Welcome to Gaia! ::

Reply Recycle Bin (PM Captain or Co-Captain to get these back)
[Sci-Fi] The Drifters (Open and Accepting)

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

RogueKazimeras
Vice Captain

PostPosted: Tue Aug 29, 2006 5:17 am


THE DRIFTERS


1. Table of Contents
2. Introduction
3. Past, Present, and Future
4. Character Creation
5. Accepted Characters
6. Current Plotline
PostPosted: Tue Aug 29, 2006 5:38 am


Introduction

The year is 2799 DA, or Desert Age. There's not a soul who remembers how Earth used to be, and that's probably just as well, because it's certainly not the same from how we know it.

There are two kinds of people in this world at the moment, two general groups, though each group, or at least one, can be divided into sub-groups.

In this world you have those who live calmly in their own little Oasis, sharing the Oasis with a population ranging from a couple hundred to a couple thousand, with all of the normal things we have: television, radio, telephones, cell phones, internet, and so forth. Communication between Oases, while at times difficult, is not impossible and is actually quite common between allied Oases.

The second group of people are those who belong to no Oasis, who prefer to wander the desert sands, dressed in whatever garb they choose, though it is typically a cloaklike shroud that keeps them shielded from the sun, a large-brimmed hat and so forth. These are the Drifters. Some believe them to be simply hunter-gatherers, unable to maintain a life within an Oasis, though they do enter Oases quite frequently for whatever purpose. Others belive that beneath the layers of bulky clothing that the Drifters are mutants, freaks of evolution from prolonged time in the desert. After all, the Drifters have been around since the beginning of the Desert Age, and the Desert Age...well, we'll talk about that later.

As far as the Oases go, they look pretty much the same on the outside. A large, towering city enclosed by a high, glass-like dome. Sometimes Oases are multi-leveled, with a slummier, more-densely populated level on the bottom, and a wealthy, gardenlike upper-level. Oases are self-contained, for the most part; they manufacture and produce what they need to survive (and then some), and only make enough for themselves, since trade is relatively impossible due to the Storms, massive torrents of sand that pummel the Oases regularly, though 'dry' spells have been known to occur.

RogueKazimeras
Vice Captain


RogueKazimeras
Vice Captain

PostPosted: Tue Aug 29, 2006 5:48 am


Past

"During the final years of the era known as AD or BCE, around 2129, nature finally gave way. Pollutants and human interference with Mother Nature's plans for the ball of dirt must've seriously pissed her off, because she let down a torrent of acid rains that ate away at the forests and grass and trees until there was not even a root left in the dirt. Thirty years of acid rain... I can hardly believe it myself. For awhile there were dry spells, but most everything was ruined. But it was this Thirty Years that led to the undoing as the Earth as I once knew it.

"During this time mankind was scrambling to undo their error; air-scrubbers were invented, and yet failed miserably being a bit too late for any kind of real results to occur. However they were fortunate that some more pessimistic minds decided to come up with designs for something they dubbed The Oasis, the first of many to be built, a city within a glass dome. This of course, was before the sands came.

"Nobody knows from where the sands came. Possibly from the mountains, being weathered down so greatly by the torrential rains. Possibly they were blown from other regions. We don't know, we probably never will, at that. All we do know is that now our cities that our ancestors had built lay beneath hundreds, possibly even more, feet of sand, and that while the Oasis is being built, there are those who simply can't afford to live there, and we haven't seen them since, ever since they started walking across the sands. We wonder, our group, what they will do. It is not, however, our fault that they cannot afford it. After all, it is only fair that all inhabitants pay for living within the Oasis; it took a massive amount of funds already to build it...

"But enough of this. We know there are other Oases being built around the globe; we've shared the information and plans with all other nationalities around the globe.

"It is both a joyous and sad day when wars are put on hold so that we may have new places from which to fight them..." - Wilhelm Godfrey, from the only surviving record of the AD/BCE era, ca. 8 DA.


The Present

Oases have sprung up across the globe, much like the renowned Godfrey stated. Communication between them has been happening, and while no actual wars have broken out, there have been of course alliances and threats sent between Oases. There has yet to be any established trade, due to the Storms, and to top things off, most firearms technology has been lost. However, other advancements, the most noteable being intelligent, learning androids and cyborg implants have counterbalanced these losses.

The most advanced assault rifles and handguns are in the sole possession of the militia and police (which are one and the same) of each Oasis. Each Oasis differs slightly on this level, but when not in use, these guns are locked up tight (meaning you won't be getting one in this roleplay). However civilians have found old relics of the past, perhaps washed up by the 'flow' of the sands when they fell, old muzzleloaders and flintlocks that still work, even some old lever-action rifles. Ammunition is hard to come by, however, so keep that in mind. Most, if they carry weaponry, carry it openly (if allowed in their particular Oasis) and generally carry a melee weapon, ranging from small knives to large swords, even scythes and other weapons as well.

Of course, as far as the Drifters go, their level of technology is about the same. Little is known about their possible mutant status, since they're never seen without their massive layers of clothing around them. They generally are not in the possession of firearms but instead of bows and arrows or throwing knives. Little is known about them in general, and it is possible that they even have their own language.

As far as nature goes, don't think there aren't any wild animals left. While most died in the acid rains (or simply from the aftermath), those who were adapted to a desert climate quickly took over. Vultures are a common sight (and nuisance), along with long-eared hares, prairie dogs, coyotes, and so forth, along with some new species that have arisen. The most deadly of these are the Sandworms, large creatures which tunnel beneath the ground and intend on swallowing their prey from below. Luckily they aren't the most perfect of hunters, and are fairly rare, or else humanity outside of the Oases would be wiped out (luckily for Oasis-dwellers, the standard Oasis blueprint includes a 5-meter thick concrete slab as the base). Unfortunately for Oasis-dwellers, the type of government that each Oasis has can differ greatly. Some are all-pervasive, invading personal lives and keeping society under strict control. Others are democratic, while others are borderline crime-driven.

Within an Oasis is the only environment where rain actually occurs. In the desert, it doesn't even rain at night. Oases have water generators and evaporate portions of that water occasionally to fall down as rain, both to water crops and to cause nostalgia within those who have read more of Wilhelm Godfrey's paper on Earth before the Desert Age.

Other than that, it seems that we're just about ready to get started...

The Future is up for you to determine... You, free from the restraints of whatever government is set up in each Oasis can either set things right or simply mix it up a bit more...it's up to you.
PostPosted: Tue Aug 29, 2006 6:28 am


Character Creation

PM this to me.

[b]Character Name:[/b]
[b]Sex:[/b]
[b]Age:[/b]
[b]Appearance:[/b]
[b]Weaponry/Enhancements:[/b] (Keep in mind that if you're dirt poor, you can't get enhancements)
[b]Personality:[/b]
[b]History:[/b]


Please note that I want most everyone, if not everyone, to be a Drifter. You can start off as otherwise, but I only want a few people doing so, and not all at once. Oh, and if you're a Drifter to start out with, you don't have to describe what your Drifter looks like underneath their bulky cloaks and so forth unless you really want to.

