This is a 4th Job Guide from the KMS World Forums. I take no credit whatsoever.
*** Warrior Class /K:전사 /J:戦士***


Type: Party
Description: Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK
Comment: Exactly does what the description says, 10% more power for everyone.
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old name(s): Awake
Type: Active
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.
Cooldown Time: 10 minutes.
Max Level 10:
Comment: Skill isn't implemented yet. It supposedly is used to prevent against various new deadly status effects.
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Type: Active
Description: Pull a monster from a distance.
Max Level 30: 21 MP, 200% distance, 95% success rate.
Comment: It's a skill where you need to cast upon a monster, and it will be pulled over horizontally along the path. Monster Magnet's accuracy is the same as your ability to hit the enemy.
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Type: Active
Description: You will be not pushed back by monsters with this skill activated.
Max Level 30: 50MP 300sec 70% chance of not getting KBed by monsters.
Comment: This skill would save some moving time while training. Whether or not it plays a significant purpose we'll have to wait and see. Although if it was 100% it would have been very very helpful but apparently that is not the case.
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available in 5 versions: sword, axe, hammer, spear, polearm
old name(s): Rush
Type: Active
Description: A dash attack that pushes up to 15 targets.
Max Level 30: 50MP, 125% attack power, up to 15 targets.
Comment: A very fast dash attack that in addition to doing decent damage, Rush also stack the mobs up front. This skill gets rid of the movement disadvantage of warriors. Note that, you cannot use Rush unless there are actual enemies in front of you (like Assaulter). Rush does not actually give any movement unless there are actual monsters within range (see sample animation pictures below). Previously a Dark Knight exclusive, Rush is now available to all warriors. Since patch 1.2.71, Rush's travel distance will be determined by skill level.

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old name(s): Hard Skin
Type: Passive.
Description: Your armor is permanently strengthened; enemy damage is reduced.
Max Level 30: 16% Physical Reduction
Comment: Passive damage reduction or a strengthing of armor type of skill. According to the description, it only applies to physical damage. Previously available to all warriors, Hard Skin is now a Dark Knight exclusive. Available to all warriors.

Type: Passive
Description: When you are hit by physically contact, your will be able to use the shield to block (with a given probability), reducing the full damage in addition to making the enemy into faint status.
Requires the use of a shield.
Max Level 30: 15% chance to Block, immune for 2 seconds.
Comment: Equip a shield, you will have a chance to do a block animation, reducing complete damage as well as making the monster faint. Your character will also go through a period of invincibility after a succesful block. Since patch 1.2.71, Blocking will completely block attacks at given success rate. Success rate is dependant on the skill level.
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*** Hero /K: /J:ヒーロー ***
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PATH: Warrior > Fighter > Crusader > Hero

Type Passive
Description: Combo counter's max limit will be raised to 10. Two Combo counts can increase at the same time at the given probability.
Requires Crusader's LV 30(MAX) Combo.
Max Level 30: +30% attack bonus, 5 possible extra orbs, 60% chance to gather two orbs at a time.
Comment: Double Combo anyone? Basically this skill upgrades your old Combo with given probability. For level 30, you have a 60% chance to get 2 orbs instead of 1 from attacking once and all the way and up to 10 orbs. The first 5 you gather will be in blue color; the last 5 will be in red. The *red* orbs will stack over the blue ones (so you will only see the red ones). Rush can also charge orbs, and 2 at a time. However as for Hero's Sword although being a 2 hitter, only can charge once (but 60% chance to get 2 still, of course. But you won't get 3 nor 4).
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old name(s): Berserk
Type: Active
Description: Consume ten orbs to raise your attack power immensely.
Max Level 30: 40 MP、240 seconds duration、+26 weapon attack
Cooldown time:
Comment: The first 4th job finisher using all 10 orbs. Berserk does not stack with Rage, not sure if it works with attack pots.
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old name(s): Sword of Hero
Type: Active.
Description: Strike twice with the sword, hitting group of enemies.
Max Level 30: 25MP, 260% attack power, up to 3 targets.
Comment: A new attack skill for the Hero class. It first forces a upper swing motion, followed by a long ranged downward slash. It hits up to 3 monsters and is quite powerful (supposedly). It's also pretty fast (almost as fast as a PS+FA). Sword of Hero however only registers as one hit for charging the combo counter (you can still get 2 orbs at once, but not 3 and not 4).
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*** Paladin /K: /J:パラディン ***
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PATH: Warrior > Page > Knight > Paladin

