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Posted: Fri Oct 01, 2004 11:04 am
.: Character Bios Index :. ...because we know where you sleep. ninja What can really be said about an index of character bios? It's meant to be long, wordy, and... indextual? Feel free to post any character bios that you might have here, this is also where we'll be posting any bios for the RPs that we run in this forum. When new bios are posted, I'll update the link list in the second post (possibly others, as well), so that no matter how many pages this thread gets, it will be easy enough to navigate between the different bios and find the one that you're looking for. ----------------As far as the bios themselves go, different RPs will have different requirements for a bio... I know that I, personally, have a few general sections that I like to follow, and use those when creating an 'open' character that isn't confined to an RP or an RP's requirements... For simple ease of reference, please use the following guidelines when posting a bio in this thread:1. Double-space between longer categories. 2. BOLD category names. 3. Run it through a spellchecker before posting. 4. Be clear and precice in what you mean to say. An example of these rules being followed would look something like this: In an Example Bio, Jello Name: Ian the Shopkeeper Age: Too old to be cool, too young to be Edmund Race: Gaian Occupation: Owner of Barton Boutique Weapons: A lazy cat named Rufus Appearance: Ian has blond hair, dark brown eyes, and always wears a monochrome outfit consisting of a collared shirt, jacket, and a hat with a feather stuck in the side. Generally a happy man, he tends to spit out the same lines over and over, as if his entire personality is just scripted. He never, however, leaves home without his cat, Rufus, at his side. History: Ian is one of the originals to populate Barton Town; having moved in with the great migration of '03, he set up shop near the center of town and began selling outfits to the anime fanboys and girls that wandered through. With a sales pitch like "Welcome back, your name here.", how could he NOT have made a killing? Feel free to organize it any way you like, all that is required of you is that you at least make a half-assed effort to make it NOT burn our eyes when we attempt to read it and disentangle the sentences and the paragraphs... So... let the verbage begin! blaugh
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Posted: Fri Oct 01, 2004 11:05 am
.: Formats :. Everybody needs one, even if they won't admit it... People like to organize their bios in different ways, putting sections in to cover a large area of description or making tiny little bits where the smallest of details are to be filled in, like 'favorite food'. If you've got a format that you've been using for a long time and would like to have it posted so everyone can see the way you organize your bios (and perhaps get a few converts), PM it to me and I'll put it in here. - = - Format 1 Username: Name: Race: Age: Height: Weight: Hair color: Eye color: Skin color:
Description:
Personality:
Equipment:
Abilities:
History:
Themesong: (just for a bit o' fun) Quote: Format 2 Username: Character name: Age: Gender: Personality: Description: Character Class: Abilities: Alignment: IC Reasons for joining the game:(money, saving Gaia, doing the good and right thing etc...etc...) History Theme song:(Optional)
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Posted: Fri Oct 01, 2004 11:11 am
[ Reserved for Organizational Purposes. ]
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Posted: Fri Oct 01, 2004 11:12 am
[ Reserved for Organizational Purposes. ]
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Posted: Fri Oct 01, 2004 11:13 am
[ Reserved for Organizational Purposes. ]
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Posted: Tue Oct 12, 2004 7:53 pm
Tijae aka Kitten Age: appears 17 is about 200 Race: Elemental Water and Spirit Size: Small/Medium Weight: 135 Appearance: A delicate yet toned appearing individual who seems to defy all that she is. From the top of her carefully yet neglegant appearing aquamarine toned coif to her voluptious curves that seem hugged by the form fitting clothing she wears, to the small seafoam colored stone set within a silver chain around her neck, she would appear to be good for nothing but hot stormy sex and eye candy. That is of course until you gaze into her deep smoky emerald green eyes. There is the enigma; intelligence, wits with enough sass and attitude to scare most men. Fighting Style: Freestyle, bit and pieces of various things. Special Powers/Abilities: She has command over the elements of Spirit as well as Water, due to her genetic makeup.Her abilites differ dependant upon the circumstances she finds herself in and will adapt accordingly. Her water ability is much less powerful than her spirit. She can summon water, control it to a very limited degree mostly to make ice weapons and summon water spirits to temporarily give her own abilities a boost. One other water ability is one that is acombination of her two elements, the gift of premonition. She can on occassion foresee the future, tho it is unpredictable and can't be relied upon. Those are pretty much the extent of her water ability. Her spirit ability on the other hand is rather strong and she can create illusions that are so lifelike as to cause physical pain to the recipant, or she can actually steal some of their spirit energy if she manages to make a solid enough of a hit. Tho she does mostly commonly use it for healing, aiding the body's cells in speeding along the process of healing as currently there isn't much use for her abilities. Weapons: Tijae carries on her person any assortment of knices and daggers, no definite number has been reached due to lack of surviving volunteers who have attempted it. In fact the number varies depenedant upon her dress. in casual wear she has one at both ankles, her left thigh, the small of her back, a pocketknife, one at either wrist, a small stilleto slipped between her breasts. She can also wield a sword and a nagamaki but doesn't often feel forced to do so. She can also handle just about any polearm out there. Bio: Over 200 hundred years ago a Spirit Elemental, Ki decided to leave her home on the ethereal plane and explore the material one. She traveled and visited the oriental palaces where she was treated like a goddess. She explored the ruins of former european castles where she mingled with the common man. Learning from them and her experiences. The elemental was disgusted with how they often abused their enviroment and themselves all in self pursuit of pleasure and a so called freedom. She was about to give up and leave for the ethereal plane once more when she met Mizu, a water 'mage'. He promised to show her the world, the world that made the elementals stay there and try to keep everything going. So he showed her the mountains and the streams, the people who made the world a better place by caring for those who had less. It helped her soul greatly, but even more so was what he did for her. Ki became fond of Mizu and it doesn't take my imagination to see where it went from there. They fell in love and Ki eventually became pregnant. However the pregnancy weakened her further than she had been already by being away from her plane of existance for too long. So Mizu had to kiss his love goodbye as she left to give birth to their child on the ethereal plane. Unfortunately so much time had passed that she had been on the material plane, that the child within her had adapted to that plane more than the ethereal, so when it was born it began slowly dying. Mizu took it with him to the material plane, planning to raise it on his own. She was a lovely child, always interested in the world around her. Her curiousity knew no bounds. She was named Tijae, it was a name that had no meaning in the world only on the spirit plane. No one knows what this meaning is, it simply was. She always caught everyone's attention, what with her deep ocean blue hair or her smoky all too knowing emerald eyes. Her intelligence often startled her teachers and peers, who were prone as most humans were to believing her beauty was the only thing that sparkled about her. But that absolute beauty and dizzening intelluct can often corrupt, espcially when coupled with the powers she found out she had when she was but five years old. Mizu had always told her that she was human, never mentioning her mother beyond that she couldn't be with them, tho she always made sure Tijae's dreams were sweet. This wasn't enough for the girl tho and when she discovered her powers she began playing with them. Exploring them, seeing what they could do. Finally the town they were in had enough and asked Mizu to take his daughter and leave after several incidents of accidental havoc. However he refused on the grounds that she was just a child and didn't know any better. Feeling as if they had no choice to protect their own children, they paid a magician to capture the child and be rid of her for them. He however had other plans and ended up binding the small child to his own twisted means, he came up to her one day in the village and gave her the gift of a necklace with a small seafoam stone within the piece of jewelry. Helping her clasp it the deep magics within it began working on her body and she could not resist him as he took her with him back to become his own personal slave. Her only comfort during this time was her access to his books of knowledge and magic. She learned much of elemental magic from the histories playing with her abilities when he wasn't looking. Tijae continued working and building herself up with knowledge. Until she was more knowledgable than even her Master.So she bided her time and waited while her parents searched their respective realms for her. Her energy however had been so manipulated by the stone binding her energy that it would take years before they would find her. It would be her father who found her.Her childish beauty had developed along with her mind, slowly making her Master more interested in her body then her powers or mind. Then again he was getting old and his mind was getting feeble.He abused her as only the truly depraved could to such a small child. It was in this condition that Mizu found his now teenaged daughter. A small pitiful creature, curled into a fetal position, naked as the day she was born. Her body was battered and bruised but her spirit was still defiant. Her long blue hair the only covering her slim body had. Her father cried for the loss of his beautiful daughter and was about to put her out of her misery when the now ancient magician awoke and slain the Water elemental with a single powerful spell. This was the last straw for Tijae, all of the abilities he had trained and used for his own purposes came back as the girl saw her father slain before her own eyes. She used them to slay the magician almost dying herself from the backlash of the binding but her spirit was more powerful than his and survived, only falling unconcious for several days. Waking quite some time later, the young woman looked around her and saw the damage that had been created. She felt no remorse or sorrow just an empty sense of loss. It had been no true struggle a single strike twice given had felled two. Tijae wanted blood to spill, something to show for the pain and misery she had been put through. Something to show that her father's efforts hadn't been in vain. But it wasn't to be, the magician was dead and she was still technically bound by the necklace. For the necklace hadn't been created by the magician but someone greater than him and was simply meant to bind being that normally could not be bound by simple magics. It was an artifact of Greater magic. It was a focus for her magic but it was also a binder, anyone who knew her name and the spoke the spell on the back of the necklace could bind the wearer to their service. She cannot take the necklace off unless the current person holding the binding speaks the words of release, also on the necklace.However since the person holding the necklace was dead all Tijae had to do was make sure no one ever saw the back of the necklace to bind her once more. She however did not know this but was simply instinctively wary of having anyone touch the necklace. Using a ritual dagger, she cut her long flowing locks in respect of mourning for her fathers' spirit which would now be bound to the Ethereal plane for 500 years. At least there he could be with her mother, tho Tijae had not the comfort of this knowledge. She knew only that her only family was now gone. Then she left the ruins of her former Master's home. Ruins I say becuase she burned down the building, creating a pyre from the old man's potions. She was alone and would need to survive as her spirit would not let her take the cowards way out. Tijae managed to do this for several more years, working as a magic using mercernary. As long as it kept a roof over her head and food in her stomach, she didn't care what the job entailed. She was empty inside. Labeled a b***h by most of her acquaintances, the blue haired woman made few friends and even few lovers. It was a lonely existence but she was not one to complain. If she had her books and the money to keep herself in comfort she was content. However during this time, her nose wasn't spent just in books but learning from the mercs around her, constantly observing and picking up bits and pieces of knowledge of weapons more than the simple scrapper she had been when she first escaped her prison. Swords, polearms and much more she learned over the years. With time on her side it eventually got to the point that no matter her great beauty, no one tried to get close to the woman who was much like a blue haired angel of death to those who were her target. A emotionless angel intent on some unknown goal. Few dared to get in the path of anything she wanted.So she was , so she was called 'Blue Angel'. This continued for almost 100 years, building on her knowledge base. Occasionally taking a lover who could give her something she couldn't take by normal means only to destroy them when the whim suited her, after the information was obtained of course. Nothing seemed able to stop her. Until she would meet her match in Sammuel.... The half demon trafficked in just about every disgusting enterprise known to man kind.He knew how to take the smallest weakness and use it precisely against his enemy until there was none who opposed him. He had walked into the the merc guild where she had been working out of and had decided on the spot that he would hire her. Her emerald eyes had bored daggers into him as he sat there unflincingly, simply telling him that she wasn't for hire. Sammuel ignored her words and walked up to her and grabbed her chin with one hand as his other pressed into the wall behind her, pushing her smaller body against the wall, looking directly into her eyes. "You will work for me, I can offer you your fondest wish..." he smiled then a smirk of supreme confidence that she would do as he wanted, simply because he wished it. "...killing, simply for it's own sake, it's why you are a mercenary is it not" the smile not leaving his face as her own showed a look of utter shock. He had known by the necklace on her neck who she was. When she had been a child he had visited her former master and seen the power of the girl she was and realized unlike that decript old fool what a tool she could become. Sammuel had not expected what how great her beauty was. There were many uses the half demon could do with one such as her. 