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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

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BetaSwimmer

PostPosted: Fri Jan 26, 2007 5:53 pm


User-name: BetaSwimmer
Posting: Hopefully at least once a day. May occasionally have a random day or two I’m not here.
Time zone: US Eastern (GMT –5:00)

~Character Data~


Name: Unagi, Hedoro
Village: Kirigakure
Clan/Bloodline: Unagi
Element Affinity: Earth & Water
Age: 11
Gender: Male
Rank: Academy Student

~Appearance~


Headband: None as of yet
Height: 4’ 6”
Weight: 84 lbs.
Hair: Completely shaved
Eyes: Murky Green, Hedoro usually wears a large pair of goggles over them.
Physical Description: Hedoro is a rather small and compact character, possessing the classic swimmers build. His muscles are extremely well toned from extensive training, in particular his shoulders and upper body, however they are far from bulky.
Clothing: Hedoro, like many of his clan wears a skin tight body suit designed specifically to work hand in hand with their style of fighting. His is a black suit with a plethora of dark blue arrow-like designs built around the suit. The chest and back are the only parts of the suit unmarked by some form of a design. Obviously designed to draw opponent’s attention to the limbs rather than the vital organs.
Background: Hedoro was born into the Unagi Clan, and from the time of his birth was raised and taught to appreciate and respect the seas, oceans and the creatures that lived in them. By learning to not only appreciate them, but practically live with them Hedoro learned the basis and origin of his clans style and fighting techniques.
As said, from the time of his birth Hedoro was taught to appreciate the sea, and the best way to do such was to force him to begin his training as soon as he learned to swim. From the moment Hedoro learned to swim he was put into a very heavy training cycle, swimming almost all the time to build his body up to handle the waters around the village. When Hedoro finally reached age 10 he was signed up for the training academy.
Personality: Hedoro loves to compete. In his very nature he will do anything he can to prove himself better than someone else in some way shape or form. Despite his competitive nature, he does understand that he cannot beat everyone in every possible event, and he knows when to quit. Overall though Hedoro would rather choose to sit and sleep all day rather than train, but with others around him he can’t help but feel compelled to try to train harder than others around him.
Other: N/A

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~


LV. 0
Experience: 0/100

Hp: 9/9
Cp: 2/2
Strength: 6 + 4 [+0]
Dexterity: 6 + 4 [+0]
Constitution: 6 + 2 [-1]
Intelligence: 6 + 4 [+0]
Wisdom: 6 + 4 [+0]
Charisma: 6 +0 [-2]
Chakra: 6 + 2 [-1]

Dodge Bonus: 10 [+0] [+0]

Base Attack Bonus: 0
Attack Melee: 0
Attack Ranged: 0

Base Save Bonus: 0
Fort: -1
Rex: 0
Will: 0

Damage: Taijutsu: 2-6

~Skills~


Bluff: (Cha) -2
Diplomacy: (Cha) -2
Disguise: (Cha) -2
Gather Information: (Cha) -2
Handle Animal: (Cha) -2
Intimidate: (Cha) -2
Innuendo: (Cha) -2
Perform: (Cha) -2
Sense Motive: (Wis) 0
Read Lips: (Wis) 0
Seduction: (Cha) -2

Balance: (Dex) 0
Disable Device: (Int) 0
Escape Artist: (Dex) 0
Hide: (Dex) 0
Listen: (Wis) 0
Move Silently: (Dex) 0
Sleight of Hand: (Dex) 0
Survival: (Wis) 0
Swim: (Str) 0 + 5
Treat Injury: (Wis) 0
Tumble: (Dex) 0
Use Rope: (Dex) 0

Concentration: (Con) -1
Craft: (Int) 0
Forgery: (Int) 0
Knowledge: (Int) 0
Repair: (Int) 0
Research: (Int) 0
Search: (Int) 0
Spot: (Wis) 0 + 1

Chakra Control: (Int) 0
Ninjutsu: (Chk) -1 + 2
Genjutsu: (Int) 0
Taijutsu: (Str) 0
Fuuin Jutsu: (Int) 0
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:

Skill Points: 8

~Possessions~


Money:

¥en:
Ryo:

Equipment:
PostPosted: Sat Jan 27, 2007 8:36 pm


User-name: Yoshmi
Posting: at least once a day
Time zone: Eastern Standard Time
~Character Data~

Name: Shokuto, Mizu
Village: Kirigakure
Clan/Bloodline:
Element Affinity: Water
Age: 12
Gender: Female
Rank: academy student
~Appearance~


