantly chilly air of the mountain village. Both she and her younger sister Alisia enjoyed a private education, and each had to do their fair share of chores, which allowed their parents to ingrain a sense of responsibility in each of them.

Eileen found herself more adept at tasks of physical strength and prowess, while her sister Alisia was often found poring over books as her intellect allowed her to succeed in academics. While Alisia trounced Eileen at mathematics concerning the trajectory path and momentum of a flying arrow, the more athletic Eileen was off piercing Porings with her makeshift spears (also known as poking at Porings with a poorly sharpened stick) and laughing at how her younger sister could scarcely pick up boxes. This led to many periods of infighting amongst them, to which their parents responded by inwardly fretting about their upbringing. Through their failed attempts at making peace, Eileen's parents eventually realized that the spat of sibling rivalry between their daughters was relatively normal, and should be left as is.

The two thrived off of competition, challenging one another in feats of courage and stupidity- after all, a test of intelligence and wit would weigh too heavily in Alisia's favor, as strength did with Eileen. And so, it never really came as a shock to their parents after the first few times their children had come back from Payon Cave, covered in inexplicably large cuts and bruises. After a few too many broken bones that took weeks to heal and an infected zombie bite later, Djute and Pelitine decided that enough was enough- if they didn't teach their daughters how to arm themselves properly, they were going to get themselves killed. And thus, the lessons began.

And hence, another competition began- because Djute was a Wizard and Pelitine specialized as a Professor, neither of them had very much experience with weaponry. However, Elieen quickly learned that the brute force of a true lance far exceeded any stick she'd whittled as a youth, and was quick to take advantage of that fact. Learning to handle the extremely heavy lance after weeks of learning just how to hold it aloft for more than a few minutes at a time, the girl quickly learned just how much force it took to pop a Poring, what each side of the lance was best suited for, and, most of all, how to be versatile with a two-handed weapon. After getting attuned to her first training lance, she soon spurned the sword, telling her parents blatantly that swords were for ‘wusses who didn’t know how to use a lance’. While this surprised and amused them, they did make sure to tell her that such comments out in the real world could get her killed if she wasn’t careful who she said them to. A fight with an apprentice swordsman put her in her place after she tested that theory outside of Payon Cave, and she quickly went home, humiliated but having learned something new through the encounter.

The spirit of independence struck her at the age of sixteen, but she fought off the urge to leave her house and home until the age of seventeen, when her parents had discussed the issue of handing the family business down to her. Politely declining, she stated her dream to join the widely renowned ranks of the Pronteran military as a spear fighter that would do her family proud. Impressed by her determination and glad that she had chosen a path for herself that coordinated nicely with the morals she had been imbedded with from a young age, her parents agreed with her choice, even going so far as to ask an old family friend to take her there himself. A Priest in his youth, he transported her to Prontera along with himself, introducing himself to the Church and allowing her access into the military Guild, and the training it held for her.

While practice is said to make perfect, she quickly learned that imperfections were the stones that plagued the fragile wooden wheel of success that tried to traverse them. Through brute strength and prior experience, she powered through her physical tests while her time with her sister in the past allowed her to just eke by on her written exams, granting her the rank of Two-Handed Spearman (having vehemently refused the title of ‘Swordsman’ for her own reasons) amongst her peers. Though not particularly awed by any means, her physical strength often surprised many a combatant at her school- not many girls with an hourglass figure could pierce a steel practice shield with three blows.

Soon after this, with her confidence falsely inflated at the sheer exhilaration of passing her exams, she took on her first job as an escort, protecting a highly valued staff and the merchant who guarded it. However, on that first night, her overconfidence caused her to attack the to-be thief alone, earning her the first of her multitude of scars in her scuffle with the more experienced fighter. Granted, she drove him off, but the two scars on her shoulders and the first laceration on her abdomen left her much to remember as her pride took a savage blow. Recovery was fairly quick, however, and she eventually chose the adrenaline rush of the bodyguard occupation over the traditional stationary guard… though many advised her against it, she much preferred guarding a person to guarding a gate.

However, hard times abounded soon after her beginnings in her new career, and her formerly spend thrifty nature (which allowed her to buy a spear of her own, rather than the one her guild had given her) caused her to quickly run into serious financial trouble. There were no jobs to be found several months after she began, and her earnings quickly dwindled to nothing as she went from inn to inn, bartering old and used items for a night away from the cold and isolated nights. Though she tried to make her way back to Payon several times, her treks had only gotten her lost, trailing her from Geffen to Louyang without an end in sight. Desperate for money, she recklessly fought anything she came across, littering her body with numerous wounds and not bothering to tend for them- bandages had always cost zeny, when she could scarcely afford to sleep at night with a roof over her head. A particularly vicious attack from an orc left her entire abdomen virtually covered in open wounds from one swing of his spiked mace, and she was forced to hide from his wrath, lest he kill her where she stood.

With her pride wounded again, she was forced to survive on anything she could beg from generous passers-by until the wound finally scarred, allowing her to fight again. However, with no strength to fight and no money to spend on a room, she turned to the absolute last resort, roaming the street corners at night until she found a very rich patron that she serviced through the night… for there was no other time when her scars were invisible to the naked eye. With her survival on the line, her pride stood no chance against the railing cries of her empty stomach and the gnashing of her brain from lack of nutrition, and even her heart’s feeble cries of morality fell dim as she was given the mast majority of her current funds to use from her second customer for her hard work.

She feels the zeny was hard earned, despite its blow to her pride, and plays it off as if she had earned it any other way, as most honorable citizens do. After this blow to her psyche, a letter came through from none but her own sister, asking for a bit of what was now considered spare change to Eileen. The following contribution, sent through the mail, was what brought the siblings back together again as they continued to communicate through letter, and soon enough, they were able to steal a few meetings together in between their busy schedules. And yet, still, there remains to be some secrets between them.

Despite their time apart, the siblings seem as close as they were all those years ago.

Equipment and Inventory: Apple x5, Carrot x5, Meat x5, Milk x10, Orange Juice x10, Grape Juice x5, Red Potion x20, Yellow Potion x10, Concentration Potion x3, White Potion x 5, Green Potion x8, Guisarme, and 900 zeny.

