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Proxy-Bond Exploit

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oh my god.
  shoes. :U
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Rustig
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PostPosted: Wed Mar 14, 2007 1:00 pm


I'm shameless in admitting that I get a lot of my terminology from the pen-and-paper RPG, Unknown Armies, and in this instance, it's no different. I don't recall the exact definition of a proxy, and I've loaned/lent my sourcebook to a friend to prepare for a campaign, so my own memorised definition is:

"proxy: an object, word, person or creature that symbolically 'stands in' or represents a person they are bonded or linked to".

Right off the bat you can see the kind of things I'm talking about. Voodoo dolls are proxies, anagrams of your name are proxies, your hair could be a proxy. Theoretically, servitors, constructs, familiars and thoughtforms could be proxies too, could they not? And as such, could the bond proxies and the person they signified by exploited in some way? For example, say I'm in a war with the completely made-up, hypothetical mage named Bras Drisingr. Suppose she has a servitor designed to ******** around with my finances or something, to make my money start fizzling away or whatever. Would it not be possible to somehow exploit the connection she and her servitor have so that I could have the servitor turn back on her? (Those of you who've read the Fleeting Faces ritual thread can probably see why I'm asking this).

My question is this -- are there any stories, rumours, gossip, anecdotes, factual accounts, experiments or the like that feature this kind of exploitation of a magickal link between things? If its your own personal experience to something-you-read-in-this-one-book, I'd like to hear it.
PostPosted: Wed Mar 14, 2007 1:05 pm


Of course--any construct carries its maker's signature. Not all constructs are linked to their creator directly, but you can use the signature to find the creator.
You can also tamper with the construct's programming--that's your skill against the programmer's skill (and forsight---many people don't think to guard their constructs against reprogramming).

WingedWolfPsion


Rustig
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PostPosted: Wed Mar 14, 2007 1:50 pm


WingedWolfPsion
Of course--any construct carries its maker's signature. Not all constructs are linked to their creator directly, but you can use the signature to find the creator.
You can also tamper with the construct's programming--that's your skill against the programmer's skill (and forsight---many people don't think to guard their constructs against reprogramming).


How would you go about reprogramming or tampering with constructs, anyhow? =o?
PostPosted: Wed Mar 14, 2007 3:14 pm


If you know how to program a construct, then you can reprogram one. Practice reading construct programming.

WingedWolfPsion


Rustig
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PostPosted: Fri Mar 16, 2007 10:19 am


Coulda sworn I replied to this. Ah weh, there'll be a wonderful non sequitur reply from me /somewhere/ on Gaia.

So, yeah, would you happen to have any links and/or books that might help me in discovering aboot construct programming?
PostPosted: Fri Mar 16, 2007 1:09 pm



WingedWolfPsion


Rustig
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PostPosted: Sat Mar 17, 2007 9:52 am


Any excuse for a plug, huh? =/

Just kiddin', this's a big help... and I do believe I'll be perusing a bit more of your site, bwahaa~. 8D
PostPosted: Sun Mar 18, 2007 10:59 am


In a more roundabout way, since there tends to be an energetic connection, you could simply send something of your own back along the pathway. "Follow the Yellow Brick Road," style of thing. In theory, there would even be a bit of a residual trail after you've made the narsty thing stop doing whatever it was doing to you.

Of course, that's just me theorizing, which is a nice way of saying I'm guessing. I've never bothered much with revenge curses, or even curses in general. Gets to be a bit of a war of escalation. I prefer to simply be well-protected enough that things give up and shove off.

Yvaine

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