|
|
|
|
|
|
Posted: Mon Sep 04, 2006 10:19 am
yeah they work im just lazy I dont feel like I have to impress anyone I dont know over the internet useing my typeing skills so i type incorrectly on purpose.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Sep 10, 2006 8:54 am
For me the reason why FF9 was so underrated was the fact that they put in less stuff. Less magic, less summonings, less abilities, even less items. I mean compaired to say FF7 or FF8, there was a lot less things to get. The game was also more ment for the new PS save cards which used that little LCD screen to play Chocobo's Dungeon or what ever. Too bad that little device never made it here.
Another thing was that it was more Side-Quest friendly than anything else. THere was just too many other things that they could put in everything that they wanted or at least wanted to. PLus the fact that it did have a lot of CG movies between certain areas. THat alone would suck a lot of things out of the game.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Thu Sep 14, 2006 2:32 pm
CooperTeam For me the reason why FF9 was so underrated was the fact that they put in less stuff. Less magic, less summonings, less abilities, even less items. I mean compaired to say FF7 or FF8, there was a lot less things to get. The game was also more ment for the new PS save cards which used that little LCD screen to play Chocobo's Dungeon or what ever. Too bad that little device never made it here. Another thing was that it was more Side-Quest friendly than anything else. THere was just too many other things that they could put in everything that they wanted or at least wanted to. PLus the fact that it did have a lot of CG movies between certain areas. THat alone would suck a lot of things out of the game. I never played the game long enough to notice that!
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Nov 19, 2006 7:11 am
Paine_Lovely128 In my opinion, they kinda made FF9 realistic, like JDR said, the airships in the sky are actually flying and not staying in one place. Even though the characters may seem "cartoonish" the environment around them looks realistic. I agree. I feel FF9 was the most realistic. You can talk to everybody, you can play with them, and everybody has a story to tell. They got a "soul". I also think that the card game in FF9 is better than the one in FF8. The way the charcters move when the talk is also much better animated than in the other FF's. In FF10 they look stiff and in FF8 they are almost just staying there with a bubble above them and any motions are higly exaggerated. I didn't find FF8 realistic at all! Just think about it: A whole bunch of schools training small kids to become mercenairies and soldiers and they talk about it like it is a completely normal thing. And the so called "war". HUUUH?? FF7 was also realistic in a way. You could walk into almost every house, a feature lacking in FF8 and FF10, but used a lot in FF9. In FF9 and FF7 a city felt like a city, not some empty background like in FF8 or FF10. The Chocobo systems are best in FF7 and FF9, the one in FF8 is confusing and annoying and the one in FF10 feels like a bad excuse.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Tue Nov 21, 2006 5:15 am
Coeurlregina I didn't find FF8 realistic at all! Just think about it: A whole bunch of schools training small kids to become mercenairies and soldiers and they talk about it like it is a completely normal thing. And the so called "war". HUUUH?? That's because for them, it was the norm. If they were to suddenly fall into times of peace, I honestly think they would be more afraid of what might happen next, feeling like they're in the proverbial "eye of the storm". Coeurlregina FF7 was also realistic in a way. You could walk into almost every house, a feature lacking in FF8 and FF10, but used a lot in FF9. That's not exactly realistic when you think about it. I know that if someone walked into my house and I didn't know who they were, let alone without knocking, they'd better be ready to catch a bat to the face. Come to think of it, that particular feature sounds like the Legend of Zelda games, particularly A Link to the Past, Ocarina of Time and Wind Waker. This wasn't prominent in FF8 because FF8 focused mostly on the story. It was more straightforward then other FF games were in terms of story and gameplay balance. Coeurlregina In FF9 and FF7 a city felt like a city, not some empty background like in FF8 or FF10. The Chocobo systems are best in FF7 and FF9, the one in FF8 is confusing and annoying and the one in FF10 feels like a bad excuse. Again, in FF8, story was the biggest focus, so exploring the towns and the like wasn't something they pushed too strongly. In fact, in FF8, a lot of the storyline dungeons and such you could go to had a tad more detail than the towns you could go to. That should stress enough how much of an emphasis there is on the story overall. In FF10...true, no real excuse for that. They barely threw in enough to keep people occupied outside of the story. Almost everything worth while that you could do in X was done after you made it through the story almost completely, with the exception of the final battle. About the chocobo systems, I found FF7's tedious. I agree that FF8's was idiotic. FF9's I loved, though, for some odd reason. FF10's wasn't worth anything because there was only one chocobo to worry about, and you could only take it so far.