Training

R1 = First Roll of Dice
R2 = Second Roll of Dice
S = Strength
P = Wepon proficincy (bow for range, sword for melee, magic for magic )
I = Intellegance ((I/2)Means Half of the Intellegance IO means intellegence of opponent) (inculdes magic wepon )
MD= Magic defence of attacked ( Magic armor)
A = Armour of the attacked
D# = Damage Number

Melee attacks.
Basic- R1+S + P -A=D#

Melee attacks.
Abilites- R1+S + P +(I/2)- MD=D#

Range attacks.
Basic- R1+ S +P - A =D#

Range attacks.
Abilities- R1+ S + P + (I/2) - MD =D#

Magic
Attack
R1+ I + P - MD=D#

Help
1/2 R1+ I - IO = Amout healed/ turns atributes hightened




levels Toltal Exp at level up
1 - 2 : 100
2 - 3 : 200
3 - 4 : 400
4 - 5 : 800
5 - 6 : 1600
6 - 7 : 3200
7 - 8 : 6400
8 - 9 : 12800
9 - 10 : 25600

And so on to the level you are

When you level up you will gain a point to spend on your atributes or proficincy's.

Items allway's work but take up your turn. Can be used on allies.