'Blue Angel' or rather 'Kitten' as she became at that moment to him was one he could defenitly use for his own purposes. He needed not to see the back of the necklace, he was the one who had commissioned the necklace in the first place from a master of light and shadow magic. The nameless Magician who had been her previous Master had stolen the necklace from him. Sammuel had been about to kill the whelp when he had discovered where he was as he had plans for the necklace but Tijae had destroyed the man first only to escape before he could gather sufficient resources to capture her. Now they both had several years to build their defenses. He spoke the words of binding as he pressed her back against the wall, smiling as Tijae frowned, her body stiffening against her will, the words "As you wish Master" stumbling from her ruby lips, as she followed him out the door to the amazement of everyone in the guild. It was the first time in a hundred years that she felt hate. The elemental wanted that emptiness back, it soothed her soul while it scared her. It was familiar in it's embrace. But it did not matter, she was his for now.... Sammuel had not expected to find the girl he had lost track of but the necklace was unmistakable and he knew well that her previous master was dead. However it was a calculated risk on his part that she had not fallen under the influence of another. That was what he was known for tho, calcualted risk. He always came out the winner. Always... The original reason the half demon had entered the guild was forgotten as he instead set about training and using his new 'pet'. She was allowed free will most of the time, only when he had need of her 'services' was she commanded. Sometimes it was something as simple as sex, more often it was as a 'pretty bit' to paraded in front of men. The half demon openly punished her for small slights and transgressions before them after commanding her to show them the power she weilded then delighting as he proved how much power over her he had. Tho for the truly perverse ones he would pleasure her before them, delighting in her mews of distress as much as the derelicts he entertained. It was humilating and her hate of him grew by leaps and bounds but she wasn't able to destroy him like she had her previous Master, the strength of the bound was the strength of will of the weilder. So she bided her time once more, letting her anger fuel her. Sammuel rarely used her powers, he had no real use for them unless it was to keep the fighters he brought in for his 'tourneyments' in line. Who after all would suspect a delicate looking beauty of having enough power to fell men several times her own size, and not just by magical means. 'Blue Angel' disappeared and only 'Kitten' was left in her place. At least on the surface that was. Underneath stewed all of her anger at her imposed restrictions and she often found ways to get around the half demons orders. Sometimes even making 'arrangements' to fix he fights how she wanted. Nothing openly of course, she appreciated her comfort and luxury a bit too much. It wasn't that she truly cared who won or lost the matches. After all they assuaged the need she had developed to see carnal damage. So she had no problem in waiting for Sammuel's downfall. It was a matter of time after all. If she had to die to see it done, so be it. After all even with his death, she wouldn't die completely unless her current 'Master' spoke the words of unbinding before his death, the necklace would keep her spirit bond to the Mortal realm. Time truly does heal all wounds. This much she has discovered in the 75 years she had been with Sammuel. It was another cruel joke to tell her how to break the spell, knowing it would never happen, that she would never have the pleasant escape of death. Tijae has over this time, learned how to play the part of the 'pet' and uses it to her own purposes. In preparation of the day she will be free of Sammuel.
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Posted: Wed Oct 13, 2004 11:36 pm
This character was born from that old saying, that the left hand is the "devil's hand," and the fact that Mozenrath is a fuggin' P-I-M-P. Anyways, his name is Michael, in honor of my homiest of homies- Mikey.
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Michael
Age: 21
Race: A combination of a angelic/infernal love fest, a faulty prophylactic, and a life's time of mortal discrimination. I guess you could call him a angelically chaotic, or maybe a half-angel, half-demon... but the most accurate description of all would be 'confused'.
Occupation: Adventurer, booze hound.
Weapons: A black, clawed gauntlet left to him by his father, and a silver, divine gauntlet left to him by his mother. The former, given to his caretakers by his father, Errtu, is lined with jagged protrusions and wicked spikes, a saw-like chain erupting from the palm of the weapon at will; a true warrior of Hell's weapon. The latter, given to his caretakers by his mother, Joy, is of the purest, angelic silver and can shine through the deepest of darknesses and cure the most grievous of wounds; a benevolent gift from Heaven.
Unable to decide who's side Michael would represent, his mother and father had decided to leave him with the gauntlets, letting him make his own decision when the time was right. Unfortunately, his caretakers gave him the gloves when he was a teenager- and we all know how teenagers are. The combination of teen angst and divinely evil power might have proved catastrophic if not for the fact Michael just happened to be indecisive, and as well as whiney.
Appearance: Michael looks like some walking showcase of oddities. A pair of dark gray wings, feathered and bowed like that of a bird, protrude from his back and a pointed, very dark red tail swings from the place on his hip just above his butt. Also, the black gauntlet on his left arm, and the silver gauntlet on his right, make him anything but ordinary. Those metal gloves travel the length of his arms to a space about 5 inches below his shoulder, on his upper arm, where they are bound to the flesh by thick bands of metal; the skin about the bindings are scarred and burned, as if the gauntlets had forced themselves onto his body. No wonder people made fun of him when he was growing up.
Upon reaching adulthood, however, NOBODY made fun of Michael. Hell, most people didn't even entertain thoughts that were negative towards him; they liked their face the way it was, thank you very much. Since he didn't have very man friends, Michael found refuge in physical activities such as running and exercising- which he kept to himself, as it wasn't very cool. The end result was when he hit puberty and 'bloomed', his body was toned and strong. More than one girl would throw the white-haired, black-eyed young man an admiring glance; he didn't catch them, unfortunately, since he had a total inferiority complex going on.
History: His mommy was an angel, Joy, and his father was a devil, Errtu. A busted condom, some crazed lovin', and nine months later, Micheal was born. They dumped him off onto a couple and asked them to take care of him, since they didn't want their bosses to know they had 'got down'.
There's just no place in the world of cruel children for the goofy little kid in glasses... especially if he has wings and a tail. Yeah, Michael wasn't exactly the coolest young'n to ever run about the playground. It wasn't for a lack of trying, however. The confliction of good and evil made him rather awkward and unbalanced in his early childhood, and caused his eyes to never quite focus properly without a pair of enormously hideous glasses.
Young Michael never thought he was different... why should he? The innocence of childhood burned its way through any insults the other kids threw at him; it was all just a joke. He strived to make friends, gained a few, but always ultimately lost them. Nobody wanted to hangout with the school freak. The perpetual isolation and brooding of the young boy eventually led to him being quite the dark, moody teenager.
And what could make the typical angsty teenager even angstyer? A pair of Yin-Yang gauntlets, of course. When his caretakers, whom never really accepted Michael as their son, gave him the gauntlets, they never realized what they were unleashing on the world- or, to be more accurate, the alcoholic community. Like most kids his age, Michael thought drinking was the epitome of 'cool', so- since he had the power -he started to drink at the age of 16. Why? 'cause he could.
He was what you might call a 'late bloomer', not hitting puberty until his late teens- he says around 16, but it was more like 18. Michael did, however, develop into quite the handsome young man. His body, toned and perfected to his likings after countless hours of self-pitying exercise, became an object of admiration to the young women of his hang-outs. Also, the fact that his silky, shoulder-length white hair and piercing, black eyes never seemed to lose their luster, even though he stopped trying to keep them clean after a while. Michael also had little to no interest and women at all, causing him to have some kind of 'unattainable' appeal to the ladies.
The day he acquired the gauntlets is rather mundane, to be honest. His caretakers gave them to him, and then told him to get the hell out. They didn't want some sort of monster under their roof anymore. After departing with no shed tears on either side- Michael didn't like them very much -the young man decided to try the gauntlets on. Why not? He thought. Upon slipping on the weapons of Heaven and Hell, the metal immediately bound itself onto his body and became one with his flesh; like a second skin. The powers they held came to him in time... that of which was spent living homeless on the streets.
Anyways, he hit the age of 21, and Michael became a bit more wise to the world. No longer is he angsty and secluded, more of a social butterfly, hanging out and being generally good natured at all the local bars. His tail and wings are still objects of oddity, but have become more of bar-tricks than anything else. Can YOU open a beer with your tail? Michael can... although not often, since he doesn't have very much money. The rough-and-tumble life on the streets have given Michael a very basic understanding of fighting, which he had made quite effective through the use of his gauntlets and unnatural abilities.
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Posted: Sun Oct 17, 2004 4:39 am
[ Please note before you even start reading that this bio is actually two in one. I will first discuss each character individually, a description and a personality. Well, a personality in Shelly's case and mere information in Elias's case. But they are each a seperate character played at once by me. I will be making their posts at the same time if they are together. I will make sure to specify which I am posting for if they are apart, and will probably set up a color system to signify when I am looking from each person's point of veiw. ]~Shelly Marie Wainright~
 -Image Taken from Chaos Legions- Character Name: Shelly Marie Wainright Age: 10 Gender: Female Race: Human Height: 5'2" Weight: 87lbs Description: Shelly is by the standards of most, a beautiful young girl. Possessing long straight blonde hair that is often kept behind her ears, extending halfway down her back, she is quite mature looking for her age. Most would mistake this girl for at least the age of 15 because of her appearance. It could be said that she developed a bit early, as you can see by glancing at her picture. Shelly has quite the thin frame with beautiful peach colored skin. She possess's a healthy tan to her, not too dark and not too pale. This skin-tone, when taken in with her dark green eyes, are all that is needed to be seen to know that she will be incredibly beautiful as she continues to mature. While Shelly is not very tall, nor heavy, she still holds somewhat of a 'tasteful' appearance to her. She has, since her fathers 'leaving', been forced to take up the role as 'Head of her House-Hold'. Thus it was only proper that she learned how to manage herself. Reading novels, learning how to be a proper lady from hired teachers, getting taught all of the things that could be required to run a house-hold. This is not to say that she knows everything there is about this field of training, but she knows how to carry herself like a lady despite her age. Though it is a bit hard for her to find people to work for her when they take into account her somber guardian, Elias.