KuraiKitty


Gale OverDrive

PostPosted: Thu Apr 05, 2007 4:05 pm


((We'll fix it later, Kurai. This is a good place to put profiles in for now.))

-------------Reserved for profiles sent to me----------------

Gaia Name: Gale OverDrive

Character Name: Claire Fleurette

Character Class and Build: Two-hand Swordsman – A specialized type of Swordsman, these types carry no shield but are strengthened by the massive weight and power of their weapon. They are slow at this stage, but are stronger than one-handed swords and spears. (Strength, Agility, [Dexterity])
Skills: Two-handed Sword Mastery, Increased Health Recovery, Bash, Magnum Break, Provoke, Endure, and Berserk.

Custom Skill:
Vivace – A series of strikes designed to offset the slow attacking speed of the hulking two-handed sword. This special skill utilizes the near-Perfect Agility of two-handed swordsmen, combining quick, rotating footwork with their attack speed. Claire first brings the sword down in a diagonal slash, and then uses the momentum to swing it back for more damage. She makes a total of 8 slashes, with each slash taken with a step forwards toward the enemy.

Age/Birthdate: 21 years old. November 20, 1485.

Appearance: Quite the ordinary swordswoman, Claire stands at about 5 feet and 7 inches tall, with a well-built body that is not defined by bulging muscles. Her hair is of middle length, just about to her shoulders, and black, with her lengthy bangs parting halfway across her head and towards the side of her eyes. Her eyes are a deep, dark blue, almost like the waves of the blue ocean at noon-time.

Her attire consists of mostly leather armor, with parts of metal and steel. Her long-sleeved, swordswoman clothing with earthly and neutral color tones is made out of a slightly thicker-than-average cloth, with a metal plate covering her chest area. Claire also dons metal arm pads, shoulder and elbow guards, and a metal plate to cover the back of the hand.

Even though the standard skirt extends all the way up to the ankles, she decided to alter it and make it a little bit shorter, so it now reaches to just before her ankles, around mid-leg. It is made of a thick cloth, with leather padding around the waist and hip area, colored in earth tones and layered for comfort.

Claire’s shoes are made of hard leather, plated with metal around the ankles and shins. Her gloves are made of leather as well, albeit a little more flexible and fitting than her shoes, allowing her to grip her sword well during combat. Belted around her waist is her Katana’s sheath, which is slung around to the left side, but much nearer to her back. Over and around her shoulders is the standard-issue muffler than gives little more protection from wind and cold. It is marked with a small symbol of the Brotherhood on the back, but it is slightly covered by her hair.

She usually carries around a small backpack which contains her potions, food and carries her items.

Guild: Affiliated with the Brotherhood of the Church and the Chivalrous.

Religion: Believes in the Holy Church of Prontera.

Occupation: Scavenger and Assistant Innkeeper – Being Avelaine’s adopted sister, she helps around with the work by going outside the city gates and gathers herbs and items required by the family, the guests, or a request from a friend. She often goes outside the gates to obtain plants and items, and meets many enemies, but gets her training done along the way. When not outside, she helps manage and maintain the inn, and take care of both the older and younger guests.
Salary: 8 zeny an hour, with tips from various scavenging trips.

Bio/Detailed History:
When she was 8, Claire’s father, who was once a prominent trader, had fallen ill and was on his deathbed. Her mother had already died earlier from an unknown disease that had no cure. Taking the responsibility of raising another daughter, her father’s best friend, Avelaine’s father, took her in willingly and joyfully. The last of her father’s assets were used to send Claire to school, the rest was used to pay for her extra food, books and clothing.

Claire often helped around the household, doing what she could to make life easier for the family. She also did various errands for the guests who couldn’t help themselves well enough, or those who offered her something in return, usually a small tip that she began to save up for later use. A few years of saving up errand tips, she bought herself a relatively short and old sword for practice and training.

Claire and Avelaine grew up to be close siblings, even though they were not related in any way. Avelaine, who was only a month younger than Claire, loved her dearly and often times played, talked and walked together. They shared stories of friends, boys and life throughout their time together.

Claire started her swordsman training at 14 years old, when she joined the Swordsman guild, with the hopes of learning skills to protect her family. Four years later, she finished her training, specializing in two-handed sword combat. Avelaine took a different path, but nonetheless, they still worked well together as a team.

Equipment: Katana (2-hand), Swordsman gear and armor (as stated in appearance).

Inventory: Apple x5, Carrot x5, Meat x3, Milk x5, Red Potion x15
500 zeny

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GaiaName: Gale OverDrive

Character Name: Avelaine Droselle

Character Class and Build:
Agile Angel Battle Acolyte - Trained extensively and specifically to combat evil within the Kingdom, these acolytes are rarely seen but are quite a curious sight to behold. Instead of staying behind the front lines, they often rush into battle when the situation warrants it, swinging their mace back and forth around the battlefield. (Agility, Strength, [Dexterity])
Skills: Divine Protection, Demon Bane, Heal, Ruwach, Blessing, Cure, Increase Agility, Decrease Agility, Teleport, Signum Crucis, Pneuma, and Warp Portal.

Custom Skill:
Serene Deliverance – Channeling all her raging emotions into her mace, and utilizing her Perfect Agility to its fullest extent, Avelaine delivers a series of 8 strikes from various positions around the enemy or enemies. Her mace starts to glow with an explosive bright light, imbuing it with a combination of Fire and Holy properties for the duration of the skill. The blows come down so fast that enemies barely have time to react against it. The only person to ever successfully parry all 8 strikes is her sister, Avelaine, but only when she uses Vivace against it.

Age/Birthdate: 21 years old. October 20, 1485.

Appearance: With silver eyes that cloud her emotions and long, flowing, dark-blonde hair that billows with the wind, Avelaine is a typical city girl that would always get attention, even if she didn’t want it. Standing at about 5 feet and 7 inches tall, Avelaine was blessed with a supple and buxom body that always drew looks all around, especially from sex-starved males, much to their dismay of course.

