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Rules, beyotch!

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Crim` Skylicker
Crew

Aged Codger

PostPosted: Mon Nov 20, 2006 7:25 pm


All rules will be here.

Rules:

1. Try to get along. I do understand that people disagree with each other on different occasions and on different subjects, but remember, this is for fun! Perhaps the most important rule.
2. Play fair. That means don't Godmode.

Battles systems: The battle system will be split into two categories.

Battle Category 1: Dice Battles. These are normal typed out battles but with at least two variable actions that depend on the roll of the dice using the "Post Action" function seen on your upper right when you post.

One dice is to be used in all cases, the number of sides dependant on the number of variable actions you choose to conjure up. With yourself determing the outcome of your actions by assigning certain numbers to each possibly resulting action. It is suggested but not required that each number of variables beyond 2 be used with the corresponding number of dice sides in the "Select Dice" section. That way if you have 4 possible actions, one side of the dice can correspond with each single action; If 6 actions are chosen, the same can be done with a 6 sides single dice; However, odd numbers such as three can use a six-sided dice: Each action having two dice side selections. Another example is a case of when 2 actions are tossed into the gambit(most common), one can use anything from a 4 sided to a 10 sided dice. Above all else try to always keep the numbers that apply to each action exactly even meaning no actions get priority over others and all have an equal chance to succeed or fail, that is unless for the sake of balance you feel you have to give priority to a lesser action(which realistically would have a better chance of working). The maximum number of variable actions that may be taken is 6.

Note: Please tell me if this isn't explained well enough or needs tweaking. xd

Battle Category 2: Free-for-all.

This type of battle is the traditional text only affair when fighters attack, defend, and counter with whatever methods they can come up with. Be wary not to godmode while fighting like this. While this is mainly for text battles, those who should choose to use dice rolls are permitted to use them whenever they please if they feel that some of their techniques could use a bit of balancing.

Thanks, and as always myself and Katastrophy are always open to your questions, opinions and suggestions.
PostPosted: Tue Nov 21, 2006 3:19 am


You say that dice options should not give priority to any action.

What if priority is given to a lesser action for sake of balance?

Se-vens
Crew


Crim` Skylicker
Crew

Aged Codger

PostPosted: Tue Nov 21, 2006 11:51 pm


Y'know I thought of that. Lesser, more likely to happen actions would and should probably get a higher priority. But see if I say that lesser actions are given priority then that leaves it pretty open to opinion on which is a lesser action.

I'll change it, being optimistic that people will play fairly. 3nodding
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MK: Roleplaying

 
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