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AI-chan Unmei
Captain

PostPosted: Tue Jun 27, 2006 11:48 pm


Well, if nothing else this is for me, cause I think of characters all the time, and want to work ones out for future things..and due to a missing notebook stare stare .. I am making this to post in progress charcters.
I figured that we could help each other out with charcters, if you see mistakes or somethign odd so GM in future games dont have as much trouble.
Okay post away!! heart heart
PostPosted: Fri Jul 21, 2006 5:50 pm


Here's a 30 CP Gun Bunny I made for a Space Pirate campaign once upon a time. I figured I'd post her here and see what you think.

Blood's Project Draco Character
User ImageName: Lt. Himmler
Class: Gun Bunny
Race: Human
Occupation: Military
Age: 18
Gender: Female
Height: 4’6”
Weight: 89lbs

Stats:
Str: 5 -3
Dex: 16 +3
Con: 7 -2
Int: 12 +1
Wis: 6 -2
Cha: 14 +2

Health Points: 6
Energy Points: 1
Base Attack: +1
Armor Class: +3
Initiative: +7

Saves:
Fort: -2
Reflex: 5 = +2 +3 Dex
Will: -2

Weapon:
Machine Pistol: 1d8 (auto-fire, concealable, spreading, inaccurate, limited shots (6), short range)
Heavy Assault Rifle: 2d6+2 (auto-fire, spreading, inaccurate, limited shots (6))
Sniper Rifle: 2d8+1 (accurate, limited shots (6))
Medium Pistol: 1d8 (concealable, short range)
Heavy Pistol: 1d8+1 (concealable, short range)
Light Pistol: 1d6+1 (concealable, low penetration, short range)

Attributes:
Armor (tactical assault vest): 2 (-8 damage)
Aura of Command: 3 (1-10 people)
Highly Skilled: 2
Personal Gear: 3 (3 major, 12 minor)
Special Movement (cat-like): 1

Defects:
Phobia (loneliness): 1 BP

Feats:
Improved Initiative
Point Blank Shot
Portable Armoury

Skills: Specialty Ranks
Balance (tightrope): 2
Bluff (acting): 1
Climb (walls): 1
Demolitions (artificial structures): 1
Intimidate (interrogation): 2
Investigate (government): 1
Jump (long): 2
Know: Police Sciences (ballistics): 1
Know: Military Sciences (tactics): 1
Listen (Eavesdropping): 1
Seduction (Males): 2
Spot (Movement): 1
Gun Combat: 4
Ranged Defense: 3

Gear:
Fragmentation Grenades
Smoke Grenades
White Phosphorus Grenades
Laser Sight (Pistol Attachment)
Sniper Electro-Sight (Rifle Attachment)
Laser Sight (Rifle Attachment)
Grenade Launcher (Rifle Attachment)
Electro-Binoculars
Com-link
Tactical Assault Vest
Tactical Assault Helmet

Background: Lt. Himmler is actually a Neo-Nazi who has been working among the group… She is mean and evil, though oddly attractive. Like her historic idols, she is a skilled orator with a commanding presence which has brought her this far despite obvious shortcomings. She is deathly afraid of being alone, and stays close to whatever group she works in. She also tends to try and run things, giving out orders and creating battle plans without accepting help or suggestions. Some people think she is so angry because of her failed attempt at a career as a painter.

Description: Lt. Himmler is a young girl, appearing to be even younger than she is, but has a forceful voice and no-nonsense attitude. (see pic) She is currently dressed in tactical assault armor, but is wearing the pictured uniform (black sport coat, white shirt, red tie, knee-length skirt, nazi adornments) underneath.

BloodOnWhitePetals
Crew


Grokk Oniryuu

Godly Pal

13,875 Points
  • Demonic Associate 100
  • Tycoon 200
  • The Key to Victory 50
PostPosted: Sat Jul 22, 2006 12:55 am


Name: Jesse(Grokk, Mong-Ra)
Class:MARTIAL ARTIST
Race: Human
Occupation: Punk Student
Age: 19
Gender: male
Height: 5’4”
Weight: 210lbs

Stats:
Str: 14 +2
Dex: 12 +1
Con: 12 +1
Int: 14 +2
Wis: 10 +0
Cha: 11 +0

Health Points: 11
Energy Points:2
Base Attack: +1
Armor Class: +1
Initiative:+1
Armor: 1((Leather jacket))

Saves:
Fort: +3
Reflex: +1
Will: +0

Weapon: Knife 1d4. Gauntlets.

Attributes: Regeneration 1, Bonus Feat 1


Defects: Blind Fury 1, Ism 1((African American))

Feats: Martial Arts, Dodge, Block Ranged Attacks

Skills: Unarmed attack (Strikes)+3, Unarmed Defense (Strikes) +2, Intimidate (Psychological)+4, Perform(Dance) +4, Tumble(Flips)+2, Jump(Long) +2.