This blonde haired youth is not the regular type of girl. While most at her age would not like the idea of being confined by their clothing, Shelly dresses formal unless she is away from people. 'Formal' meaning that she loves to wear dresses. Her sense of style is one of the best though. Unlike most girls her age she was forced to mature quickly, completely skipping the age where she was in love with the color pink. Instead she is more for darker tones of colors. This can easily be seen by looking into her closet, an entire room full of dresses in black, blue, and green. She has not matured so much as to not wear jewelery though. In this area Shelly will only accept the best, brilliant colored jewels that accent her natural beauty. Of course she will often take these accessorys off when she must, though there is one that she never takes off. This would be the choker she wears, a gift from her father the day she turned four. A thin stretching band, black enlaid with diamonds of the purest strain. This single peice of jewelery alone is worth well into the thousands by all means. She also has both of her ears peirced upon the lobe. Her earrings are known to change, either a jeweled stud or else an over-sized hoop in her ears. Normally it will be a stud though.Personality: Shelly is almost the very anti-thesis of what a ten year old young lady should be. Circumstances have gotten to her enough to make her be mature much of the time. This is not to the point that she lacks a personality, no, not at all. But when around people older then her Shelly will force herself to act as mature as possible. This is mostly due to having to live on her own for so long. Sure, she had servants who responded to her beck and call. Of course they do not do this to respect her, the one thing she wants. Instead they do this because she is the one who hands over their check every month. And respect they show her is only because they get paid. Another reason for their feigned respect is the prescence of her guardian, someone they all fear. While this would be the type of relationship with others many children would enjoy, Shelly can not stand it. Her surroundings do not allow her to act her age, instead she must act many years older. This is not to say that she will always suceed in this quest. With a fiery temper that is hidden behind youthful elegance and beauty, she is actually quite the wild one. The only one who really knows of this though is her 'Dolly', one who could not care what she does as long as she is safe while doing it. Elias, or Dolly as she calls him, if the only one this girl will run to with her problems. But she will never do it while another is in the room, because Elias is not the best at reading into what she means with her words.
Shelly, suprizingly, is not spoiled at all. Sure she might have all the wealth she could ever need in her lifetime, able to buy everything she wants, and a complete lack of parental figures, but she has remained quite level headed. This could be counted to having to do everything on her own. While her attempt at running her fathers buisness, a failed attempt from the beginning, ended in failure she is not prone to giving up. While that option may of slipped from her fingers she did not need it, and thus accepts the loss of it. Shelly has no buisness sense at all in truth, but she knows how to put up a good air of knowing how to. Perhap's being exposed to Elias, someone with no personality, for so long has made her a bit more somber? Even if this were true she does not show it often, she shows as little as possible actually. Shelly has developed, over time, into the type of lady who will put on a smile even when things are at their worst. Not that this is always as easy as she makes it appear, it is often quite hard, but she will make an attempt to do it. The only thing that can depress her too much to hide is to remember how her mother died and father left her. Her father's leaving left a huge hole in her heart that can not be filled. Some would even claim she looks to the near-emotionless Elias as a form of father figure in replacement of her blood father.
One thing few would suspect out of Shelly after looking at her guardian would be the fact that she hates violence. Her mother was taken from her by violence when she was far too young to remember, that alone was enough to make her not like it. But she can not stand for people to get hurt in general. She hates to see people in pain, be it physical or emotional, and will make an attempt to help them. While some would, or even have, make sure to take advantage of this, they usually will not do so in fear of her guardian. This is one thing that makes the girl really hate violence. She knows, in her own bias sense, that Dolly was created with one purpose in mind. If someone threatened her in any way, he is there to stop them. About 99% of the time he would stop them through violence. More then once Shelly has been forced to call Elias off of someone because one of her orders got messed up, they yelled at her, or they did something to her person that 'angered' the construct. That is not the only reason she hates that Elias was created to cause pain, there is another reason. This reason would be the fact that he will get hurt himself. It could be said that Shelly is in love, in a family-like sense, with her guardian. She see's him as a father figure, someone who will always be by her side, and even a brother. There is more truth to that last one then she knows, but this has never been revealed to her or Elias and is thus unknown.~Elias (Dolly) Wainright~ -Note Image Is Not Mine (Source Unknown)- Original Name: Dolly Self-Proclaimed Name: Elias Wainright Age: 6 (Since getting a sentient consiousness) Gender: Androgyneous (Claims to be a 'He')Race: Construct (Man-Made Consiousness)Height: 4'8" Weight: 80lbs Distinquishing Features: Elias (Dolly) has stitchs all over his body in certain areas. These could look as if they were the residue of some odd form of surgery, but instead they hold the construct's body together. They had to be placed to hold more fragile areas in place, enough of them to make sure they would not come undone. Only once have they been counted, by Shelly, and it was discovered that one hundred and fourty two stichs are located upon his chest. Most of these are located in a square-like shape on his upper-chest. The rest are mostly situated around his waist. Another one hundred and eighty nine are located on Elias's arms and legs. The remaining fourty two, which brings the total to three hundred and seventy three, are located on the back of the constructs head. These are directly where his 'skull' is located, appearing to hold the back of his head together. These are hidden under his head of hair though and thus can not be seen. The only stitchs that can be seen, unless Elias is naked, are the ones going around the lower portion of his right arm. A complete circle of them are located there. Also, there is a vertical black line under Elias's left eye that appears like it could have been burned there. Description: Elias (Dolly) is often confused with a young enfemine teenager, mostly due to his size and eternally youthful appearance. The construct's skin is white, the color of snow almost. Most would take this as just being very pale. It is not that though, as this 'youth' will never darken no matter how much time is spent under the sun. This construct could even pass for human as long as one avoided looking at the stitchs (discussed in distinquishing features), that is unless they look into his eyes. Shiny to the point that they reflect all light cast onto them, they almost appear as if they are made of glass. The entire surrounding area of Elias's eye is ringed by a black line that appears to be black eyeliner, his eyebrows looking more as if they were painted on rather then actually existing as hair. They might just be painted on at that, but his long black eyelashs are obviously real. These frame oval shaped oculars that consist of a snow-white coloring while the iris is made up of swirling grays. As for his pupil, that tiny dot that never changes is a deep pool of black. Even when Elias's eyes move they still reflect light no matter what angle they are at. It is almost a custom for this construct to wear a pair of shades to hide his eyes, because when struck by direct sunlight they can be almost blinding due to the reflection.
The construct's hair consists of long brown strands that originate from a crease on the left side of his head. Due to this odd nature of 'growth', his hair should be much longer on the left and short on the right. This is not the case though. Instead it is of equal lenght on all sides and does not seem to ever grow. in truth, it can not grow because it is not real. Actually, it is hair from a horses mane that was sewn into the doll's head. Thus the brown shade is a very dark one, beautiful despite it not being real. This hair goes about his head wildly, hanging down to his ears on both sides. In the back it will extend half-way down his neck, stopping just before reaching his back. In the front it appears like it could have been cut to extend just to his eyes. Yet, despite the fact that it often hands in his eyes, he never has to move it. It does not bother him to have things touching his eyes because they are not sensitive to touch in any form or fashion. The only other thing of intereast about Elias's head would be his lips, which look as if they are coated with just a bit too much black lipstick. This is actually something done by Shelly with a permant marker because she liked how it looked on him. Thus, it will never fade away from the construct's lips. It is not a shiny color of black either, more like it is a dull shade. During the day his lips will appear a grayish black, while at night they will appear to be shiny if there is just enough light.
As for Elias's body. As is shown in his height and weight, he is quite the small individual. This is mostly due to the fact that Elias does not have the organs or bodily functions of a human. His 'bone-structure' is bone, that much is known. But organs or tissue to not exist around these. One could even go as far as to say that the construct is full of stuffing. He is very light to the point that Shelly, with a bit of effort, can lift him since he weighs only seven pounds less then she does. This is not to say that the construct does not pack a punch if he feels a need to defend the young girl. His hands and feet are what give the construct at least 60% of his body weight, both being packed with bone. Perhap's Ehmir Wainright was not so much of a fool when he attempted to bring to life a creation to protect his family, he made sure that 'Dolly' could do damage despite his small frame. While Elias's hands are covered with the same 'fleshy' material as the rest of his body, they are like bricks upon impact. The same goes for his feet. Shelly did not end her fun with the permant marker at the construct's lips, instead she took it to his fingernails as well. Thus Elias possesses black fingernails of the same shade as his lips. They look as if they were painted days ago and have faded somewhat, only getting a shine to them at night.
When it comes to his clothing, Elias simply does not care. The Construct, for all of his concern, would go with the bare minimal were it not for Shelly. The girl does not like to see the stitchs, any of them, because she knows that her father put them into her 'dolly'. Thus, she will pick out all clothing that the construct wears. This is easy for her since Elias does not possess the sex organs of either gender and thus she is able to change him as she so desires. In a way he is still her 'doll', even while having a consiousness of his own. Normally, since Shelly is only a nine year old girl, she will dress him in clothing that 'she' personally likes. Perhaps the construct was lucky in the fact that she has never been the type for the color pink. Instead Shelly prefers the colors green, black, and blue. Thus this is what Elias will often be adorned in. Shelly also likes it for her doll to wear clothing that does not fit him exactly right, thus another part of his 'fashion'.Battle and General Information: Elias's fighting style is 'direct' to say the least. Baring no weapon on his person beyond things that are picked up and used, he is often forced to rely on his body. This is all the construct really needs though. He can not feel pain and can thus keep going until finally defeated. This 'final defeat' must come in the form of his body being burned or sliced into peices. This is mostly due to the fact that while Elias has a consiousness which can be used to direct his body, he lacks nerves. Thus he can not feel pain even if it is inflicted on him. Due to this and the odd bone structure in his hands and feet, Elias can fight far beyond the bounds of a man. Able to move faster, strike harder, and avoid many physical limitations. The doll is not the type who will avoid attacks unless they would be enough to take him out in one strike, otherwise he will not try. Things such as fire the doll would attempt to avoid. But if it were nothing more then a knife being stuck into his chest, he would just keep going and ignore it entirely. If it were not for Shelly's concern, Elias would never stop no matter what was being leveled at him.
There are other ways that Elias's battle style can be effected. Fire is the main thing, espose the doll to this and he will burn much faster then a normal human. As for water, this will weigh him down. If his entire body is soaking wet Elias will be slower then a human, taking away one of his major advantages. Of course, with the added weight his attacks are made much stronger. Thus it is a double sided coin to try and water-log the Construct. As for wind based attacks, these would depend on what type of attack it was. If a person were to try and slice the Construct apart, they might suceed. This does not mean that he would stop though. Unless you managed to take his head off, or both his arms and legs, he would continue to come at you. Yet striking him with a lighting attack does have an effect, but perhaps not the one you wish. When struck by lightening his basic thoughts will scramble. This can drive him into a 'berzerk' type state. Even Shelly could be in danger were this to happen, unless she speaks to him. But Elias is prone to choking his victims which would make it hard for her to do so. As for earth based attacks. These have almost no effect on the construct and will not make him stronger or weaker. Of course, for all elements, it depends upon the attack used. Poisonous type attacks will have no effect either, but on the other side of the coin Elias can not be healed. Instead, for him to 'live once more or be fixed', he must be sewn back together by hand. This is where the construct got most of his stitchs from. It can easily be considered lucky that Shelly knows how to sew. She has had more then enough practice at it with Elias around.
