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Kirigakure Bloodline Limits and Clans Goto Page: [] [<] 1 2

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Hoshigaki Hiru
Crew

PostPosted: Wed Apr 02, 2008 10:44 am


PostPosted: Mon Mar 16, 2009 6:05 pm


Clan Name: Kokorobosoi-chi (Forlorn Blood)

Village: Any

Element Affinity: Wind

Description of Limit: The members of the Forlorn Blood clan have
their powers passed down through the generations, except
immortality. That power only remains with Alhara, the first, as
they’ve become known as, Kagirinai (Eternals). Basically, the entire
clan has enhanced senses, strength, speed, and natural ability. On top
of all this, they’re the most beautiful humans you’ll ever see. However,
it comes at a price. Their powers are all locked away until they
come of age and find Alhara. Their powers do come out in dire
situation, such as near death or fear, but they’re otherwise
completely sealed in all ways. They’d seem normal in all ways
while sealed except their appearance. When the seal is broken,
their charka becomes a navy blue color and their eyes go from
red to gold.

History:
An old, decrepit man sat behind a blazing fire that
glowed a bronze and fire color as its flames licked the air
and sands around the caravan. Many children crowded around
the old man, eager and wanting of a story. They’d been
traveling for several moons now and the children hated sitting
in the wagons and watching the endless and empty desert. The
old man had now wrapped a small, woolen blanket around his
shoulders and set a wooden cane down next to him as he sat
cross-legged. He lit a long, elegant pipe and spoke, his voice
like dust, “You know, there are legends of these sands. They
say something evil…no, misunderstood stalks these mountains
of sands, waiting for the day to re-emerge from their hiding.
They’re the remnants of lost times, the ones who survived those
deaths and deals of a time so long ago. They’ve evolved, grown,
gained wisdom, and earned they’re right to come back. Now
then, shall we begin? I was told this story many ages ago. Now,
I pass it to you, the new generation.” And so, the tale began.
“Over 350 years ago men sought to find short-cuts in the world.
They made cuts for riches, power, control, and many other reasons.
They also made deals, many illegal. Man has sought power more
and more since the beginning of time. They search for
dominance, wanting more, breeding corruption and death around them. Their conscious speaks to them, but the demons inside their hearts are shouting, shrouding the truth and justice in the world. Everything
must’ve been light to them, whether it is pitch black in their hearts
or minds. Nothing was a priority over money or power, not even
family. Man was feared, for they could gain infinite power if they
wanted. The world was covered in a dark shroud, blocking any hope
or light form entering the world.
That same darkness, corruption, and man helped give birth
to new evil on the world’s already burdened life. They came forth, slaughtering and killing any who opposed or neglected them. These
were the tortured, yet gifted souls of the eternal damned. These
were those creatures that haunt a human’s mind for eternity until death…no, even into their death and in the afterlife, they’re tortured
and stalked by these unknown monstrosities that had been given birth
by their very minds. Hell was no longer bound to the after life; it had found a way to materialize into our astral plane on the world. They crossed paths that should’ve never been crossed. Hey came to be
known as demons many years later, but they had started off with the name of “nakama” (partner), for it was the minds, hearts, and souls
of these corrupt men that gave birth to them.
During those times, death was common. Those evils sought
fit to ravage the land and kill as they pleased so long as the
powerful leaders, who had the means to vanquish these creatures,
left them alone through deals and bargains. The demons gave
something appealing to the major powers and they were free to
their own ‘fun’. One such power was called Togiretogire, and they
were notable for their deals. Many people say that they were the
ones to both start and finish the demons’ reign on our plane of
existence. Maybe we owe them both to our damnation and salvation
of that time. Either way, it started with a birth of a young girl, on a
full moon, with the stars and planets aligned perfectly. The timing
was perfect somehow, considering what would happen next with
this major family’s destiny.
The girl was elected the name Alhara. Now, the moment of
her birth her father, head of the family, made a pact with the
Demon Lord himself that if he granted the child immortality, he
could have the father’s obviously damned soul one year before
his death. The only reason he could make that offer is because
the Demon Lord knows when all will die. The Demon King accepted
and granted his part of the deal, so the girl was granted immortality, along with the gifts of beauty and superhuman strengths. So,
years went on, and the girl had come of age, when ‘he’ returned,
the Demon Lord.
Now, by this time, the father thought he would die of old
age or diseases in many years, but for it to be only about sixteen
years later made him go insane. The Demon Lord demanded
the man’s soul, for a soul before death always made it more
valuable. Just as he went to retrieve the father’s soul, the father performed Seppuku. He’d rather have a soul untouched by the
Demon Lord, but a soul after death made him less valuable, all
this just to scorn the Demon Lord.
Angered by the father’s act of defiance against, the Demon
Lord began to curse the entire family, but stopped. He pointed to
the man’s daughter Alhara, snickering. She would suffer for her
immortal life due to her father’s actions. She would have all her
gifts, but at a cost. The Demon Lord created a chain and lock,
the metal black, and locked it around Alhara’s neck, locking it
with a key. He told her that she couldn’t unlock it herself, and
neither could anyone else. The key that he used would only
unlock others’ locks when the time was right. Alas, her powers
were cut in more than ¾ of their original strength. She had been
damned to walk this earth and give birth to the first generation,
twins, with the same powers as her, and born with locks around
their necks. So, they went from there, spreading, and selecting
only a few people that they deemed would have a strong generation following.”
The old man stopped and took a long puff of his pipe, pausing.
Half the children looked scared out of their minds, some very
excited by the tale, and a few had run off to their parents crying.
He smiled to himself and finished.
“They say that the sands of these lands still hide those ‘people’. Believe me when I tell you. Alhara’s still out there, holding that key,
and unlocking her family’s locks one by one. I know, trust me.”
The old man suddenly put his hand into the sand, and pulled
up something black that jingled as he held it out for the children to
see.
“They drop these everywhere.”