Gear: Knife, Clothing, back back, Books, Leather Jacket.

Background: My whole life story you'll have to ask about specifics.

Description: Dirty looking half black half white male, tanned skin, dandruffy hair, but still looks nice, smells funny, but has a good sense of humor, has a good personality and likes to be himself.
PostPosted: Tue Aug 01, 2006 6:31 pm


This was basically my first D20 Mecha...

40 point Sci-Fi character

Name: Yami Senku
Class: Mecha Pilot
Race: Human
Age: 17
Gender: Female
Height: 4’9”
Weight: 101
CP: 40/40

Stats:
Str: 6 –2 (21 +5 in suit)
Dex: 16 +3
Con: 6 -2
Int: 14 +2
Wis: 8 -1
Cha: 12 +1

Health Points: 6
Energy Points: 1
Base Attack: +0 (+7 in suit)
Armor Class: +3 (+11 in suit)
Initiative: +3 (+8 in suit)

Saves:
Fort: -2
Reflex: +5 (+8 in suit)
Will: -1

Attributes:
Features: 1 (MIS pickups)
Highly Skilled: 1
Own A Big Mecha: 2 (800 Point Mecha)

Defects:
Guy Magnet: 2
Nemesis: 2
Marked (MIS pickups): 2
Phobia (Men): 1
Wanted: 1

Feats:
Force Stop
Point Blank Shot

Skills: Ranks
Computer Use: 1
Drive: 3
Know: Electronics: 1
Know: Law: 1
Know: Mechanics: 1
Know: Police Sci.: 1
Navigate: 1
Pilot: 4
Repair: 2
Spot: 1
Heavy Weapons: 2
Ranged Defense: 1
Melee Defense: 1

Background: in progress

Description: Yami’s Powered Armor has three forms. Normally it is a silver suit of powered armor that both protects and enhances the wearer. In this form the armored front tire acts as a shield on its arm, while the rear tire is on it’s back. It can also transform into a powerful motorcycle. The suit makes up most of the bike, with the pilot lying down facing forward within. In this form the suit weapons are locked into forward-facing positions. The final transformation is into a small, fast aircraft. Wings unfurl from the back of the suit, ending up with the tires on the end of each wing. The jet is on the rear of the suit, just below the wings. In this form the suit’s arms separate from the wings, allowing them freer firing, but the shoulder cannons still lock into forward-facing positions.

Mecha Stats: 800 Point Mecha

Name: Powered Armor
Type: Suit
Class: Powered Armor
Size: Medium
HP: 40
Occupants: 1
Cargo: Personal only
Armor: 15
Defence: +8
Strength: +15
Land Speed: x2
Handling: MB: +4; Init: +2
Special Abilities:
- Accessories: datalink, personal computer, headlights
- Communications: Microwave, secure; Tactical, scanner
- Life Support: 1
- Jumping: 2
- Parachute
- Sensors: Optics (60 miles), Radar (60 mi.)
- Shield: 10
- Mind-Interface System (+3 to MB, init, atk, Ref)
- Targeting Bonus: +4
- Transformation: Cycle form and Aircraft form
Defects:
- Naked Operator
- Start-Up Time: 1
Weaponry:
- Arm Blasters: 3d8, auto-burst, hardpoint
- Shoulder Blasters: 3d10 armor-penetrating 2, hardpoint, short range
- Shield Bash: 1d8+str muscle-powered, increased threat, melee
Required Feats/ Skills: Heavy Weapons, Melee Defense, Ranged Defense
Cost: 568 (this form)

Secondary Mecha Forms: (only differences from the main form are listed)
Name: Cycle Form
Type: Vehicle
Class: Motorbike
Occupants: 2
Land Speed: 150 mph
Special Abilities: no shield
Defects: - Road Vehicle
Weaponry:
- Arm Blasters: 3d8, auto-burst, hardpoint, front fixed
- Shoulder Blasters: 3d10 armor-penetrating 2, hardpoint, short range, front fixed
Required Feats/ Skills: Heavy Weapons, Drive
Cost: 530

Name: Aircraft Form
Type: Vehicle
Class: Aircraft
Air Speed: 200 mph; Ceiling: 4000 ft.
Special Abilities: no shield
Defects: - Stall Speed: 60 mph
Weaponry:
- Arm Blasters: 3d8, auto-burst, hardpoint
- Shoulder Blasters: 3d10 armor-penetrating 2, hardpoint, short range, front fixed
Required Feats/ Skills: Heavy Weapons, Pilot
Cost: 640

BloodOnWhitePetals
Crew

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