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Nov 27, 2006 9:07 am
I Kei I Coeurlregina I didn't find FF8 realistic at all! Just think about it: A whole bunch of schools training small kids to become mercenairies and soldiers and they talk about it like it is a completely normal thing. And the so called "war". HUUUH?? That's because for them, it was the norm. If they were to suddenly fall into times of peace, I honestly think they would be more afraid of what might happen next, feeling like they're in the proverbial "eye of the storm". Coeurlregina FF7 was also realistic in a way. You could walk into almost every house, a feature lacking in FF8 and FF10, but used a lot in FF9. That's not exactly realistic when you think about it. I know that if someone walked into my house and I didn't know who they were, let alone without knocking, they'd better be ready to catch a bat to the face. Come to think of it, that particular feature sounds like the Legend of Zelda games, particularly A Link to the Past, Ocarina of Time and Wind Waker. This wasn't prominent in FF8 because FF8 focused mostly on the story. It was more straightforward then other FF games were in terms of story and gameplay balance. Coeurlregina In FF9 and FF7 a city felt like a city, not some empty background like in FF8 or FF10. The Chocobo systems are best in FF7 and FF9, the one in FF8 is confusing and annoying and the one in FF10 feels like a bad excuse. Again, in FF8, story was the biggest focus, so exploring the towns and the like wasn't something they pushed too strongly. In fact, in FF8, a lot of the storyline dungeons and such you could go to had a tad more detail than the towns you could go to. That should stress enough how much of an emphasis there is on the story overall. In FF10...true, no real excuse for that. They barely threw in enough to keep people occupied outside of the story. Almost everything worth while that you could do in X was done after you made it through the story almost completely, with the exception of the final battle. About the chocobo systems, I found FF7's tedious. I agree that FF8's was idiotic. FF9's I loved, though, for some odd reason. FF10's wasn't worth anything because there was only one chocobo to worry about, and you could only take it so far. About the war thing: It really didn't feel like there were a war. It were attention on people loosing their lifes, their homes etc. It was no sorrow. I felt everybody was walking around like nothing had ever happen. In all the other big FF's there would be some sort of sorrow. FFVII: People getting killed by Shinra when the plate comes crushing down, Aeris death(the biggest spoiler everyone knows about). FFIX: All the cities being destroyed(now we're talking WAR!), the death of Garnet's mother. FFX: The destruction of Kilika(the Sending), Jeckt dies. It is something that is present in almost all the great FF's. And sorry to say this, but I hate Rinoa ...and Selphie ...and Irvine. I must also say that the music in FFIX is better than the one in FFVIII and FFX. Most of the in FFX is not made of Nobuo Uematsu and I feel much of the music does not have the typical "grand" feeling of a FF game. The only music I liked in FFVIII was Lagunas theme, it was a cool battlemusic^^ About walking into houses: By letting you walk into houses you then feel the background is more, like mentioned before, and by the way, Zidane IS a thief after all! I also felt that the card system in FFIX was easier to understand and more developed than the FFVIII version, something that is kinda obvious since it's in the following game and had more time to make it better. I don 't understand why people think its hard? I also feel that FFIX has the most replay value. It has tons of stuff to do! Card game and collection, Chocobo game, Mognet, Ozma and Hades, secret summons, hundreds of treasure chests(*drool*) That FFVIII focuses some much on the story is probably why I don't like it very much, because I don't like the story. I think it's "thin".
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|