Type: Active
Description: The power of the sage is given to the Sword, raising the attacking power enormously.
Max Level 20: 30 MP, 140% attack bonus, 300 seconds duration.
Comment: Charge of the holy family. Currently the most powerful charge of the 4.
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Type: Active
Description: The power of the sage is given to the Hammer, raising the attacking power enormously.
Max Level 20: 30 MP, 140% attack bonus, 300 seconds duration.
Comment: Holy Charge for blunt weapons.

old name(s): Endless Blow
Type: Passive
Description: The higher the skill level, the more probability of not losing your charge when using Knight's Charge Blow (at maxed level it will never discharge). Power of Knight's Charge Blow also rises.
Max Level 10: Charge Blow attack power 350%, 100% probability of keeping your elemental charge when using Charge Blow.
Comment: This passive ability lets a Paladin to endlessly spam charge blow. And yes, Charge Blow stuns all 6 of the mobs just like 3rd Job.
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old name(s): Fighting Spirit, Spirit
Type: Active
Description: Stab a fireceful blow with your charged power into an enemy.
Max Level 30: 40 MP, 550% attack power
Comment: A single target, forced stab attack with a brand new animation (unique for each charge). Spirit does not activate final attack, and nor does it discharge your element. Note stabbing favors swords and discourages hammers. Overall a very nice addition to the Page class, no more Power Strike / Slash Blast / Final Attacks ever again.
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Type: Active
Description: While using Holy Charge, summon a spiritual hammer to unleash a powerful holy shockwave, damaging up to 15 targets and up to until they have 1 HP remaining.
Cooldown time: 100 seconds.
Max Level 30: 60 MP, 900% attack power, up to 15 targets
Comment: Attack enemies with a summoned golden hammer doing 900% damage, however Sanctuary cannot actually do the kill (it will reduce the enemies' HP to 1 at best).
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*** Dark Knight /K:둠의 다크나이트 /J:ダークナイト ***
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PATH: Warrior > Spearman > Dragon Knight > Dark Knight

old name(s): Dark Blow
Type: Passive
Description: Unlock the soul potential of the body as you become HP critical status, increasing your power explosively. Dark Blow's power will be lost once you have been recovered.
Max Level 30: Required HP level to activate: 40%, 200% attack bonus.
Comment: Dark Blow activates when you enter HP critical status; for example using sacrifice, dragon roar, or geting hit. It will self terminate once you have regained your health.
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old name(s): Dark Soul
Type: Summon
Description: Summon the Beholder (Dark Soul).
Max Level 10: 30 MP, 20 minutes lasting duration.
Comment: The Beholder (Dark Soul) is a small entity that can heal/buff the Dark Knight, see skills below. Since patch 1.2.71, cooldown timer has been removed.
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old name(s): Dark Soul: Healing Mastery
Type: Passive
Description: The Dark Soul will heal the Dark Knight per every time interval. The higher the skill level the higher it heals.
Max Level 25: 10 seconds interval, 500 HP recovery
Comment: Not sure how this works, but this skill affects your Dark Soul and indirectly on the Dark Knight. A mini cleric helper that heals the Dark Knight periodically.
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old name(s): Dark Soul: Enchanting Mastery
Type: Passive
Description: The Dark Soul will enchant the Dark Knight with a power up per every time interval. There are several kinds of power ups, and you get them randomly. Power ups include increase in weapon defense, magic defense, avoidability, accuracy, as well as weapon attack.
Max Level 25: 25 seconds lasting duration for each buff, possible buffs include: weapon defense up, magic defense up,avoidability up, accuracy up, and weapon attack up, 10 seconds interval between casting times.
Comment: Perhaps the better skill out of the two; like Heal Mastery this skill affects your Dark Soul. In one of the videos, we get to see +50 defense, +15 accuracy, perhaps +15 weapon attack as well. The Dark Soul will randomly give out buffs over random time intervals (according to keunwp, the delay between the casting times can range from 10-30 seconds) . Note that the weapon attack buff does not stack with Dragon Knight's Dragon Blood.
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*** Magician Class /K:마법사 /J:魔法使い ***