Her dark-blonde hair is long and is easily kept with either a ribbon, a hair clip, or a head band. It reaches down all the way to her waist and is sometimes kept in a quite lengthy pony tail. Avelaine’s shining bluish-silver eyes give her the look of innocence and youth, while her ever-present calm smile attains a mature and humble look. Her only intimidating feature is her Acolyte’s mace, which is slung behind her, in a mace sheath, from a black belt strap attached to her brown one, and attached to her guard.

Because of her . . . ‘chest,’ her not-so-flattening robes more than clearly define her youthful body. Almost like a full-coverage corset, her acolyte top clearly defines her chest and her slim waist, which is surrounded by a large brown belt with a cross on it used to keep her robes intact and neat. The long sleeves of her robe end in thick, folded cuffs that keep her hands and wrists warm. Her tan skirt reaches all the way to her ankles, but the small slit at the sides still reveal slender legs covered with black stockings. Simple, light, yet incredibly sturdy and flexible shoes adorn her small, dainty feet, and light white gloves cover her hands.

Her standard muffler is worn around the neck and over the shoulders and pinned at the very front with the winged emblem of the Hand of Heaven. Her small inventory rucksack is worn across the back like a backpack, except with longer and skinnier straps.

Guild: Brotherhood of the Church and the Chivalrous, but also part of the Hand of Heaven.

Religion: The Monastic Order of St. Capitolina

Occupation: Innkeeper and Exorcist – The daughter of the owner of the Legend Inn, she is naturally obliged to help around with her parents and their business. She serves the guests, makes the beds, cleans the rooms, handles the money and etc. Whenever she has free time she is sent on exorcism missions by the Hand of Heaven, but never beyond the walls of Prontera; though sometimes she is sent down to the sewers. Sometimes, she and her sister, Claire, will either go outside to scavenge for herbs, or go somewhere and train with each other.
Salary: 200 zeny per exorcism, or higher, depending on difficulty of mission. Since her parents own the inn, and because she helps run it anyway, she gets a menial allowance of 50 zeny a day.

Bio/Detailed History: Avelaine was born into a quite humble family. Her parents owned an inn right in front of the Prontera Fountain, and so they received lots of business from weary travelers. She was as normal as any other young girl, except that she could beat the living daylights out of a boy of her size. Enraged, she unknowingly beat up a boy who insulted her adopted “sister.” When she came to her senses, she was clutching a boy with a bloody nose and a black eye by the collar. She was 8 when she gained a twin sister. They shared everything together, almost as if they were twins, but she was a month younger than her. Both cared for each other deeply, and would never let anything happen to either.

Avelaine aided her parents with everything, and as such, learned everything that is necessary and proper in a woman. She learned how to cook, clean, wash, arrange, decorate, bake, care and garden. But still, she had an inner, untapped well of bubbling emotions that came rushing out when the situation warranted it. Because of this, when she was 13, her parents sent her to the Church of Prontera in hopes of quelling her raging fury.

In between time spent with the Church, and time spent with the family, she spent all other free time with her sister, Claire. Often, guys would come to flirt with them, she would get insulted and enraged and one (or all) of them would go home with a bloody broken nose, a missing tooth or a bulging black eye.

The Church, having no other way of disciplining her anger, isolated her and sent her to the hidden sanctuary of St. Capitolina’s Abbey at age 16, hoping that their ways and regimen would soothe her emotions and channel her hidden rage for a more respectable and noble cause. She went there for 3 months at a time, always coming back home for rest and reunion, and always she came back a little bit more calm and changed. Her training finished some time before her 18th birthday and she came back a full-fledged Battle Acolyte, an Agile Angel in the employ of The Hand of Heaven.

Equipment: Mace and Guard, Acolyte robes as per appearance.

Inventory: Holy Water x5, Panacea x5, White Potion x3, Apple x5, Carrot x5, Meat x3, Milk x5 and Red Potion x5.
900 zeny.

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Gaia name: Luca Giovanni

Character name: Talaris Tellamon Shuran

Age/Birthdate: Age 32. Born January 30 1472

Character class and build: Power Axe Merchant

Custom Skill: Element Axeman: Talaris reads a scroll from his scroll case, imbuing his axe with a random element as the axe glows of an appropriate color: red for fire, blue for ice, etc. Talaris can do one of two things after this. He can either swing his axe into the ground, creating a small shock-wave of the same element, or he can throw his axe, almost like a boomerang. Throwing the axe takes a lot of effort, however and Talaris must rest for at least a minute after using the second form of this skill.

Appearance: Just shy of seven feet tall, Talaris often has to stoop to get through doorways and such. He is always (and I mean always) wearing a white silk shirt, black leather pants, and knee-high leather boots. It's as if he wears the same thing every day when, in fact, he just has several changes of each. Talaris takes pride in the high quality vests that he can often be found sporting, and has many of those, too. His shaggy black hair is almost of one piece with his beard. He doesn't groom either often. His beard falls to his chest in front, and his hair is roughly the same length in back. Talaris' cold blue eyes flit around from behind his bangs and half-rim glasses.

Guild: None as of now

Religion: Talaris has no religion. The only things he truly believes in are commerce and profit. He's extremely skeptical about Higher Powers and oftentimes scoffs at those who openly express their religion.

Occupation: Freelance merchant. Talaris wanders from town to town, collecting wares, selling them, and keeping a percentage of the profit. Talaris also fancies himself a treasure hunter and sells artifact, many of which are magical, that he finds on his adventures.

Salary: Profits from sales.

Bio/Detailed History: Talaris was born and raised a salesman. As a child he rode in his father’s cart throughout his adventures (even the dangerous ones). This might be the reason Talaris is so desensitized to violence and the like. His family lived in whatever city was offering the best business, so they never had the chance to settle down. Every single day from the time Talaris could speak he was trained in Mercantile, often sent off into the streets with nothing but a few odds and ends in his possession to make some Zeny.