RogueKazimeras
Vice Captain


RogueKazimeras
Vice Captain

PostPosted: Tue Aug 29, 2006 6:29 am


Accepted Characters

ValenarrDeMirro
Character Name: Alarik (last name unknown)
Sex: Male
Age: 23
Appearance: None have seen what lay below Alarik's cloak and clothing, nor have any seen his face. His head is topped by a wide-brimmed hat, covered in rags stitched to it of varying degrees of orange, grey and yellow, ranging towards sandy tones. Beneath his hat he wears a mask of sorts; a pair of goggles designed to keep the sand from his eyes, and a wide collar pulled up over his nose to keep the sand from his mouth and nose. In doing so, he also realizes that none have seen his face, and he likes to keep it that way. The back of his head is also covered in this manner, from the goggles' straps (think old fashioned pilot goggles), and so none have ever seen his hair color (if he even has hair). He is always clad in a sand-coloured cloak, which is quite large and drags slightly on the ground, along with sand-coloured pants which have two layers in the bottom of the leg, one to be tucked into his brown boots, the other to hang over it, as a sort of double-layer protection against irritating sand grains in his boots. Alarik stands at about six feet and two inches. He does not appear overly bulky but is a nice balance of speed and strength instead.
Weaponry/Enhancements: Alarik is in the possession of two visible weapons. One is a bow slung constantly over his shoulder (unless of course it is in use) coupled with the quiver he has on his back. The other weapon is a simple steel shortsword that he purchased when he was in an Oasis. Though few know of it, Alarik also has a pair of enhancements. They are both useful but are not of the highest quality. The first and foremost is an injection of low-quality nanites into his system, which go about his system and repair damage to his body. They are, however, slow at this job, and therefore only reduces healing time by a short duration. This will not cause in-combat regeneration, unless of course this combat situation takes a day or two. The second enhancement lay within his eyes, which lay hidden behind his goggles. This enhancement is of higher quality than his nanites, and they allow him certain viewing modes as well as a small amount of zoom; no, he won't be standing from a thirty-story building and be able to see your pores, but he will be able to pick you out from a crowd.
Personality: Alarik is a quiet person. There are some within his group of Drifters that have never heard his voice, let alone seen him with no mask or large cloak. He seems perfectly comfortable within the desert, but also has no problems with entering an Oasis. Few, if anyone, know Alarik personally, and therefore have no idea what he is really like.
History: Alarik's history is something he cares not to share, though it is not because of personal pain, grief, or anything like that, it's simply because he doesn't care to share it. All he, or anyone else, needs to know is that he has been a Drifter since birth and comes from a long line of Drifters, and that he's been wandering the sands and drifting from Oasis to Oasis for as long as he can remember.


Kozo
Character Name: Cedric 'the rat'
Sex: Male
Age: 18
Appearance: Cedric is thin, ghostly thin, but he has a sort of lithe grace about him. He is rather tall too coming in at 6'6". His hands, arms, face, and legs are all wrapped up in bandages to keep out the sand and he wears welding goggles over his eyes. He has no hat, but instead wears the skull of some strange animal he once ate. His actual clothing is a pair of tattered shorts, and a muscle shirt, over that he has a tired leather riding coat and a vest made of burlap. His body is adorned with all manners of teeth, claws and skulls, of various desert rodents. When his bandages are off his eyes and shaggy hair both have the same orangy-red tone of sandrock.
Weaponry/Enhancements: His weaponry consists of two machetes that he keeps casually haging at his wrists just in case he ever needs them. About his waist he also carries a pair of bolas for hunting.
Personality: Cedric is something of a wild child. He's rude, energetic and has a short attention span. He can read although he can read, he cannot write, and most intellectual conversations make his head hurt.
History: For most of his memorable life, Cedric has been a theif, and a scavenger. He'll hunt when he has too, but for the most part, he finds elderly Drifters, and kills them. It's simply what he's good at. He doesn't think of himself as a theif though. He is a liberator. If it wasn't for him, they'd simply have to suffer living for another week or so!


