|
|
|
|
|
Cirque du Coeur Torve Captain
|
Posted: Tue Jan 09, 2007 4:30 pm
|
|
|
|
|
|
|
Posted: Wed Jan 10, 2007 10:55 am
//:Navigation:
-Navigation/Respect & Fame -Character Bio -World & History -Pocket Book of Spells -The Thrakenian Language -The Thrakenian Alphabet -Roleplay Logs -Relationships -Possessions -Reserved x4 -Credits
//:Respect & Fame:
-Respect: 0/50
-Fame: 0/0 (( I'll leave it like that for now. ^^; ))
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 10, 2007 10:56 am
 //:Font color: This odd light blue. o:
//:Name & Profession: Silvaara Ikzarr, Thrakena Coercer (Ex-Mercenary) Feel free to call her Silv, most people do. XD
//:Age: Unknown (Looks in the range of late teen to mid-20s.)
//:Height: 5'1" (She's rather...short for her age.)
//:Weight: Roughly 135-60 pounds. (Muscle weighs more than fat?)
//:Language: English (Note: Technically, she doesn't know English. They don't even have that language on her planet. But, for the sake of RP, we'll pretend she does know it, though she doesn't know it well. ^o^ She can't read in the English language. Or write, of course.)
Some German (Note: Living place is similar to Germany, 1920s. Also, as above, she doesn't know Earth's version, but rather an extremely similar form.)
Thrakenian
// biggrin imension: World B Theme: Fantasy Name: Sxroth
//:Sexual Orientation: Unknown
//:Skills and Talents: Silvaara specializes in the creation of illusions to trick the minds of those the magic is performed upon and is often called a Coercer. As one, the bulk of her spells are dedicated to fear and anxiety, causing one's horrors to appear to come to life.
She is able to do "happier" spells, however, and has gotten used to performing with them since her days of war are over. She has been able to use some of her more "potent" spells at night...in horror shows.
Because of her half-dragon race, she is (as most dragons are) immune to most magical effects. Granted, she will not be able to stop all effects, but mostly "medium level" spell effects and below. She can also cast a spell to negate effects, but that won't last long as it is a short-term spell and not meant for drawn-out use.
Silvaara has some draw-backs to her abilities, of which include:
-"Fizzling", if interrupted or distracted the spell could either not come out at all or come our horribly wrong. -Once a spell is performed, it cannot be performed again unless re-committed to memory. This is why she carries around her spells in a pocketbook. -Spells, because of the lighting and vibrant colors, could cause seizures (Another reason why you don't sit to close to the TV). -Some spells are extremely dangerous and could cause serious damage if something went wrong. Remember, a lot of her spells were used in wars and are quite capable of taking out large masses of people.
//:Appearance: (I left some room here, just telling the basic features.) Not particularly attractive, but not horrendously unattractive, Silvaara is a strange blend between human and dragon. Her body structure is light, but her mid-section is slightly elongated. Her skin has a red-ish hue to it and it is slightly tougher than normal, but it’s not quite scales. She has (rather, had) two wings, one is a stump and the other is ripped and tattered. They were never large enough to support her in flight. She also has a small tail and it isn’t noticeable with her robes on. Her eye is yellow and silted, like a cat’s eye, and the other is sealed shut by a scar. Her face is slightly elongated and “squared”, her nose and mouth nearing a dragon’s snout. Rather than actual hair, she has a silvery-purple mane that starts high on her forehead and travels along her back to the tip of her small tail, forming a fur spade there. She allowed one side to grow out, forming bangs that fall to a little above her cheek on her right side. Her horns are deep red and twist slightly backwards, as if about to curl around her ridged ears. She has one dragon’s claw that is deep red to match her horns and scars can be found on this arm as well as multiple spots on her body. The last features we’ll explore are her legs. They start as human legs, but bend slightly to form a dragon’s limbs. The claws at the end of her legs are much smaller and duller than normal, and looking more like human toes than fierce claws.