Also, about the reasons why Elias would kill someone. This would have to be taken as an order from Shelly or even just a feeling that she is in danger. Of course, Elias is not a complete model of the ideal Ehmir had. Instead, this doll has been known to take the wrong idea as an order and go on it. For example, if someone robbed Shelly and she pointed it out, Elias would react on it. This was unfortunately discovered when Shelly had her purse stolen and pointed to the man, she was only barely able to stop Elias before he choked the man to death with his bare hands. In the off-chance that Shelly was murdered, Elias would have no 'restrictions' set upon him. This does not mean that the construct would kill Shelly to avoid her restrictions, he can not do that under any circumstances. She is the only person he will talk to, the only person he will listen to, and the only person who he is made to care about. Ehmir suceeded quite a bit with that factor of his experiment. While Elias might not have protected the father, he would protect the daughter until the very last bit of power left his form.~Background Information For Shelly and Elias~
The story of these two started four years before the birth of Shelly and eight years before Elias was 'born'. Shelly's father Ehmir Wainright had only recently taken a wife by the name of Melissa who took on the name of Wainright. Their marriage was one of love rather then position despite the fact that both ran a major company. It would be during a meeting to discuss a merger that they met. Not only would their companies merge, but so would they. Only six months after they were married Melissa was diagnosed as pregnant one morning after she awoke to sickness. While Melissa had already had one child, though she had a miscarriage, Ehmir had never been in this situation before. The man took it quite well, much better then Melissa expected, and they both eagerly awaited the birth of their child. They never asked for the child's gender, they wanted everything to be a perfect suprize. Nine months would pass quickly as they prepared for the coming of their child. This included buying a mansion out in the country, taking a vacation from work, and even calling in expert builders to make a room their child would love. They were the perfect parents even before the child had been born. It would seem that it took far too long, too much waiting, but at last their child was born. A beautiful baby boy who already possessed brown hair, a trait that Ehmir had. Melissa was a bit disappointed that the child had not received her beautiful blonde hair, but the child receiving her face was more then enough. They spent a good deal of time, a week in which the infant went unnamed, to come up with the perfect title. It was actually in joke that the name was suggested, Ehmir decided that he would suggest a merger of their two names. Melissa eagerly accepted this idea. Thus, their child would receive the name of 'Elias'.
Two years flew by quickly. Ehmir and Melissa really were terrific parents to the young Elias. He received only the best money could buy, nothing less then that. Ehmir would often be away from home to work which left Melissa to care for the child, but he came home whenever possible. Because like a good father should he wanted to be with his child. It would seem an unfortunate occurance one day when Ehmir received a message from Melissa. Apparently, Elias had taken the flu one of the times Ehmir was away to work. This was not of too much concern though, the local doctor had guarenteed that Elias would be perfectly fine. Just a minor cough, a runny nose, some redness and fever. Nothing at all to be concerned about in the least. Yet it would not be four days after receiving that message that Ehmir would receive yet another. Melissa, in tears, showed up at his work site in all black with fresh tears pouring from her eyes. She would then proceed to tell him all of the horrible details. How Elias's flu had only gotten worse and she had gotten more worried. How his fever would not go down. How their son continued to slip between consiousness and unconsiousness. Eventually Melissa, out of fear, had taken their son to the doctor to be checked out. It would be a horrible occurance to her to find out that the Flu had developed into a virus. It was winter time, such things were common place. But the doctor did not know where the two year old youth had contracted this strain of the virus. Not knowing what to do the doctor tried everything possible. Science's medicine, herbal medicine, it was all called for as Melissa Wainright threw out money wildly. It appeared nothing could be done though. Under Melissa's ever hopeful eyes, she was forced to whatch her second child slip away. Many times she would pray to god to keep her son alive, to not let him die in such a horrible fashion. Elias did not even know he was in the world as he slipped away. In the end, the doctor took it as a blessing that the child was given a painless death in his unconsiousness. Melissa had not taken this as a blessing though, her son had not spoken final words to her. Instead she broke down across her son's fresh corpse, crying out all of her greif.
This news would strike Ehmir hard. Even as Melissa related the entire story to him in tears, he began to cry himself. Their only son, the very incarnation of their love, had been taken. Taken when his father was too far away to be by his side. Stolen from them over the course of two days. It was too much, too horrible. Melissa swore to never have a child right there on that spot. She had already lost two, she would not lose another. Ehmir agreed to her wishes and they returned home to their greif. The funeral service for Elias was not a large one. Only ten people, the Wainrights and their servants, stood there to whatch the body get lowered into the ground. The reason's for such a small service were many. One of them was the fact that Ehmir's parents had died only a few years after he had taken over his company. As for Melissa's family, she had ran away from home at a young age. It had been lucky for her to even come into possession of her wealth after such beginnings. She refused to speak to them at such a dire time and thus they were not invited. As for why they did not call in freinds, this reason was much more complex. Ehmir had wanted to send invitations to everyone they knew but Melissa forbid it. No, she did not want anyone who had not spent alot of time with her child to be there. She did not want anyone to fake greif to please her. She did not want anyone there who did not know how great her child had been.
Melissa's depression would continue on for months after her son's death. It would appear that she blamed herself. Ehmir was not too much help. Without meaning to he danced around the subject that she should have taken more care of their child. Their marriage was on the verge of destruction when at last Melissa submitted herself to a doctor. For three months she would be kept under careful whatch. The couple could easily afford this treatement, the best of it at that. Six months of seperation between them seemed to improve matters though. Upon Melissa's release they renewed their vows and decided to try again. They even went as far as to sell the country-mansion and move back into the city. The further Melissa away was from the memories, the better she was. And Ehmir could not argue with the renewed vitality of his wife. She seemed to have returned to the fiery tempered person she was before Elias's death. Just being around her made Ehmir feel better. Slowly they began to get over the pain caused by their son's death. It would only be a year after her released, a year since Elias's death, when they decided to try again. Within the time of a month Melissa was pregnant once more.
Nine months would fly by much quicker then they had in Melissa's second pregnancy. All too soon she was in the delivery room again. This time though it would not be a brunette boy she gave birth to, but instead a beautiful blonde daughter. This time everything seemed to be going smoothly. Not as perfect as last time though. They had not done as much preparation, old fears still lay within their minds. Yet even as they brought the baby, who they named Shelly Wainright, home from the hospital things only got better. That is until the Shelly's sixth month of life. During that time Ehmir had taken another buisness trip. These had become increasingly rare since Elias's death, his buisness falling back a good deal without him. It had taken alot of convincing by Melissa to get her loyal husband to go off for the weekend. But it seemed that having only the mother there was never a thing of fortune in the Wainright family. During a car ride Shelly gave a light sneeze. Almost instantly Melissa had them home so she could make sure her daughter was not sick. She called for the local doctor to come to their home. Her fears were confirmed, Shelly had the flu. After a day of this horrible occurance that brought back memories of Elias, Ehmir returned home after a frantic message from his wife. He walked in to find the maid holding Shelly, the rest of the staff beating on the master bedroom door with anything handy. Ehmir quickly joined in the assault on the door, but they were still too late. They entered into the bathroom to find Melissa dead. Blood poured from her mouth and chest where she had stabbed herself with a letter opener. Obviously the destructive tendencies left over from before her therapy had returned. In the frozen abyss of dispair, she had taken her own life.
Yet another funeral that Ehmir was forced to attend. This had struck him deep, opening the old wounds from Elias's death. Shelly got better within the next two weeks. The doctor discovered what had made their children sick, Melissa was a carrier of the virus that had killed Elias. Not that this brought any solace to Ehmir though. No, it only made the situation worse in his mind. He had danced the line of snapping at Elias's death, but had stayed strong for Ehmir. Now he did not have someone grown to stay strong for, only a beautiful baby girl who was slowly learning how to say the word 'Daddy'. Shelly became his life, his mission, his entire reason for existing. It would be the work of despair that upon Shelly's first birthday, a somber occasion by all means, Ehmir came up with a plan. None would ever hurt his family again. Shelly would be protected from everytihng the world could possibly throw at her. But how to do it?
It would seem that in his current mindset Ehmir saw a solution, no matter how obscure it was. He hired an alchemist to teach him their ways in private, a man by the name of Eric Devon. This man was among the best of his kind, skilled at the craft. Some had even gone as far as to call Devon a Necromancer. The precense of one such as this in the Wainright Household shocked the servants. Two of them even went as far as to quit entirely rather then sleep under the same roof as such a man. Yet it appeared that Ehmir would obtain the knowledge he wanted. That was not all he obtained though, Ehmir also received a small marble jar from the Alchemist who had been hired to teach him. With the gift of knowledge and material goods given, Devon set off from the house-hold into the world to unknown reachs. This left Ehmir with the knowledge to complete his task, but not the material. But first, there was one thing he needed. Ehmir would descend upon the local cemetary in the dead of night. He had a goal in his mind that most would have considered evil, horrible, defacing to nature. Yet to the near-mad Ehmir it made perfect sense. Taking a shovel in hand the man dug up Elias's coffin, lowering the jar into it. He then reburied the body. Three days later, he returned and grabbed the jar back out of the coffin.
And thus would begin the process of creation. What was contained within that jar had never been revealed to a soul, but it was actually Elias's young soul. It drew it back into the body and then into the jar. Eric Devon actually was a necromancer of some acclaim, for only he could devise an instrument as horrid as this. Using a scroll on which Devon had inscribed the process Ehmir set about creation within the basement of his home. The servants were warned to never descend down unto those depths. For it would cost them their jobs, they would never work in the city again. They were all to happy to never descend unto those depths. For they feared what Devon had done to their master, they did not want to see the ugly truth at face value. They were all to happy in that ignorance.
Two years would fly by quickly like this. During the day Ehmir would be his normal self, acting happy to please everyone around him. Only Shelly seemed to bring him actual joy. He taught her much directly from the cradle. With his help she picked up on the ability to walk quickly, even learned how to speak sentences at the age of one. Quite the exceptional child really, Ehmir loved his daughter more then words could express. Yet in the darkness of the night he would descend into the basement. He would then spend the entire night there while the servants catered to Shelly's needs and wants. He would not come out until well past midnight, sometimes not at all until the sun rose in the west. But each time he appeared back from the darkness it would be with the stench of herbs clinging tightly to him, his skin pale and his breath deep. The servants all knew their master was practicing the dark arts in the cellar. But as long as they were not harmed and they continued to be paid, they did not mind too much. But dark whispers would spread amongst them each time their master arrived from the dank celler. They feared him, feared him as they would a demon who had arose amongst them.
It would be on the eve of Shelly's third birthday, after she had become quite the active child, that she would invade her father's personal space. While he was away on vacation for the weekend the servants were left to whatch her. They did not think it too much of a concern though. How much trouble could a child get into with seven people whatching her? Even more so in a home that she had lived in for her entire life? There was absolutely no reason for them to worry, and thus they did not. In fact two of them went out about the town while the others stayed home and drank of Ehmir's fine wine. This left the young Shelly unattended to, able to roam the house as she pleased. After looking in every room the youthful girl quickly grew bored. Her eyes would set upon the basement door. The servants, drunken at this point, would not notice the girl 'sneak' into the kitchen and grab a chair. They would not hear her drag it from the kitchen and into the hallway. They would not notice as she stood upon that chair and opened the door. With them completely oblivious she would descend down those dark steps into the celler. Without them ever knowing Shelly would descend down those steps after putting the chair back, descend down into her father's alternative world.
