Example Character:
Name: Gilmack the Dumb
Race: Elf
Size: Medium
Speed: 30 feet
Languages: Elvish, Common, Draconic, Sylvan, Goblin
Alignment: Chaotic Good
Gold: 29
Str: 10 / 0
Dex: 18 / +4
Con: 12 / +1
Int: 16 / +3
Wis: 12 / +1
Cha: 10 / 0
Hit Points: 5 (4+1)
Armor Class (AC): 14 (10+ armor + Max Dex Bonus)
Torso Armor: None
Shield: None
Other: None
Weapon1: Long Sword: Damage 1d8: Accuracy (base attack 0, Str Mod 0) 0: Critical Range 19-20 x2: Damage type Slashing: Other None)
Weapon2: Long Bow: Damage 1d8: Accuracy (Base attack 0, Dex Mod 4) 4: Critical Range 20 x3: Damage type Piercing: Other None)
Fort save: 1 (0+1)
Reflex save: 4 (0+4)
Will Save: 3 (1+2)
Skill points: 20 (0 Remanding)
Base Attack Bonus:0
Skills:
-Concentration (Con):5 (4 skill points+1 constitution modifier)
-Spellcraft (Int):7 (4 skill points+ 3 Intelligence modifier)
-Decipher Script (Int):7 (4 skill points+ 3 intelligence modifier)
-(Cross class)Hide (Dex):6 (2 skill points+ 4 dexterity modifier)
-(Cross class)Listen (Wis):5 (2 skill points+ 1 Wisdom modifier+ 2 Racial)
Special abilities/Feats
Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail.
Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Summon familiar: Hawk -------Master gains a +3 bonus on Spot checks in bright light; Alertness, improved evasion, share spells, empathic link (While familiar is near master)
Scribe Scroll
Dodge
Favored Class: Wizard. A multiclass elf ’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
Spell Book
Spells per day
Level---casting per day
0--------3
1--------1
Max Loads: Light: 33 lb. or less, Medium: 34–66 lb., Heavy: 67–100 lb.
Inventory: Spell Book, Long Sword, Long Bow, arrows (20).
Weights: 10
(Note that the dice roll at the top doesn't match, because the attributes are from the first example dice roll, but please keep the dice roll that you had in the same post as your character sheet.)