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Posted: Tue Jul 18, 2006 9:37 pm
You know the drill. You can use your own format for a profile or even just post a link if you have one in a journal or somewhere else, but make sure the following is detailed:
Name Race Age Height Weight Appearance History Skills Equipment
Once enough are up, I'll make a list of character names linked to the profile post or location.
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Posted: Wed Jul 19, 2006 6:55 am
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Posted: Wed Jul 19, 2006 7:09 am
Trei's Profile
Fair warning: the character's profile IS subject to change with the events of this tournament.
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Posted: Wed Jul 19, 2006 11:39 am
Mine is already linked in the Database. Should I post the link again, anyways?
Eh, and everyone here should know that Ken is rather different from the profile. He has new abilities/etc. Ya.
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Posted: Wed Jul 19, 2006 6:24 pm
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Posted: Wed Jul 19, 2006 7:31 pm
[Mine is in my journal, but quite a bit has changed... I just haven't gotten around to fixing it..]
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Posted: Sun Jul 23, 2006 7:25 pm
(This is about as condensed as I can get him. Pentech would know this Hakkai as a different age/time period...this is 60 years later from when he made contact with that group of people)
Name Hakkai Baxter Race Human (Half-demon, banished his demon side though) Age 75 Height 5'7" Weight 117 lbs Appearance He has shaggy black hair, wears simple no-sleeves brown shirt, and a pair of black leather gloves with metal knuckle pieces. He also has grey baggy pants. History N/A Skills Geokenisis Gravatikenisis Mixed Hand to Hand combat Equipment Leather gloves, with metal knuckle pieces Highly condensed balls of titanium and diamond powder. Nearly indestructible.
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Posted: Mon Jul 24, 2006 10:20 am
Race:devil forgemaster Age:looks 19 Familiar:indigo named cryo,magmard named nuke,gale named larze Weapons: metal spiked gloves,two 7-bladed sword, and a claymore that acts on it's own Skills: Swordsmanship,forging anthing,Necromancy,Physical Pain and mental Immunity,immunity to fire,ice and arcane damage Abilities: Animate Dead,Telekinesis,Auto-regen,teleport,"hydra sword smash" Appearance:  armor suckes in light and turns it in to stuff for forging
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Posted: Sat Jul 29, 2006 5:18 am
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Posted: Thu Aug 03, 2006 5:15 pm
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Posted: Thu Sep 21, 2006 2:13 pm
Clash Kiddick Humbra 1). I sent the request for a trade with the Bank account.
2). I am in the Organization Roleplay Grouping. I am representing Avatar: The Four Elements Roleplay.
3). My character is in the quote.Quote: Name: Humbra Race: Human Age: 33 Height: 5'7 Weight: 180 lbs Appearance: Eyes: Olive Green x2 + Purple Eye Clothing: Black cloak + Loose black pants + Belt holding items
Heavy muscled build, with a light brown tan on his pale-ish skin.
Along with the basic clothing and appearances, the fighter has numerous scars on his chest, back, arms, and nearly every other limb on his body. Humbra also has several scars on his right hand, which are long and looked to have been rather deep cuts that stretched up to his shoulder. Several thousand small un stitched slashes are along his upper pecs and neck, where he had been thrashed around by plenty of training sessions. Then the fighter has a long white scar on his lower spine perpendicular to his spinal cord. On the right side of his back the fighter also has a circular spiral marking that was caused by a Kodou technique.
On his legs he has more than a hundred major scars. Over all, though, only eight appear out of the ordinary. The first of the scars is along his left hip and it extends down to his left ankle. A jagged sword slice is also on the back of his right quadracep. With those two, another scar is on the shinigami's right foot stretching from the teenager's big toe to his knee.
Both of his hands are heavily scarred as well. His knuckles have been thrashed around doing deflections of other shinigami's weapons at a faster pace than the figher's current level (when training). The veins on the top of the shinigami's hands have been completely covered by at least a hundred thunder bolt shaped scars that were caused by his training.
Also, along with those many scars, a large 'cross shaped' scar stretches from his chest around his body to continue and cross again on his back. Just below that rather large scar a long circle that goes around his waist. The lines, if they should be called thus, look to be from chains being tied around his chest. Huge bruises and scars sorround those two huge gashes in his skin. Brief Bio: An intellectual warrior. He was raised in a small hamlet on a volcanic isle on the eastern coast of Karthanum, where he constantly was abused by his alcoholic stepfather. He didn't have a mother. When Humbra came of age, 18, he left the confines of his 'home' and went to the earth kingdom.
In his travels, he eventually found an old man in the middle of a desert. Humbra learned from that man, whom he never learned his name, about fighting. After five straight years of training, flesh BBQ-ing, and endless battles against the country's uprising amount of brigands, the fighter left his teacher. He wandered for a year, fighting randomly with anyone he could find, till he came to an interpass between an old ruin and an entering foreign army. Instantly, upon the sight of seeing a woman slewn by a poorly thrown boulder, Humbra entered the fray.
His fire seared the army, and eventually scarred the general. The non stop destruction of his assualts on the flank of the army of a thousand souls destroyed cursed his skin with burns, but caused the army to retreat- saving the hunted persons. After that Humbra began to attack trains of supplies that belonged to the foreign nation: tearing them to small fried pieces of wood with his eternal fire. He never let anyone survive, so word of him never escaped their burnt throats...
When Humbra turned 31, however, he began to slow down on his burning. He pretty much stopped and returned to the village of Uguas. His father died when he was away, most likely from alcohal poisoning. However, oddly enough, he saw a note on the door requesting the man of the house to report for military service. Honor bound, and bound by law, Humbra signed up at the age of 33. Skills: Magnetokinesis(Magnetic/Electricmagnetic Field Manipulation), Hand-to-Hand Combat, Ferrokinesis(Metal Manipulation) Equipment: -Eight rolls of metal wire ( 300 meters x 8 ) -Spatha with metal hilt -Metal sheath for spatha -Smoke bombs -Iron mallets (x2) -Eight bottles of Healing Potions Other: Karthanum: "The Theocracy of Karthanum is a huge, devout nation, notable for its barren, inhospitable landscape. Its compassionate, cynical population of 200 million are kept under strict control by the oppressive government, which measures its success by the nation's GDP and refers to individual citizens as "human resources."
It is difficult to tell where the omnipresent, corrupt government stops and the rest of society begins, but it concentrates mainly on Religion & Spirituality, although Education and Defence are secondary priorities. The average income tax rate is 53%, and even higher for the wealthy. A powerhouse of a private sector is led by the Arms Manufacturing industry, followed by Uranium Mining and Information Technology.
Reporters often lose their jobs over fact-checking errors, religious classes are compulsory for all school students, the government has cut its subsidies for all special interest groups, and school uniforms are compulsory. Crime -- especially youth-related -- is totally unknown, thanks to the all-pervasive police force and progressive social policies in education and welfare. Karthanum's national animal is the tapeworm, which teeters on the brink of extinction due to widespread deforestation, and its currency is the Zealot. -Weaknesses: Reliance on metal, and his abilities with that element. Also this character is allergic to pine onions. He also does not have many abilities to easily deal with massive and overly destructive attacks. Accepted.
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Posted: Tue Sep 26, 2006 12:20 am
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Posted: Sat Dec 23, 2006 4:24 pm
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