Equipment and Inventory: Apple x5, Carrot x5, Meat x5, Milk x5, Red Potion x10, Battle Axe(2h), glasses, cart, scroll case, Elemental scroll x15, 2700 Zeny.
Panacea x5, White Potion x3, Orange Juice x10, Grape Juice x10, Green Potion x10
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Gaia name: Pandali

Character name: Harmony Zamir

Character class and build: Speed sword/dagger Merchant (Agility, Strength, Dexterity, Intelligence) Skills: Enlarged Weight Limit, Discount, Pushcart, Overcharge, Mammonite, Item Appraisal, Cart Revolution, Crazy Uproar

Custom Skill: Mesmer – Playing an instrument (skill is strongest on the flute) in such a way that it stops people from what they are doing or they become distracted and are attracted to the sound. It is most often used to lure customers, but can also distract enemies so that someone else may attack them. The attack is stronger on the weaker minded. It is very difficult to use on Mages because of their high intelligence.

Age/Birthdate: 20 – March 17, 1484

Appearance:
Harmony is 5’6” and deceivingly thin. She has long, dark brown wavy hair that she allows to hang loose most of the time – she trims it occasionally, but otherwise it has never been cut. She has a tan from being outside so often and bright green eyes.

She wears long colorful dresses that reach to her ankles to attract attention. Her favorite is a deep green with gold stitching - musical notes are stitched along the bottom and sleeves – and a short gold jacket with green stitching to match when it is cold. Almost all of her clothes have some form of musical stitching along it. Her boots are tall and made of sturdy brown leather.

She often wears a flower to match her dress in her hair when the weather is right. She wears a gold chain necklace with a musical note on it always. Her scimitar is sheathed at her side. She also carries a dagger hidden in her right boot and a small guard.

Her cart is made of beautiful wood and covered with pictures of instruments. It says “Zamir Instruments” in large letters on both sides.

Guild: The Hidden Company of Musicians and Hunters (being a merchant of musical instruments and one of musical ability) and The Band of Good Virtue

Religion: The Children of Bragi and Idun – In her many travels, Harmony discovered this religious sect and chose to join them (her family was pretty much independent) mostly because of their values. She is undecided as to whether gods really exist or not.

Occupation: Avante Garde and traveling saleswoman – Harmony works in the family business. The Zamirs are famous for both creating and selling high quality instruments. There are Zamir stores in all of the large cities and her parents currently own the one in Prontera. Harmony has taken over her aunt’s job, who retired, traveling and selling instruments in smaller towns that do not have Zamir stores. She could be considered a peddler. She also acts as a bard and musician in such towns, although her parents do not approve.

Salary: Profits from whatever is sold. Tips from performances

Bio/Detailed History:
Harmony was born into the well known and large Zamir family and is the middle of 7 children. The Zamir family is famous for the creation and selling of high quality instruments and as such everyone in her family is taught how to play the instruments they make and sell. Because her family was so large and she was usually underway at the store, she was often sent to assist her aunt with the “traveling store”.

She grew up traveling all over the country and met many different people. Her aunt was a bit of an outcast from the family and was usually kinder and more generous to people than the typical merchant. Harmony grew up under her aunt’s ideals and learned the same. Her aunt was a part of The Hidden Company of Musicians and Hunters and the Band of good virtue, so she joined them as well. She enjoyed playing the flute more than any other instrument and she greatly enjoyed performing in front of crowds. Her aunt freely allowed her to because it brought in extra zeny. Harmony’s parents were much dismayed by this, but Harmony was never very close to them so their disapproval didn’t really affect her.

The traveling shop would sell the instruments that wouldn’t sell in the stores and Harmony had the job of keeping records of which instrument came from which shop so that the correct Zamir shop would get a percent of the profit. Occasionally they would even sell an instrument from one Zamir store to another. Harmony enjoyed living on the road with her aunt and only visited her family occasionally.

When she was 18, the cart hit a pothole in a bad storm and her aunt fell down and displaced her hip. Unable to properly live on the road with such a disability, her aunt retired to a small village near the forest and passed the business on to Harmony. Harmony has been running it since and greatly enjoys the adventures on the road. She is currently in Pantera collecting unsold instruments from her parents’ shop and visiting those of her siblings who are still at home.

Equipment and Inventory:
Apple x5
Carrot x5
Banana x5
Meat x5
Milk x5
Bread x5
Orange Juice x10
Grape Juice x10
Green Potion x10
Red Potion x10
Orange Potion x5
Yellow Potion x5
White Potion x3
Blue Potion x3
Concentration Potion x5
Scimitar x1
Dagger x1
Guard x1
Personal Flute x1
Cart x1
Assorted instruments (this part will be expanded and given proper names later)
3000 zeny
Mini-Stove with Pan and Pot x1
Flint and Tinder x1

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Gaia name: Cobalt

Character name: Kellian Berisk, is known as Kel

Character class and build: Poison Adept Thief - Strength, Agility, [Intelligence]

Custom Skill: Concoct - She has an unusually sharp knowledge of all kinds of herbs, plants, animal parts, and other ingredients used in her apothecary business. Thus, she can make many kinds of potions, antidotes, elixirs, and other such things from various ingredients. She doesn't usually make restorative or stat-raising potions, though she knows how. She specializes, rather, in other kinds of mixtures - specialized poisons, sleeping draughts, stimulants for prolonged alertness, confusion philters, all sorts of things of a less glorified nature. She has a knack for combining ingredients she finds into original concotions, and can usually find what she needs quickly, in just about any environment.

Age/Birthdate: 21

Appearance: She has dark, shaggy hair that reaches to just below her ears. She has bangs in the front, but they usually are long enough to shade her grey, deep-set eyes just a little. Her facial features are nondescript, like any good thief. Her face is long and slightly bony. Her nose is very slightly crooked, as if it's been broken in the past, but it's not very noticeable. Her mouth is thin, and unused to smiling much, though it's not that she frowns, either - she tends to keep a neutral expression.

She is about 5'6", lanky and gangly-looking, but that's just because she cultivates the look. She's actually quite agile. She is thin, though. She has muscle, but strength was never a forte. Her fingers are long, thin and bony. She has few womanly curves, and likes it that way. She is by no means a feminine person, though she's not butch either. As in all things, she works toward a neutral disposition - neither feminine nor masculine, but almost a sexless persona who does not deal in the sexual underworld that many of her customers participate in. It is a handy thing, for a woman thief, to not look attractive.

She is usually found wearing nondescript clothing. Loose, below-knee-length trousers of plain brown leather; sleeveless cotton tunic of various neutral colors, and sometimes in dark blues or greens; a leather vest with a couple of external pockets and several hidden ones; either fingerless leather gloves when she is working, or mid-forearm length, laced-up full gloves for when she wanders between towns (or doesn't want to leave fingerprints); a well-worn belt with a dagger sheath and many bags and pockets - thieves in town know not to touch them, because she usually coats the flaps with poison powders of her own mixtures; tough leather sandals; and occasionally, she wears a wide cotton headband to keep her hair out of her face.

When she needs to wear armor, it is only very light, flexible armor. A simple chestplate with leather ties to a backplate; armguards that fit over her longer, laced-up gloves; shin bracers with attached kneeplate, and tough boots to go under them. Nothing heavy or restricting, her armor is not worn on a regular basis, but only when she knows she has to stand and fight. She prefers to fight from the shadows with her poisons and mixtures, if at all.

Guild: The Clan of Shadows

Religion: Independent

Occupation: Apothecary - Mainly for thieves and underground dwellers. She advertises only by word of mouth from her customers, and runs her business from a small, unmarked building's first floor, in a suite of two small rooms.

Bio/Detailed History: Kel grew up in the forest with her mother. Her mother was a trickster; she told gullible travellers that she was an "earthwitch," and that she could perform all sorts of old spells and druid's charms to help them. When the customer was unwary, she drugged them, stole their valuables, and dropped them in the middle of the forest. In reality, her mother simply had a knowledge of potion ingredients, enough to do some pyrotechnics to impress, and enough to drug. This knowledge she passed on to her daughter.

When her mother tested her luck on a group of rough-looking travellers one day when Kel was eleven, it was one step too many. The travellers saw through the smoke and trickery and lashed out. Her mother was badly wounded and ended up disabled. It was this time when Kel took over the business, and quickly surpassed her mother's skills. When her mother finally died three years later, Kel struck out on her own. She eventually wandered into town and, wide-eyed and innocent-looking, she apprenticed herself to an old apothecary. The old man thought she was an odd, quiet girl, but didn't think much of it. He was a simple sort, and since Kel never gave him reason to think otherwise, he thought her a trustworthy assistant.

She learned much from him. He retired when he judged that she could take over, which suited Kel just fine. She had learned that the less violence, the better. She moved the shop soon after to an unmarked building, and began to spread a quiet word about her business in the less-than-savory pubs and underworld gathering places, and her expertise expanded.

Since being a quiet assistant to the "earthwitch" in her childhood, she has always been the silent, objective observer. She maintains a neutral position in all things, which works to her advantage. The underworld dwellers who use her business appreciate that she doesn't ask questions, and a face that gives nothing away serves her well in dangerous situations. In addition to being an apothecary, her intimate knowledge with poisons and other mixtures gives her some advantages in thievery, which she practices occasionally with no qualms. In a fight, open steel is not always as naked as it appears.

While she is unobtrusive and slippery, she has the strict thieves' code of honor, and will not duck out of a promise. When she says she will do something, she will do it. She has little sense of right and wrong, and believes everyone should make their own way in the world, like she did, and that any situation has its opportunities for the taking. One simply must be brave enough to try. She is usually content with living in the city doing her business, but occasionally, she gets claustrophobic and goes wandering. When anyone asks and she feels like explaining, she simply says that when you grow up in the middle of the forest, you do not forget it, nor does the forest let you forget. She usually does not let it show, but she has a deep appreciation for the beauty of nature, and always takes extreme care when gathering ingredients from wild places.

Equipment and Inventory: Equipment: Dagger, armor as described in Appearance, lock-picks, skeleton keys, various poisons and antidotes

Inventory: Apple x5, Carrot x5, Meat x3, Milk x5, Red Potion x10, Orange Potion x5, Yellow Potion x3, Concentration Potion x5, Red Gemstone x5, Empty Potion Bottle x25, 700 zeny.

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Gaia name: BloodHuntaSia

Character name: Iria Cean

Character class and build: Earth and Fire Mage (Intelligence, Dexterity, [Vitality])
Skills:
Increase Mana Recovery
Fire Bolt
Stone Curse
Sight
Fire Ball
Fire Wall
Energy Coat

Custom Skill: Gravity Canon - By increasing the gravity within small area and compacting emense amount of mana into a tiny energy source in a shape of a ball into her hand, she is able to release the purest form of mana without wasting any in between conversions into elemental powers. They shoot out fast from the ball in the form of laser with the thickness, number, or continuation that can be manipulated by the caster until the mana stored in the ball run out. It requires high intelegence level, and fairely high dexterity. Although this attack can be extremely powerful, the down side is that to has the maxium impact, almost all of her mana must be spent, leaving her vulnerable after it is used up.

Age/Birthdate: Age: 19, Birthday: Febrary 22, 1487

Appearance: Iria is 5'10" tall, lean and has nicely built athletic body. She has tan skin, and short shaggy hair that comes down, at the farthest, to her shoulder. Her hair is dark brown with red and brown streaks, making it flicker like fire in the wind. She has tatoos of runes below her left eye, and down the side of her left thigh, starting 5 inches below the end of the torso, and ending just above the knee.

She mostly wears reveiling clothings, unintentionally. On the top, she has tight, almost bikini type, clothing with a large red jewel in the center. A chain come down from a gold choker on her neck to connect with the jeweled centerpiece on her top.
Over that, she has a silk overcoat that is cut short down to the middle of her back. Often times, it slips down to her elbow, and she would never bother to push it back up, leaving them hanging on her elbow. She also wears long leather fingerless gloves that coveres up to just below her elbows. On the bottom, she wears long skirt that flows down to her ankle with two slits for each of the leg. It reveals her legs bluntly, but always seems to cover her important parts, unfortunately for pervs. Her boots are high with sharp, pointy heels, black leather, and comes up just below her knees.

She always carries around small leather pouch, strapped around her arms, and her staff on the other hand. She usually just throws things she gets in the pouch, so it strange shapes pokes out from the pouch, drawing attention from people that stare at Iria funny.

