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Posted: Tue Aug 01, 2006 6:24 pm
rofl Did you really just use the Magic attribute to buy Item of Power!?!?
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Posted: Tue Aug 01, 2006 6:29 pm
BloodOnWhitePetals rofl Did you really just use the Magic attribute to buy Item of Power!?!? its the biggest loophole in the book.. you cant take magic with item of power but you can take an item of power with magic...as a summonable item of power razz yeha its totally broken.. and id never allow it in one of my games..but as the rules stand.. it can be done...
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Posted: Tue Aug 01, 2006 6:30 pm
Ow.
You know what I should do? Throw up an AI character. Things get... Messy when the Mecha simply ignores most things that would WTF PWN a biological character.
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Posted: Tue Aug 01, 2006 6:43 pm
back when i used to meet weekly at my locla gamign store for my BESM fix my group decided we wanted to see who could kill who with 60 points... i put together somehtign similar to that... htey didnt see it coming.. and the one rule-nazi in my group couldnt dispute it it because nowhere in the book does it say i cant do that razz i took them all down in one round of combat....
i had second initiative... the first guy tried to hit me with a penetrating attack.. i dodged it easily.. then it was my turn.. first action (summon object -sucess) second action.. killed first opponent (he failed his defense roll).. third action... shot in general direction of other three opponents.. the range was just enough to peg all of them for at least half damage... the one that survived..was incapacitated..... to aviod gettign beaten.. i offerd to buy the pizza that night razz
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Posted: Tue Aug 01, 2006 7:03 pm
That was a good way to avoid a parking lot scuffle.
Nah, for this 260 cp campaign, I'd go buy a Capital Ship (Think Super-Star Destroyer), And then whenever we got into a fight with someone else.
"Look. You wanna end this right now? I can end this RIGHT NOW. You see this button? I push it, I go back to my ship, and you all DIE!"
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Posted: Tue Aug 01, 2006 7:09 pm
Auren Shiro That was a good way to avoid a parking lot scuffle. Nah, for this 260 cp campaign, I'd go buy a Capital Ship (Think Super-Star Destroyer), And then whenever we got into a fight with someone else. "Look. You wanna end this right now? I can end this RIGHT NOW. You see this button? I push it, I go back to my ship, and you all DIE!" yeah .. tha woudl kinda suck.... the only saving factor would be teleport lvl 4 or higher/ life support level 2 / possibly spaceflight/isubstanital you dissapear i go incoporeal teleport and take off as far from the planet as i can or the ultimate cheese defense :pocket dimension as big as a house with a second opening on the moon lol escape artist anyone
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Posted: Tue Aug 01, 2006 7:12 pm
Hmm... To somehow time it so I teleport at the same time the bombardment hits the planet... twisted
Should I do that? I mean, I'd probably get flamed for it. Especially if I can have my ship fully crewed.
"Fine. I won't skrag the planet. I'll skrag the city."
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Posted: Tue Aug 01, 2006 7:15 pm
edited my post... dimensional portal ...cheese defense..can hit me if im not even on your plane of existance razz
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Posted: Tue Aug 01, 2006 7:43 pm
OH YEAH?!?! WELL... WELL... MY CHEESEMEISTER CANNON HITS YOU REGARDLESS OF WHERE YOU ARE!!!!
wink
Pretty smart, actually.
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Posted: Tue Aug 01, 2006 8:58 pm
Name: Kato Role: Navy Destroyer/Planet Killer Description: The Kato Class 'Navy' Destroyer is just that, a vessel designed to obliterate an opponent's space navy AND their planet if they do not capitulate. The problem with this thing is that it is so massive, it is easily the size of most asteroids that can threaten a planet. The ship is painted a stark white, with the owner's emblem painted on the massive broad-sides of the ship. In the end, this thing is a Planet Killer, and Navy Destroyer.
------------------------------------------------------ Statistics: ------------------------------------------------------ Mecha Points: 1000 Structure Points: Armor: 500 points --Armor Abilities: Hardened: AP 1 weapons counted as AP 0, AP 2 weapons counted as AP 1
Force-Field:750 point field, protects ship only --Force-Field Abilities: Blocks Incorporeal, Blocks Teleportation, Offensive --Force-Field Disabilities: 2 rounds for charging between each level.(major), half-shielding around turrets (minor) --Total Protection: 735 point protective field
Sensors: --Range: 10000000 Kilometers, 100000 kilometers for the others --Type: Indirect, Analytical, Standard
ECM: --Range: 10000000 Kilometers --Type: Sensors
Features: Holo-net reciever Jump-Communications Reciever Hydroponics Bay Full-Communications Interception Cures for Boredom for a thousand years 5 star accomodations for every single marine/infantry(wo)man/crew-member Uhh... Anything you can think of.