Maph Necathys
Character Name: She is only known among Drifters as Selene.
Sex: Female
Age: 26
Appearance: As tradition dictated, Selene, like all of her kinsmen, is burdened with an impassable shroud of cloth, concealing any distinguishing snippet of her anatomy. A silver-tinged veil of fine brocade swathes her upper body, coiled loose over the midnight blue opaqueness of her cloak, a plain piece of tissue enriched with fine and glittering tracery, similar to the intricacies of a celestial map. A thrown cowl tailored from the same fabric permanently benights the blue-gray scarf corded around her neck and a stark white sheen that could easily be mistaken as her face. It is, however, a mask, shaped only to espouse her features. Only the portion between the cleft beneath the nose and the chin are can be perceived from the cast shadows of the hood, and so her means of seeing and breathing are unclear. Rumors say that the mask is in fact an ancient artifact, from before the sands and Oases; that it belonged to a deity of the Moon in the times of Antiquity; that the ‘inscriptions’ upon the bedimmed segments are a key to some generically unspeakable truth. Though farfetched, these rumors are founded on the simple fact that no one has ever seen Selene’s true face, let alone the whole mask itself. Otherwise, Selene is shodded with calf-length black boots, over which indigo pants of linen are tightly stretched and bundled. Her hands, peeking from the ample sleeves of her outerwear, are gloved in black leather, and are pulled up taut over half the length of her forearms.
Weaponry/Enhancements: The only visible thing that could ever be construed as a weapon in her hands is the six feet long shaft of curved Blackwood, its upper tip wrapped in two feet of tattered rags. Many assume it to be a simple walking staff or some contraption of traveling convenience, when it is in fact Selene’s weapon of predilection, the Scythe. With its folding, two feet long damascened-blade, Selene can become a dangerous opponent. She also carries twin sickles, silver-patterned, which she hangs on either side of her belt, hidden deep beneath the layers of cloth.
High was the price she paid for her enhancements, for she had paid with everything at a very young age. For the unwanted deaths of her own blood, the sudden pillaging of her family’s settlements, the simple massacre of her clan, she was given a measly compensation. She injected herself with a vial-full of nanites she found in one of the few remaining crates they had carried around the Desert for years. Physical limits were raised, allowing her to naturally increase her speed and reflex-time over the years. Also, when allowed to interact with adrenaline, the nanites will engage in some kind of synergy, momentarily granting Selene the means to raise her speed even further. This fleeting state of transcendent speed is commonly known as the Moonspark. Passive drawbacks are a slightly lowered regeneration rate and the high calorie intake required on a daily basis to sustain her mobility.
Personality: She had become tacit over the years, not by choice, but by necessity. She lost trust in those she thought were her friends, and decided it was best to divulge nothing of herself, before literally abandoning them where they stood to continue on her path, alone. The survivors of her clan swindled with time, and to this day, it is unclear if she is the last of her clan, or if a few of her olden companions were perpetuating the line. For lack of interaction with other living beings, it is difficult to describe Selene. She has no true drive, no actual goal. She is at home in the endless dunes, and prefers the solitude of the desert to the boisterous coming and going inside the Oases. Nevertheless, a bit of vivacity lives on inside her, and she always had been prone for tongue-in-cheek wittiness - when not eliciting perked eyebrows with her unwontedly-dark humor.
History: Selene came from a wealthy line of Drifters and traveled the sandy expanses of the Desert for years. She had not seen a Dome before the age of six, and had not entered one until she had celebrated her eleventh birthday. She had lost her family in a raid, and has grown independent since then. One day, she returned to the few remaining members of her clan with the white mask, but has never given any explanation as to where she had found it and why she chose to wear it. They had never thought to ask what it actually was. Due to a most unforeseeable turn of events, she has severed the last ties with her kinsmen at the age of twenty-two, and has trekked alone ever since.


LightOfTheDark
Character Name: Nika Del'souln
Sex: Female
Age: 32
Appearance: ] Nika, being fairly good looking, actually stands about ten-feet tall. Her limbs are very thin and elongated, giving her a spidery look. Instead of two arms, she has four, all looking as though they had been stretched so that they were spindly and thin. Each arm is as long as a normal man would be tall, and her legs are almost twice that. Her torso is also twice the length of a normal human one and she is thin to almost the point of being scrawny.(Just think of a sand-raider from Diablo 2 and you'll be fine.. except for less arms and legs... I think xd )

Her skin is a tan color that's almost dark brown, which helps since she's out in the desert alot and does not burn very easily. Her face is somewhat elongated too, but more-so that her chin is a bit longer and pointy. Her ears are larger than usual so as to catch sound better, and her thick, blonde hair is bleached to a yellow-ish white color, falling to just past her shoulders and is usually tied up in either a quick bun, or a braid.

Her face is somewhat pretty, and might be more-so if she ever uncovered her eyes. Having been born with under-developed eyes, she's kept them covered by a thin-black cloth her whole life, her poorly-developed eyes having been removed at infancy to evade infections. Her feet are wider than a human's would be, and more in the shape of a Camel's in size and shape, helping her to keep from sinking in the sand on the deserts. For the exception of the hair on her head, her body is devoid of any other hair, completely smooth and more than a little toughened from it's years under the desert sun.