Guild: The Society of Knowledge

Religion: Followers of Yggdrasil

Occupation: Apprentice creature breeder/mercenary - Iria works in a medium-sized animal farm, owned by her older sister, just on the outskirts of Prontera, as apprentice creature breeder. This shop sells pets for regular people in need of a friend or companions for adventurers with the service of taking care of them when you're away for some time and can't do it yourself. It also sells the creature's feeds, accessories, and sometimes provides mating servies. Often times, she works as mercenaries for her brother's caravan or her friend's caravan.

Salary- 250 zeny per escort assignment. 6 zeny/hour while working on the breeding farm.

Bio/Detailed History: Iria had always been the curious child who asked more questions than there were answers for. She loved staring animals for hours, and often asked the merchants who passed by the oasis city in the desert area if she could see their mules. Her family is considered normal for her village, but large for other city dwellers. She has 2 older brothers, 1 older sister, and 2 younger brothers who are twins. Her older siblings are already married and lives in other places thoughtout Midgard, and her parents and younger siblings live in her hometown of oasis city.

The year she turned 7, Iria stowed away on a caravan without actually intending to run away from home. Because of the large size of the family and less attention of her parents, they did not notice her gone until two days later she stowed away. She ended up in the Geffen half a month later. The merchant who found her cordially offered to take her back home, but she refused and begged him to take her around with him. In the mean while, her oldest brother also became a merchant in hopes to support the family and find Iria.

Until age 11, Iria followed around the merchant and discovered from one of the mercenary mage that she too had the potential to be a mage. Her brother eventually came across Iria and took her back home, but she always followed her big brother around to wherever his caravan traded. When her brother found out about her potential, he sent her off to a prestigious magic school in Geffen. She kept in touch with the merchant and his son, her childhood friend.

When she turned 17, she graduated her magic school as rank 4 of her 108 class, and went to her sister's creature farm on the outskirts of Prontera. Her brother and friend visits often, bringing her presents from most random places.

Equipment and Inventory: Apple x5, Carrot x5, Meat x3, Milk x5, Red Potion x10, Yellow Potion x5, Red Gemstone x35, Blue Potion x10, Monster Feed x20, Mage Rod with Arm Guard, and 800 zeny.

PostPosted: Thu Apr 19, 2007 3:10 pm


Gaia name: Ronan_Shade

Character name: Dorian Blayd

Character class and build: Agile dagger thief
Agility, Strength, [Dexterity]
Double Attack
Improve Dodge
Steal
Hiding
Stone Pick and Fling
Back Slide

Custom Skill: Blink- Blink is a discipline achieved only by those who truly focus on speed. Blink is essentially an undetectable way to flank an opponent with a speed that prevents them from immediately reacting. Through the use of an almost superhuman burst of speed and rapid direction changes, Dorian Blayd can literally ‘vanish’ from sight and reappear where he wishes within a fifteen foot area ready to strike. He does not truly teleport, so there is no way to block it with magic save stasis fields. He also does not truly become invisible so true seeing is useless. No strike can be initiated till after he has reappeared due to the incredible amount of concentration Dorian must maintain to accomplish his skill. Nor can he use this excessively in a battle as it is a severe tax on his stamina. His usual limit is once in every four attacks…but he can only maintain this pace for a five minute period.

Age/Birthdate: 20

Appearance: Dorian is a small man, standing at 5’5 he could be considered much younger then he actually is to an untrained eye. He isn’t that heavy either, keeping himself light for the agile maneuvering that he prides himself upon. His body is thin and wiry, like a coiled spring. His face is thin and bordering on an almost gaunt appearance. In direct contrast, his almond shaped bright blue eyes blaze from his skull with a surprising amount of vitality and life. If there is any physical feature which he could be described by, it would be his eyes. Intense and sharp, they almost glow and are the first thing a person will notice upon looking him in the face. His skin is tanned from the harsh desert sun, but not so much a recent tan as it is a receding one. Ever since he moved his operations from Morroc to Prontera, his almost arab appearance has receded to a more gentle color. His nose is beak-like and slightly askew as it has been broken numerous times in his past. The nose gives way to a smiling mouth with a rougish quirk within his seemingly innocent grins. An self appointed optimist, a smile is never far from his face. From just underneath his nose down, his face is covered by stubble, giving him a rough around the edges persona. Only when the stubble starts becoming a beard does he bother to shave. Being a thief, he is adept at disguising himself to avert the eyes of local authority. When Dorian smiles, his entire face transforms. His mouth seems larger, his eyes are less intense and more jolly, his cheeks flush slightly and it seems as though his gauntness becomes a little more full and healthy. His head is a tangle of untamed curly brown hair that adds to his boyish appearance. Usually he relies on the misjudgment of his age to get out of a few scrapes with the law. Outside in the streets his garments are simple. A linen shirt with an exaggerated V neck and simple burlap pants, tied with a length of knotted rope. The clothes are deceptively simple. Inside the loose V neck shirt are a myriad of sown in pockets for small stolen items to disappear into. His pants are much the same and the length of rope is a kind previously soaked in oil so that in an event of trouble, it can be lit to create a flashy distraction. Inside his shirt he has a small spring loaded contraption to quickly feed him his two daggers should he need them. The devise is simple. On the underside of both his arms, behind the elbow are two spring loaded traps with his daggers inset within them. The trap is triggered by the pulling of a near invisible string that connects to two identical bronze rings on his index fingers. If he wants the daggers, all he need do is jerk his hands sharply ((much like the wrist flick of spiderman minus the finger position.)) And the spring trap will launch his daggers to his waiting hands. Often he wears fake glasses that can be easily disassembled to make a wire for lock picking. The lenses are a concentrated chemical that, upon coming in contact with water, will effectively create a harmless mist. The mist is meant to provide a quick escape should Dorian need it.
His traveling garb is slightly more pragmatic. A sleeveless studded leather vest covers his torso with his daggers sheathed a small ways down the vest on the sides, as to be concealed by his arms when he wishes it. His pants are rudimentary linen to provide optimal comfort and leg movement, and his only defenses below the waist area series of leather leg guards strapped to his calves and thighs, front and back. Of course he has protection for the unmentionables…whatever would fit with his other gear…he has. His feet are covered in studded sandals with spiked metal soles so that he can change directions quickly for his Blink ability. Without fail he also always wears two fingerless black gloves…to better grip his weapon he explains…but it is really to hide the tattoos on his back of his hands.

