Welcome to Gaia! ::

ED's old guild

Back to Guilds

It's just a bunch of archives 

Tags: Superhero, roleplay, powers, literate, modern 

Reply Archives: Union
Viggy's Pad Southeast A-234

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Yabai

PostPosted: Wed Aug 16, 2006 4:14 pm


User ImageUser Image









Come on in to Viggy's pad and leave your clothes at the door. At least Vig does. Not feeling the need or responsiblity to wear many clothes she is often nude or close to it once in her estate. She has many plants around her house to make her feel as if she is one with nature, as well a layer of actualy dirt and veggitation for carpet. Sprinklers immitate disperse gathered rainwater throughout the room that follows the predictions of the local news station.
The windows are always open and many critters come in and out during the day and night, very greatful to have some sort of refuge from the streets of union. Although it is not crowded with animals there are usualy animals there.
The tolietries is the only room not modified to her taste. Being as to how Union Officials would not let her take out the indoor plumping and personaly she didn't like the smell of gathered defication, she decided to not alter the room. She did, however convince the apartment manager to help her build a larger bath that's tempurature is regulated by a computer that inputs Oceanic temperatures and the such.
She uses strategicly placed mirrors to harvest moonlight as well as sunlight so that her house is lit by natrual light all day. She doesn't have a refriderartor or a frezzer for she bought her food fresh everyday.
PostPosted: Thu Aug 17, 2006 1:09 pm


[reserved]
[marks:36]

Yabai


Yabai

PostPosted: Thu Aug 17, 2006 1:10 pm


Name: Loricatus Virgo Porta-Illac (Virgo)
Name Meaning: Basically it means the Young Armored girl, with Gate way long the path
Description: Her hair is cut so that if it was not held up in a pony tail it would run to the middle of her but, which often distracts them from looking at her hair. Although it is cut so that only two "strands" of hair reach that her butt and they sandwich the part of his hair that only cuts off shortly after the strands pass her breast. She hands these two "strands" of hair over the front of her so that often does cover her bosom. Her look like they have not been trimmed, meaning the have the pointy hair look rather the then straight edge cut look, but they are all exactly the same size.
She is well endowed in the area's of T & A although it matches her profile well and makes her body seem fluent and smooth. She doesn't wear clothes that have sleeves and if she wears bras they are strapless because she doesn't want them messing with her look when she has the sleeveless shirts. She often wears shorts that are kind of short, as well as shirts with the same effect. Although she is not doing it for sex appeal, she is just really fond of the having her attire more open. If she wasn't a supper she would probably be some hippy nudist person.
She wears brighter colors but her attire changes, meaning that she doesn't wear the same clothes more then three times, although it is rare to see her wear the same thing more then once, not counting modifications that she has done to them.
Personality: "Free" is the best way to describe it. She wears little clothing thinking that it contrains movement and is very, very, uncomfortable under her numberous armors.
History:
Occupation of Choice: Some type of outdoor job
Main Power:

Conjured Armor: This power is actually simply to say how it is used, but hard to describe because it is actually a few powers that are so minute she came up with only one practical purpose, the combine them all to make armor. Ranging from minute gravity manipulation, to reality persuasion (*note to self*meaning she can ask reality to change it and decides if it does. And it will not do it if it is a huge change so thus rendering this power useless without a supporting power). By using all these powers together she has created a way to take an element around her and make it into a clothing or armor. Different materials giver her different armor and the armor has different weakness.
Secondary Power:
Presence Armor: This power is constant effect power. She herself is in cased with an invisible armor that makes it impossible to sense that she is there. She is immune to telepathic people sensing she is their, or by smell, feeling the vibrations caused by her movements, hearing or any other form of sensing her presence. The only way to know she is their is to see or touch her. She can also use a secondary power use of hers to extend this armor to others or to the environment around her so nobody be able to sense anybody sneaking up upon them.
Weakness: She gets out of control if people say that anything is distasteful in looks. She loves the beauty around her and she wishes she was afflicted with the responsibility of having the power to protect it, so she could enjoy it.

Notes on Powers:
You have to destroy the Armor Points before you can attack her Life Points and only one Armor can be enchanted on her at a time.
Single Power Usage Armor:
***All Single Power Use armor gives her +30 AP +5 AP for every additional MP put into the conjuring of the armor. As well as any other special attributes that are listed for the armor.***

Earth Armor: This armor gives her an immunity to melee attacks that are not from heavy weapons such as really big swords, axes clubs, c4 explosives, rapid fire 50 caliber weapons, anything with a high velocity or mass that includes a physical medium.. Weapons such as the ones listed previously take away APx2 when she is wearing this armor. It also reduces the damage from fire based attacks by 2/3 of the LP that would be taken away, if it is not a whole number round up. Meaning if the base of your fire attack was 12.2 you would round up to 13 then multiply by 3/2 which yields you something around 8.66 then you round up to 9. This armor also makes it difficult for her to move often making her restricted to a field of battle making retreat almost impossible.

Water Armor: Immune to projectile attacks unless they are of are half her height and width or they are enforced by a power. Meaning if you launch a mini fridge at her and she doesn't try to run from it, it would actually be double effective. Ability to breath underwater. Extremely weak against heated attacks that are hot enough to cause instant steam.