Headband: **not received**
Height: 91lb
Weight: 4’12
Hair: Red-ish black ( you see the red very well in the sun). Held in a low pony tail. With side bangs chin length and front bangs cheek with brushed to the left side.
Eyes: black with and outer edge of white trimmed in black
Physical Description: Looks week but is strong with a good grip. Long legs and a shorter upper body.
Clothing: Mizu wears a smoke grey sweater were the sleeves aren’t connected to the shirt; the sleeves lace up half way on the sides. [Image Reference] She wears s small white pleaded skirt. With unnoticeable black shorts under it. (so when jumping nothing can be seen) She also wears white leg warmers warn over her blue shoes. And occasionally wears a big black hooded jacket. Her shuriken and kunai holsters are attached to her upper right thigh concealed by her small skirt.
Background: Mizu has always lived normal life; she lived alone with her mom just doing simple chore work, and being with her friends. Mizu was ready for a change and decided to dedicate her life to becoming a ninja; not only for herself but to make her mother proud.
Personality: Mizu has low self-esteem. She is shy around strangers, doesn’t talk much mostly examines others and only speaks when spoke to first. If you are one of Mizu’s friends you will see a different side of her she gets hyper and there’s always a smile on her face.
Other:

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-
~Stats~



LV. 0
Experience: 6
Hp: 10
Cp: 3
Strength: 7[-2]
Dexterity: 10[0]
Constitution: 12[+1]
Intelligence: 7[-2]
Wisdom: 9[-1]
Charisma: 8[-1]
Chakra: 7[-2]
Dodge Bonus: 8

Base Attack Bonus: 0
Attack Melee: -2
Attack Ranged: 0

Base Save Bonus: 0
Fort: +1
Rex: 0
Will: -1

~Skills~


Bluff: -1
Diplomacy:-1
Disguise: -1
Gather Information: -1
Handle Animal: -1
Intimidate: -1
Innuendo: -1
Perform: -1
Sense Motive: -1
Read Lips: -1
Seduction: -1

Balance: 0
Disable Device: -2
Escape Artist: 0
Hide: 0
Listen: -1
Move Silently: 0
Sleight of Hand: 0
Survival: -1
Swim: -2
Treat Injury: -1
Tumble: 0
Use Rope: 0

Concentration: +1
Craft: -2
Forgery: -2
Knowledge: -2
Repair: -2
Research: -2
Search: -2
Spot: -1

Chakra Control: -2
Ninjutsu: -2
Genjutsu: -2
Taijutsu: -1
Fuuin Jutsu: -2
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:
~Possessions~


Money:

¥en:
Ryo:

Equipment:

Yoshmi


Chibi Fox Fire

PostPosted: Thu Feb 01, 2007 5:57 pm


User-name: Chibi Fox Fire
Posting: Well sometimes.
Time zone: Pacific
~Character Data~

Name: Akabara, Aikoku
Village: Kirigakure
Clan/Bloodline: N/A
Element Affinity: Water, and wind
Age: 13
Gender: Female
Rank: Academy student


~Appearance~

Aikoku's appereance

Headband: Not yet received
Height: 5’ 2”
Weight: 43.6 kg (96 lb)
Hair: Her hair is a ruby red. Her hair is medium length, and she has longish bangs. In the middle of her bangs is a blonde streak.
Eyes: Violet purple, her eyes are normal size and slightly round.
Physical Description: Her skin is very pale; she almost seems like a ghost. She has a burgundy symbol tattoo under her left eye. Although her left arm seems normal; it has nerves, muscles, and bones, it is lifeless, paralyzed.
Clothing: She wears a min-skirt kimono with extremely long sleeves, mainly used to hide her defective arm. Under her left sleeve her paralyzed arm is tightly wrapped in cloth. Under her right sleeve Aikoku wears a fishnet glove, and a metal bracer. Aikoku also wears a raggedy black scarf. On her left leg she wears a segment of fishnet that covers this section between her hip and her ankle. On her right leg she wears a long, toeless, violet sock. Over her knees she wears silvery, metal kneepads. Aikoku also wears 2in wooden sandals, which have blue lace straps.
Background: Aikoku was born into a large family, with many children. Her parents believed that each child that was born, main purpose in life was to honor the family. They loved all their healthy lively children, with the exception of Aikoku. Her parents believed that her birth-defect was a dishonor to the family. They all treated their middle child, Aikoku, like scum. All because of a birth-defect, they should help their daughter not leave her to fend for herself. With each passing year Aikoku became more alone, more distanced from her family. But one day her Uncle had visited Aikoku’s mother, his sister. He was very fond of Aikoku and wanted to befriend her. There’s where Aikoku met her first friend, and a family member that didn’t want to back away from her. As the months passed by Aikoku received letters from her loving uncle, each one shorter than the last, when eventually the stopped abruptly, her uncle had died from a heart attack. Aikoku was alone again. As a year passed by Aikoku had recently almost thirteen she had found a stray kitten. She adored that cat, and named him Sori. His odd features are the reason how he got his name. Sori had an extremely long tail, immense ears, and almost non existence whiskers. Aikoku believes her loving uncle has come back to her in the form of a kitten, her kitten Sori.
Personality: Aikoku is a lonely girl, who thinks no one enjoys her presence.
Other: Aikoku enjoys exploring and squeezing into tight places with Sori by her side. Aikoku also fears being separated from Sori.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-
~Stats~