Guild: Dorian was recruited early in his life from the harsh deserts by the assassin guild. Given his incredible speed, he quickly rose in the ranks till he held a position of some importance within the organization. His proof of status were the two long daggers tattooed on the backs of his hands and the two master work jeweled long daggers presented to him. Around his 19th birthday, Dorian found he no longer had the stomach for the brutal assassinations he was contracted to fulfill. He went to the guild leader himself to resign and was calmly told that the marks branded him to the authorities and once gone…the guild’s protection would not extend to protect him. Dorian accepted this ultimatum and left the organization in peace. He now belongs to no ‘real’ guild. He IS looked up to as a thief of some renown in the city, but the loose organization of crime is hardly maintained and the only protection is wary respect.

Religion: Once a reasonably devout follower of The fist of Loki, Dorian has found that he does not possess the general will to do evil that would brand him a true follower. He is part of the religion in name only, giving respect to holidays and others of his sect, but generally avoiding true commitment.

Occupation: Dorian for all intents and purposes is a scavenger. He steals what he needs to survive with a rare seasoning of some hired jobs if funds get too low.

Bio/Detailed History: Born in the harsh desert environment of Morroc, Dorian and his small family had to fight for every day of life. Dorian grew up a thief. An inquisitive child by nature, he liked to take things and examine them no matter where they originally came from. He also enjoyed running from those that found him. A fast boy, even at an early age, Dorian was quite successful in his thieving business. His family did not condone his methods of attainment, but none would deny that his thieving saved the family from a life on the edge of starvation. As Dorian grew older, he became faster and more adept at slipping away from angry shopkeeps. With the growth of his skills came the growth of his daring. He evolved his business from simple shopkeeps to house burglaries and the upper class. His pick pocketing became much more dangerous and prevalent. As a result of his growing cockiness, he grew careless. His astounding luck ran dry when he was 15, giving out at a crucial moment. Dorian had been stealing from a well endowed individual of the town when the man in question arrived home early. His bodyguards, sharp enough to see that things were not as they should be, moved to block all the exits from the house. To his credit, Dorian almost escaped. He had not yet developed his Blink ability or escape would be simple. He WAS however at the gates of discovering it. Upon seeing the scowling mass of muscles moving to block the window he had effortlessly bypassed and left open for an easy avenue of escape, Dorian dug his feet into the ground and threw himself forward with all his speed. His movement was slightly jerky, the beginnings of his quick direction changes needed for Blink already set in motion. Unfortunately, The young Dorian was unsuited for that kind of speed and could not attain it. He leapt for the window and was caught by the back of his shirt, savagely thrown back inside and against a wall. The ensuing beating nearly cost Dorian his life, and earned him the first of many broken noses. Thrown to the authorities, Dorian spent a dark week in the cells before being released on the mercy of the guardsmen. Afterward, Dorian was much more careful, completely giving up house burglaries. At 17, he was recruited for his skills in speed. The rest of his life until his current 21 years of age were spent thieving and assassinating in reckless abandon whenever it was asked of him. His family was rewarded for his services with a life they could only dream of. Hunger became a distant memory and with the new money they received from the guild, they relocated from the slums to the respectable city. His sister, no longer using all her time for food foraging, was able to get a job as a waitress that eventually gave her ownership of a wealthy inn. It was only because his family could be maintained without his income that Dorian could leave the guild in good conscience. His life in the capitol city has been dull…he hasn’t killed anyone yet and his life is always spent on what he can steal. It is his only real skill so a respectable living is no longer a question. Secretly, Dorian longs for the road again…for adventure. But he fears taking a chance and ruining the thieving operations he has carefully built since he has arrived.

Equipment and Inventory: Apple x10, Carrot x5, Meat x3, Milk x5, Red Potion x10, Concentration Potion x5, Dagger x1, Guard x1, Lockpicks and 800 zeny.
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Gaia name: Ronan_Shade

Character name: Dagon Adaos

Character class and build: Two handed Swordsman
(Strength, Agility, [Dexterity])

Skills:
Two-handed Sword Mastery
Increased Health Recovery
Bash
Magnum Break
Provoke
Endure
Berserk

Custom Skill: Iajistu/Battojutsu and Nitojutsu: Iajitsu/battojutsu is the art of sword drawing. Through careful practice and unwavering discipline, Dagon has perfected the art of sword drawing. It has gotten to the point where he is almost considered armed even when his sword is sheathed. At any given point, almost faster then the eye can follow, Dagon can draw his sword and have it ready. It is more then just a quick draw feat however, the moment of drawing the sword is an attack itself. The sword slides free of the sheath with such speed that Dagon can accomplish such feats as cutting an arrow out of the air or blocking a surprise attack. If the draw is aimed at an opponent, a devastating slash attack is the form his draw will take. Even if blocked, the force of the blow will stagger most opponents.
Nitojutsu is the art of sheathing. As fast as he can draw his sword, Dagon can sheath it just as quickly. This to is in the form of an attack. Not only can he immediately redraw his sword with iajitsu, but the supersonic howl created when the metal of the hilt hits the metal of the sheath can cause a loss of balance and hearing if executed close enough to an opponent.

Age/Birthdate: 22

Appearance: Dagon stands at 6’2 with muscles not so much bulging as they are a sleeker quality. If his figure lacks in intimidation, his face bridges the gap. Long wild black hair falls upon his face in a disheveled, savage look. His eyes are a sharp grey, like tumultuous storm clouds before a storm, and slanted in an almost permanent glare. His face is a pale hue, almost giving him the look of a dead man. His nose is small and unimpressive and his mouth is in a constant scowl. At the very least, he is clean-shaven. Unfortunately, it just brings out the wolfish features of his face. His visage is that of a predator…a face rapidly becoming feared in his line of business.
During less combative occasions, his garments are comfortable and sometimes rather ostentatious. His usual outfit worn is a blood red satin shirt decorated by entwining gold dragons and silk pants of a black hue. In direct contrast with his décor, pair of worn sandals adorns his feet for comfort he explains.
For combat, a ragged and torn black cloak covers his chain mail shirt with a pair of equally shredded black padded pants covering his chain mail pants. Steel toed leather boots cover his feet, as well worn as their master. His katana is belted to his waist by a length of rawhide. The katana hilt is wrapped in ragged linen for a more comfortable grip. Unfortunately, its becoming a bit frayed and long lengths of said linen hang from the hilt, though it is still serviceable.