Weapon Systems: --Attack 1: Devestation (SEPERATE GUNNER) 1 Devestation System --Attack 1 Damage: 420 damage, total --Attack 1 Abilities: Aura, affects Incorporeal, Area of Effect 15, AP x2, FP x2 --Attack 1 Defects: No defects --Attack 2: World-Ender (SEPERATE GUNNER) 9 guns --Attack 2 Damage: 540 --Attack 2 Abilities: Area of Effect 5, Long Range 10, AP x2, FP x2 --Attack 2 Defects: Slow x5 --Attack 3: Pinpoint Annihilation (SEPERATE GUNNER) 10 guns --Attack 3 Damage: 495 damage --Attack 3 Abilities: Long Range 10, AP x2, FP x2 Auto-Fire x2, affects Incorporeal --Attack 3 Defects: Slow x1
Manuvreability Bonuses/Penalty: --Iniative: -2 --Defensive Combat Value: +2 to rolls
Ground Speed: 0 Kph. Also known as using massive solid objects for braking. Space Flight Speed: Minutes to get around a Solar System Atmosphereic Flight Speed: 0 kph. Also known as ripping off the atomsphere. Faster then Light Speed: Instantenous. Anywhere. Period.
------------------------------------------------------ Regular Attributes MP Level Description ------------------------------------------------------ Star Flight 12 6 Instantenous Starflight Life Support 2 2 Full Life Support Heavy Armor 250 50 -500 damage from all attacks, Hardened Armor. Weapon Attack 300 50 21 level 50 weapon attacks. Invisibility 21 3 Completely undetectable when invisible. Sensors 9 6 Analytical, Indirect, and Standard Sensors ECM 6 6 Sensor ECM Features 6 6 It has everything you need. Force Field 150 50 It has a 750 point shield Star Flight 12 6 It can get to another star system in a year or two on conventional drives. Special Defense 2 2 Immune to Hacking Special Defense 2 2 Immune to EMP Special Defense 2 2 Immune to Magic Special Defense 2 2 Immune to Telekinesis ------------------------------------------------------ Regular Defects Bonus Points Description ------------------------------------------------------
------------------------------------------------------ Mecha Attributes MP Level Description ------------------------------------------------------ Toughness 200 50 The Mecha has an additonal 1000 HP AI 12 6 "Smart" AI onboard the ship. Extra Capacity 7 7 Room for 10000 people aboard the ship Extra Capacity(Mecha)2 2 It has room for 5 mining ships. Enhanced Endurance 6 6 Never has to shut-down, can support its crew forever. Special Equipment 10 5 It can teleport a full ZAL division onto the ground. Special Equipment 12 6 The Ship's med labs are so advanced, "Death is a state of being." Special Equipment 12 6 Has its own manufacturing center and refinery ------------------------------------------------------ Mecha Defects level Description ------------------------------------------------------ Awkward Size 10 Ship Masses 12.5 million tons Crew Requirement 6 Ship requires 4900 Crew to operate Start up time 3 Ship requires a week to start up Volatile 2 Ship explodes on a 1-4 on d6 Poor Manuvreability 2 +2 to Piloting and DCV rolls, and -2 to Iniative Restricted Movement: Atmosphere 2 Cannot enter the Atomsphere, period. Bad things will happen if it does. Namely planet dies.
And that's my ship. Now to work on the 60 CP character.
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Posted: Wed Aug 02, 2006 5:38 am
Wow... 260 CP, teenage romance? xd
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Posted: Thu Aug 03, 2006 7:39 pm
Auren Shiro Well those weren't in the rules. Grokk 260cps make your own sheet using templates for BESM Dungeon. Teenage Romance Skills. Setting:Teh Dojo. And by the way, the block-blast is well, for people *around* you, not you yourself. You can't hurt yourself with your own block-blast. Besides, I can perfectly survive it *and* heal it. Read the description of Incurable. I *do* have healing. I also haven't quite finished the rules yet... But I'm getting to it! Geez! So impatient! oh and it's teenage romance, for those who don't understand why, I am the superior overlord who dictates from my bunghole! All shall fear and cower! That pretty much sums the skill slots up... anyone wanna help the story along?
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Posted: Fri Aug 11, 2006 2:37 am
No psychic wars stuff blah blah blah...I will make the Highest Stat Available:9. For the reason of not over-powering the characters capabilities. Furthermore, the most amount of nines will be in two of the three areas...
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Posted: Fri Aug 11, 2006 2:39 am
You must roll dice for combat sequences... and explain what your character does... Our main villain will be made once the rp is ready, and if people would join that'd be great too...
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Posted: Fri Aug 11, 2006 2:40 am
BloodOnWhitePetals Wow... 260 CP, teenage romance? xd Yup, it's meant to be a comedy!
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