In game Stats:

Advantages:
-All must have red eyes, changed to gold after their lock is removed
-All must have their lock and chain around their neck. The color is always black, but the shape of the lock may differ. (Cross, Heart, Normal lock, etc.)
-When character is first created as an academy student, their starting hp is multiplied by 1.1x, rounding to nearest whole number
-After the clan members reach level 13, they can go on a quest to remove their lock.
-These abilities are received after lock is removed by Alhara:
+1 instant to str, dex, chk
+10 instant to cp and hp (put this in a "bonus" or seperate section of your chakra and health. If you recalculate later, you lose this hp and cp.)
+1 rank instant to 4 skills of choice (Yet again, would be lst in recalculation, put in a bonus section)
+1 to strength and dexterity every 5 levels thereafter
Access to higher level clan jutsu

Disadvantages
-Until lock is removed, the clan member may not use genjutsu
-Until lock is removed, the clan member has their cp cut in half at all times.
-Until lock is removed, the clan member has to train 2x the amount to learn a ninjutsu
-Until lock is removed, the clan member may have a max of 7 ranks in chakra control
-Until lock is removed, the clan member must do 2x the number of posts when training in using chakra at all

-Clan members may not buy anything themselves, if they want weapons, they must forge them themselves or get something form another person. (Use another one of your characters to do this and your character will be deleted)
-A clan member's current cp is immediately cut in 1/2 if they come into the vicinity of anyone demonic, spiritual, or otherwise in a human body.
-People named "Eternal Murderers", constantly hunt down the clan members. Every 3 months (real time), you must have a battle with an NPC "Eternal Murderer" that has a stat line equal to whatever rank you are. Genin, chuunin, etc. Ie: You're a genin, 3 months have passed, you fight an "Eternal Murderer" with genin stats, previously created by the crew. This battle will not interfere with missions, unless you choose, with permission, to incorporate it. This will be a 1-on-1 battle. *Note: Academy Students will not have to do this.

Jutsu List:

Jutsu Name: Kaihou Betto (Open Bet)
Description of Jutsu: The clan member thinks back to his ancestors' bets during events and such, even card games. Then, the clan member focuses his chakra to an unstable point, making his chakra either bash into his opponent, or his own chakra hurting him. This is essentially a gamble.
This justsu must make physical contact
Rank: D
Cp Cost: 14
Damage: 1-4 + 1/2 chk mod + d4
Requirements: Clan member, chk 12+, chakra control 4+, lv 5
Training: 4 days
Special: Used immediately first time health drops below 1/4, as long as hp is still above 0. Learned afterward if they have the requirements. Their chakra, whether or not it's at 0 already, immediately goes to 0 and the excess chakra damage is ignored this time only. This only happens during a mission or fatal battle, not training or sparring.
Clan member rolls a d20, calls low (1-10) or high (11-20). If correct, opponent takes damage, if incorrect clan member takes damage.

