Transformation: Normally, Munashii has a standard form under the
cloak. What it is, nobody has seen. Munashii has a transformation ability
that allows him to increase his strength, speed, endurance, and so forth.
By changing into a ghostly form, he can transcend the limits of the body
but still maintain corporeal enough to deal damage, yet also be able to
avoid any standard physical damage. The following powers only work
when Munashii is transformed: Overshadow, Soulshatter Blast, Invisibility,
Spirit Plasma, and Spirit Disassociation. Munashii has a third form, but
what it entails and what abilities it grants are unknown. in Ghost-Hybrid
form, Munashii's elemental resistances are 15% as well as the immunities
listed below. In normal form, he is only immune to Fighting and 'Normal'
attacks as per Ghost Element. Simply put, when it comes to pure physical
damage, Munashii only bleeds if he wants to. Period.
Immaterial Sword - simply put, a lightsaber like weapon that has a blade
of Ghost element. Can cut into anything past armor excepting Dark Element
and Ghost Element armor. All other armors regardless of their defense quotient
or magical bonus will be cut through as if they weren't there. Because as far as
the sword is concerned..they're not. the blade's damage does no actual damage
to the body but it saps energy. Soul, Chakra, Spirit, Magic..whatever is used for
energy to power one's abilities, will be sucked out like a melted milkshake
through a fat jumbo straw. Admittedly, it sounds like the weapon is incredibly
even overpoweringly strong..until you realize that unless you're composed of
pure energy, all it can ever do is knock you flat on your a** until your pool
refills. Yep, yay for weapons that can penetrate any armor only to have the
infallible ability to make you feel like you drank too much vodka with your
sleeping pills. ;p If an armor has an equivalent of the element (such as shadow
armor or ghost thouch armor) it will be unable to pierce the armor.
Skills/Abilities:
Substitute: Munashii is able to duplicate himself. These are not illusions, but
actual clones. While they only have a fraction of his health, they have the same
level of actual attack power he does. it is unknown how many substitutes he can
actually make, but he has never been seen using this power at all. Most people
who do know he can do it know it by heresay and not actual experience. Should
Munashii use this ability, it is plausible that he can create anywhere from two to
eight copies of himself, given the scope of his total abilities. The Substitutes are
permanent until they are physically destroyed or dispelled by Munashii. Unlike
Kage Bunshin No Jutsu, these copies have vitality and can take at least several
hits before they dissipate.
Overshadow: Also called possession. Using this ability, Munashii can enter the
body of someone alive and 'overshadow' them or control their movements. When
Munashii does this, usually there are subtle differences in the person's pattern of
behaviour, a slightly more 'dead' stare or lightlessness in the eyes, and a certain
listless manner the longer the possession lasts. Regardless of any other circumstances,
Munashii can only possess someone for up to 24 hours at a time. He then has to rest
for at least 2 hours before doing so again. Since Munashii requires little rest, He tends
to possess in and out as long as he needs, giving his subject a lull during their own
sleep schedule. This is mostly used for information gathering and covert operations;
When in possesion of a body, Munashii can delve into their memories and thoughts.
Note that spirit barriers like the one Munashii uses, or similar abilities and seals
against possession prevent this ability. This ability has one limit; Munashii cannot
force the overshadowed person to kill themselves.
Energy Blast: An energy blast composed of condensed Ghost energy and ambient energy
in the area around him. This is a standard 'beam' attack and is considered both an energy
attack and Ghost element attack. Munashii usually fires this out of his fingers, hands, or
eyes. The color of this attack is usually pale green with tiny sparkles of silver or white
energy inside of the ray. Total range on the attack is unknown, but it has been seen to
travel for well over a hundred yards. Munashii can fire two beams simultaneously if
necessary (one from either hand, one from each eye, and so on). This is a standard
attack form for Munashii and does not seem to consume much, if any actual power
from himself. This beam can vary in intensity depending on how much 'push'
Munashii puts into it upon the time of discharge. The attack form is considered
instantaneous in most cases.