This 'alternative' world would have likely be emotionally scarring on an older child. Luckily, Shelly barely remembers some of the horrible aspects of this room to the present day. Things such as incomplete arms hanging from the walls, a jar full of 'glass' eyes. Or what appeared to be glass anyway. Then there were things such as fowl smelling herbs stacked up upon the cabinets, most of which were likely poisonous. It was none of these things that the soon to be three year old Shelly would notice. The only thing she noticed was what lay upon the work-table. It looked as if it could be a body. Shelly does remember thinking that was what it was, a person sleeping in the dark. In confusion the two year old girl would move closer, standing upon the bench located beside the table. It would only be then that her eyes washed across the form before her. But it was not a human sitting there, but a doll! Shelly had owned several of them before, she knew what they looked like on the inside. The 'doll' was missing both of his arms, the center of his chest, and even an ear. But she could see the dark green 'stuffing' sticking out of it. It would only be the mind of a child that declared this was a toy being made for her by her father. Almost instantly she named it 'Dolly', never even considering that it could be a bad thing. She would remain there for the entire night. She did not move the doll, though she was not against touching it. Her father would not have liked for her to know about his gift to her. So all she did was feel on it, checking it in places. It was a really weird doll because it was not squishy like all of them. And it's hands felt like they could have been real. But mostly she liked to look into it's eyes, white with a gray ring in the middle of them. Almost instantly Shelly fell in love with the 'gift' her father was making for her. She would not leave that celler until she heard one of the maids calling for her. At that time she would go upstairs, push the door shut, and go on to the maid that was hunting frantically for her. Two days later, when Ehmir returned, that maid was fired after he found the door partially open.
A year would pass in this fashion. Each time that Ehmir was away on buisness trips, Shelly would sneak down into the basement. The staff of the Wainright household had long ago lost their love of their master. Thus, they would not do their jobs when he was gone. This left an all too perfect opportunity for Shelly to go down to be with her 'dolly'. She had gotten a bit smarter about keeping the door shut when she left though, she had heard her daddy yelling at the maid who had been fired. Shelly was never caught on these late-night trips to stay with her dolly. Not once, in all that time, did they discover her doing it. Her love of the unfinished 'toy' only grew greater as time passed. Yet all too soon it seemed that this time of enjoyment would end as, under her whatch, the doll was finished. The last time she would see her father was the week before 'Dolly' was finished complete. The monday after that would be the last time she ever saw her father. For when he went down into the basement that night he would not return.
For that was the night he took that jar off out of the safe, placing it on the table beside his finished work. In his fantical quest to ensure his daughter's safety, he never thought about how horrible his act was. Without a hint of remorse he took the lid from the jar and turned it over above the doll. Nothing would appear out of that opening, nothing at all. But the temperature in the room would grow considerably colder in the seconds following that. It was as if a bitter freezing wind had swept over the basement to chill Ehmir to the bone. In that moment he would reconsider his actions and turn the jar back over, a fatal mistake. All of his incantations, all of his herb work, it was all broken beyond repair in that instant. 'Dolly' would open his eyes, look at Ehmir, and almost instantly the man would find hands wrapped around his throat in a death grip. Even as Ehmir gasp for breath against that crushing hold, he would manage to utter his first son's name. Thus 'Dolly' would receive the name Elias, one that neither Shelly nor Elias himself understood. For while Ehmir might have used his first son's soul, this did not mean that the memories remained. Ehmir had suceeded in his project at the cost of his own life. Even as Shelly's father crumbled dead to the floor his 'killer doll' would drop down from the table onto the floor. Exactly what happened to Ehmir's body after that was never discovered, ever, as Elias simply does not remember. The doll does not even remember killing the man. Thus, later, it would be come to known by both Shelly and Elias that her father 'ran away and left her'. That might have been an even more crushing blow to the girl, though the events of that night are transcribed into her mind. At least those that involved her.
With that horrible task done the doll would begin to crawl up the stairs. An hour would pass, another, and at last the doll would arrive at the top of the stairs. Yet long since had the sun risen in the sky, the servants moving about their daily routines. It would take them thirty minutes to discover the 'newly-born' doll. It had been a newly acquired maid who discovered Elias, letting out a scream that could have shattered glass. Picking up a broom and calling for help she began to swat at the doll that reached for her leg. Almost instantly Shelly would appear in her night-gown and dive infront of Elias, taking a good swipe across the face from the broom even as she did so. But perhaps that act was what saved her, what gave the doll the redeeming quality of protecting her. For even as the rest of the house-hold servants came and demanded for her to move, Shelly would not. No, she stayed in that one spot to protect her precious 'Dolly', the gift from her father. This arguement would even go as far as one of the maids trying to shove the girl out of the way to stab the 'creature' with a knife. Almost quicker then could be seen, Elias was up and had broken the women's arm. He had protected the girl the best way he knew how, violence. That was more then enough to make the servants back away as Elias moved back, stepping infront of Shelly protectively. It seemed that Shelly was just as shocked by the doll's action. Before her the nude form of her doll stood, before it a screaming maid who clutched her wrist protectively. If Shelly had seen the women in pain she might have cried, but no, instead Elias turned. Picking her up just high enough to carry her effectively, he carried Shelly to her room and depositied her onto the bed. Then, without many words from Shelly, walked outside the room to guard it.
Ehmir's experiment had been a grand success, yet not totally. For Elias would allow none in that room for days afterwards. For a while, Shelly had to leave the manor so the doll would follow her just to get her room cleaned. Eventually he learned to not attack the maids though, thus making their job easier. Though in that short amount of time it took him to learn, half the household staff quit.
It would not take Shelly too long to figure out her father was missing, it would be the next day that she knew that. But where had he gone? Why had he gone? The servants all blamed Elias for his strange dissappearance, but Shelly refused to beleive it. No, her daddy had to of just gone somewhere. Another work trip, another vacation, somewhere like that. He would not actually have just up and left her. She would not come to accept this for at least another six years would pass in that fashion, making Shelly nine years old. In her father's abscence the girl had conducted herself quite well. When people came to take her away to a 'home for parentless children', Elias sent them flying out of the house. Whenever something went wrong in her life, Elias was there. Or at least for matters that could be solved with a bit of violence. Shelly still had to use her time wisely. With Ehmir's vast fortune and ownership to two companies backing her up, she did not have much chance of losing. Her first task was to hire managers for the companies, having to sell a fourth of the stock in order to get these people. While she effectively lost alot of money in this deal, she still receives a large amount of income. It would not have been possible for her to run the company regardless. Age and lack of training in that area just made the task completely impossible. This was not to say that she did not make a horribly misplaced attempt though.
Her efforts in another field were much more important though. Far too rich to go to public school, not able to teach herself, Shelly hired on a private tutor. Mrs. Helen was quite the strict women, not the type to be gentle. Elias was forced to leave all of their sessions by Shelly because he always leered at Mrs. Helen threateningly. Obviously, without this needing to be stated, the women found that more then a bit uncomfortable. Shelly had to learn, she could not let Elias get in the way. These sessions would pay off quite well though. Shelly matured into a bright young girl before most were even out of Elementary. Perhap's a sharp wit and keen sense of manners, something her father had stressed, worked in quite well with this. But a year would pass, leaving her at the age of 10. Even at this still young age Shelly is more mature then most people of 18-19, quite the accomplishment for someone so young.
In recent times, neither of these two have been focused on much. Mostly they have been attending charity benefits or things such as those. With her father's vast fortune behind her, Shelly can do just about anything she wants within reason. This of course does not mean that she will not squander her money, just unlike most rich kids, she spends it wisely. Or as wise as one can get when completely wasting money. Elias has not left her side unless commanded since his 'birth', thus, Shelly has almost adopted him as a form of older brother or even father. While the doll might be younger then her by four years, he is still the 'true-adult' figure in this odd relationship.
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Posted: Mon Oct 18, 2004 1:01 pm
Name: Kahl (pronounced almost like 'Kol')
Age: 20
Race: Grum, a highly interesting breed of orc. In the mountainous regions in the far north of Gaia, there grows a strange plant known as grumweed. This can be distilled into an extremely disgusting and intoxicating drink known as grum ale. Oddly, orcs raised on grum ale through childhood undergo a strange transformation, gaining a stronger constitution, a slightly higher intelligence, and losing the orcish tendency toward immediate random violence. While grum, as these more intellignet orcs are called, are still rather stupid, they are able to form a simple civilization. Most other races still shun them, but not quite as much as they shun the orcs. The grum are addicted to grum ale, and if they're not able to at least chew on some grum weed every four days they are given to ranting and delusions.
Physical Description: In essence, Kahl is an orc, taller and broader than most human woman. Her skin is a hardened layer of sickly green, and while the long, pale brown, curly hair cascading down her back might be deemed beautiful on a human woman, it does nothing to help Kahl's appearance. Her eyes, if you can stand the smell of the grum ale on her breath to get close enough to tell, are a dark brown that appear almost black.
She wears course, ill-made clothing that is nonetheless durable. A rough brown vest, simple boots, as well as green baggy pants and a simple green tunic, tied around her waist with a black cord. She always carries a short sword, shoved unceremoniously into the space between the cord and her waist. Around her neck she wears another bit of black cord, tied into the shape of a diamond within a circle, the symbol of the healing goddess Majenir.
Personality: I think I'll let you discover this for yourselves. biggrin
Abilities: She's not the best with a short sword, though she can use it. Actually, Kahl was being trained as a shaman by the grum. With a small amount of chanting and a few hand gestures, she can set any object on fire (this action can be interrupted.) With the same sort of effort, she can wake someone from sleep or from ordinary unconsciousness, as well as very minor sleep spells. She can heal light wounds, either instantaneously or start them knitting, which makes the wounds take about 20 minutes to fully heal. Once per day (if she has not already used lightning bolt), she can knit more serious wounds. She is able to instantaneously render someone unconscious for 30 seconds (if she touches their torso) or numb a limb for 30 seconds (if she touches a limb). She can cause someone to drop all items held in one hand, or to fall dazed to the ground, unable to get up or attack for ten seconds (it is still possible to defend oneself after being hit by this spell.) Once per day (if she has not already knitted a serious wound), she can summon a bolt of powerful lightning which hurts twice as much as a good strike from her sword. However, both the lightning bolt and knitting serious wounds are somewhat beyond her magical abilities. After they are cast, she becomes so drained she cannot even walk unassisted for five minutes.
She is immune to most poisons, having been raised on the fairly toxic grum ale. She also has a strong constitution, and her blood flows thicker than most, so it takes her longer than most to grow weak and unconscious from her injuries. Kahl is also deathly afraid of trees because of an encounter with Ents, as is explained in her history. She will not willingly go near a tree unless there is no other choice.
