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Posted: Thu Feb 22, 2007 3:31 am
Post profiles here, wait for them to be approved, then start RPing! Profile format (Once again, yoinked from ED): [b]Name:[/b] [b]Allignment:[/b] (Camelot, Resistance, Freelance) [b]Description:[/b] [b]Personality:[/b] [b]History:[/b] [b]Main Power:[/b] [b]Secondary Power:[/b] [b]1 Third active power [i]or[/i] 3 passive powers:[/b] (passive powers are things that do not act as defensive or offensive uses, like mind communication, x-ray vision, fortune telling, enhanced senses, physical fitness, etc..) [b]Weapon:[/b] [b]Weakness: [/b]
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Posted: Thu Feb 22, 2007 10:37 am
Name: Igor Caminitti Allignment: Freelance Description: 2 metres and a half tall, long black hair in a ponytail, blue eyes, dresses like a ninja. Personality: He's not always a kind person. He sometimes likes killing. History: He was raised in a russian ninja school, which he later burned down when he discovered his superpowers. Main Power: Invisibilty Secondary Power: Summon ghost ninjas (each has 10 LP, and a sword) 3 passive powers: Short distance teleport, x-ray vision, dosent have to breath air. Weapon: A katana Weakness: the sun (powers don't work at daytime when the sun is out)
Approved by Crumpet Lord
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Posted: Mon Feb 26, 2007 8:36 pm
Name: Corellia Alignment: Freelance. The woman who's gonna run your bar. Description:  Personality: Happy-go-lucky, generally. History: A priest in her village tried to exorsis her after she purposely sucked the life out of a man who raped her. He was well-respected, so no one knew, and supers were rare in her village, so the people assumed it was a demon possesion. One man suggested witchcraft (was she not younger, afterwards?), but she had been a good child, and he was shouted down. The exorsism didn't work, of course, but it the process he did some things that caused the rest of her powers to emerge, and for a few days be totally uncontrollable. The village was effectively terrorized, and the priest was old enough to die of fright. Very frightened herself, Corellia took the priest's crystal sword (which he had used in the exorsism) and fled the village.
The rest of her history is lost to her because she has deliberately chosen not to remember it. She trusts her own judgement enough to not wonder what she's chosen to forget, and concentrates on the present. She thinks she's about 70 years old now, but she's not sure and doesn't really care to find out. She has been back to her home, once, but she doesn't remember anything else and figures it must have been a bad experience.
Primary Power: Life-suck. Touch her skin, and the life gets sucked out of you and into her. Keeps her young. Secondary Power: Light manipulation. Up to 50 feet in every direction, it gets pitch-dark. Within this darkness, Corellia can glow, and can choose to make that glow so bright that it blinds an opponent. Tertiary Power:Vibration. Can vibrate her whole body to loosen ropes, break glass, etc. Not as good as Mackie the Knife, but can make her blade slice with increased damage if she uses this power. Weapon: A crystal blade that glows in the darkness she creates whether she herself does or not. Silver and steel handle. Does not break, possibly magical, although no special abilities of the sword are known, other than the not breaking. Slices through things harder than diamond if Corellia is vibrating as she wields it. Weakness: Evil. She's not too good with raw evil. Drunks are not considered evil, by the way, nor are Arthur and his knights, nor the zombies. Vampires, maybe, demons definitely. Satan, oooh yeah. This comes from the exorsism business--you know, Holy Purification and all that.Edit: Approoooved, by Crumpet Lord. (Tehehe, vibrate...) Perv.
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Posted: Tue Feb 27, 2007 8:34 pm
Name: Terra Vulpes
Alignment: Freelance, for now.
Description: Terra is 18 years old, and the first noticeable thing about her is that she has the ears and tail of a fox. The fur is brownish-red with dark brown at the tips. The second noticeable thing about Terra is that she has long orange hair that falls in waves down to about mid back. Her eyes are a hazel brown and are rather large for her face, which is deceiving since she is completely blind. She is 5’5 tall and her body is curvy and rather well endowed.
Personality: Terra is reserved around humans, never having fit in due to her appearance. She was born blind, but she’s not deaf, and throughout her life, she has heard some pretty hateful things said about her. She can be kind and sweet when she wants to be, but beware her violent tempers. She values independence, but unfortunately, she lacks the ability to be independent; she gets scared when she’s alone and at the thought of being abandoned.
History: Terra was abandoned when she was a baby and doesn’t know who or where her real parents are. She blames herself for this because of her fox-like appearance. A kind and accepting couple found her on the edge of the forest and took her in. They were protective of her since she was blind, and never knew that she had powers that allowed her to see with her feet. So, although she never had a problem getting around, she would pretend for their sake. She didn’t want to scare them into not loving her. The people of the village where they lived were not as accepting as this couple, and when they found out about Terra, they forced her foster parents to send her away. She was 16 years old at the time, and this was her biggest fear come true. Since then she has been traveling around on her own.
