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Posted: Tue Sep 19, 2006 2:57 pm
What do you think a zombie player like me can do to stop fiends?
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Posted: Wed Sep 20, 2006 6:25 am
Sorry, sorry... I cannot help you. I've never used Zombies, and... as funny as it sounds, I do not play against rival Fiend decks too much. Or ever now. Everyone is running Cyber Dragon or Monarch through the roofs of their heads.
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Posted: Wed Sep 20, 2006 12:28 pm
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Posted: Wed Sep 20, 2006 1:25 pm
Zombie decks are fun ive never run into fiend trouble though...
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Posted: Thu Sep 21, 2006 6:09 am
I, unfortunatly, have been to lazy to reallyput together a real zombie deck, but man zombies kick a**.
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Posted: Sat Sep 23, 2006 10:34 am
Fiends mainly like the really big atk in the single summon. Weather it be necrofear, raviel, Giant orc, or goblin elite atk force, they all have great atk.
It focuses mainly on this, and so attacking is its best motif. So just make sure you keep Sakuretsu Armors reserved for big hits. 3nodding Mirror Force is only when you might lose... gonk But your zombies TRY to use the same meathod. But it's not as strong, and your low levels aren't as tough, so you may have some trouble, ESPECIALLY if your opponent is using Dark World theme. eek
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Hilarious Conversationalist
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Posted: Sat Sep 23, 2006 5:44 pm
in general I would say try not to go against a fiend deck with a zombie
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Posted: Sat Sep 23, 2006 6:29 pm
i'd just use a lot of counter traps, but that was already mentioned, so i'd also put in cards like tribute to the doomed and lighting vortex
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Crono Leonhart Vice Captain
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Posted: Sun Sep 24, 2006 8:36 pm
Well...hm. Feinds, like said above, are usually all about massing themselves on the feild, so if you stop them before they get that far, it may work. So what I might sugguest would be to maybe try the Bone Tower, and robbin' Zombie, Vamp lord; stuff like that, in order to get rid of all the oppertunity he has to mass. So... a Control deck! But obviously, the things you would have to look out for would be cards like Necrofear, which would be summoned as a result of the top-decking. Removing cards from the game might be helpful too.
So yeah, just a sugguestion. I'm probably forgetting something, and I've never tested this; its just my oppinion sweatdrop
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Posted: Tue Sep 26, 2006 11:24 am
You want to deal some real damage to a standard Fiend Deck or an Archfiend Deck?
Remove their cards from play or use a spell or trap that automatically removes all monsters or cards from play before they touch the Graveyard. Archfiends have to go to the Graveyard in order to take advantage of Pandemonium's effect, and if you already remove from play their Fiends, they probably will not get to use their Dark Necrofears.
The only thing I can say that might backfire against you however is if that same Fiend duelist is using either Dimension Fusion or Return from the Different Dimension. If you remove too many of his Fiends (especially the wrong ones), then you can be in trouble unless you have something to protect you.
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Posted: Tue Oct 10, 2006 9:01 am
a major weakness all fiend decks have is that most fiend cards with big attack are level four or more. so put gravity binds in. don't forget low level zombies like armoured zombie. a big help would be enchanted fitting room too. to build up field. try a sword of soul eater and human wave tactics combo as well.
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Posted: Tue Oct 10, 2006 5:53 pm
i'd suggest this for fiends- kill them.
in fact, this advice will work against pretty much any monsters.
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Posted: Mon Oct 16, 2006 7:34 pm
Fiends have the same weakness as every type. If you really want to stop them, as many fiend cards require tributes of some kind, play Mask of Restrict. With Pyramid Turtle, Book of Life, and Last Will, you should be able to break out Vampire Lord, Ryu Kokki, etc without tribute.
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Posted: Fri Oct 27, 2006 6:52 am
well my deck uses newdoria with a tomato search as well as a few zombies. mainly vamp lord for his effect. so far the deck has placed me 1st in the local tourny for the past 4 weeks.
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Posted: Fri Oct 27, 2006 2:22 pm
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