Jutsu Name: Anda-guraundo Shusai (Underground Organization)
Description of Jutsu: The clan member relates back to the deals of their ancestors and forces all of the "deals gone wrong" into their opponents' minds. Break-outs of violence occur that the opponent is , somehow, directly involved in inside the genjutsu. Also, this can be used to put the opponent into a memory of some torture that occurred, with themselves being tortured. However, they're perfectly fine on the outside, nothing harming them. If something does happen to harm them for real, the illusion is broken.
Rank: C
Cp Cost: 40 + 5 per post
Damage: 35-40 mhp + 1/2 cha mod per clan member post
Requirements: Clan member, lock removed, Lv 15
Training: 5 Days
Special: Any physical harm to opponent, genjutsu breaks automatically.

Jutsu Name: Oni-kasai (Demon Fire)
Description of Jutsu: The clan member has learned to control their demonic chakra enough by this point that they can focus it into their hand. Using this force, their hand, up to their elbow, becomes encased with green chakra, burning like a flame. They rush their opponent and attempt to punch, elbow, etc. them with that arm, not only causing physical damage with their body, but force with their chakra.
Rank: A
Cp cost: 110
Damage: 120-135 + 1/2 chk mod + 1/2 str mod
Requirements: Clan Member, Lock removed, Chakra control 55+, lv 16, Taijutsu 20+
Training: 10 days
Special: N/A

Jutsu Name: Enchou Furui-chi (Dome of Ancient Blood)
Description of Jutsu: The clan member cuts a part of their body, pulling forth a small stream of their blood. They infuse their demonic chakra into the blood while it spills to both close the wound and build strength in the spilled blood. They call forth the lesser demons of their family history and force them to create a dome of their blood, using it to block jutsu from their opponents. After one jutsu is blocked, the dome disintegrates. Because it's a dome made of their chakra and lesser demon energies, even the abilities of genjutsu don't affect the clan member.
Rank: B
Cp Cost: D- 25, C- 55, B-100, A-200, S- 325
Damage: Clan member loses 1/8 of hp (Rounding down)
Requirements: Clan member, Lv 25, Chk 22+, Chakra Control 65+, Knowledge(History) 50+, Ninjutsu 70+, One medical jutsu of any kind
Training: 12 Days
Special: The clan member may block one type of ninjutsu, genjutsu, taijutsu, or any one jutsu that would affect the clan member, and cancel its affects. They may use this jutsu once per battle. The amount of chakra used depends on the jutsu that is blocked.

Owner: Shuriken99

SPECIAL CONDITIONS:
1. Obviously must be approved by asking my permission
2. Must have at least 6 months in the guild to use clan
3. Profiles must also go through me to be approved, so I may check your bios and physical descriptions

Shuriken99

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PostPosted: Fri Dec 18, 2009 2:58 pm


---[[UNDER CONSTRUCTION REAPPLYING!!!]]---


Clan Name: Murasaki

Village: Nomadic, choosing to train their own without official titles, yet held their own exams and methods of gaining rank amongst their family. They originate from Kirigakure.

Element Affinity: Water

Description of Limit: A long dedication to the medical arts has given this family a reputation, both good and bad. This dedication has lead to the passing down of regenerative properties within their very own blood. This came to be through some of their family using their own bodies and kin in order to perform experiments and learning techniques in order to perfect their art.

A characteristic of this clan, is that all of those born have a second set of veins which filter out impurities out of the primary veins leading into the heart. These secondary veins contain the approximate total of 6 pints of extra blood which, once removed from the body in any way, will begin to refill themselves instantaneously. Being that their blood replicates at accelerated rates.

Whenever wounded, the blood will continue to supply enough for the body, but will pour out of the body as well. Depending on the grievousness of that wound, they can channel chakra through their blood in order to heal tissue. This does not seem to affect their heart or brain, being that their second blood veins aren't connected to them, rather surround them. Also, even though their blood does seem to sustain a balanced amount, they can still die from a wound if it isn't treated...as a result if the clan member is close to death, their blood will cease to regenerate on its own and the clan member will die; however, if revived or saved somehow, as soon as they are physically able, their body will begin to regenerate accordingly.

The extra set of veins allows immunity to many poisons and disease which plagues most others; however, in return for such a great talent, there is a heavy price. For each time they heal another, they too must suffer the pains of those healed. It is known that their clan can give up their life for another in the case of death within a short time after their death.

On a higher concentration, members of their family can extend this ability into the actual manipulation and alteration of their blood while it is outside of the body by channeling their chakra into it.


History: The first generation was formed by the pairing of Gengiriki Misa and Kimichika Murasaki. Gengiriki is said to have succeeded the test of Kirigakure, while Kimichika was from Takigakure. They bore a child by the name of Motochika Murasaki. Legend has it that Gengiriki and Kimichika had an almost inborn desire to become medical-nins and their son grew up with the same values. They trained their child how to utilize mainly healing-types of jutsu, however had taught Motochika some forms of water-based jutsu, which he then passed down to his children.

By the time Motochika had grown to be a young adult, he fell in love with the voluptuous Mimia Konku, who was a famous dancer. Their pairing granted them four children within just a few years. Their names were Sabayu, Remari, Watori, and Naotsu. Each sibling took different approaches towards their future medical-nin roles.

Sabayu grew to be very old and never bore a single child; however, was the first in his family to attempt to become a more effective fighter, than a healer. He was an exceptional fighter, even utilizing the Chakra Scalpel technique in combination with poisonous powders to render an opponent vulnerable to other attacks.

Remari was fond of using her training in order to cure others of their afflictions, such as poison or disease. She even was the first in her family to use her affinity for water to cleanse others rather quickly and efficiently by utilizing the Delicate Illness Extraction Technique. The interesting fact about Remari is that even though she never married, she gave birth to one child by the name of Ichita.

Watori unfortunately grew fond of the darker side of the medical training he had learned. He began to administer deadly toxins into his own body, and used notes from his sister Remari, in order to concoct antidotes for them in order to grow immunities to them. It isn't public knowledge who his wife was, but rumors suggest she was an assassin for hire. When his child, Daichi, was born had used terrible experiments on him. The product of these experiments gave the child a second set of veins which filtered out impurities in the blood. Watori died as another result of these experiments, believing he, himself could replicate the same process on his own body.

Naotsu, using notes from his other siblings, had become excellent at using the Mystical Palm Technique and Healing Resuscitation Regeneration Technique. After Watori had died due to his own folly, Naotsu took it upon himself to raise Daichi as his own child. When raising Daichi, he realized the experiments done to him had somehow altered the boys natural ability to heal. When training Daichi, he had learned that when he used the Healing Resuscitation Regeneration Technique, he didn't seem to exhaust from using it. Naotsu had only one born child, Hanako, who he sadly to admit, used the same processes Watori had used on Daichi in order to replicate the same result. This, however, did not turn out as planned.

Ichita grew to be a beautiful kunoichi, who practiced the art of dance involved to create a very effective fighting style. She didn't feel much drawn towards the medical art, but due to her mother's training, was often called one. Her skill with chakra control was comparable to her mother's in a lot of ways, but chose to use it for her dancing. On the battle-field, she'd channel her chakra through her body in order to move gracefully, yet inflict painful attacks in conjunction with the Chakra Scalpel that she took great pride in. She did not bare any children, but did marry Hotaka Ichirou, who was a scholar.

Daichi, being raised by Naotsu, had grown to excel in his profession. His body seemed to be able to channel chakra especially well, even being able to utilize the Healing Resuscitation Regeneration Technique almost four times longer than the typical medical-nin. He took care of his step-sister Hanako when his adoptive father, Naotsu was away on missions. Together they trained each other hard and even came to accept their different vein networks as a gift. Hanako was very similar to her step-brother, yet had one difference. Unlike, Daichi, whose body filtered out the impurities and created cures within his form, her body would need to expel it. Thus, her father developed a special type of seal, which he called Blood Seal: Transferal, which he placed on her palms. Through channeling chakra into her palms, she could redirect the impurities in her second vein network through the seals to extend past her body.

When Daichi and Hanako grew older they fell in love surprisingly and against their clan's wishes, got married. Together they gave birth to three children: Megumi, Nayuri, and Suzu. They were surprised whenever their children were born with different networks of veins as well, and no other complications. Each child was covered from head to toe in customized blood seals similar to the ones Naotsu had created. Their children also, showed an almost inhuman regeneration in their blood cells, which allowed them to replace lost blood. In the event of an accident that happened to Megumi when she was struck by a stray kunai during training, the wound didn't heal, but blood kept replenishing itself.

Megumi, the oldest of the three, developed a manner of being able to use what, by that time, the clan referred to as their Blood Release. This was the utilized her seals in order to use her own blood as an offensive weapon by channeling chakra through it upon exiting the body to make is dense and more solid. She learned her dancing fighting style from her aunt and in combination with her own Blood Style: Crimson Whips Jutsu, became well able to defend herself from many angles.

Nayuri, the second born, ran away from his clan due to an argument with his father. Not much is known of what became of him.

Suzu, the youngest of their children, was much more passive. She believed that using the Blood Release, that she'd be able to use her blood in order to heal others. She'd carry vials of medicine wherever she went in order to mix with her blood, which she would combine in a sphere called Blood Style: Bloody Palm which she'd use in conjunction with a Mystical Palm Technique in order to heal even the most grievous of wounds with ease. While this technique could heal so efficiently, it caused her to almost, absorb the pain of those she healed, which made her not fit for front-line combat.

This new style of fighting developed over time and each trained especially hard to be able to pass down even more powerful techniques and jutsu. The all agreed that this unusual fighting style their aunt developed would be taught to their children, but never named it, but stressed that it was a form of taijutsu they created over the years. The only foreseeable benefit from their clan's fighting style is that it is graceful, disarming, and dextrous. Once chakra is utilized to add concentrated attacks, their beautiful style becomes very deadly. To those the fight, it appears that they are dancing about the battlefield and when they strike it is like the bat, which glides across the skies.

Several generations later their clan had waned due to sacrificing their own bodies for those who they cared for or through old age. Nagamasa Murasaki, the truest master of their clan's brutal, yet elegant bloodline, had become one of three members left of his kin. The other two members of the family are Youko and Ryuunosuke Murasaki.

Nagamasa did not marry, but his lover died while after his son, Ren Murasaki was born. Nagamasa has utilized his Blood Release in order to reinvent many of the water-based jutsu his family before him had taught. It is said that he scribed a detailed list of all of his clan's jutsu and techniques in scrolls that he bound with seals that can only be lifted by other members of the clan. As rumor suggests, Nagamasa had grown fond of bats while in deep underground caves seeking seclusion while he trained. Most of his justu mimics the bats appearances as they lash out at an enemy. It is said that he is the first of his clan to be able to actually replicate the secondary veins in his body in order to extend past his form, in order to generate blood on a large scale.

Not much is known about his twin Youko or his older brother Ryuunosuke. But as for his son, Ren, Nagamasa had decided it best to train Ren earlier than any other member in the family. He taught Ren on many basics, including the clan's own fighting style and personally created seals to cover a great portion of his body. Ren has been taught how to use the Transferal Technique, but as far as anything else, he found it best to really try his son's skills. He did this by sending Ren out into the wilderness, abandoning him for 2 whole years. It is unknown whether or not Ren has inherited his father's ability to replicate his secondary veins.

Nagamasa plans to reveal his clan's scrolls to Ren, but only after the child joins an official ninja academy in order to gain respect for their now nearly forgotten bloodline. He figures that if his child is strong enough to become an official genin, he will grant Ren access to the knowledge of his clan's strongest jutsus and techniques.

In game Stats:
+2 Intelligence every 5 levels.
+3 Knowledge (Anatomy), +1 every even level thereafter.
+1 Perform (Dance), +1 every level thereafter.
-2 Strength every 5 levels
-2 Charisma every 5 levels
-1 to checks/rolls regarding Endurance when healing others of minor wounds through Blood Style.