Main Power: Earth manipulation. It’s like she is one with the earth. She can move any form of earth, clay, and stone. She can also change the particles that make up the clay/stone/earth to become harder or softer. This power also allows her to see with her feet since she can sense even the slightest vibration on the ground with her feet. Any object touching the ground is connected to the earth and she can tell how far it is, as well as how tall and wide it is. She can even sense someone’s heartbeat.
Secondary Power: Strength. She has unbelievable strength, though you wouldn’t think it when you look at her. She has mastered the control of her strength, unless she happens to be in one of her violent tempers.
1 Third active power or 3 passive powers: - Enhanced agility. She’s as swift as a fox and her movements are graceful and light. She is also very flexible. - Enhanced Smell. No… she doesn’t smell bad. ^^; She has enhanced olfactory senses. She can smell even the slightest change in the air and distinguish people based on their smell. - Enhanced Hearing. She can hear things from great distances away and through walls (unless they are soundproof).
Weapon: A staff that is made from some unknown ore. It is carved and detailed beautifully and at the top of the staff is carved the head of a fox with its fangs barred.
Weakness: She has a fear of heights, or rather, of being off of the ground. She can only ‘see’ something if it touches the ground.
Approved! -Crumpet Lord
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Posted: Tue Mar 20, 2007 9:50 am
Name: Spike "The Angel of Death" Allignment: Camelot Knight, equal with Mortankas Description: Tall, imposing man. Wears black shirt, black jeans, steel-toed docs, chainmail shirt and a long black leather coat with a design of two white angel wings on the back. Most of the time, he wears a black motorcycle helmet aswell. Personality: Dark, cynical, does what it takes to get things done History: He fought in the resistance in union/krovh/pheonix, but now he would follow Arthur to his death. Main Power: Durability (complete block of any attack) Secondary Power: Super-agility (dodge bullets, matrix style! Hacha!) 3 passive powers: Immune to mind-affecting abilities, extreme physical fitness, can use anything as a weapon. Weapon: He carries, at any one time: A 10-guage shotgun (5 ammo internal, 20 extra shells) 2 desert eagles, in coat (7 ammo each, 28 extra bullets) 6 hand grenades, on an ammo belt (20 LP damage each) A katana 2 butterfly swords Also, he drives a black armoured truck with the angel wing design on both sides. In said armoured truck he has a .50 cal machinegun mounted in the back. Weakness: Sonic waves
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Posted: Sat Apr 21, 2007 5:11 pm
Name: Harold Dresden Allignment: Freelance Description: Personality: detached and cruel. he takes enjoyment in the slaughter of others. he loves only himself. History: even he does not know. only he knows that he awoke in the graveyard south of camelot. Main Power: Sand manipulation. it can be used as either offence or defence. Secondary Power: extrasensory. he can extend his will into the sand and see things from its veiw. 1 Third active power or 3 passive powers: Blood lust aura. his aura causes fear in those around him when he comesinto contact with blood in any way. Weapon: his sand. Weakness: water. he cannot control mud. Approved! :-CL
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Posted: Mon Jul 09, 2007 6:37 am
Name: Mortankas. Allignment: Camelot. Arthur's knight, equal with Spike. Description: Tall-ish, black hair, red eyes, sharp teeth filed to points. Personality: He's the kind of guy who would hire a load of mercenaries, buy them red shirts and venture into a monster's den. History: For now, let's just say he'd follow Arthur to the death. Main Power: Curses. He can curse enemies with blindness, deafness, energy drain and what have you. Secondary Power: Necromancy. He can animate and control dead people and zombies. 3 passive powers: 1) Ninja-style acrobatics 2) Immune to fear 3) Hypnotism Weapon: Various small knives and shuriken. Weakness: He has a fear of burning. He will always target enemies who control fire powers first, followed by those with flamethrowers or flaming sword or what have you.
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Posted: Mon Jul 09, 2007 6:56 am
Name: Rudari Allignment: Camelot sworn fealty to the great white wyrm of the mountains. Description: you cant see his body because he has full plate and helmet but on the the top of the helmet is a magical fire lit feather and claws on his hand witch is surrounded by sworling snow. Personality: enjoys hunting and is quite fond of dragons but always goes with the king of camelot also wants a pet dragon and if he got one he'd name it drackle. History: he was in a war and his army retreated through a forest but rudari got lost and found camelot within 8 days. Main Power: controls wind. Secondary Power: makes dummys appear to block atacks 1 Third active power:non combat teleportation,speak every language and calm emotions Weapon: Icy claws: Half the damage comes from slashing, and half from cold. Helmet of the White Wyrm: Gives Rudari the ability to fly by sprouting white dragon wings. Also means the great white wyrm can see what Rudari sees, and can kill Rudari with a thought. Weakness: octopus tentacles
Eh, approved.
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