History: Kahl was raised as part of the Red Flail tribe of grum, who lived, as most grum did, in the far northern reaches of Gaia. Her life was fairly peaceful until the grumwife Thurga took over the tribe and coerced the leaders of two other tribes, the Horns and the Skulls, to unite under one banner. This united force, called the Three Spears, sought to make its way to Barton Town and destroy and loot it. Unfortunately, a recent settlement in their lands was in their way. Well, alright. There were only about 40 or so settlers, and even though the next caravan was bringing a few more settlers and maybe 20 or so warriors to stay in the settlement for two weeks and make sure the town got going, the Three Spears numbered 1,000. This should not be any problem.
At first, the humans proved particularly stupid, attacking both groups the Spears sent out to intimidate them. Still, they fought well, killing many more grum than the losses they suffered. Ha, they could fight as well as they liked...even though a few deserted with the loss of Ahk, one of the grum generals, the Spears still far outnumbered these stupid humans.
They did not count on the humans gaining the help of the Ents. They did not count on the humans intercepting grum messages and sending out messages of their own, meant to demoralize and confuse the grum, as well as turn the tribes against one another. They did not expect the humans to exploit the superstitious nature of the Horns by planting eerie glowing mushrooms along the path, or sending an elf in wraithform into their camp to play the bagpipes, or stringing grum bodies up into trees, making it seem to the grum that every tree was an Ent waiting to kill them. . And they were certainly surprised when the humans laughed at the grum companies sent to attack them.
The true shattering blow came when a small group of humans, no more than four, managed to sneak into their camp and kill Thurga. Two of these stupid humans were caught and disemboweled as revenge, but the rest slipped away into the night. Then, to pile one travesty atop another, those grum closest to Thurga's funeral pyre had all of their teeth suddenly fall out, the work of a human cleric and a gypsy curse. Finally, horror of horrors, the supply of grum weed was poisoned.
When dawn came, after death and desertion, there were only 300 grum left of the 1,000 that had been the Three Spears. Still, they outnumbered the puny humans, so they attacked. But even though they were so many, they were driven back. The humans killed Urgaz, the only strong leader the grum had left, leaving the weakling Bezziz in charge. Of course, he called the retreat.
Kahl was with a small, scattered group of grum who had been intimidated by Red Flail grumwife named Ulla into continuing en route toward Barton. Not particularly keen on getting killed by humans or dying a slow, painful death from grumweed withdrawal, Kahl slipped away at the first opportunity. Delusional and near death, she somehow managed to collapse on the steps to a temple of Majenir, the raven goddess of healing. The clerics there healed her body, and, most importantly, gave her some of the grumweed they cultivated in case they got any grum visitors. Upon awakening, Kahl was extremely grateful to the clerics and the Lady Majenir. However, she became upset when the clerics explained to her that, because of their vows to Majenir, they would not fight nor harm a living being. These humans didn't fight? Obviously, they needed someone to protect them. And Kahl did owe them her life...
Since the clerics in the temple didn't seem to particularly need protecting, Kahl set out in search of healers who did. Since this required her to venture into places grumweed does not grow, with the help of two of the clerics who saved her, she has been learning to cultivate a small amount of grum weed in a pot...at least enough to keep her alive and free of delusions in a pinch, if not enough to truly satisfy her. And so, Kahl has been wandering the world, striving to protect all healers she comes across...
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Posted: Thu Oct 21, 2004 2:25 am
Richard Raven Name: Richard Raven Race: Human Age: 19 Gender: Male Eye Color: Red Hair Color: Black Height: 5' 10" Weight: 144 lbs Appearance: Richard is a young man of average proportions, not tall, though relatively well muscled for his size. His midlength hair is dark black and often messy, though fine and thick. His eyes, while once brown, are now an almost bright shade of red; a product of his soul's decent into darkness, marking him as one of the conduits for the inner darkness. To cover these, he always wears a pair of red-tinted sunglasses, making the odd coloration of his eyes seem simply as if it were a product of the lenses and nothing more. He wears a headband to hold his hair out of his eyes usually, though not always. As far as clothing goes, it usually comes in dark colors and always comes heavy and concealing. High collared shirts, long sleeves, long pants... the more of his body that is covered is just that much more shadow readily available that he is always in contact with. As for his features, he seems very much like what you'd expect from a person of his age and temperment... not often does he seem to smile, and most of his face is hidden behind his shades at any given point. He has a rather round chin and doesn't seem to have much fat on his body. Though the atmosphere that he carries with him is one both dark and mysterious, there are good reasons for both of these... Equipment: Richard Raven carries with him two weapons: The first is a Bowie knife with a 7" steel blade, curved slightly at the tip, though with no serrations upon the backside, as they are commonly seen in movies. The handle is an additional 5", which makes the entire weapon 12" long. It is held within a cross-weave nylon and teflon sheath at his right hip. The second weapon is a bit more advanced, however, than a simple blade. It is a small black pistol, though made of mainly plastics rather than out of cold steel. It is a blaster pistol, which fires a beam of concentrated light, elecricity, and heat, rather than a bullet. This beam actually travels a bit slower than a bullet does, and does little damage against a target when it strikes, leaving only a burned patch in place and a moderate electrical shock. The real merit of the weapon is that if it strikes an electrical object, for example a reploid, cyborg, or mech, the electrical components within a small distance of the impact point are distrupted, causing the circuits themselves to fuse and overload. While it does very little damage to the structure, it can quickly cripple a cybernetic being. This pistol is held within a holster on the inside of his jacket, beneath his left breast. Abilities:Natural Abilities: - Unrestricted: Richard's innate ability to disolve magical wards and barriers, which allows him to warp the boundaries between worlds to open portals into the shadow realm. - Corrupting Influence: By extending his aura to objects he touches, Richard can create larger fissures in reality, or infect a barrier with chaos. Dark Herald Abilities: - Tendrils of Darkness: 'The Darkness' extends tendrils through the fissures that Richard creates. - Dark Miasma: Separated dark matter turns to gasseous form. - Dark Embrace: Rapid healing when in the Shadow Realm. - Moral Compass: The ability to sense the strong presence of virtue or sin in an individual. Natural Abilities: Richard has but one power of his own: the ability to pass through wards and barriers. In opposition to the powers of some to pass through matter at will, Richard is able to pass through all that is not matter. The 'aura' itself surrounds him at all times, extending to about an inch off of his body. It is always there, sitting silently. If Richard comes into contact with a metaphysical barrier of some sort it will melt away from his touch, degrading into nothingness around him and allowing him to pass unhindered. By exerting his aura onto a barrier that he comes into contact with, Richard can also 'infect' it with that same chaos which his touch brings; the result of which being that a barrier that cannot quickly renew itself will find that it rapidly rots away, collapsing into nothingness and disarray. It is by this same process that Richard is effect larger shadows (though that comes later). What is a fact little known by the world is that there is not just one world, but many planes of existence all living atop each other; separated only by the veil of reality that serves as a barrier. Though this barrier is far more powerful than anything Richard can effect passively, there are certain places where that veil grows weaker. A world is defined by the people who populate it, their feelings and their faith, places where their fears reside, where there is nothing but obscurity and doubt for what may or may not be real, that is where the veil is weakest: in the shadows. Though this is where he first practiced controling his power, Richard has grown since that day when he discovered his abilities, and so has his control over them. By exerting himself and summoning up as much of that mysterious aura as he can, Richard is able to rend the veil in all but the strongest of places and create a brief fissure... though where this leads is out of his control, it could be anywhere, in any world. Dark Herald Abilities: Richard Raven is a conduit of inner darkness. He has been 'awakened' to the fate of the world by a mysterious force which had chosen him as the herald of it's coming. This powerful force of darkness has bestowed upon him a few small gifts which he has used to great advantage, marking him as a worthy choice to have made by the inner darkness for a messenger. The first of these talents is the simple ability to communicate telepathically with the darkness itself, almost as if it were an extension of himself as he directs it. The Darkness itself has no eyes in this world, and it needs Raven to guide it's actions when it reaches through to exercise its power.
Additionally, the Darkness knows the evils that lay embedded within the shallow hearts of mortals; as it must for Richard to succeed in his mission to corrupt them. The dark ones needn't be trifled with, their corruption already complete, though the selfless heroes always put up a fight to save their own souls. With a moment of soul searching, the darkness can communicate to Richard the most vile sins (lust, greed, gluttony) that live within a human heart, or the purest virtues (temperence, virtue, charity) which shield it.
This brings us to the second of the talents which Richard has been bestowed with. He can, employing his aura to warp the boundary between worlds simply by touching one, turn any ordinary shadow into a gateway into the shadow realm in which the Darkness itself resides. Through these portals the Darkness itself extends portions of its shadowy body to aid Raven. The body itself is an ocean of darkness, much too large to be able to fit through any of the portals which Raven can create; however, portions of it's body can seep through, reaching out like a living ooze to take shape in the physical world upon Raven's instruction.
As part of a being resembling shadows themselves, these shade appendages cannot cast shadows of their own, though any shadow that they touch can be affected in the same way as those Richard touches if he extends his aura through it; allowing more of the creature's body to seep out into the mortal world. The only limitations to this are how much of the shade Richard himself can hold concentration upon to control, and how many portals he can manage to sustain. Practice makes perfect, however, and the more he uses these powers of darkness and the more corrupt his own heart becomes with the abuse of power, the stronger his gifts will grow.
These shadows can be either liquid or solid, existing simply as a thick, black sludge, much like an oil slick, however it does not reflect light in the least, as the light simply passes through it as if it were not real. At their hardest, they can be as strong as steel, though much of the time they barely hold the consistancy of water in order to freely move. If severed from the main body (whether done so by means of an attack, Richard severing them himself, or if the shadow from which they had sprung is cast into light and vanishes), they quickly evaporate into a black miasma which disperses into the air, leaving behind an acrid odor and being poisonous to any who breathe it, save for Richard and other servants of the inner darkness.
The exception to this rule is if this darkness finds another heart to reside in... though not metaphorically speaking; this time, it must actually penetrate the heart of a victim. Upon reaching the heart, the dark matter may disperse throughout the victim's circulatory system, reaching every part of his body and manipulating it to Raven's will. The body becomes little more than a mindless puppet, already dead and simply controlled by the darkness which inhabits the body. The body will remain under control until either the darkness withdraws from it, or is dispelled. If the body is battered and broken, the darkness will have nothing to sustain it and will melt away as it normally would, though other than this, the only way to dispell the darkness is through the use of powerful light magic.
As for the shade appendages, light is their enemy... direct sunlight will do little against them, save for softening them; though a concentrated beam of light could sever one as easily as the sharpest blade, and light magic is a powerful foe to combat. However, more can always be summoned from the shadow plane to replace what was destroyed. In darkness, however, these shades are quite powerful, able to remain both hard and flexible, which has spelled doom for more than one would-be hero.
The dark miasma has a rather unique poison to it... an afliction of the soul, rather than of the body. If someone is exposed to it, either by inhalation (a much faster method of exposure) or simple contact with exposed skin, it will seep into the bloodstream and begin to choke the body from within. The first effects felt are that it becomes harder to breathe... then harder to move at all. Prolonged or extensive exposure results in unconciousness and complete paralysis.
In truth, the most effective methods of combatting the poison once it is in the body are simpler than one could imagine: exposure to bright light will eliminate the toxin quickly, though the effects already suffered will linger up to several minutes afterwards. To free oneself from the effects of the poison, however, it is as easy as fighting off the panic and fear that come with asphyxiation. The Darkness feeds on negative emotions, and it is harder for it to sustain a hold upon a soul that is filled with positive feelings.
In an open-air area, the miasma is all but harmless; it would disperse quickly into the air and burn to nothingness in the ambient light. Larger quantities of miasma would take longer to disperse, and a cloud of it would still have quite adverse effects upon the body. In a closed space or indoors, however, the maisma poses an much more clear threat if spread through the air.
The last of these gifts that the inner darkness bestowed upon Raven is very much the same as the second, only that it works in reverse. If Richard can find a shadow large enough, he can form it into a portal to the shadow realm, as normal, and sink through it to transport himself there.
While inside of the shadow realm, the world is little more than an inky black sea of darkness; the body of the Darkness itself. In this realm the Darkness has absolute power, and can exercise it as such. Within this world the Darkness speeds Raven's regeneration, healing over many of his wounds quickly by borrowing upon the power of the inner darkness to aid him and revitalize his body. Also, from here, he can open a portal to any other shadow, so long as it isn't within a magically protected area; though choosing which may take time: jumping from one to the next, picking through them until the right one is found. A shadow in this world appears much like a one-way mirror: he is able to see out, though to others there is just a shadow there.
While the darkness can extend itself into the physical realm in this situation, doing so is much more inconvenient for use than doing so with Richard upon the other side of the portal. To keep the portal active Richard must be touching it at all times, which limits his view of the world to what he can see from that 'window', and he cannot switch to another without breaking contact and severing his ties. Personality: Richard Raven has but one passion, one that he shares with the power which has gifted him as a herald: Corruption. Hatred, violence, lust, sin, greed, anger, depression, pain, loss... All things which contribute to corrupting a soul further. Even the purest white knight who has devoted his life to combatting the forces of evil has it in him... deep within his heart, where he longs for the struggle, the battle, the conflict, and the violence that comes with that. For every fight and for each one of the damned that he slays he comes that much closer to being one of them, himself... To corrupt the innocent souls, and to bring those who have already been corrupted to embrace that part of themselves and strive towards the darkness, rather than fighting against it... That is Ricahrd Raven's mission, and that is the will of the darkness itself. To him it is simply a game... how many he can take before he is taken, himself... though to others it is much more real. They have seen friends, family, and loved ones stolen away by the inner darkness, and with each new corrupted soul Richard Raven comes that much closer to succeeding in his mission, his goal, and his purpose. History: 'A life without direction', that is the easiest way that the past few yeas of Richard Raven's life could be described. In truth, he never really had it very hard in any way through his early years, it is only in the last few that he has suffered, though this was simply due to a lack of motivation of his own. An only child, born and raised in Barton, he left home after finishing high school and headed for Durem. Just like normal, it seemed, he found a low-paying job, lived in a low-rent apartment, and, in general, simply lived. He was not content with this, however, nor should he have been. A life of quiet mediocrity, nothing special at all, and nothing memorable. He could stay as he was and accomplish nothing with his life, or he could do something bold and daring... though he had no idea what. Inspiration came to him, though... but not of his own design. It began fist in dreams, whispers and images, the proimises of a purpose, a reason, and a mission in life. Something to drive him on and out of this miserable hole of existence... things that were very tempting. Over the course of a week the dreams became more and more vivid, and every time a new promise was made by the voice which whispered to him, he accepted it without question. Soon after he began having these visions durring the day, suddenly blacking out, only to find himself adrift in a sea of darkness, spoken to by an unknown voice, recognized only by the fact that it had spoken to him so many times before; and whenever he awoke, he found that he had been completely spaced out of reality for the durration of his vision. These, too, grew stronger quickly with each new promise that was made and each new acceptance that he gave. Shreds of his soul and being sold away for the promises of a reason to even exist, and a purpose. Eventually it came to the point where things would change, both him and what he knew of the world. Following the direction of the voice which was now constantly within his own mind, he drew the shades and locked the doors of his room, then, with all the light that he could blocked off, he walked into the darkest shadow and, to his surprise, passed through it and into a new world. This was the plane of darkness, the 'prison' of the inner darkness which dwells within everyone, only here finding a means to take a physical form and amass a body from the collected negative feelings and thoughts of every living creature. The darkness itself spoke to Richard, and it touched him, tainting his soul completely to make him a conduit for the power of the inner darkness itself; a living gateway which connected the mortal world to the plane of darkness. The darkness gifted Richard with a mission, and it gave him that purpose that he desired. He was to seek out those who had lost their way, those who had no purpose, and those who had sunken into their own darkness, and corrupt them completely. He was to take those that were rightious and taint them with darkness, to corrupt the pure and innocent souls of the world so that their hearts became shrouded in darkness; and the power of this entity grew with each new soul that turned to it's cause. The world is an evil place, and, whether or not that evil is seen, it is always there. It is only a matter of time until the inner darkness within everyone becomes so powerful that the embodiment of it can break free from it's prison and consume the world as a whole... with Richard as it's herald. Themesong: Tool - Fourty Six & Two Quote: "The world has but one constant to it: Sooner or later, everything becomes corrupt... and then the darkness takes it. Fight long and hard for the light, my tragic heros, but do so knowing that, in the end, it will all be for nothing."
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Posted: Sun Mar 06, 2005 10:59 pm
[edited] I just found my old bio. It needs work, but it's really quite detailed. Kokuza Hokuten Kokuza HokutenRace: Human Class: Cursed Martial Artist Allegiance: Defenders Equipment Details:Rugged Pants - Made of a kevlar laminate, these pants are both fireproof and blade-resistant. They can withstand the searing heat generated by Hokuten's "Derma Ignis" and do not retain static from electrical discharge like normal clothing. Utility Belt - Simply a series of holsters, sheathes and pouches to retain equipment. Tools - A modest variety of utility tools and some supplies (Inc. Pliers, drivers, wire, fasteners, etc.) Medikit - A basic field medical kit, suitable for treatment of wounds and mild ailments. (Scalpel, suture, gauze, antiseptic, medication, etc.) Fuel - Stored in a rugged container, very flammable. Used to fuel the whipchain staff and for improvised firebreath. Weaponry Details:Whipchain Staff - Truly a unique weapon. The "staff" is really a barbed, segmented chain whose parts interlock to extend, contract, and adjust flexibility on the fly. The staff can be as short as four feet and as long as eight, as well as being flexible as a whip or rigid as a rod. The whipchain staff is highly conductive and is wrapped in fueled rags at either end. Normally carried coiled around one shoulder or the waist. ZeitKnives - Thirty-six steel throwing/fighting knives cored with a static-retentive material and bound in fueled rags. These are stored in decks of six Smoke Bomb - A miniature grenade that bursts instantly into a dense cloud of opaque white smoke. Area covered is about the size of a house and lasts for up to three minutes. EMP - An intricate device employing a bank of capacitors, copper coil and a small bursting charge. When the bomb is thrown, it sprays a fine dust of electrostatically-charged particles that interfere with integrated circuitry. Affected area is about fifteen square feet, and the charge wears off and particles settle after about thirty seconds. Magi-Chaff - Highly complex magical incantations and sutra bound around an exploding charge. When detonated, the shreds of paper create a magic-resistant field that interferes with most forms of sorcery and summoning. The effect covers and lasts the same as the EMP. Frag Grenade - Highly lethal to unshielded personell, this grenade sprays a deadly hail of shrapnel in all directions after a time delay. Metal Composite Boots/Gloves - Weighted metal plates riveted to the backs of both gloves and to the heels, toes and shanks of Hokuten's boots. All plates have contact points on the inside, allowing for electrical discharge. Abilities:Bi-Elemental Infusion (Curse):Searing heat rages through Hokuten's veins at the same time as raw voltage surges through his nervous system. He is imbued with a dual-element (Fire and Lightning) The constant pain these two elements bring is a steep price to pay for the abilities Hokuten is able to force from them. Practical use of what was intended as a curse is a constant struggle and often impercise or simply uncontrollable, but when executed properly, several applications can be made. Note that Hokuten is able to competently control one element at a time, but both at once is difficult and highly dangerous, so much so that he hardly ever attempts it. - Discharge: Unleashes lightning-element out of the body, creating searing arcs of electricity. These arcs will not reach far, no more than a foot or so, but can be used to attack through direct contact or by means of conductive media (most metals are conductive). Brief, controlled surges of discharge can greatly augment the impact of Hokuten's unarmed and melee attacks. Discharge can be actuated anywhere on the body, focussed as narrowly as a finger or broad as the entire skin. - Derma Ignis: Same as above, but with the fire element. The flames will burn and can ignite flammables, but will not venture far from their source. - Elemental Resistance: Because of the constant exposure to two dangerous elements, Hokuten has built up a tolerance to them, so much so that any sources outside are resisted with the same fortitude as the ones from within. Hokuten is therefore highly resistant to both electrical and flame-based injury He is totally immune to ordinary fire and electrical current, although extreme sources from either will still be able to inflict damage, albiet less that they would a normal target. Hokuten ArtsAn odd mishmash of various martial arts styles, borrowing from many disciplines including Kung Fu, Aikido, Karate, Capoeira, and even Wrestling. The full extent of Hokuten's armed and unarmed arsenal is too vast to list here, but some examples do stand out: - Hyaku Ken Hae: "One Hundred Fists Strike" Pummels the enemy with a sharp, blinding fast series of no fewer than 100 punches! This number may be more depending on the conditions under which it is used, leading to Nihyaku Ken Hae "Two Hundred Fists Strike" or even Sen Ken Hae "One Thousand Fists Strike" - Flight Of The Golden Wasps: A knife-throwing technique that casts upwards of a dozen knives in a spread at once. Though not prescise, the shock and area effect of this attack is useful. - Hornet Striker: Another throwing knife technique, actually an offshoot of Hyaku Ken Hae. This technique throws the knives as rapidly as HKH delivers punches. Also not particularly accurate, but very powerful and rapid. - Stinger Stab: A sliding lunge that travels up to eight feet. Can be used to instantly extend the range of any attack, be it a punch, staff-strike or knife stab. - Wind God Fist: Simple but effective. An extremely sharp, hard right uppercut that hits with enough force to toss an enemy into the air. - Mach Breaker: Very useful for gaining breathing room. This lunging right punch delivers maximum force and momentum, knocking enemies back and away several yards. - Hunting Hawk: Three consecutive jump kicks. The first kicks into the air, the second drives them higher, and the third knocks them back to the ground at force. - Chain Throws: The full extent of Hokuten's interlinked throws would be impossible to list here, but suffice to say that one jointlock, throw or submission hold can quickly lead into another, and another, and another... Special Conjunction AttacksLightning/Fire Screw Uppercut - An electrically-charged, jumping uppercut with a spinning windup. Thunder Fire Fear Punch - The prickle of static, a stifling wash of