Guild: As a mercenary, he has no true guild, but does have a base of comrades who work with him when called upon.

Religion: None. Ever since he was a slave he has never believed that any higher power could exist and allow this abomination that his life had become.

Occupation: Dagon works as a mercenary for merchants to pay for services of guarding or slaying. If the money is good, he will undertake any task.

Bio/Detailed History: Dagon was born to a simple farming family in a part of the world he has long forgotten. His earliest memories are those of a warming fire and the security of his mother’s arms. That is where his memories of home end however. His homestead was raided by a group of bandits known as the Iron Cuirass and his family were killed. Being the only son and still in reasonably good health, the bandits enslaved young Dagon. They had meant to enslave his parents as well, but Dagon’s father killed one of their own and as punishment he was made to watch his wife die before they slew him as well. The rest of Dagon’s early memories are those of anger, work, and hate. Dagon was given the unsavory job of looting corpses after the bandits had attacked and catering to the bandits’ every need.
When Dagon was 17 he came upon his katana. It was a dark night, and the wind whistled and howled like a creature in pain. Among a winding forest path, the bandits waited…With a great cry they leapt from hiding and swarmed a caravan of merchants.
They made a mistake. The merchants were heavily armed with mercenaries and the bandits met a tide of opposing force upon their attack. Dagon watched in savage glee as his captors were stabbed and slashed to death while attempting a sloppy retreat. Some managed to crest the hill where Dagon had watched. Two years ago he had been allowed to watch the raiding without being tied as he had realized the futility of trying to run. Now Dagon thanked the fates and searching about him, found a large branch upon the ground. As the first bandit erupted up the hill, Dagon rushed forward, strong muscles from years of work bulging as he brought the branch down on the bandit’s head. That particular man went down without a fight. Although his two friends were right behind him and witnessed him fall. Angrily cursing the boy, both mercenaries drew their swords and hacked at Dagon. To his credit, Dagon held them off well. The men were in a panic from the failed operation and were not concentrating on much more then sloppy slices. Dagon managed to fight back with his branch until the bandit on the left overpowered him and bashed him across the face with the hilt of his sword. Dagon felt the world swirling around him and he found himself on the ground, fighting to stay conscious. He was aware of warm fluid coating his face and thought himself finished.
He awoke in the back of a jostling caravan, looking across to a swordsman that stared at him with slightly amused eyes.
“So boy, do you fancy yourself a swordsman?” he had asked. From then on, Dagon learned to fight from the mercenary known as Doril. The damage was done however, and Dagon was forever changed by his ordeal with the Iron Cuirass. After he had learned all he could from Doril, Dagon struck out on his own as a hired sword. Now he fights from job to job, seemingly searching but unaware of what he seeks. A dependable warrior if money is involved, Dagon has cut a name for himself in the mercenary business…but his eyes look higher…perhaps a greater glory?

Equipment and Inventory: Apple x5, Carrot x5, Meat x3, Milk x5, Red Potion x15, Orange Potion x5, Yellow Potion x3, Concentration Potion x3, Katana x1, and 800 zeny

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Gaia name: MasterDream

Character name: Dream Starr

Character class and build:Full-Support Acolyte.

Custom Skill: Sacred Air: Allows the user of the skill to blast all enemies within range (depending on how much energy used and how skilled the user it) with a shot of air and light, which tends to stun people for a time (again dependant on energy and skill).

Age/Birthdate: 15. June 1st.

Appearance: Dream has short and mildly fuzzy cyan-blue hair and eyes of the same color. Very light, almost pale skin. He usually wears a black suit (not a fancy suit, more of a ninja-like suit. The type that would seem invisible at night), black boots (also not fancy, more comfort), and black gloves (fairly thin).
His left glove has the picture of three gold triangles on it (he has no idea why, he just likes the look of them), and his right has the image of a yellow star (picture the Warpstar from the Kirby Series, this one is actually imprinted on his hand, he didn't choose it) which glows when he uses powers. He also wears a blue, translucent robe over it which sparkles as if made of crystals. (Imagine a Jedi's robe in the color of a cyan-blue crystal).

Guild: 3. The Band of Good Virtue – This guild had just been created recently. They lack members, funding and respect, yet they try to help anyone and everyone that they can. Lawfulness and selflessness are the two main virtues required to join. They are based in Lutie, the snowy island of snowmen and elves. Leader: *******

Religion: Independent, but faked his way through the Holy Church of Prontera in order to become a healer.

Occupation: A traveling healer, earns pitiful zeny from people whom he heals, mainly because he doesn't ask for anything.

Bio/Detailed History: Dream was not born normally, but was discovered with absolutely no memory in the middle of a field one year ago. He was taken in by the Church of Prontera, and although he didn't follow their beliefs, he pretended to in order to become a healer. He also likes Air abilities and tries to learn them.
Although he doesn't know it, he was previously a highly accomplished Star Warrior prior to his Mind-Wipe. He used to be able to use almost every Healing magic in existance, as well as control Air almost flawlessly. He also used to be able to control light. Eventually, though, he was captured and his memory destroyed. He was then sent to this planet to live a normal life.
But for now, he doesn't know how to use his old power, or even that it existed. It does tend to shine through in his newly-learned skills every now and then, but very rarely.

Equipment and Inventory:
~Mage Rod with Arm Guard
~Apple x5, Carrot x5, Meat x3, Milk x5, Holy water x10, Panacea x10, Green Potion x10, Red Potion x15, Yellow Potion x5, Blue Potion x4, White Potion x5, Scroll of Thunderbolt x8, Scroll of Thunderstorm x5.



Gale OverDrive

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