OK, so I'm assuming you've followed the links from your journals and are wondering why the hell your Legend has been kidnapped.
All in good time, grasshopper!
Instead of giving you answers, I'll just tell you how this is gonna go down! twisted
Your Legend has been stranded with a group of it's peers, in a room in an unknown place. There are options of escape, should your Legends be brave enough to take them. For every decision your group comes to, a new situation will be placed before them, because hell, what fun is adventure without twists and turns?
There are no set happenings, anything that happens is entirely dependant on the decisions your groups make, but in this event, there are no guardians allowed. Only the Legends, and only their wits to help them!
Good luck, young Legends, get out of this unscathed!
Legends: De Nobis Fabula Narratur