Soulshatter Blast: Similar to the Energy Blast but on a massive scale. This can be
reckoned to a Hyper Beam of Ghost power and pure energy. This has to be charged,
much like Hyper Beam, only instead of using it and then having to recover, it has
to be pre-charged, then fired. Soulshatter is a bolt of destructive power that unlike
the standard Energy Blast, is capable of massive levels of destruction and has a
range of well over one thousand yards. The beam starts at about a foot long, and
extends into about ten feet in width or more by the time it flares out. The endcap of
the blast resembles nothing less than a Dragonball Z Kamehameha, and it deals
that level of destruction. This blast is capable of blowing a hole through a solid
mountain, if not more. Its full power has yet to be realized. The charge time takes
only mild concentration, so Munashii can charge this ability inside of his barrier
if he so chooses.
Shadow Punch: This ability is very similar to the Pokemon ability of the same name.
This technique is dark and ghost elemented in nature, NOT Shadow despite the name.
Everything casts a shadow, and it is inherent in the spirit. By condensing this shadow
while moving his arms, Munashii throws a 'punch' that will always hit the enemy,
regardless of his defenses. The punch itself is only a moderate technique, and while
it doesn't do massive damage on its own. Munashii typically throws repeated punches
in rapid succession, making it, in his hands, a very vicious and painful attack form.
Manipulating shadow this way takes no strain on Munashii, and he may use this
attack even when his personal energy stores are depleted. The force of the attack
is equal to a punch made at peak-physical human level, which while it won't blow
up any bases, it's no laughing matter.
Shadow Spheres: This attack form is similar to the attack Shadow Ball, except it
can harm living things ('normal' element) as well. The Spheres are black in color,
and covered with what looks like black and violet flame. The flame is in actuality
excess spiritual/ghost element energy, and has no other effect except to look very
foreboding. These spheres are an intermediate to high level technique. While the
spheres can be thrown indefinitely, they possess more of a 'thrust' than the Shadow
Punch, and don't often need to be used more than a few times. These obviously are
projectiles. They can also be used as a defensive move, making a circling nebula
of spheres around Munashii's body, similar to the orbit of planets around a
star. Spheres contacted will have their eruptive, damaging effect. On a side
note, the spheres can be used to 'impact' and do physical damage, or explode
or erupt, even implode to do varying types of Ghost/Dark/Energy damage. This
is determined by Munashii's will.
Intangibility: Munashii has the ability to go intangible at will. When in such a
state, he cannot be harmed physically at all, except by ghost weapons, or similar
things, and certain forms of energy attacks that can touch the supernatural world
or 'ghost' plane. This is also often referred to as the Ethereal or Border Ethereal
plane. Unlike the Astral Plane, the Ethereal is much closer to the living world,
and is where Ghosts normally live. Powerful ghosts are able to become solid
enough to interact with the living world, and revert to their Ethereal forms to
move through walls and other such things. By using Intangibility, Munashii can
become semi-ethereal. He still remains visible but is not touchable and can walk
through walls, and even force fields depending on what the force field is made of.
Specific fields meant to keep out ghosts might stop him, as can electromagnetic
force fields, but not 'force bubbles', walls of force, or just plain 'energy barriers'
used as standard phsyical defenses. Munashii can cross any barrier made of the
elements of Earth, Metal, Water, Wood, and Wind by using Intangibility as well.
By touch, Munashii can make others intangible. He can phase parts of himself
into the bodies of others and make himself semi-solid to deal damage as well.
Most often, he uses this to phase his hand into the chest of an enemy and grip
their hearts, causing cardiac arrest.
Spirithowl: By giving forth a scream, Munashii can cause a sonic disruption
that can damage solid physical objects, and cause extreme pain to living and
spirit beings. Note that undead such as skeletons and zombies are considered
'solid physical objects'. Anything with any semblance of a soul or spirit or aura
experiences immense rattling sonic-based pain when struck in this attack's radius.
Being unable to hear means nothing; in addition to causing the equivalent to a
thousand-year excedrin headache, it also affects the cohesion of molecules in a
physical form. In living things or things with spirits, this effect causes bone-rattling
agony and skin searing pain; in anything else it pretty much blasts it apart over
a set time period of a few rounds. Munashii can keep up this ghostly wail for as
long as he pleases, but if he does it for too long it tends to be draining. It seems
that three full rounds is the limit before it starts to tax him. Damage takes on
cumulative bonuses each round he uses this, meaning it will be very painful,
then excruciating, then actually damaging to living things over 3 rounds, and
damaging, very damaging, disintegration to nonliving things.
Ghost Barrier: This is a barrier, a field of sorts, that keeps out the following things
and elements without fail; Spirits/Ghosts, Electricity, Fire, Ice/Cold, Non-Elemental
Energy Forms (such as magic missile, hyper beam, etc), Disintegrate, Light, Dark,
Shadow. It does not protect against Earth, Metal, Wood, Water, Air, or just physical
attacks; however, if a magical or chi or spirit etc weapon is used, then the effect on
the weapon, if it is one of the forms listed as blocked, will be negated and only the
weapon itself can pierce the barrier (a shuriken with a lightning jutsu attached to
it in other words, would hit, though not necessarily damage, obviously, Munashii,
but the lightning would fizzle as it hit thebarrier). Munashii cannot attack while the
barrier is up, but it can be lifted and dropped quickly, or kept up constantly. During
a fight, it can be used as a defense against an attack as an attack action, and dropped
as a free action. The shield does not drain Munashii's power well unless it is kept up for
a great amount of time. The barrier can be circular, wall shaped, or conform to his body
like a second skin, making teleporting into it sometimes impossible. What shape he makes
it is determined by what he has guaged of his opponent.
Munashii has a specialized form of barrier he uses for his flight. When going fast enough,
the stress on Munashii's body would be intense, so he inverts the ghost barrier so it
keeps him safe from the stresses of the high speed he can fly at. This barrier protects
him only from the rigors of flight, and other physical threats, but not energy threats,
as it is a reversed form of the barrier. Oddly, with all of his immunities, Munashii seems
to take stress from high speeds in flight. Perhaps this is not due to the G forces at all,
but some other form of stress that Munashii suffers from having to propel himself at
such speeds, like expenditure of energy or dissipation of physical cohesion.
Emotion/Suggestion: One of the powers Munashii has is to manipulate the emotional
state of others. This comes in the form of a beam of energy similar to an energy blast,
only it does no actual physical harm. If it manages to strike his opponent, they feel an
emotion based on what the beam intends. Emotions that Munashii can make others feel
are love, hate, courage, sadness, fear, anger, betrayal, for the most part anything on the
emotional spectrum. The Suggestion aspect is that when they are affected by Emotion,
Munashii can give a suggestion as to what the effect is keyed into. For example: If
Fear is used, Munashii can make it a fear of spiders. The technique works with near
a hundred percent effectiveness. There is no save or resistance to the effect, but a strong
willed person will recover from it faster than a weak willed one (based on general
intelligence/wisdom stat if such things are used. Otherwise use good judgement.
Not everybody can just 'shake it off'. Everything has fears and flaws).
The same goes for positive emotions Munashii gives someone. Eventually even if the
person does not attempt to shake off the effects (such as with positive emotions), they
will endin a random amount of time, typically two to twelve days (2d6 days rolled at
the effect). Munashii likes to use this to make someone do something they normally
wouldn't do. Helen of Troy anyone? This power doesn't work on anything without
a human mind or consciousness. (some androids DO have human minds if they have
AI, as they can pick up human fears and thoughts as part of their natural development.
Anyone attempting to say their character is just a machine and can't be affected, and
I see their character who's a machine having emotions, I will personally kick them
inna nerts and sick Mr. Stormie on them with a GTFO sign.)
Psionicists, Psi-users, and people who have achieved a state of total emotional control
(rare people), can resist this attack as if it were a psionic attack at high level, though
not epic level. This is the only exception to the rule. Of course, dodging the energy beam
kind of makes it not work too, you know. Sometimes, at the cost of his own personal
energy, Munashii can make the attack a multi-burst that covers a wide radius with beams,
but this version of the attack only lasts 1-3 days (1d3 rolled at hit), and is lesser in effect.
A full on blast makes someone so afraid of something (if fear is used) it becomes debiitating,
and they'd run screaming, hyperventilate, break down, or curl in a little ball of catatonia.
The lesser effect creates distraction, the jitters, and girly screams (even from manly men).
Invisibility: This is the ability to disappear from sight, or in laymen's terms, become
completely invisible. When invisible, however, unlike normal invisibility that most
use, Munashii becomes totally invisible to radar, sonar, and ultraviolet sensing,
however infrared vision, night vision goggles, and EMF sensors can detect his
presence as an outline or form. Munashii can confer invisiblity, like he can his
intangibility, on others by touch. He can make up to three additional people
invisible at one time. No more than three. When invisible, he makes no sound
when he moves, similar to any ghost.
Flight/Levitation: Munashii has the ability to fly, although how this is possible
is anyone's best guess. He can also use this power to walk along vertical surfaces,
levitate (as the spell), or just out and out fly. At maximum speed, Munashii can fly
at roughly Mach 3 at sea level (2224 mph). Munashii can increase his speed at
will. While it is rumoured that Munashii's speed can exceed Mach 5, it has never
been proven. A speed of that magnitude might put stress on Munashii's barrier,
or rather, the focus he needs to maintain said barrier. When flying on the border
Ethereal plane however, which is directly in between the Ethereal and Material
plane, Munashii CAN fly at speeds of Mach 4 SI Standard (2640 mph) without
having to have the barrier on. In the Border Ethereal, Munashii is in a semi-
intangible form where physical stresses mean next to nothing. Munashii can
reach speeds of up to 250 mph without any stress at all on himself due to his
unusual physique. Munashii is considered superhuman even when not in
ghost form due to his physiology.
It is speculated that the reason Munashii can fly at such speeds without protection
in the Ethreal Realm and not the physical realm is that moving at such great speeds
is done by speeding up his unique molecular structure, similar to how The Flash
moves, yet it only applies to flight. Munashii cannot run at these speeds. The Ghost
energy needed to maintain his form during such movement is not present on the
material world, and thus he has to form a barrier of Ethereal Energy around himself
(An inverted Ghost Barrier is roughly the same as his natural Ethereal power to negate
physical damage normally). It is possible that in doing this, he creates a 'Battery' or
channel to the Ethereal Realm, which keeps his physical form in one solid piece. It
is speculated if this was not done, Munashii would speed himself up so much, his form
would lose itself, and he would explode into ethereal spirit molecules. In this state, he
would not be dead, but piecing himself back together would take some time, which he
often does not have to spare.
On a side note, Munashii an also use the Levitation aspect of this ability to levitate
and move objects in a form of spirit-telekinesis. This is limited, and typically involved
moving small objects, slamming or opening doors, flipping switches and so on. You
know, poltergeist stuff. Still, it can also be used to slap someone's hands, disarm
handheld weapons if the person is surprised, and so forth.
Spirit Plasma: This interesting power takes the ambient electromagnetic
energy in spirits and condenses it into an electric shock. This attack is
fairly straightforward; When the ghost touches something; object, person
et cetera, a field of supercharged plasma, or a plasmoid in a sense, is then
violently released and creates a field around the object touched or person
held. This combination of supernatural heat, electrcity, and plasma gas
causes a powerful field of energy. Munashii can dictate how much energy
is released. The plasmoid field lasts until Munashii releases it, or the
object or victim is no longer in contact with Munashii's hands. The actual
field can cause one of the following effects which can increase at the mere
will of Munashii:
Stun - Stuns the enemy into temporary paralysis, thus effectively and totally
rendering them unable to move for 3 rounds. No fatal damage is accrued in
this attack.
Damage - heat and electric-plas-damage. Considered lethal damage/actual
damage. Level of damage is also considered moderate. It can kill weaker
or moderate opponents, but against a very powerful enemy, it will merely
damage.
Full Damage - This is considered aggravated/actual damage. This is
excessive heat and plasma-electricity. Contact with this field will at
once cause third-degree burns and irrepairable damage within the
first two rounds of contact. Nasty stuff, and meant to kill.
Disassociation - Similar to stun, except it causes fluctuations in the nervous
system and brainwaves. This takes the form of the victim totally losing all sense
of direction and having a very confused sense of sight and touch. It is very
possible for someone to think they're aiming at one thing, when in reality
they are aiming at something totally different. This is for the most part,
treated the same as 'confusion' status as it is often referred to in various
RPG's. This lasts for 3 rounds.
Disintegrate - This is the most powerful and violent of the disruptions.
By violently overheating the air and unleashing a vast plasma from the
touch, the object or victim takes excessive damage on the first round
equivalent to 3 rounds of holding in the Full Damage field, then suffers
a total disintegration into so much dust.Using this level of the Spirit
Plasma causes a strain on Munashii, so rarely does he really use it.
All of this must be done by touch or hold. The power does not actually damage
Munashii or any part of him, even though the field can surround his hand and
the victim respectively. Munashii *can* throw the electricity as a projectile,
but he can only use the Stun and normal Damage version if he does so. Range
is about 60 yards if used as a projectile. The field can strike two targets within
six feet of each other.
Teleportation: Just like it says. The ability to bend dimensional space to move
rapidly from one location to another. This is standard teleportation and does
not move between planar dimensions, only spatial ones. The distance this
ability can cover is technically unlimited, and can be used to move short
distances as a dodge, or long distances as a mode of travel. It uses only
a slight bit of energy to move several miles, more for greater forms of travel.
Not much more explaination is needed for this; the power for the most part
explains itself. Munashii expends no energy using Teleport over distances
of less than 3 miles. By combining Teleportation with Flight, Munashi may
make "quick-jumps" of a sort, shortening the time it takes to get somewhere
while flying.
Ectoplasmic Webs: From his hands, Munashii can fire what can only be
referred to as 'webs' of ectoplasmic, or 'ghost' matter. These webs function
as nets of a sort, or holding devices. The webs themselves are sticky in
consistency, and are green in color with a slight glow. The webs have
the strength of steel wire, and are able to hold up to about two tons
of weight prone. The webs are capable of being fired as a projectile,
and they can pin a subject to an object such as a wall, or wrap around
a subject several times and bind them as a sticky net. The webs can be
cut or burned, at the risk of damaging the subject in question that is
trapped. The durability of the wires is great; cutting them requires a
very sturdy blade and some time. The webs do not burn at all, but they
dissolve when struck by psychic attacks for more than one round.
Immobilization: By focusing his energies upon a target, then gazing at
them, or raising a hand, palm up at the target, the target becomes
immediately immobilized. This is a form of paralysis, not stunning and
acts in a similar fashion to a Hold Person/Hold Monster type of effect.
As it is not actually magic, but a type of binding that works on spirit
and body, magic resistance doesn't affect it at all. This ability only
works on living things with corporeal forms, though it also works
on other Ghosts, being a Ghost-oriented power.
Sleep Ray: An attack that causes a somniomatic effect. When struck
by the Sleep Ray, the victim immediately falls into a cataleptic state,
ie, straight to sleep. There is no other effect this ray has, and it will
work on anything that can and does have a sleep, hibernation, or
still cycle in their life. It will also work on Ghosts, being a ghost
oriented power.
Spirit Portal: This is a unique ability to Munashii. it allows him to
open a portal to the Spirit World, the realm in between the Astral
and Material world, also called the Ethereal Plane. This is the home
plane of all ghosts, and where they typically live when they are not
manifested in the living plane. Connections with this plane are also
what allows ghosts to become intangible and other such things.
By opening this portal, others can enter the Ethereal Plane as
well as ghosts.
Spirit Disassociation: You might recognize this attack if you're familiar
with Bleach. By focusing spirit energies through the hand, Munashii is
able to strike a physical opponent and dislodge their soul, spirit, etc
from their corporeal flesh. This attack forces the essence five feet from
its body. Unless the person has experience in moving about in spirit
or ethereal form, it takes them a full combat round of doing nothing
but learning how to move their soul-form and another two rounds
to get it back into the body by process of elimination and methodology.
This time limit is absolute for the power; no, you can't do it in just
one round. You're not that good. Those able to manipulate their
spirit via other arts who've had out of body experiences or similar
feats can enter their body in the round they're thrown out, but it
consumes all their actions that round. This power can be resisted
by dodging, but if the person is hit, they will be ejected. Only
a spirit-based barrier or anti-spirit or planar armor or similar
things will dispel this attack from working if the hit is made.
Spirit Immunities (Passive): Because of his unique physiology, Munashii is totally immune to
the ravages of space or the ocean. Munashii does not need to breathe to survive, and
is totally resistant to all pressures. Strangely, the forces caused by Munashii's extremely
fast flight seem to damage his body; Why this is, no one is certain. Perhaps the extreme
speed at which Munashii can fly has to do with some other kind of mode of locomotion
that puts great stress on his unusual physiology. He's not talking, so don't ask. Munashii
is totally immune to any form of standard physical damage. Punches, kicks, and non-blessed
or specially enchanted weaponry are totally ineffective and do no damage. Munashii takes
half damage from cold and poison. Munashii is more heavily affected by ghost based or dark
attacks (Dark, not Shadow). Physical attacks cannot affect Munashii even when he is solid;
they simply fail to do any kind of damage, and physically transferred attacks are ineffective.
Munashii does not need to eat to survive either. While he can eat, and it will provide some
energy, it is unnecessary as his body does not break things down the way a normal one does.
Still, Munashii enjoys eating. Food is good, after all. Munashii is immune to the ravages of
time manipulation. Ghosts are not subject to actual time or percieved time; Any attempt to
speed up, age, stop, or otherwise use time magic, abilities, effects etc to alter the state, being,
actions, or effects of Munashii are ineffective to a fault. Temporal arts of ANY KIND will NOT
affect Munashii at all. Period. End of story*. Munashii may or may not age. Some speculate
that he ages as he chooses, or at will. Others speculate he ages slowly. Some say he does not,
or cannot age at all. Nobody knows for sure.
*(There are two reasons for this. One; Ghosts are by their very nature, static in time. They do not
change because of it, yet they can interact with the living world regardless. Thus, it stands to
reason that any kind of manipulative force would also be thus. Munashii has all the immunities
of a ghost, yet is still alive, thus, a paradox. Two; Not a single person with perhaps a few exceptions
that I have ever observed, are capable of using ANY kind of temporal manipulation abilities without
playing god with all of percieved and actual time. If you manage to prove to me you can manipulate
temporal flows without godmodding like a little sue-whore, and you have a very convincing argument
I MIGHT let a minor power influence Munashii in a minor way to your benefit. But you better have
that good argument, and a vast display of skill in temporal manipulation. Otherwise, I will laugh
at you for your attempt, and your action against me using those abilities will be null. Nyan~ =^-^=
For those using tabletop systems, Time Stop and similar spells from D&D simply will not stop Munashii
for any amount or effect.)