She normally wears dark colors and has done so since after she left her "foster mother". These normally consist of a robe of some sort, held together by a sash at the waist. Her clothes are well-worn, but she's never bothered to get new ones (she washes her clothes often). Her tattered hat has a lantern attached to it that always stays lit and never produces heat--unless otherwise instructed. It doesn't seem to be a candle inside but the dull non-transparent paper covering can't show otherwise. What significance the lantern holds few can say.
// razz ersonality: Silvaara is a very distant person and hard to reach. She's not really anti-social, it's just very difficult to get her excited over anything. Because of her attitude, which gives her a "I'm-better-than-you-so-whatever" aura, most people tend to not like her. Most spread rumors that she is cruel and unfeeling because of this and she isn't welcomed in many villages in her home world. "Silvaara the cruel Coercer is coming," they would say, and everyone but the merchants would shut their doors to her. As she really didn't care (being used to the treatment), it only increased the rumors.
She adopted this aura throughout her younger years to keep her "sane self" from the emotional traumas of going to war at a young age, and it seems to have stuck with her. As a result, though she appears overly-mature on the outside, she's very immature and childish on the inside.
Good Traits: -Kind and caring, despite her major magic and the rumors about her. -Trustworthy. If you tell her a secret, she'll take it to her grave, unless you give her permission to tell. -Extremely loyal. If she were to be anything else, it would probably be a dog. Or a cat. -A patient person. It takes a lot to set her off.
Bad Traits: -Takes any form of judgment rather harshly, even if it weren't meant to be taken in that way. She takes emotional blows from just one simple phrase even if she can't bring herself to say it. Ex. "Well, it's not that big of a deal" may (only in some cases, it depends on the situation) leave her thinking "Well, it's a big deal to me..." As stated before, she's rather like a child. xD; -Highly suspicious. She grew up with the "if given something, expect to give something better back or have it 'liberated' from you" concept. -Can, and quite easily, live up to her false cruel legacy if her temper is succeeded, which it rarely is.
Likes: -Silvaara loves children and entertaining them. No one could really figure out why, but it could be because of her wanting to be one again--a chance she missed out on after she went chasing her father. -She has a love for something called Soget, the equivalent of Eath Pocky. -Loves to read. She'll devour any book and especially loves books about other worlds (and spell books).
Dislikes: -Silvaara hates rejection and being put-off as a "useless mutt". She's gotten used to not showing her hatred for being insulted though. -Pain. She often flinches as an automatic response, even if the person next to her is raising a hand to grab something on the table or moving to get comfortable. Sometimes she'll jump because she thinks they are going to strike her when they haven't moved at all. She tends to stand a bit of a far distance away because of this. -Spiders. She is a strong arachnophobia. Spiders make her huddle in a corner and cry if she can't kill them from a distance. If you threw one of those giant fake rubber spiders on her and screamed, she'd flip out and not come near you for a good day or two--after utterly demolishing the rubber spider that is. -Being picked on about her height. I'd advise you to not do it, seeing as her reactions can range from crying to slapping you across the face. Nothing to drastic though.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jan 10, 2007 10:57 am
//:World Description: Silvaara came from the “Type B” world of Sxroth. The following are some facts about Sxroth you might find handy knowing.
Geography: Sxroth has 5 continents. The first is directly on the equator and has a very rocky terrain and a few scattered rain forests here and there. It has three active volcanoes, named Irith (Trembler), Sanith (Roaring), and Ranith (Destroyer) respectively. This continent is called Quert and is named after the element of fire. Wehrind is the next continent, named after the earth. The northern region is rimmed with mountains whose valleys many live. The mountain range has no name. It slides steadily down and slowly forms a plains region which gives way to a savanna. Many of Sxroth’s inhabitants seek to live here, for the weather is fair and living is pleasant.
//:Silvaara's History: This is a rough, hot off the word document, print--so if there are any mistakes or something doesn't make sense, feel free to correct me.
Note to the reader: As I have taken to the retelling of Silvaara's tale and not paying to much attention to make sure that the details match, this history may deviate from what you have heard before or what you yourself have seen. To prevent any confusion as to what her actual story is, I have taken the liberty to see to it that she herself was asked about what had occurred in her life. With her consent, and for your viewing pleasure, here is her true story.
Summary: Please highlight to read if you wish. I know some people who would rather not know the background of a character until they wish, so I'm hiding it for them.
Though Silvaara’s father loved her mother, the choice to have a child ended with death for the human Riza. The dragon Tarik blamed Riza’s death on the child and has hated her since birth. He did, however, take Silvaara and leave her to be raised with the clan outcast—an old silver dragon by the name of Ewynn. Ewynn kept Silvaara sheltered from the harsh judgments of the younger purebred dragons of her age, which resulted in naivety. Ewynn treated Silvaara as her own child and found her especially skilled in the magical arts. Despite Tarik’s wishes, Ewynn began to teach the child. As she could not fly or fight or practice breathing the elements as she saw the other young ones do, Silvaara was determined to show her worth with something and worked hard at it. When she was old enough (but still very young for a dragon, even a half-breed), she was allowed to leave her sheltered cavern and venture to confront her father. Upon reaching his lair, however, she found he had only recently left to be off with his new mistress—war. Silvaara was determined to speak with him, so she followed after him (a rather easy thing to do, following his trail of destruction). She eventually joined the armies in her search for him, learning an evil form of illusionist magic and becoming a Coercer. Silvaara proved her worth enough to be accepted into her father’s leading army, but not without being “initiated”. She was one of the few women allowed to enter, and for human women this normally left them bearing a child. But because Silvaara was not human, she was spared this torment—most of the men being too afraid to go near her in such a manner. Instead, in late night, she was lured to a secluded spot and restrained, involuntarily. They held her still as they ripped off her robes (she was wearing a wrap underneath) and proceeded to saw off one of her small wings with a sword, cleaving a bit of flesh as they pulled it off. Fortunately, her father was making rounds and came to the rescue, saving her other wing from the same torment, though later in life it had a fair bit of damage done to it as well. She was separated from her father as they rode to war the next day and wouldn’t for at least a good six years. When the war was over, she returned to look for her father once more. By this time she had earned a reputation for being cold and cruel, which made her search that much more difficult. Eventually she found him—sickly and injured—and she stayed with him, nursing him. Tarik often kept mistaking Silvaara for her mother and she wasn’t sure if she should be grateful for that or curse it. She was able to use her magic to keep him entertained and it was about this point in time she discovered that she could use her abilities to do so. Her father suddenly vanished, but her spirit was now quieted. Silvaara felt the she didn’t need to search for him any longer. Instead, she set out to turn her false reputation around, using her newfound skills in magic to entertain instead of harm.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 10, 2007 10:58 am
//:Silvaara's Pocket Books of Spells: Note: Please be careful when reading this for, unless properly trained in the magical arts, any number of the following may happen: one might go insane, develop extra limbs, find themselves missing limbs, or be stuck repeating what others say.
-Zrak::A spell used to create basic light. -Iranthra Quith-ry::A spell used to conjure lanterns that burst into butterflies made of multi-colored lights. Two-part spell. Iranthra summons the lanterns, Quith-ry causes them to burst.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jan 10, 2007 10:59 am
//:The Thrakenian Language: A guide to the language of the Thrakena.
Introduction
Welcome to the Thrakenian language. I’ll start off by saying that this language is quite simple, with nothing really too complex to learn or master. In this introduction, you’ll be introduced to the basic things you will be learning. While we explore this dialect, please bear in mind that there are many other dialects on Sxroth, and this is the one known as the “common”. That means it is the easiest to learn and is, more often than not, the first language to be taught to children. There are slight variations depending on where you go and slang is present as well. Now that you know this, let us continue. First, the types of scripts: Gradonce and Inquedonce.
1. Gradonce.
This script, or form of writing, is using the English alphabet. On the planet Sxroth, where the language originated, they do not have the English lettering system. But for out convenience, I have taken the liberty of translating it to English terms. In this form, non-english word will be italicized.
2. Inquedonce.
This is the form of writing native to Sxroth. I will provide samples as pertaining to the letters of the alphabet. Keep in mind that this is only the main form of writing and also the simplest. There are many other more complex forms, which are only used on certain occasions. Don’t worry, if you are ever on Sxroth this script is the “common” script, so everyone should know it no matter where you go.
Grammar Rules:
1. Vowel Sounds: a, i, u, e, o
· A as in harp. · I as in machine. · U as in executive. · E as in elephant. · O as in so.
2. You never add “hello” or “welcome” to a sentence. Greetings are always stand-alone. It is considered an insult to yourself to do otherwise.
· Adding a name to the hello, like saying “Hello Chroma” is considered as VERY rude. Don’t do it. Either say the name as the greeting or not at all (until necessary).
3. Ta is added to any sentence to make it a question. Instead of re-arranging the words, you simply add ta.
Example:
English: Is he there? Thrakenian: He is there (ta)?
· Exceptions
There are some exceptions to this rule. Questions such as “How are you?” are asked as questions, however ta is still added to the end to clarify. Unless you are familiar with the language, it is not advised to take away the ta. (Taking it away is what is known as ‘slang’.)
4. Verb is always second!
Example:
English: Then, he left for the town. Thrakenian: Then, left he for the town.
5. Commas. Commas are used in the same way commas in English are used. However, they are never used in the Inquedonce script.
Dictionary: Note: This dictionary is in the process of being made. More words will be added.
Rath - She/her Rith -He/him Es – You/I Hin - And Erio - Hello/Hi Eriorithas - Welcome (as in "Welcome to our home." Can be used as a substitute for “Hello.”) Querthai - Fire Wehrindi – Earth Re – Is/are Yil – There Ne – What (can be used as stand alone. “Ne?” instead of “Ne ta?”) Ta – Added to make anything a question. Wee – How (as in how is it done) Wii – How (as in the state of something. “How are you?”). It can also be used as “well” (as in “I am well.”) Zah – The equivalent of sighing, only said. Nerahth – Indeed
Dialogue:
1. Simple Dialogues.
Tarik: Erio. Wii re es ta? (Hello. How are you?) Rika: Eriorithas. Es re wii, hin es ta? (Welcome. I am well, and you?)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 10, 2007 11:00 am
//:Alphabet Soup?: ((Yes, me any my horrible hand writing. In both languages. x_X))
The reason it is so simplistic is that most of the intelligent species on Silvaara's home world don't have pose-able thumbs. For that reason, it's easier to write with dots and curves when writing is a necessity.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jan 10, 2007 11:01 am
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 10, 2007 11:03 am
//:Relationships:
-Hadrian: ??? -Wing Ting: ??? -Kira: ??? -Grete: ...Currently RPing... -Ankita: ??? -Maxem: ??? -Scarlett: ??? -Naira: ??? -Charlot: ??? -Phillipe: ??? -Lucrezia: ??? -Aiden: ??? -Dahli: ??? -Iosif: ???
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Jan 10, 2007 11:06 am
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 10, 2007 11:07 am
|
|
|
|
|
|
|
Posted: Wed Jan 10, 2007 11:08 am
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 10, 2007 11:09 am
|
|
|
|
|
|
|
Posted: Wed Jan 10, 2007 11:10 am
|
|
|
|
|
|
|
|
|
Posted: Wed Jan 10, 2007 11:11 am
//:Credits:.~. Cirque du Coeur Torve Concept and Art (c) Dahli Lama, Caroline_cupcake, Crisscoula, Klytie, Outrun The Halfling, and the rest of the great Staff. C: Character Concept for Silvaara (c) Chromatically Metallic/Kyyi  .~.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|