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Aquilla Claringbold

PostPosted: Sun Apr 06, 2008 5:34 pm


Ive got an eldar army planned out, but first I want some reviews of them
PostPosted: Wed May 28, 2008 2:42 am


Nobody is playing this yet, right? crying

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PostPosted: Sun Jun 22, 2008 1:17 pm


Lady Blodwynn
Nobody is playing this yet, right? crying
All-FW models, all-FW rulebooks.... That's expensive, mate! sweatdrop So no, I'm not.
PostPosted: Tue Jun 24, 2008 5:44 am


Nobody around here has either a sense of adventure or rich friends gonk

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PostPosted: Fri Jul 04, 2008 1:12 pm


Lady Blodwynn
Nobody around here has either a sense of adventure or rich friends gonk
How much does it cost to start?
PostPosted: Sat Jul 05, 2008 12:46 am


DarkElf27
Lady Blodwynn
Nobody around here has either a sense of adventure or rich friends gonk
How much does it cost to start?
It cost me nothing sweatdrop

But my benefactor got me the basics, namely the main rulebook (£35.00) and two planes (Thunderbolts £12.00).

Some of my friends in the club were interested by the funky dial bases, maneuver cards and rules so they joined together and got some of their own stuff. They also ordered two spare packs of flying bases (£5.00 for each pack of 5) so we could order the cheaper GW Epic planes. (£12.00 for a blister of four metal 'Bolts / £8.00 for three Marauders / £8.00 for three Ork Fighta-Bommas / £10.00 for a Thunderhawk)

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PostPosted: Sat Jul 05, 2008 11:28 pm


Gah, does sound fun, but the $70 rulebook is enough to push it out of my reach, at least for a long while.

How exactly do the cards work? Are the drawn and kept/used at the users discretion, or what?
PostPosted: Mon Jul 07, 2008 10:18 am


The card usage depends on the manoeuvre type of the plane. There are ten cards with moves ranging from simple power dives to ultra high G turns. My Thunderbolts for example can perform all cards that are classified as low and high. If I had a Lightning I would be able to also perform very high types of moves.

The flying bases are hexagonal and are used with the cards. When you play a card you place the card at the front of the base and use the movement arrows on the card for your move. If you are not using a card you can only fly straight ahead at the same altitude.

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PostPosted: Mon Jul 07, 2008 11:39 pm


Hm, so you can only perform 10 maneuvers the entire game, or is that just the range of choice?
PostPosted: Tue Jul 08, 2008 4:19 am


Choice, it all depends on how agile your craft is. Thunderhawks are flying barns and have a low agility, so they can only use manoeuvre cards that are classed as low. My Thunderbolts are classed as having a high agility, so they can perform both low and high manoeuvres. My pal's Eldar Nightwings are classed as very high on their agility, so they can perform all manoeuvres, from low to very high.

The cards will tell you all you need to know:
- where you end with your manoeuvre
- your altitude and speed at the end of the manoeuvre (for example if you perform a power dive you lose D3+1 altitude but gain +2 speed. When you climb you can gain 1/2 altitude but also lose 1/2 speed depending on how high you climb)

And then you can perform your manoeuvres as many times as you want. You can for example perform a power dive in turn 1 and 2, perform a high-G turn on turn 3 and a half loop on turn 4. Just don't forget to shoot at the enemy when you cross sights sweatdrop

User Image - Blocked by "Display Image" Settings. Click to show.
It's kinda hard to see, but when you play a card you put it at the front of the hexagonal base so that the arrows point away. You then leave the card and move your model to the other side of the card, pointing the way the arrow is pointing, while adjusting the speed and altitude with the dials on the base.

User Image - Blocked by "Display Image" Settings. Click to show.
Note the dials and arrows.

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PostPosted: Tue Jul 08, 2008 11:44 am


Indeed! With the Epic models and the spare flight bases, it's almost affordable to get started on, too.
PostPosted: Tue Jul 08, 2008 11:56 am


All you really need is the book, some bases and some models to get started really. *continues working on crash course guide to AI*

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PostPosted: Tue Jul 08, 2008 12:56 pm


Lady Blodwynn
All you really need is the book, some bases and some models to get started really. *continues working on crash course guide to AI*
Mhm! I'm not going to think about it until I work through my current models though.
PostPosted: Wed Sep 17, 2008 1:54 am


I played my second game of AI last night and i can tell you it was huge fun. I was using a mates 4 nightwings until my 6 come through the post. my opposition was using 4 thunderbolts and a thunderhawk. very close game with the thunderhawk delivering its troops onto the target only to be destroyed next turn.

I have a very small fleet until my nightwings come through, I have two pheonix's and a vampire hunter. I shall be ordering the books next month while i use my friends.

Yes they are expensive but as prieviously stated vast amounts of fluff and the models are covered in detail.

Dragonrider Tallarn

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