When creating your stats, please make them in this format: The first number will be your base (what you earn from being your level) and the second number will be trained abilities (what points you've earned through training). Make sure your modifier is also listed. It'll look like so:
Strength: 10 + 2
Modifier: +1
OR
Strength: 10 + 2 [+1]
the same will go with skills.

LV. 0
Experience: 0/100
Hp: 8
Cp: 2
Strength: 8[-1]
Dexterity: 11[0]
Constitution: 6 [-2]
Intelligence: 10[0]
Wisdom: 7 [-2]
Charisma: 9 [-1]
Chakra: 11[0]
Dodge Bonus: 9

Base Attack Bonus: 0
Attack Melee: -1
Attack Ranged: 1

Base Save Bonus: 0
Fort: -2
Rex: 1
Will: -2

Damage:
~Skills~


Bluff: (Cha)
Diplomacy: (Char)
Disguise: (Cha)
Gather Information: (Cha)
Handle Animal: (Cha)4
Intimidate: (Cha)
Innuendo: (Cha)
Perform: (Cha)
Sense Motive: (Wis)
Read Lips: (Wis)
Seduction: (Cha)

Balance: (Dex)
Disable Device: (Int)
Escape Artist: (Dex)
Hide: (Dex)
Listen: (Wis)
Move Silently: (Dex)
Sleight of Hand: (Dex)
Survival: (Wis)
Swim: (Str)
Treat Injury: (Wis)
Tumble: (Dex)
Use Rope: (Dex)

Concentration: (Con)
Craft: (Int)
Forgery: (Int)
Knowledge: (Int)
Repair: (Int)
Research: (Int)
Search: (Int)
Spot: (Wis)

Chakra Control: (Int)
Ninjutsu: (Chk) 4
Genjutsu: (Int)
Taijutsu: (Str)
Fuuin Jutsu: (Int)
Kawarimi:
Kunai:
Shuriken:
Ninja Weapons:
Sneak Attack:
~Possessions~


Money:

¥en:
Ryo:

Equipment:
PostPosted: Sat Mar 10, 2007 7:23 pm


User-name: Shuriken99
Posting: Everyday, mostly at night.
Time zone: Eastern U.S.
~Character Data~
Name: Kinzoku, Saiki (Sai for short)
Village: Kirigakure
Clan/Bloodline: N/A
Element Affinity: Fire and Water
Age: 21
Gender: Male
Rank: Chuunin/ Store Owner

~Appearance~

Headband: Wrapped around his right arm. Light silver color cloth.
Height: 6' 2"
Weight: 145 lbs.
Hair: Light blonde in the front and pitch black in the back, cut medium length to about the middle of his ears with the bangs forming two thick strands above his eyes.
Eyes: Dark grey. Thin, rimless glasses.
Physical Description: Saiki is relatively thin and lanky. He has a short scar running down his right tricep. He has broad shoulders.
Clothing: Saiki wears the normal blue shinobi footwear, black pants with bandages wrapped around his ankles, a short-sleeved dark grey shirt, and a pair of dark blue gloves with steel plates on the top. He has a silver band in a shape of a snake wrapped around his left forearm.
Background:
Saiki was born directly in Kirigakure. His entire life had, at first, been about the shinobi. That is, until his jounin-sensei was slaughtered in front of his and his temmates eyes. The item used to kill his sensei was an exploding tag attached directly to his forehead. He didn't exactly know how they were captured because he was knocked out shortly before he found himself in a woden cage, which was in between his fellow teammates. The captors were a simple band of chuunin-level missing-nin, except for one which was a suposed jounin-level. Luckily, or maybe by accident, a squad of ANBU were doing recon in their area, which they found out to be catacombs, and happened to stumble upon them. Upon releasing them, the ANBU went off to expose of the missing-nin without any casualities what-so-ever.
Afterwards, his team was put under direct command of one of those very ANBU. He was about 16 when he finally entered the chuunin exams, failing it the first year. The secind test became a test of will for him, or maybe luck, who knows. Either way, he aced the test this time and achieved the rank of chuunin. However, his shinobi career ended there as he inherited the village's main shop from his grandfather. Now, he's completely trained himself to be a smith, jeweler, and tailor. What other skills would he really need as a store owner anyway?