Wind Armor: This armor is similar to water armor but it she can use wind blade attacks. Instead of breathing under water ability it gives her short distance flight ability. It is weak against attacks that result in extreme temperature change.

Lightning Armor: This armor is not invulnerable to any attack, simply if you touch her you become stunned. Each time she stuns someone in this manner, she loses an armor point. Once the armor is canceled or reaches 0 armor points, she loses 2.5 LP for each AP lost. If another electrical charge is used against her, she gains the AP equal to the amount of LP the charge would have taken from her. Each time she is touched or struck with a electrical conductive object she loses 1 AP.

Fire Armor: This armor makes her invincible to heated or fire based attacks. This armor extends her body itself around her giving her three extended meters of reach. Her attacks are always considered weapon attacks while in this form. She has three post to which she can use this armor without feeling the effects of it. She loses two AP per post, but her damage is not lost until her next post. So post four her health doesn't change because of her armor, but post five she loses two AP, post six she loses 3 addition AP, with each post she loses the previous post amount of lost AP plus one more. This armor is nulled if some sort of fire extinguish method is used upon it.

Astral Armor: This armor makes her invulnerable to magick attacks. Any powers that do not have a biological explanation, meaning it was magic, are included in that invulnerability. She takes times three damage from melee attacks and weapons attacks do twice as much damage.

Two Power Usage Armor:
***All Two Power Use Armor gives her +45 AP as well as any other special attributes that are listed for the armor.***

Volcanic Armor: This armor makes you immune to heated attacks and halves the damage taken from melee attacks. She can shoot magma, ash and soot, or poisonous gases. This armor has ten armor points, an armor point is taken off each time an unheated attack is forced upon it.


Mud Armor: A combination between that of water and earth this armor makes her immune to physical attacks of all kind. Water and fire attacks take away armor points from this armor. .

Three+ Power Usage Armor:
***All Three+ Power Use armor gives her +65 AP and +10 AP for every additional MP used to conjure the armor. As well as any other special attributes that are listed for the armor.***

Glass Armor A combination between of her fire, water, and earth armors, expect she is not immune to any attacks except light and dark magics. Her melee attacks count as weapon attacks instead of simple melee. Wearing this armor gives her two illusion creating power usages and allows her to shoot her armor at you as projectile weapons. Using her armor to throw itself at an opponent causes her Armor points to go down by 10.

Desert Armor A combination of wind, earth, and water armors, it is actually quite similar to mud armor. The wearer becomes immune to all types of physical attacks, but water and fire attacks do not do any more damage then usual. Although fire and lighting attacks will change this armor into glass armor that looses the abilities to have special powers. Reach is extended to two times it's normal length. This armor has the ability of shooting sand pellets like a super power shotgun taking 10 AP away each time it is used. This armor can regenerate armor if there is sand or other similar elements around.

Glowing Armor This armor makes her invincible and invulnerable until the armor points are used up. Once this happens the aura itself will explode doing the same damage as an charged offensive main power would have she is also blind and can not conjure any more armor for the number of post it took her armor to get destoryed, and is never greater then 15 post. This armor gives her an additional +30AP

Pre-summoned Armor: This armor is like a stored main power use. She calls on the forces that make her armor and condenses them into jewels or clothing. Then, when whom ever is wearing them calls upon the forces and the condensed energy forms to the body, then takes the properties of the armor that was enchanted into that jewelry. She can also destroy this armor to gain another Main Power use. To conjure the article and armor into a jewel she must use MP equal to two times the cost of the armor plus one. To imbue a single MP usage armor it would cost her three Mp, to imbue a 2 MP usage armor it would cost her 5, and to imbue an armor that requires 3 MP usage it would cost her seven. If this ability is used in conjunction with an armor that has more then its required Mp thrown into you, the armor giver her +1 MP for every extra MP that was thrown into making it, if she chooses sacrifice the article to gain 50% of the MP used in the infusing back..


No I swear! There is not a secret armor below this >.> <.<
20 MP Useage Armor
Bejeweled Armor : This armor gives her +50LP(stays after her armor is destroyed) and +90AP. This armor is by far her most powerful armor she can muster up. Upon her head lies a circlet that seems to be composed of pearl with wind worn streaks giving it its own unique texture. The jewel that lies on the circlet is oval and seems more of a stone then gem. A purple stone that has white strips running down it as if it were lightning. Finely crafted bronze plate earrings with a great ornate design hang from her ears. Emeralds are imbued into the earrings, in a small spiral. Upon her neck she wears a necklace that is of a blue-steel color. Although it radiates much more beauty then that of an average metal, this chain seems fluid, like a running stream.
No jewels rest themselves upon her torso, at least none that can be seen. But upon her wrist are bracelets of a gold hue that screams fire to all who look upon them. The last piece of exquisite clothing that can be seen, is the jeweled belt that has a sash attached to it. Gems that literally have some sort of swirling entity embodied in them, it as if a restless soul lies within each jewel, for if you look closely, you can see right through the gem before it turns back to it's ghostly white texture. This armor lets her use all of her armors at once, without their negative abilities. If you would strike closer to a certain piece of the armor, that element would block the attack and do damage if it is a entirely offensive element such as fire or lighting or glowing.. This must be done before the a battle for she has to call upon the forces, and rest to get her MP back then use all of her MP yet again to imbune it into the armor.
Reply
Archives: Union

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum