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Crusaders (Crusade of Lodis Profiles)

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The Ardent Lump
Captain

PostPosted: Sat Jan 06, 2007 11:48 pm


I know I said pm them to me but I changed my mind about it... I run the guild so I can do that...




[b]Username:[/b]
[b]Character Name:[/b]
[b]Race:[/b] Human, demon(Ogre,goblin,troll), Beast (Dragon,Wyrm,Hellhound,Griffin, etc.)
[b]Age:[/b] How many years have you walked the earth? (Note for dragon characters, young dragons range between 20 and 100 years, elemental dragons are 101-400, elderly dragons are 401-900, and ancients are usually between 1000 and 5000. No dragon character may be younger than 20 or older than 500.)
[b]Class:[/b] Soldier, Knight, Beast tamer, Dragon tamer, valkyrie, wizard/witch, cleric, assassin, gladiator, berserker, etc. Beasts don't have classes, goblins can only be soldiers, trolls cannot be mages or clerics, ogres cannot be clerics.
[b]Weapons:[/b] Only one or two, and make sure it matches your class... mages aren't going to be toting double bladed battle axes for example... and clerics usually only use maces or staves.
[b]Alignment:[/b] Which kingdom do you align with? Lodis, Hiatha, Winnea, Palatanea, or Latium? Note: Just because you align with one force, does not mean that you live there. A follower of Lodis can live in Latium if they wish, only stipulation is if you live in Lodis you follow Lodis, or at least pretend to.
[b]Appearance[/b] You will need a picture of your character as well as a well formed written description. If you cannot find or draw a picture for your character try to find a picture of a face at least for the dialog image. I'd like each person to post a small avatar-ish image with each of their posts to give it that old video game feel.
[b]Biography:[/b] We need a short but good description of your personality and history here. Keep it simple, but supply enough info for us to get a feel for your character.

You don't have to have a "strength/weakness" section if you can work it into your Bio, but at least list a reasonable strength and/or weakness somewhere



Post your character sheets here.
PostPosted: Sun Jan 07, 2007 1:23 pm


User ImageUsername: The Ardent Lump
Character Name: Maya Natsume
Race: Human
Age: 21
Class: Dragon Tamer
Weapons: Steel Katana
Alignment: Latium
Appearance: User Image

Maya stands about five feet nine inches, with long flowing silverish blonde hair. Her pale ice blue eyes, resemble silver coins and accentuate her kind-hearted smile. Her slim figure and peasant clothing hides her strength well. Her fighting clothes (pictured left) show off her deadly curves and allows her free movement for battle. She has a battle scar that runs down her neck parallel to her jugular vein.

Biography: Maya lives in the township inside the Laitum kingdom. Her family has always been peasants, but they are the closest to nobles that Latium has outside of the castle. She is a sweet girl with high family values and works at her uncles blacksmith shop, forging blades and selling them. She has a younger sister named Karyn that she is very protective of. Her older cousin trained her in the art of fencing and dragon taming ever since she was young. Her first attempt to tame a dragon resulted in utter failure and near death. It was a platinum dragon and it split her bone helm in half and cut her neck pretty badly giving her the scar. An inch to the right and she'd be pushing up daisies. Fun Note: She can't handle alcohol too well.

Strengths/Weaknesses: She is susceptible to magic attacks, most dangerous being Holy. The benefit is that healing magic has an increased effect on her.

The Ardent Lump
Captain


The Super Penguin

PostPosted: Sun Jan 07, 2007 7:29 pm


User Image - Blocked by "Display Image" Settings. Click to show.Username: The Super Penguin
Character Name: Kain
Race: Human
Age: 27
Class: Knight
Weapons: Lance / Spear (similar to a trident but has 3 long blades instead of hooks)
Alignment: Lodis
Appearance:User Image - Blocked by "Display Image" Settings. Click to show.
Kain's unique armor was given to him by his father when Kain was called to war. The armor itself was designed to resemble the likes of a fearsome dragon. Standing at 5' 11" and thin in size, Kain is just as strong as he is agile. Kain's true physical features are yet to be revealed since no one has ever seen him out of his armor.

Biography: Kain had lead a unit of Lodis's great army against the Kingdom of Hiatha. Having proven his worth on the battlefield time and time again, Kain has recently been given the alias of being known as the "Dragon of Lodis" by his fellow comrades amongst the Holy Lodis Empire. No one really knows much about this Knight of Lodis since he mainly prefers to keep to himself unless there is a dire need to communicate with other people.

Strengths: Kain is a seasoned veteran of the battlefield for being so young compared to others of his stature. Foes often underestimate him due to misjudging his abilities by his size. He is highly adapt at using polearm type weapons and his skills with the longsword above average. Currently commands a five member unit consisting of himself, a priestess, a ninja, a black knight, and a paladin.

Weaknesses: His abilities in ranged combat are very poor and magic is out of the question. Kain's unwavering loyalty can work against him in the ways of being blind to manipulation. The Knight also seems to have little to no emotion as perceived by others who are around him.
PostPosted: Sun Jan 07, 2007 11:41 pm


Username: Crimson_Hellion
Character Name: Anatsu Windchill
Race: Human
Age: 18
Class: Master political assassin
Weapons: Anatsu wields a wide range of assassin's weapons as well as an array of flash-bombs, Noisemakers, and other distractive devices
Alignment: Anatsu is aligned with Latium, however in a shaky alliance so long as he is still paid best in his location
Appearance: Anatsu: 1, 2
Anatsu keeps his head hidden by his white hood and often hides it behind a mask. His body is lean, strong, and meant for rapid, quick in succession, and deadly blows. His training has left him many scars and the missions he's been on thus far brought about the long jagged scar across his chest.

Biography: Anatsu was born into a clan of assassins residing in the Latium lands residing near Lorus. There, morals and values were cast aside in favor of techniques that would save his life and end his targets. His training regimen involved manipulating currency and politics, disguise, the art of killing, and in an art specific to that particular clan, in the chemistry of explosives. He serves under the king of Latium as a member of the technology department creating nonlethal devices to prevent disputes or even outright war. Very few know Anatsu's actual face as he often blends into the shadows with the stealth becoming years of grueling experience.

Weaknesses: Anatsu's ranged is lacking and his muscles are not made for long, heavy fights. He prefers quick, light fights ending in one or two blows. Against good force with a rapier, he'll usually lose the push and back away. If he hasn't won quickly, he'll disappear into the shadows leaving a bedazzled victim behind.

Strengths: Anatsu is adept at climbing, jumping, swimming and most of all, PATIENCE. Being an assassin, he is good at judging timing and the reactions and motives of others aiding in his manipulation. His quick strikes are much more aimed than say a knight or warrior and are enough to kill with as small a force and as little energy used as necessary to give all the rest to aid his escape.

Crimson_Hellion


Rastlain

PostPosted: Wed Jan 24, 2007 9:24 pm


Username: Rastlain

Character Name: Satine

Race: Dark Elf

Age: 19

Class: Theif/Wanderer

Weapons: She has a long, slender sword attached vertically to her back, the hilt facing upward in a fitting manner. This, of coarse is her main physical weapon, a sword she has bestowed the name Slithe. Be forwarned that even though it may look like a regular, well fashioned sword, this sword has a trait that she uses rarely. With a mere twist of the hilt, the single sword breaks into two, allowing her to hold two swords instead of one. However, being skilled within the regions of swordsmanship, she has rarely used it.

Alignment: She is not faithful to a specific place, and is infact faithful to none, that being her nature. She's a mere wanderer, causing trouble here and there, making money for herself.

Appearance: Satine

Biography: Satine is a rather mysterious character, being that she has never revealed her past to anyone, nor expressed any emotion toward it. It wasn't like she had a harsh life, well that's not how she saw it, even though there are few who had gone what she had gone through. She, like most characters joining in this rp, was orphaned as a child, no more than 3 or 4. At that age, everythin was merely a game to her, and she thought it fun to play along the streets, laughing with joy and not be scolded. Being this way, petty theives to advantage of this. Mind you, they did nothing perverted to her, but rather saw something in her, a spark perhaps, and seeing that they had took her in. She can hardly remember where exactly the thieves guild was, being that the thieves guild went from place to place. That was soon to become her home, and the wretched theives that store owners cursed became her family. She learned everything there was to know about thievery, and was able to steal whatever she wanted without being noticed by age 11.

However her joy with her family ended as the theifs guild killed, or rather murdered before her eyes by a folk not known to her at the time. She can hardly remember what happened, the trauma to much. The only thing she could recall was blood stains everywhere, floor, wall, everything was painted with the red liquid, and dismantled figures just adding touch. Body parts lay scattered, every familiar face had an afixed look of horror as they still eyes gaze out into space. She shed no tears that night, and escaped to a new world. Entering the new world, she drowned all her emotions and energy into the style of swordmanship and even more...magic. All in attempt to forget the night that the moon glowed red. Attempts that irrelevently failed. However, from there, she turned from her sweet, caring outlook, to a cold, twisted character. One that laughed at ones pains, seeing herself higher than others. Mind you, she was not stuck up, nore boastful. She was merely a character that saw humans weak and pathetic, and that is how she veiwed others. Though being as cold as she is, she had a cool tone around her, one that can be admired to those willing to see it.

Weakness: She's quite an impatient character, being one unable to wait on something, or sit still. She also hates the fact she is told what to do. Doing so her anger rises to a point she can't control it. She has a habit of that.
(( heh...so long x-x ))
PostPosted: Sun Jan 28, 2007 11:46 pm




Username:
Nantonaku
Character Name:
Fedora
Race:
Hippogriff
Age:
23
Class:
Beast
Weapons:
Claws and beak but she loses these in her human form.
Alignment:
Neutral in nature but circumstances have lead her to defend Palatanea.
Appearance:

As a Hippogriff that is just what she looks like. The head and wings of an eagle and the body of horse; with some congruency between them. i.e: hooved toes and birdlike scaling over the shins.

As a human she very much human but some of her animal characteristics remain. Her face is human but for the hippogriff ears and eyes of a hawk. Her wings remain as do her feet remain three toed and hooved. Also she keeps her tail of long feathers.

Biography:
As a humble creature of the forest she lived on her own as a rarity for some years. She'd managed to evade hunters and tamers for the entirety of her life with little to no companion. For months she'd observed a new creature in her forest. One that was kind to the inhabitants and a fondness she'd never known grew in her heart for him. But as the winter rolled through his misfortune ended up as her good fortune. After a seemingly failed attempt to become human by aid of a sorceress she trodded off into the snow forelorn and hopeless. Noseing through the snow for some scrap to eat her beak came upon something large beneith the white blanket. A little digging revealed a body. It still breathed life. Compelled to save the freezing creature reguardless of the possible doom it wrought with, she drug the man from the snow to shelter in her cave and sat herself over the body. This rescue obtained her what she sought with no ill effects, but one. Now she had the man she desired for so long and her feelings for him are still affectionate to this day. Guarding and aiding him in his wake but once his eyes close and he rests in slumber the sorcess makes good on Fedora's wish, though not as Fedora would have wanted. Deloth may be a companion in dialy life but whether he truely knows or returns her affections is another question.


Weakness:

Having the feelings for Deloth that she does he is a strong weakness for her and my be manipulated by means of him. Also when she is human she loses all skill and strength and is essentially defenseless.

Strengths:
Being a beast of burden she has great strength, stamina and speed. Hawk eyes give her great eye sight even in the dark and her horse half gives her increadible hearing.

Nantonaku


The Immortal Gooch

PostPosted: Tue Jan 30, 2007 11:12 pm


Username: The Immortal Gooch
Character Name: Deloth Daigere [Original Name: Desmond DeVolm]
Race: Human
Age: 26
Class: Beast tamer
Weapons: Black Leather Bullwhip and an off-hand Dagger
Alignment: Palatanea
Appearance http://i27.photobucket.com/albums/c181/xnakiteiruxgeijutsukax/Deloth.jpg (in progress)
Biography:
Originating from a well respected merchant family from the city of Volmus in Palatanea, Deloth is well versed in the way of business and trade. Because of his family's stature within the community, he always received the best schooling possible. Although he passed most of his classes and graduated with unimpressive grades, nothing he learned seemed to stick. He had no passion for it. Although he continued to excel in business and trade with the training his family gave him, his heart lied in the wild. One day, while watching one of his family's carts at the local bazaar, he simply got up and walked away, off into the woods surrounding the city. He could no longer deal with the blandness of city life, and craved to become more in touch with nature, so he lived in those woods for years. Until one year, when a bitter cold winter rolled in. A kindhearted Hippogriff saved him from freezing to death in the snow. This particularly cold winter caused him to worry about his family. He took this as a sign that his family might be in danger and returned to his hometown. The hippogriff and save him followed him back into Volmus of her own volition, and seemed calm than content simply by being near him. He perceived this as a desire for friendship, and obliged his new friend with the name of his favorite kind of hat, a fedora.

However, when he arrived he was already too late. His entire family had been run out of town by his very debtors that had been after him since he ran away from Volmus. After arriving back in town they began to hound him as well. To avoid this he moved to Macedona and changed his name. He purchased a small house on a busy route into Macedona and continues to reside there selling various wares the occasional weary traveler. The hippogriff he befriended still wanders around and small grove behind his modest house.
Strengths:
The help of a hippogriff in battle, and his adept skill with a whip.
Weaknesses:
His whip can hardly be considered lethal, and for the most part is only useful in disarming or incapacitating his opponents. His main means of causing lethal damage to an opponent is his offhand dagger, which is short and simple.
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War of the Ardent

 
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