Personality: Saiki is well-tempered and very logical about his tasks. He is very patient with all types of people.
Other: Saiki had an aura of luck around him since birth. Sometimes, he relys on his luck alone for something.

Missions:

S:
A:
B:
C:
D:

Jutsu:

Ninjutsu-
Bunshin no Jutsu:
This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are substanceless, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per bushin.
Damage: N/A

Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique.
Cp cost: 2 "+1 per minute the jutsu is mantained"
Damage: N/A

Kakuremino no Jutsu (Cloak of Invisibility Technique)
This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible.
Cp cost: 0
Damage: N/A

Kawarimi no Jutsu (Replacement Technique.)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 1
Damage: N/A

Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 0
Damage: N/A
Special: Roll an escape artist skill check when using this.

Katon: Gokakyu no Jutsu (Fire Release: Grand Fireball Technique)
Utilizing a high amount of chakra, a large ball of flame is exhaled from the user's mouth.
Cp cost: 15
Damage: 20 - 40 + chakra modifier.
Reflex DC: 10 + Character level + chakra mod for half damage. Neutral 20 or surpassing the save by 10 means no damage.
Requirements: Fire Affinity, Chakra 20+
Training days: 10 days.
Special: Uchihas learn this at young age.

Sensatsu Suisho (A Thousand Flying Water Needles of Death)
This jutsu freezes water into the shape of sharp needles, which then home in on the opponent from all directions. To perform this Jutsu, the user must be near a body of water.
Cp cost: 10 +2 per needle.
Damage: 4 - 8 per needle.
Requeriments: Water Affinity. Must be close to a body of water.
Training days: 10 days.

Mizu Bunshin no Jutsu (Water Doppelganger Technique)
Creates one or more identical copies of the user out of water. More similar to Kage Bunshin no Jutsu (Art of the Shadow Doppelganger) than to a normal Bunshin no Jutsu (Doppelganger Technique), these clones are capable of attacking, except for the fact that each clone's power is only one-tenth of the user. Also, the clones can only be controlled within a certain radius of the user. That is the technique's weakness. This is considered to be the Water Style equivalent to the Leaf Village's "Kage Bushin No Jutsu" (Shadow Doppelganger Technique) mainly because it divides up the user's attention and chakra to an extent.
Cp cost: 4 per bushin.
Damage: Bushin deal 1/3 of your normal damage.
Requeriments: Water Affinity.
Training days: 3 days.

Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique)
Multiple balls of fire are sent at the target. It is also possible to hide shurikens within the fireballs, creating an unexpected secondary surprise attack.
Cp cost: 12 + 2 per ball.
Damage: 10 - 20 per ball that hits.
Requeriments: Fire Afinity.
Training days: 10 days

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~
Experience: 0 / 1000
LV. 10
Hp: 140
Cp: 80
Strength: 12
Dexterity: 14
Constitution: 18
Intelligence: 44
Wisdom: 18
Charisma: 12
Chakra: 20
Dodge Bonus: 16

Base Attack Bonus: 10/5
Attack Melee: 11
Attack Ranged: 12

Base Save Bonus: 5
Fort: 9
Rex: 7
Will: 9

Damage:
Unarmed: 2-7

~Skills~
Sleight of Hand: 40
Treat Injury: 50
Craft(Blacksmith): 320
Craft(Jewelry): 150
Craft(Clothes): 148
Knowledge(Behavioral Science): 40
Knowledge(Ninja Lore): 50
Chakra Control: 50
Tumble: 22


~Possessions~

Money:

¥en:
Ryo:

Equipment:
10x Shuriken
3x Kunai

Shuriken99

Dapper Phantom

4,000 Points
  • Forum Regular 100
  • Conversationalist 100
  • Ultimate Player 200
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