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The Guild Rules - AKA "Are These Guys Serious?"

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SleepingShrew

PostPosted: Sun Feb 04, 2007 10:12 pm


Yes, actually, we are serious. Go figure. Why? Because, kids, the tone of the day is "Spring Cleaning." Sure, it's in the dead of winter and everybody wishes for a fireplace and some thin mints doused in hot cocoa, but we're thinking ahead. We're going beyond the seasons and bringing you, the roleplayers, this newly refurbished guild with all the trimmings. Please don't step on the authentic mink rug with your shoes on.

This post here contains our rules. We find them to be quite reasonable, and hope you will, too. Just a list of guidelines about being in this guild and interacting with all your fellow roleplayers. Think of this as "Finishing School for the New and Uninformed." After reading this, you won't be uninformed anymore! Do the wave.

    1. Grammar is your friend. I'm not even kidding. This guild is all about advancing and becoming better roleplayers through experience, and you can't make any progress if you refuse to acquaint yourself with good grammar. There is a grammatical Q&A section in the Suggestions and Questions subforum for any questions you may have about grammatical structure. We like questions, it shows you're learning. Oh, spelling's your friend, too. Don't forget him, he'll get all pouty.
    2. Quality is important, but so is quantity. While eight paragraphs about a cup of coffee are boring, it doesn't hurt to try and paint a fuller picture of the scene around your character by putting your all into a post. That said, we are not a community of one-liners. Repeat offenders will be smacked with a dictionary and then promptly ushered out the door. Everybody here should be capable of posting at least two healthy paragraphs per post. If you're seriously struggling, ask your fellow roleplayers for help. We don't bite, really.
    3. A little originality never killed anybody. We don't like cookie cutters. Really. We go to Wal*Mart and burn them in the aisles until we get thrown out by cranky security personnel. But our hatred for the little metal and plastic cut-outs carry into cookie cutter characters. A tragic past does not character development make. Bring life and reality to your characters. Have fun with them! This is a place of entertainment, so by all means entertain yourselves. Mary-Sues and Gary-Stues will be shot with .45 caliber rifles. If they survive, they will be shot again. We will laugh.
    4. Use your eyes. You have them for a good reason. Please read all the rules and all the information provided before you start making a character and hashing out a history. If anything is ambiguous or confusing, please ask. PM one of the mods or post it up in the discussion forum, we'll get to it one way or another. That said, we will not be shy in reminding you if you missed a rule or important guideline. Don't take this as the mods being cranky bastards hopped up on too much coffee, but see it as room for improvement. We like that.
    5. Play nice. We're not your parents, and don't expect to act as such. Characters can yell and cuss at each other until they're blue in the gills, but please don't do the same to each other. If there's a problem, bring it to the mods and we'll address it. Otherwise, try to get along and keep your conflicts to yourselves.
    6. Eat mor chikin. No, I have no idea. This rule's here because the number six is an awesome number.


Rule added by Wahoozerman at the request of our benevolent dictator, Karu Hitoshi.

7. Visit the kickass combat rules thread written by Wahoozerman in the Suggestions and Questions Forum. WTF A LINK??!
PostPosted: Mon Feb 05, 2007 7:50 am


Well said Shrew. Well fellow rpers, you heard the woman. Don't let us down, because what Shrew says goes. I am the guild captain, but I've subjugated alot of power to Shrew, so take an order from her as if it is that of mine own. We will tend to make this guild a much better roleplaying community than ever concieved. Brillant minds tend to flock together, so if you find yourself the minority, well...you get the point. Oh by the way, in the roleplay forum do try to only have one roleplay going at a time, until the guild grows to a considerable mass, where others can run they're own, and what not. It would be very much appreciated. Another note would be to try and post at least once a week within the guild. I want this guild to stay active, so that others will join. Lead by example.


Your Captain,
Karu Hitoshi

Karu Hitoshi

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