She wears clothes that would restrict her movements as little as possible, usually something that covers her "pre-teen" developed chest, and a loin-cloth type thing. Usually with built in underwear of sorts. Over all this she wears the stereotypical 'Drifter's Garments' which keeps most of the desert sun off her back when she's traveling.

Weaponry/Enhancements: Being born of a drifter, and left on the doorstep of her adopted parents house at a very young age, Nika was very 'unique' and was given a sacred gift from the people who raised her and loved her. She was given limited sight thought being able to sense things through sound and vibrations. Though this was very limited, it allowed her to 'see' things in about a ten foot radius about her. Her parents also believed in protecting themselves, since they lived in one of the less reputable oasis's, so on her hips she carries a small weaponry of two scimitars and two assassin's claws, one weapon for each hand.
Personality: She's a quiet, but happy person, though she can lapse into bouts of conversing, Nika is usually one who enjoy's her silence, since loud noises hurt her sensitive ears too much. She's a fairly friendly person when it comes to other people, especially with children when visiting an oasis for a short time to resupply. Nika despises miscreants and criminal's, especially those in gangs. She's very polite to those that enforce Oasis laws, and only attacks when attacked.
History: Since her birth mother didn't want her, or just did not want to subject her child to the harshness of the desert sands, Nika grew up in a loving home as an adopted child in a small oasis. Her father, a martial arts teacher in one of the training schools there, taught her everything she now knows, trained her from an infant. Taught her to see.
For that she was eternally grateful. Her mother was a nurse in the local hospital, and was the one who found her that bright day on the front doorstep, wrapped in rags.

It was not very long after her 17th birthday that Nika's house was broken into while she was at school, her mother and father beaten because they were unfourtunate enough to be home at the time when the dozen or so people ransacked the place. Upon returning home and finding the destruction, and her half-dead parents, Nika called for help immediatly, having them both rushed to the hospital, where they both died a week later of internal injuries.

Bitter and in grief, Nika dropped school and took to hunting the streets of the less than reputable oasis during the night, slaughtering any criminal she met on the way without hesitation. It was not long after she started this occupation that the local militia became aware of her actions, and criminal or not, killing people just wasn't a very good thing in their books. But, considering that she wasn't killing any innocents, they gave her a break and instead of execution, just banished her from the oasis, forcing her to become what her blood mother was, a drifter. She had no actual home, and realised in the next few years that for some odd reason she was very addapted to the conditions already... TOO addapted for most people..

It was when she ran into another drifter that she realised that her parents were not the one's that gave birth to her (nieve as she was then) and that her real mother was possibly still out there.

She drifts to this day, searching for her mother.. or even possible father, covered in cloth, a Drifter in name only.
PostPosted: Tue Aug 29, 2006 6:30 am


Current Plotline

Nothing yet! Hoping to get something underway soon.

RogueKazimeras
Vice Captain


RogueKazimeras
Vice Captain

PostPosted: Thu Aug 31, 2006 7:54 am


A roar of the wind heralded a storm's approach; the inherent lack of shelter within the desert would've meant certain death, or at least pain, if he were caught out in the open. This had happened before, and this lone wanderer upon the sands knew the consequences, and that he was lucky to make it out alive, not suffocated by the sands.

But suffocation was the least of this wanderer's worries. The storms were in possession of gusts that matched that of a hurricane, possibly even stronger, and while they were incapable of harming the Oases, any Drifter caught in a sandstorm would be subjected to what would feel like billions of needles entering their skin. Indeed, at times, it would be like a blade, tearing into skin. Most simply couldn't handle the pain and went into shock, dying shortly after due to too much sand in the lungs.

He had been lucky so far...

However even as he approached the next Oasis, which was a few miles over the next dune, he felt compelled to run, perhaps even sprint until his very legs fell from his body. This was because no matter how close you were to an Oasis, the storms always seemed to catch you.

And catch him it did. He heard it as a roar behind him, through the leather of his goggles, and he instantly, with his gloved hand, clasped the fabric that was elevated up over his nose to meet with the bottom of his goggles to his mouth, in order to keep the sand from getting in. His eyes, thankfully, were protected by glass goggles, which had thankfully withstood whatever storms he had encountered.