Type: Party
Description: Party members will receive a % increase in their AP stats (STR, DEX, INT & LUK) for a period of time.
Max Level 20: 40 MP, 600 seconds, 10% increase in STR, DEX, INT & LUK
Comment: Exactly does what the description says, 10% more power for everyone.
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old name(s): Awake
Type: Active
Description: You may escape from certain situations(status?). Probability of escape depends on skill level.
Cooldown Time: 10 minutes.
Max Level 10:
Comment: Skill isn't implemented yet. It supposedly is used to prevent against various new deadly status effects.
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Type: Active
Description: By changing the flow of mana, magical damage is reflected back to the enemies. However, the repelled max damage will not exceed more than 200% of the monster's Maximum HP.
Max Level 30: 45 MP, 250 seconds duration, 60% success rate, 200% effect
Comment: Treat it as another elemental resistance except it works more like power guard that repels damage as well. There seemed to have an update that made it so that you don't receive damage at all when Mana Reflection kicks in.
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old name(s): Unlimited Mana
Type: Active
Description: For a period of time, you will not need to consume mana.
Cooldown time: 10 minutes.
Max Level 30: 40 seconds duration.
Comment: Free MP for a short period of time. Dosen't look too useful at the moment, perhaps for bosses or occasions when you need to use MG.
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old name(s): Quantum Explosion
Type: Active
Description: This is a charge up skill. You may charge up particles around you for a period of time, then release to make an explosion. You do not have to complete the gathering of particles to make an explosion, however your damage will be weakened (depending on how long you have charged).
Max Level 30: 120 MP 450 (max) magic power, 80% mastery
Comment: Charge up and release a powerful non-elemental Area of Effect attack. Since version 67T, the charge time is decreased dramatically.
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*** Arch Mage [Fire / Poison] /K:아크메이지 /J:アークメイジ [火 / 毒] ***
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PATH: Magician > Wizard [F/P] > Mage [F/P] > Arch Mage [F/P]

old name(s): Flame
Type: Active
Description: Engulf the enemies with a pillar of fire: they will be constantly damaged by the heat and become weak to Ice elemental attacks.
Max Level 30: 34 MP, 150 magic power, 15 seconds burn duration, 60% mastery, up to 6 targets.
Comment: Apparently the monster under the flamed state will be weak to ice. The latest patch made this skill into a mob attack; it's the first time ever that Mages are getting an Avenger-like skill (long ranged mob attack that pierces through targets).
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old name(s): El Queenath
Type: Summon
Description: For a period of time, summon El Queenath to assist you. It can hit up to 3 targets.
Max Level 30: 100 MP, 160 seconds lasting duration, 270 magic power
Comment: El Queenath is a golem powered with the ice element. It has a basic ice attack that hits multiple enemies. El Queenath will follow your character if you try to move far away or go on ladders. Since patch 1.2.71, Elquiness attacks will freeze its targets.
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old name(s): Medusa Eyes
Type: Active
Description: Attack with the magic eyes of Medusa, petrifying enemies into stone.
Max Level 30: 25 MP, 200 magic power, 60% mastery, 15 second petrified duration.
Comment: Looks like a single target attack from the videos... It's another way to "freeze" monsters and with a longer duration (including Ice type monsters). Previously available for both Arch Mages, now exclusive to the Fire/Poison side. It should be noted that Paralyze's damage is poison elemental.
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old name(s): Volcano
Type: Active
Description: Cast volcanic meteor rocks to destroy the battlefield.
Max Level 30: 3500 MP, 570 magic power.
Comment: Take note of the MP usage, this skill isn't meant to be used without Unlimited Mana. Volcano can almost attack the full screen and is very powerful. It does however have a little bit of delay. Volcano works with Magic Amplification as well as Magic Booster, although your MP cost does not increase like other skills affected by Amplification (unsure if the MP cost is affected now).
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*** Arch Mage [Ice / Lightning] /K: /J:アークメイジ [氷 / 雷] ***
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PATH: Magician > Wizard [I/L] > Mage [I/L] > Arch Mage [I/L]

