Seijik
Rarely did i lose to you. You must be thinking of Cavel jr.
To be honest I don't really remember playing your more than a few times here and there. And I'd say it was pretty close to 50/50 from what I do remember. Otherwise I would have just said screw it and join the big numbers lololololol side.
@Sliph- I take a lot of consideration to the game as a whole and not just battle specific. I need stuff that lasts 4+ turns. Back in the day, I remember one gravity bind lasting several turns where the opponent just sat there helpless waiting for a card to destroy it, only to stopped by fake trap. Which is ample time to totally destroy someone. This one attack negated stuff is worthless to me. I need total lockdown, and a solution to almost everything.
mad The only thing I can remember that my graverobber's retribution deck failed consistently against, was those weak direct attack monsters. Ugh...I hate those monsters...everything else was always either totally in my favor, or pretty evenly matched.
Cyber Valley-useless, one time use, really no defense.
Neo Spacian Grand Mole-useless, only lasts one turn, really no defense if they've got monster advantage
Brain Jacker-useless, you gotta flip it...unless for some strange reason they're attacking a face down creature with something that has less than 900 attack.
Spirit Reaper-useful, but easy to take out...and no way to protect it from being taken out, only use like 1 in a deck
Marshmallon-good, can't be destroyed, does 1000 when it's attacked. Downside is a cometpunch effect...but I dunno how many people use that...so rather viable.
Necro Gardna-useless
Kuriboh-useless
Dark Resonator-good, less the fact they'd just...attack it again.
Stardust Dragoon-why would I sac a monster, that'd die before I could tribute it...to get a monster, that'd I'd have to sac to use it's effect. Sure it'd come back and all...but...buh...I wouldn't be able to get it out
Yubel-Again with the sac'ing monsters...for a monster that's not even that good until the later stages of it's effect.
Brionac, Dragon of the Ice Barrier-good...almost good enough to use if you know...a tuner monster would survive long enough to get it out...also, as far as I can tell...it's a japanese card.
Scrap-Iron Scarecrow-good and all...but only useable once a turn..as traps can't be activated the same turn they're set
Mist Body- Now that's a good card. I'd be happy to use this card, though monsters should already have this affect, and it's wasting card space.