He lowered his head slightly, keeping the brim of his wide hat ahead of him like a shield, despite the fact that the storm was behind him. The gusts of wind whipped his cloak about him violently, threatening to tear the garment from his body, though the loyal fabric fortunately refused to give way, despite the fact that it was a hastily stitched-together garment, made of multiple sand-hued fabrics.

The fabric on his hat was similar in colour, drooping down from the actual brim, with fabrics sewn to the hat itself. This particular fabric was of varying degrees of yellow as well, though it ranged mostly towards the colours of sand.

The winds picked up in noticeable speed, roaring past his covered ears, ratting the arrows in the quiver mounted on his back. He held, with his other hand, his bow, slung over his shoulder, and knew that his shortsword, strapped to his side, was secure. As he waded through what seemed like a wave after wave of sand, cascading from behind him, his figure seemed to blend in with the storm, until all was obscured, and he fell to his knees, unable to press on through the storm's fury.

-----------------------------------------------------------------------

An indeterminable amount of time later, the wanderer looked up, seeing on his level of vision a newly-formed level of sand, under which he was buried, chest-deep. He quickly thrashed about, climbing, it was like, out of his would-be sandy tomb, and stood on the new desert that had fallen from the skies during the storm.

He looked ahead to see that once again, as always, the Oasis before him was unscathed, the glass dome shining slightly in the unrelenting sun, the sand parted around the dome itself as if the sand had gone out of its way to avoid the glass dome.

And with heavy footfalls landing in the sand, he trudged on towards the dome, hoping to get to it before nightfall. He was many miles away, still, and perhaps even further, with the way the sands were sometimes...they played tricks on your eyes...

He just had to make it over a couple more dunes, and then he'd arrive at New Kansas... marked by the Oasis in front of him.
PostPosted: Mon Sep 04, 2006 4:41 pm


Cedric was miserable. Normally it wouldn't be so bad that he was in a sandstorm, such things were a common occurence, but it was made worse by the fact that the Oasis of New Kansas was visible in front of him and he had no way in. To make things even WORSE, he had just killed a gila monster and would now not be able to eat it by the time it had been turned into a sand-beaten peice of leather. Had he not buried most of himself into a sand dune he'd probably share the same fate as the peice of meat. Growling to nothing in particular he decided he'd simply have to bide his time. Someone would come along eventually and maybe then he could use them to get in. He was unbearably thirsty these days, and Cedric had nto seen a cactus for miles. Dehydration was not what he'd had in mind when he said he didn't want to die old.

Kozo


RogueKazimeras
Vice Captain

PostPosted: Mon Sep 04, 2006 6:44 pm


New Kansas Oasis...this was it. The wanderer had finally made his way to the base of the dome...now simply to find an entrance.

Where the glass dome ended there was generally a story's worth of concrete and steel base, in which entrances and exits were built, complete with enclosed guard posts outside. The sandstorm, however, could've rendered the entrances and exists useless, buried beneath feet of sand. However, most Oases had backup entrances and exits built at the very top of the base of the dome... He had to seek these out.

Sure enough, after taking the time to walk what seemed like a mile a round the base of the dome, he found a sand-covered guard post and a hapless, cloaked guard within it. "Halt!" Came the guard's voice behind a sand mask.

The wanderer did not halt, however, even when the guard pointed his bolt-action rifle. "I said stop!" Finally, with that, the wanderer did indeed stop.

"State your name and business." The guard commanded.

"Alarik. I have no last name. As for business, I've come for supplies and a place to sleep, as well as for a temporary job." Came the wanderer's voice from behind the elevated collar.

"A...alright...I guess you can go in." He said, since New Kansas Oasis was generally open to Drifters in the first place. He turned to the airlock of a door and twisted the vaultlike knob on the front, which bore four handles, and swung the door open with a grunt. "Enjoy your stay." The guard said in a very insincere manner as Alarik stepped through wordlessly.

He gazed upwards at the domed skyline of New Kansas Oasis. Buildings ranged in height, with taller buildings being more oriented towards the west, while squat, probably lower-quality residential buildings were in the east, with suburban settings dotting the place. He was facing north, he figured that much, since the day was ending and he could determine his location from the sun...

He began to step forward, going into what was obviously the market quarter of New Kansas, or at least something to that extent. He caught eyes on his way through, but most didn't stare; they were used to Drifters, which was good for him...

It'd make it easier for him to find a job.
PostPosted: Mon Sep 04, 2006 8:18 pm


It towered high above the sandy dunes, disturbing the myriad speckles of watered gold with its catastrophic advance. The flaxen barrier of swirling sand cast fleeting shadows over the desert’s expanse, looming closer to the protective sheen of New Kansas’ dome. In the deafening rumble and tempestuous winds that blew with such madness alongside the vicious storm, hoof falls thundered, battling in intensity with the environing cacophony, spreading on a linear trail eddies of the grainy stuff at a hellish pace. The camel galloped, dashed through the sandbanks as though trampling solid grounds and, against all odds, distancing itself from the core of the twirling beast. Filmy mists of hardened dust roiled beyond, and waves of risen sand blasted past the animal, like the burning breath of the fictitious fiend, erstwhile known as dragon; the creature rode hard, and its rider could very much feel the abrasive skims of the diminutive storms that were shot at them both. The midnight blue of the garment was protection enough, as long as they were at a relatively safe distance. It wouldn’t take long before they reached one of the steely round doors placed all around the Oasis foundations.

A little bump could be seen yonder, protruding from the billowing sands. The rider wondered if it could possibly be… no further thought could be taken, for the animal had nearly rode past it: a gloved hand extended outward, and the rider’s body was lopping dangerously low from the saddle, hoping to catch the bundle midway. With extremely strenuous effort, the little bump was pulled up and thrown on the back of the animal like a sack of spuds. The rider felt pain shoot through the used arm, and wondered if it had been broken – it wouldn’t elicit much awe, considering the size of the catch, its impressive weight, and most predominantly the speed at which the camel had been traveling. The storm was catching up, for the handpicking had slowed them down. No matter, the rider yelled mentally, glee and the thrill of the race pouring through pumping blood: the door was visible from their vantage point.

Before the porter doubling as a poorly-armed guard could ask the perennial question, the rider hollered with a surprisingly feminine voice, one that would have been a beautiful singsong croon in less dire circumstances. “I am Selene, seeking shelter from nature’s intemperance! Open the door, please!” The guard, as if the physical response to a woman’s cry for help had been inscribed inside his very soul, had taken the door’s four-handled spigot with both hands, unlocked it and pulled it open with a very soldierly efficiency. It was a silent moment before the shape of a camel, a blue cloak and a sack of taters rushed past him, jumping into the large vestibule through the narrow sill that had been revealed by the door ajar. The guard had only caught the glimpse of pure white upon the woman’s face, one so solid, frozen and beautiful it could not have been organic, let alone real. The door shut again, sealed hermetically from the chaos beyond the metal wall.

Selene turned to the sack of potato, which was in fact a tall man wrapped in bandages and donning a riding coat and vest. Cresting his head was a skull of some animal, and set upon invisible eyes were large, impenetrable goggles. She had found it rather odd that his garments were decorated with various baubles of bone, but did not think further on that matter. Turning toward the door, she could see the guard standing upright, staring at everything and nothing in particular: an honest man, waiting until the last moment in case any inadvertent wanderer rode by, one such as her. She felt indescribable gratitude toward the man. Selene attempted to unmount the speedy camel, but realization came upon her hidden face, yet transpiring naught on the frozen white of her mask: her left arm was luxated, and it was nigh unbearable.

“Thank you for having reacted so promptly, sir. I owe you my life and theirs as well.” She addressed the guard, her voice smothered not by the mask, but by the agony lancing up and down her limb. The man blushed with her smooth voice alone, not daring the use of speech lest she become but a wisp of a dream, and instead, nodded erratically. She then turned to the bone-headed man, and with a motherly tone, rebuked him. “Well, you're safe now, dear. Why I even bothered, I’ll never know, but what I do know is that I currently only have the use of one arm. Going to the clinic wasn’t high on my priority list, but life can be a harlot, don’t you think?” Selene sighed, rubbing her incapacitated shoulder with a trembling hand. She clicked her tongue and waved the free hand toward the camel, ushering it forth. “Let’s go, Mani. Staying here won’t do us any good.”


(This is some time before Alarik got in, considering we didn't get buried like him. If this goes against your plans, Kozo, tell me and I'll change what needs to be changed!)

Necathys


Kozo

PostPosted: Tue Sep 05, 2006 4:05 pm


((Nah, that's cool. ^_^ I can go with it, I really had no intelligent thing in mind anyway!))

Cedric stood there dumbly for a moment or two as the woman began to ride away. Before she had ripped him from the sands he would most likely have simply killed her and taken her belongings. Her body may have even been eaten by him as well.

"Hey!," Cedric called after her, "You with the robes! Why the hell did you do that?" He began to chase after her. Normally he'd not give her a second thought but he was thoroughly confused now. Cedric was a killer, and people didn't help killers unless they wanted something, or were extremely foolish. What was this woman's game?
PostPosted: Fri Sep 08, 2006 4:53 pm


((WEEE!! HI EVERYONE!! I'm so glad to be back RPing again xd now I just have to get my OWN sci-fi going again.. sweatdrop ))

Sitting rather comfortably in a cave about ten miles away from this 'New Kansas' Oasis, a rather lonely and pathetic figure had removed her layers of decent quality clothes to reveal the thin, twig-like figure underneath. A small campfire crackling merrily and a rather large iguana spitted and roasting.

'This storm showed up too quickly.. I'm going to have to wait for it to die down before I can make it to New Kansas...' mused the mutant to herself. Nika didn't see the storm until it was almost upon her, thanks to her multiple layers of clothes though, she wasn't affected too badly except for her hands, which were now swollen and scratched from the millions of grains of sand beating against them. Feeling downright miserable for the most part, Nika had been hoping to make it to the city before night fell, and her limited sight had rendered her completely blind to the sand storm, she had only just barely found this little cave in the lee of the storm and hidden herself away,most of her rags covering the rather small entrance to the hovel to keep sand from floating in.

"Hope this storm dosn't last too long.." Nika said to herself, trying to keep her own moral up by pretending that there was someone there to hear her. Shrugging it off though, she tended to the fire, throwing more dried dung onto the fire, the only fuel found in the desolate wasteland that could be used for such a purpose.

This could be a long night..

LightOfTheDark


Necathys

PostPosted: Fri Sep 08, 2006 10:08 pm


Selene had barely marched a dozen feet out from the vestibule that the bandaged man had hollered at her in a rather vague manner. Statistically speaking, those who crowded the vicinity were mostly clad in long, ample robes. She sighed, shrugged and muttered under her breath, almost annoyed by her choice of saving him. Not stopping, Selene padded on, weaving her way through the crowd. When his query had buried the bustle of the swarm, Selene dug her heels into the ground, spun, and shouted.

“I was trying to not get buried under who knows how many tons of sand when I saw a bump in the distance, which in retrospect must have been that creepy skull you’re wearing on your head for god knows what reason, and thought that if it were me, I’d be glad to have someone pick me up and save me from a most painful death! But the way you’re acting now makes me think I was wrong. What are you, anyway, suicidal? The odds of surviving a sandstorm by burying yourself are slim to none!” Exasperated, Selene groaned her discontentment and turned away, resuming her amble in the outer circles of the Oasis. Somehow, this one man had taken out from her more words than a hundred others had in years. Or it might have been the searing pain in her arm.

“Now leave me alone!” She tugged at Mani's reins to lead him away.
PostPosted: Mon Sep 11, 2006 7:09 pm


Cedric watched her as she walked away. He looked around him and noticed that he was very out of place in the clean and stately environment of New Kansas. Then, he suddenly burst out into maniacal laughter. "What the hell do I do now?" he mused to himself.

Kozo

Reply
Recycle Bin (PM Captain or Co-Captain to get these back)

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum