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Posted: Sat Nov 04, 2006 4:26 pm
Yes, Zoids Connection finally has a Battle RP for those that have itchy trigger fingers. However, there are rules to this, which can be found Here among other starting information.
For those that desire important updates on the guild or Battle RP, add Captain OConnell to their friends list as he will be the one in charge of handing out that information. Colonel Schubaltz out.
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Posted: Sat Nov 04, 2006 4:53 pm
Yes, just like I do for the Guardian Force, I will be relaying important information for the Zoids Connection guild as well. sweatdrop
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Posted: Sat Nov 04, 2006 6:50 pm
You're just that special, O'Connell. ^_^
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Posted: Sat Nov 04, 2006 8:25 pm
I'm not sure what my role is going to be yet.
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Posted: Sat Nov 04, 2006 8:26 pm
Poor O'Connell, errand boy of all continuities.
Speaking of which, could you tell Game Boy you to find me another one of the doomy laser things I accidently sold instead of giving me more Kingliger bits?
...if anyone wants a battle that's judged/regulated from the start (if you've poked MMM, you've seen what I mean), I'm willing to do that within reason.
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Posted: Sun Nov 05, 2006 1:05 am
I'm not sure about "special" per se...
And... doomy... laser... things? I could probably send a memo. o_o;
I will also announce that I'm typing up a transcript of the main storyline for Zoids Legacy. It's being posted in my journal. If you haven't played or forgot what happens, it's there for your perusal.
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Posted: Sun Nov 05, 2006 6:16 pm
Please do, trying to get one from the professor's base 'o doom is giving me headaches!
And you're nuts transcribing all that...like I'm much better with what I did with Silver Zero.
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Posted: Tue Nov 07, 2006 12:22 am
Professor's base 'o doom? I'm rather confused now. o_o;
Writing up the transcript isn't too bad, just as long as it's a bit at a time... One city and that's it for a while. I keep working on maxing out the party's Zoids too, which gives a good break between parts of storyline as well.
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Posted: Tue Nov 07, 2006 1:28 am
Well, you don't show up there like you do the tower thingies in the game...which is probably good, as the base 'o doom is full of nasty unfriendly wild Zoids.
More so than the towers, anyway.
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Posted: Tue Nov 07, 2006 8:54 pm
It's kind of funny how in Classic Zoids we never deal with any wild Zoids... yet the video games are apparently full of them. o_o;
Well, I got Albane's, Zan's and Tita's Zoids maxed out... minus the Nightwise...
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Posted: Wed Nov 08, 2006 4:40 pm
Well, at least in Legacy there's some reasoning behind the rampant wild zoids I guess with all that time warp stuff. eek
...I've been leveling up zoids, but not one at a time. Just whoever is pulling the least weight. sweatdrop
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