~*Job Classes*~


Wanna know what classes are avaialable to your characters? Come here and find out ^^ There is a progression, so everyone will be starting out with a slightly weak class, and you'll move up from there!

Foot soldier: A weak class, generally used by newbies, which can lead to anything. It is useful for those who want to start a lead in the warrior, mage and cleric classes.

Apprentice: A weak magical class, very good to lead toward heavenly and nature mages, but not very good for clerics. It can also lead to Strategist and Knight classes, but takes a long time.

Warrior: the basic fighter type class, it has a strong initial attack, which doesn't raise by much. It leads very strongly to the Knight and Ranger, but doesn't do you good for mages.

Knight: A very strong fighter type class. It doesn't really lead to anything, but gives a small dose of magic power, helping to lead toward cleric and some basic mage classes.

Ranger: A long range class!!! the first one of the series. It leads to many other classes, such as gunmen and sniper, and has a very large speed boost and comes with an added ability to scout without being attacked.

Gunman: A relatively high tech long range class, it comes with the ability to snipe monsters from afar with a great accuracy. It is rare that the attack will miss. They use guns, which tend to be expensive.

Sniper: A long range class that can use any type of long range weapon. They come with very high accuracy and have a very strong distaste to bugs. The patron animal of the sniper is the hawk.

Heavenly Mage: A mage class which uses holy power for very strong attacks. They are usually used as ambassadors by traveling characters. They are good negotiators and can help lead to some classes like cleric and Shaman.

Nature Mage: a very strong mage class which uses the elements of the land for their spells (i.e. use water for healing, fire for attacking). They tend to be loners, but also make a good attachment to traveling characters.

Shaman: A mediocre mage class that also happens to be the only mage class that can use stronger weapons (such as swords and spears) they tend to be veiled in darkness and have very mysterious ways. All shaman's follow a very strict set of rules.

Cleric: A healing class, which is used primarily for defence and negotiating. They tend to be very patient and very religious, and have very strange abilities.

Summoner: a strange mage class which doesn't actually fight. Instead, they summon creatures to do their bidding. When they summon, they command the creature from the side.

Strategist: A unique class with the ability to command other characters. They use fans as weapons, and can also use a wide array of magic.

Bard: A class that can entertain other characters to make money or help them to attack the enemy better. They have a wide array of songs and use instruments or rapier's as weapons.

Alchemist: A very experimental class that works with what they got and they make something unique. They are experts at the use of chemistry-based magic and such. They use weapons to that of a thief or just use their own fists. They also develop off the thief or warrior.

Assassin: A class that develops off of thief and can use any weapon. They tend to be very quick and have a small experiance in magic. When they fight, it's hard to pay attention, but lets just say that you don't need to watch to know who's probably going to win.

Necromancer: A mage class that commands Revenants as a main means of attack. They develop off of Shaman and Nature mage and use scythes as weapons. Their magic attacks aren't stuck only as necromancy though, they can also use dark magic and nature magic.

Lancer: A class that wields heavy or light weight polearms. Such as halberds or spears. They tend to wear very heavy armor and they are long range fighters.

Thief: A basic class that weilds knives and daggers and short swords. They usually wear light armor and travel alone or with a small group of other thieves.

Rogue: An upgrade from thief, now weilding bows and other ranged weapons along with the classic dagger. They travel in large bands of other thieves.