The World of Warcraft Trading Card Game Basics
What's a Trading Card Game?
A Trading Card Game is a very interesting and addicting form of a game. It involves creativity, strategy, and money. Though out of the three, you won't have to worry about money that much for the WoWTCG, since most of the good cards are "commons", which is the cheapest and inexpensive kind of card. If World of Warcraft is your first Trading Card Game you've ever played (or attempted to play), you should first buy a Starter Deck, which will include a Hero card, a 30 card deck specially made for your hero, and two Booster Packs to get you started in your TCG Career. You should not, however, mix the cards from your booster packs into your deck just yet.
Out of the many Trading Card Games in the world so far, World of Warcraft is by far the easiest, most innovative, and rewarding TCG to date.
What You Need to Start a Basic World of Warcraft Trading Card Game
1. Yourself, a Hero, and a deck that's related to your Hero (The deck can contain 30 cards but only if it's the starter deck you started out with.)
2. Next you need an opponent with the same requirements (A hero and a deck. The deck too can contain 30 but only if it's an unchanged starter deck.)
3. Once you have 1 and 2, you then need to find/get Damage Counters. Damage Counters are small objects that you use to indicate/remember how much damage you have on a spacific card. They can be anything from beads to flattend glass marbles. Personally I use pennies since we have lots of them and they're conveniant to indicate damage. Here's an example of using Damage Counters: your Hero has 27 Health, and I manage to deal 4 damage on it. You would then put 4 Damage Counters on your Hero's card and it would always be there to remind you that you have 4 damage. Dice can also be used to indicate how much damage your cards have.

(An example of tournament legal damage counters)
The "Quick" Rules of the World of Warcraft Trading Card Game
1. Your deck must have 60 or more cards, not including your Hero (Ignore this rule if you're just starting out).
2. You cannot have more than 4 copies of a card in your deck, unless the card says "Unlimited" in its Type Line.
3. For people who've played other card games, Allies are your "Creatures", "Monsters", and "Army."
4. Allies, Spells, and Equipment can only be used in your deck if they share the same Trait Icons as your hero. More will be explained what Trait Icons are later.
The Object of the Game and How to Win
In the WoWTCG, you and your opponent have a Hero. The object of the game is to attack your opponent's Hero and bring his or her health to zero. Basically your Hero is you, and you have to keep yourself alive while attacking your opponent. Tricky, huh?
What Types of Cards Are There?
There are seven types of cards. Heroes, Allies, Weapons, Armor, Items, Quests, and Abilities. Each card has their own "color" which is their background. Heroes have a Blue or Red color, Allies have a Blue, Red, or Yellow color, Weapons, Armor, and Items have a Grey color, Quests have an Orange/Brown color, and Abilities have a Purple color.





What's a Hero?
A Hero is a special kind of card that your deck revolves around. Depending on which hero you choose, your deck must always be related to the hero. A Hero card will have more detail, 25 or more health, and on the back of the card will have a larger picture of the hero than on the front. Hero cards are not put into your deck.
A Hero looks like this:


What's an Ally?
Don't let the name "Ally" confuse you. Your opponent's "Allies" are not your own. Allies are your monsters and warriors who attack, defend, and give you benefits in the game with their effects. Most of the time they're mainly the beef of your deck.
An Ally looks like this (and yes this card does exist):


What's an Ability?
An ability is... Well think of it this way: an ability is something your Hero can cast. Like a Mage throwing fire, or a Warlock turning into a shadow, an Ability is something that your Hero specially does that no other Heroes can do. That's why most Ability cards have restrictions on them.
An Ability looks like this:


Basic Termonology/Definitions of the WoWTCG
Every time you play a match with another player, there's a 90% chance you'll hear these words. These definitions should help you understand them easier...
Ready:
When a card is up-right and can be played. Exaust:
Can also be reffered to as "Tapped/Tap/Taping". Exausted cards are turned on their sides to show they are being used. Once a card is exausted, it cannot ready (turn back upright) or be used again until your next ready phase.Cost:
In the upper left hand corner of many cards, you will see an icon with a number in it. That number is the cost you need to pay to use it. To pay for a Cost, you must exaust the same number of resources as the Cost's number. Example: I want to play a card that has a 2 in it's Cost, so I would exaust 2 of my resources in order to play it properly. You cannot play Allies, Abilities, or Equipment/Items unless you pay the Cost.Resources:
Resources are what you use to pay Costs in the game. Every turn you're allowed to put one card from your hand face down in ready position, and that permenantly becomes a resource for you to use (There are special resources called Quests, but more will be explained later).Targeting: Occasionally cards will say "Target opposing Ally..." or "Target Ally or Hero..." Basically what this means is, the card wants you to choose something to use its effect on. However whatever choice you make, you cannot take back, so Targeting is very strict.
Uniqueness/Restrictions: This term is very confusing, so ignore the word "Uniqueness" and think "Restriction."
How to Construct a Legal Deck
Everything In Your Deck Must Be Related to Your Hero!
In the upper right hand corner of almost every card, there is an icon. This icon represents the restriction as to whether or not you can put it in your deck. What this means is if the icon isn't the same as one of your heroes Icons, then they can't be used.
The restiction Icons are as follows:
Alliance
Horde
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Alliance
Horde
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
WarriorHere's an example: your hero is Grennan Stormspeaker. You can put in abilities that have the Shaman Icon in its upper right hand corner, like Chain Lightning or Frost Shock, and Allies that have the Horde Icon like Blood Guard Mal'wani. You cannot however, put abilities that have other icons than the Horde or the Shaman Icons on it.

Cards without an icon in their upper right hand corner can be used by anyone, and can be put in any deck. Look at Vanquish. Since it does not have an icon in its upper right hand corner, it can be used by any hero you're using. Alliance, Horde, Paladin, Mage, Warlock, Shaman, etcetera and so fourth.

More Information coming soon
