IN ADDITION
This section of the guild has taken a new direction, and it's of my design. A lack of suggestions has led me to assume you guys want me to get something done, so something I will do. ABSIT INVIDIA WILL NOT FEATURE BC CHARACTERS. This will remain a core rule for all contexts and settings, for there will be no cameos.
Setting has been changed slightly, though the concept of territories will remain the same. Absit Invidia will feature a war, with access to both fighting and peace depending on the users preferences. Using a quest or mission-based system, characters in the AI world will be taking part to further or hinder the agendas of the opposing alliance.
The setting summary is this: In the Black Company realm, some few thousand years before it's conception there is a war that throws the lands into turmoil. The players will be representing the forces that combat this growing threat, and their victories and losses will judge the outcome of the war. A more detailed explanation is being written now.