old name(s): Freeze
Type: Active
Description: Wrap the enemies inside the freezing cold: They will be constantly damaged by the cold and become weak to Fire elemental attacks.
Max Level 30: 34 MP, 150 magic power, 15 seconds duration, 60% mastery, up to 6 targets.
Comment: Just like Flame (almost identical). Freeze dosen't actually "freeze" the mobs though, it's more like poison.
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Type: Summon
Description: For a period of time, summon a Efreet to assist you. It can hit up to 3 targets.
Max Level 30: 100 MP, 160 seconds lasting duration, 270 magic power
Comment: Like El Queenath, but Efreet is a Fire type golem.
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old name(s): Spark
Type: Active
Description: A fast, ranged pinpoint lightning magic attack that hits one target at first... The enemies relatively close to the target will also get damaged afterwards. Further enemies relatively close to the ones that were hit will also be damaged thus creating a chain of targets. Chain Lightning up to a maximum of 6 targets.
Max Level 30: 25 MP, 180 magic power, 60% mastery.
Comment: A lightning based shock attack that automatically select mobs depending on the first one you make contact with. Range wise, it can automatically extend itself. Watch the demo videos for details.

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old name(s): Ice Field
Type: Active
Description: Cast piercing avalanche ice to destroy the battlefield.
Max Level 30: 3500 MP, 570 magic power.
Comment: Behaves just like Volcano with Ice Element.
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*** Bishop /K:비숍 /J:ビショップ ***
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PATH: Magician > Cleric > Priest > Bishop

old name(s): Magic Interruption
Type: Party
Description: For a period of time, status abnormality attacks will be nullified to all party members.
Cooldown time: 2 minutes.
Max Level 30: 69 MP, 40 seconds duration.
Comment: This is a natural dispel ability, lasting for however only 40 seconds with a 10 minute countdown...
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old name(s): Holy Strike
Type: Active
Description: Shoot a projectile with holy power.
Max Level 30: 240 magic power, 60% mastery
Comment: Looks like another version of Holy Arrow (small range, holy base, single target, low damage). Don't expect much from this skill. It is also not very fast.
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old name(s): Holy Dragon
Type: Summon
Description: For a period of time, summon the Holy Dragon to assist you. Holy Dragon hits up to 3 targets.
Requires Priest's LV 30(MAX) Dragon Summon.
Max Level 30: 160 MP,160 seconds lasting duration, 230 magic power.
Comment: A giant red dragon summon that does (high) Holy Damage, attack speed is about same as the Priest Dragon Summon. It however does not only hover around you; it will try to attack mobs across platforms (vertically or horizontally) by its own. It will continue to attack even when you are on the ladder.
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old name(s): Last Judgement
Type: Active
Description: Summon rays of holy light to destroy the battlefield.
Max Level 30: 3500 MP, 670 magic power, up to 15 targets.
Comment: The Bishop's equivalent of Volcano/Ice Field. Remember bishops don't have Magic Amplifcation from 3rd job, unlike the Arch Mages. Judgement is a full screen holy attack, but it might not have the same radius as Volcano/Ice Field.
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Type: Active
Description: Revive dead party members using holy magic. Cooldown timer decreases with higher skill level.
Max Level 10: 40 MP, Cooldown time: 30 minutes.
Comment: Instantly restore a dead party member. The revived person will have 100% full life after being resurrected.
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