heat, and the sudden dread that all is not well. These may be the last things you experience before being introduced to Hokuten's semi-final attack. The TFF Punch focuses both elements into a sharp, hard straight punch that while long-winded, is certain to defeat on a clean hit. Shogekiha - Attempted suicide, in essence. With luck, minimal injury will be sustained. In using this technique, Hokuten relinquishes what control he has over his curse and forces it outward with all the strength he has left. The overflow of elements explodes outward in an intense wave of raging heat and voltage. Everything within twenty feet will be subjected to explosive heat and extreme electrical shock. The penalty to Hokuten is great, even grave. If he is not strong enough, the technique will render him comatose, even dead. If he survives, further control of his bielements will be nearly impossible, reducing any further actions to a weakened, mundane level. Acrobatics/AthleticsHokuten is extremely lithe and agile as well as being tenaciously strong. His frame is slight, short in stature and light, but bound tight as cordwood with sinewy muscles that can propel him at great speed. He is a fast runner, high jumper, and overall tactically mobile fighting machine. Chi GungPart of Hokuten's admirable resistance to a crippling curse is attributed to his superior control of mind and body. He is focussed and meditative, and able to perform unheard of feats, such as hardening his skin against edged weapons and blows, simulating death, extended breath retention, and a variety of others. Bonuses:- BiElemental Curse: A double-edged sword its full length. Although this curse lends many useful powers, it is dangerous, sometimes unpredictable and generally a hazard to Hokuten and his allies. If control is lost, the effects can be very serious indeed. - Training: Even before being struck with his curse, Hokuten has spent his life perfecting his physique, both to attain wholeness and to survive in a lethally cruel world. - Creativity Bonus: Kokuza Hokuten is a completely original character, borrowing only a few martial arts styles in the entirety of his creation. Backstory:Orphaned by war and raised on the blood-tainted milk of violence, Hokuten has, from infancy been thrown unceremoniously into an unjust and unfair kill-or-be-killed world, from which he chose neither. His strength of mind and body is matched only by the might of his character. In his own way, he is noble, righteous, and merciful in a world where mercy simply did not exist. Seeing war and death, decay, starvation and poverty, he sought to rise above it rather than succumb, which has been a ceaseless uphill struggle for all the moments of his life. When he had barely come of age, he was dealt another crushing blow and infected with an excruciating and permanent curse, a threat both to himself and the few he found dear to himself. Unwilling to risk their safety, he chose nomadic exile and a pilgrimage of suffering to conquer the sum of his troubles. RP Sample:The following is an excerpt from the events that left Hokuten with his dual curse: The staff struck his forehead, and from it and into his veins flowed liquid fire, forcing his very lifeblood from his body, transfusing scorching flames that seared and burned from within, through every capillary of his veins. He cried out in a strangled gasp, falling to the sodden ground. He thrashed and struggled, trying to escape the burning, the heat, burrowing his fingers into the cool mud, but of no avail. The icy rain hissed and steamed from his enflamed skin, turning to steam without a chance to cool him. The first wizard smirked, and stood aside as his partner took his place and took hold of the struggling boy. "It is my turn now, man-child" And once more, Hokuten felt the accursed touch of an arcane staff. This time, angry spasms of lightning surged into his body, clawing at his bones and tearing at every fibre they could find. Already burning torturously, his whole being now shook and convulsed uncontrollably, every muscle attacking every other, his whole physiology turned to a rout of civil war. Before, he could at least struggle, at least scream. Now he twitched violently, helpless in a white bath of naked agony. His eyes were forced open, taking in the shapes of his cackling assailants as they shed their interest of him and left him to die of pain. At that moment, something stronger than the hurt, more powerful than the deeply woven double curse erupted from within. A cold burning in his heart, an absolute loathing and rabid will to survive, renew and revenge awoke and took up arms, refusing to accept the injustice of it all. Hokuten was not sure how long he had been screaming at the sky, but by the approaching dawn, he reckoned a great deal of hours. The pain was unbearable, and yet tolerable. He could move, and feel, and think. "And that is all I need." He thought, clenching his fists and making a pact that he would never know sleep, nor rest, nor joy until both his tormentors lay tortured, dead, exhumed and desecrated. They had struck hard, so very hard, but not enough to kill. Only enough to strengthen. Username: Not applicable (Created by Kokuza Hokuten) Name: Granheim I [ Allegiance: Ahrim Description: Appears as a man of average build, completely shrouded in sand-colored scraps of cloak. A small metal headbrace is the only thing that stands out from his robes, save for a tiny dark slit that he presumably sees out of. Equipment: Beneath his cloak, concealed and contained by magic are exactly 108 weapons, each one completely unique. Each and every one is linked to a chain that allows them to be cast out, reeled in and wielded in a variety of ways. Examples include swords, scythes, cleavers, hooks, clubs, hammers, spears, talons and many others. Granheim usually carries no other equipment, save for items he has been given by his master, Ahrim. Abilities: Granheim posesses a deeply corrupt soul, but no body to call his own. He inhabits vessels, such as this one to give himself shape and function, but is otherwise unlinked to the material world. If his shell is destroyed, he will return to the depths of the inferno and once again begin the long climb back out of hell to ask forgiveness of his master. This state of un-life allows him to sustain any injury short of complete obliteration and continue moving, manipulating his form as a poltergeist. Finally, specific to this form only, he can "teleport" by flying into pieces (his cloak) and reforming some distance away. This technique allows him to avoid attacks and travel to places he would not otherwise be able to enter (gates, through small entrances, etc.) Granheim is also versed in a great deal of dark magic and forbidden martial techniques, though none that require a great deal of chi power, as he lacks the body to do so. History: Little is known about Granheim, save that he is a faithful servant to Ahrim and has some history with Kokuza Hokuten. Nobody is sure when he lost his first body and became a damned spirit, but guesses are that he is quite old and has "died" many, many times. Name: Granheim II Allegiance: Ahrim Description: More terrifying and powerful than his first incarnation, Granheim's 2nd form is that of a towering, twelve foot suit of brimstone armour, bristling with spines, claws and talons. Equipment: Though Granheim carries no real weapons or equipment, his entire body serves as both functions. From between the "ribs" of his carapace 8 large hooks protrude, and can launch themselves out to about 50 feet on a barbed chain. When unleashed, each hook and chain can fight by itself, whipping and slithering around. Granheim's hands are relatively normal sized for a beast of such scale, but surrounding each are heavy, taloned gauntlets that can also be unleashed like the ribhooks. Finally, Granheim's most fearsome weapon is his central eye, which remains closed normally. When it is opened, so is revealed the "Dominion Eye", that posesses a cold, piercing gaze that sees through everything in every direction. The gaze sees through any and all objects, and its range of vision is limited only by the curvature of the earth! It is also so keen as to reveal emotions, thought outlines, auras, magic and many other not normally visible things. Though the eye sees in all directions at once, it is most potent to the front. Looking directly into the eye can cause madness, catatonia, and even death. Abilities: Though of great size, Granheim retains a great bulk of his arcane powers, including many dark magicks, forbidden techniques and martial arts moves. He also has the same soul-transient ability he does in his previous form. (See above bio) History: Same as above
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Posted: Sat Dec 17, 2005 2:42 pm
Name: Kit
Race: Kitsune
Description: Kit has no shirt, showing light skinned, tall, skinny teenage like body, but he sometimes wears a frayed, white wool shirt. He wears merely a pair of ragged blue pants, patches all over the pant legs, pockets clumsily stitched on. His black hair is so light, it could almost be mistaken for a gray or a brown. Furry red orange fox ears poke out from a regular human's ears may be. A frizzy, messed up fox tail of the same color pokes out from the waist of his pants.
Equipment: Weapons: Two silver daggers, both with wooden hilts and guards. The blades are curved, they are 2 and a half feet long. Ingredients: 75 leaves most of them are blank, but there are 5 leaves with a crude picture of a stick figure, 10 pictures of trees and 10 pictures of smoke.He has 5 large, rolled up bamboo leaves for bigger illusions also, to make 100 yard forests and whatnot. He also has two charcoal pencils for drawing up illusions.
Other: He keeps his leaves and pencils inside a old brown leather sack that he wears with a wide strap over his right shoulder. Kit keeps his daggers in two sheaths, attached to the shoulder strap of the sack. Abilities: Schools: Illusion making: Kit has the ability to create illusions from the pictures he makes on leaves these illusions are super realistic, the illusions have the same feel and look as the real deal, and in some (very rare) cases have the same aura. It can be anything he desires, animate or inanimate, Etc. If he desires to make a new sword or a blade, he would have to first make a picture of a sword. Next, he would have to put some energy into the leaf, depending on how much energy in the leaf, his illusions can last 10 minutes to 10 years. The illusion then he would have to desire what he wants the sword be it to be long, sharp or made of steel, etc. He can desire it right to the design of the hilt. (Basically, it takes a ample amount of time (15 minutes to an hour, depends on how difficult it is.) Small blade fighting: Basicly, Kit can fight with any small blades like daggers, knives, sharp pieces of glass.... Anything that can resemble a small blade, he can improvise with them. Though anything like a sword or something he can't handle. History: Kit had a nice life in the spirit realm growing up, he wasn't a god or anything, just an average spirit living it up. That was all until he decided to anger a god. Not on purpose, he was just doing his "Duty" as a lesser spirit... There was a war on Earth at the time and the god, Terrennato responsible for it ("It was all an accident!", he claimed at his trial.) noone in the spirit realm knew of it, that is, except Kit, who overheard Terrennato talk with the mortals on Earth. So he decided to tell the rest of the gods, Kit thought it was really funny at the time, but he won't be laughing for long... Terrennato was tried for disturbing the balance on the earth and was guilty on all charges. His punishment was the banishment from the spirit realm, he was to serve one thousand years on Earth before being able to come back. After his sentence, he found out who tipped everyone off, a little kitsune spirit named Kit. Terrennato was angry, and if you messed with the gods, you got the horns. Awaiting his punishment, Terrennato plotted his revenge. Kit, still chuckling from his little "joke" decided to watch the gods banish Terrennato, that was going to be even more enteratining to see. Everything looked routine as Terrennato faced his judgement and saw Kit hiding near the portal. He forgot all about his plan for revenge for a moment and suddenly grabbed Kit by the tail. Kit, caught by surprise, yelled as he got hurled into the portal and down to Earth. Knowing that he got his revenge, Terrennato smirked, he went through the portal without anymore trouble. Kit, on the other hand was lost, lost and confused in this new world. So he decided to do what any spirit stuck on Earth would do, find a way back. He tried everything, even though there were very few things he could really do. Thats when he found out that Terrennato blocked every way out, at least the gods that imprisoned him did. Knowing that, Kit decided that, if he was going to be stuck on this world, he should at least have a little fun. To do that, he would have to get a body. So he decided to kill a unsuspecting young body, well, not kill, just get him close enough to death for him to get in. So he threw a few things around his room, knives and stuff, no big deal. That was only until one of them stabbed him in the lung. Now was his chance! The man was near death now, so he took his chance, stuffing his spirit into the body. He flexed the new body, trying it out, playing around with the two daggers the man had armed with him. Kit felt something in the man's- well his pockets, it was a letter... To the discreet adventurer... He read the letter a few times and smiled. This was going to be fun.
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