Intro


There are those who fit nicely into domestic society and there are those who do not. It is inevitable to find those select wolves who would much rather stir up trouble than placidly abide by what they’re told. Even for the sane insanity is only a few breaths away. Welcome to the Black Merchant Pack lands, a place for those whose antics society generally frowns upon.

Loyalty is expected only to a certain extent. If you do not fulfill your duties you are not wanted. There will be no hesitation to remove ‘useless’ members. Loyalty to other members is not necessary as long as it does not interfere with pack events.

Wolves from all walks of life are welcomed. Their pasts, while regarded with interest, are irrelevant to all. Traitors, thieves, murderers, and the impressionable are readily accepted. Matrons, motherly figures, and hippies are not generally appreciated and may suffer consequences for venturing into the path of a pack member.


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Disclaimer: Hippies enter at their own risk. Meskeet is particularly fond of eating them.



Rules


OOC:

- Do not take the IC actions of characters personally, also do not take OOC arguments/fights IC. It makes for a whole lot of drama and problems that could be so easily avoided.
- Do not kill other players’ wolves unless you have made that decision with the other played before hand.
- Do not cause arguments or fights OOC with members. Tension of that sort isn’t wanted here.

IC:

- Receiving a rank or having your wolf’s rank changed needs to be RPed out.
- Association with members of the Outriders is discouraged unless you happen to be involved in a specific plot. So if you happen to run into one it’s best to keep the encounter to yourself.
- Mates do not have to belong to this pack.
- Wolves do not have to stay in the pack lands. Association with others, mainly spying, is encouraged. Wolves may also be sent out on scouting or spying expeditions upon owner request.
- Visitors are not welcome. If you see one get rid of it quickly.