*Each Clan member must pick one particular place where your Blood Seal: Transferal originates on. It is up to the member or another member of the clan to create more seals on their body, with a limit of 1 per 3 levels. (Please keep this PG for obvious reasons...)

Blood Seal List
Seal Name: Transferal
Description of Seal: With this seal, it allows the free passage of blood from within the body to the outside of the body.
Rank: E
Cp Cost: 50 to form a new seal on an individual or user. (Jutsu that pulls the blood out of the body require a CP toll of 5.)
Damage: N/A
Training: 6 Days
Requirements: Murasaki Clan member, Chakra Control +30, Knowledge (Anatomy) +15, Knowledge (Earth and Life Sciences) +15
Special: Those born under the care of a higher member of the clan, must be branded with this seal in one spot. For additional seals, it is up to the clan member to either earn them, or make them himself/herself.
Owner:


Blood Style Jutsu List: (Note: Some Blood Style jutsu hasn't been directly passed down, yet it is up to an individual to create their own or learn formally made jutsu through witnessing it done by other member while they are in combat.) (Also, Blood Style moves cause blood to cover the battlefield, which can still be used for certain jutsu. Realistically the fact that blood is being used in all of these, it will cause some characters to be at unease or utter disgust. )

Jutsu Name: Blood Flow
Description of Jutsu: The user channels their chakra through their blood outside their body and controls the flow of that blood to splash at an opponent or an area. The blood used in this manner does not heal a target. Utilized mainly with their Taijutsu to prepare for their stronger abilities.
Alternative Description: The user channels chakra into his/her blood strewn on the battlefield in order to gather it around their body so that they can utilize it for other jutsu.
Rank: E-rank
Cp Cost: 5 CP if using blood from within your own body. 10 if using blood from the area around you. +2 per post held.
Damage: N/A
Requirements: Murasaki clan member, Perform (Dance) 5+ if utilizing Cardiac Rhythm.
Training: N/A
Special: If utilized with a Taijutsu, it gives a +1 to Perform (Dance).
Owner:

Jutsu Name: Crimson Whips
Description of Jutsu: While utilizing the Blood Flow jutsu, the user channels more chakra into their blood in order to cause it to become more dense. This causes the blood to almost gel, as it whips around lashing viciously at an opponent.
Rank: D-rank
Cp Cost: 20 CP to add density, +5 per whip strike.
Damage: 10-15 per consecutive whip strike.
Requirements: Murasaki Clan member, Blood Flow, Cardiac Rhythm, Perform (Dance) +5
Training: 5 days
Special: If utilized with a Taijutsu higher than Cardiac Rhythm, +2 to Perform (Dance).
Owner:

Jutsu Name: Bloody Palm
Description of Jutsu: The user of this jutsu places their hand in blood and forms a gel that rests in the palm of their hand. They then touch the wound of another and the is then utilized in order to help with the healing process.
Rank: D-rank
Cp Cost: 20 CP + 5 per post held
Damage: N/A
Healing: 2d6 per turn.
Requirements: Murasaki clan member, Knowledge(earth and life sciences) 20+, Knowledge (Anatomy) 15+, Chakra Control 30+, Mystical Palm Technique
Training: 5 days
Special: If used in conjunction with Mystical Palm Technique + 1d6 per turn.
Owner:

Murasaki Taijustu List:

Jutsu Name: Cardiac Rhythm
Description of Jutsu: The user of this taijustu begins to almost dance around the battlefield. The method behind this is to captivate an opponent and strike when the guard is down. This particular dance is called as such due to the user being pumped up for battle by channeling chakra through their second set of veins and into their heart, to make the sounds of the heart ring loudly like a drum. As the heat of the battle intensifies the user moves faster and faster according to the rhythm of the “drum.”
Rank: E-rank
Cp Cost: 5 CP + 2 per post held
Damage: N/A
Requirements: Murasaki clan member, Perform (Dance) 5+, Taijutsu 5+
Training: 0
Special: +5 Dodge from the start of using it. Distracting to opponents and alluring, the rhythmic dancing can cause an opponent to become captivated.
Owner:
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